Here's another update that is both small and HUGE. And it took a bit longer than expected.
Version 1.0.00581
The main purpose of this update the game from Unreal 5.5 to Unreal 5.6 for two reasons:
1- A new Google requirement (16kb page size) must be applied to all Android apps before November 1st. 2- There is a major issue with 3D UI widgets on iOS devices in UE5.5 that UE5.6 fixes.
The update to UE5.6 brought its fair share of complications.. The Text 3D input plugin crashes the game and engine modifications corrupted a few files in the project. But fear not! We pushed through and were able to complete the migration successfully this morning!
Outside of this engine update, this new version fixes a few important bugs. Here are the fixes:
- FIXED: Transcension menu button showing the wrong page - FIXED: 'Go back to earth' button conditions to be visible were incorrect and could cause wrong game states - FIXED: UI was sometimes glitching in the realm maps
Finally, we are also working on a larger update (Update 1.1!) which will fix additional minor bugs and add a few quality of life and balancing features!
> Update 1.1 should be available on October 12 if everything goes well! More news soon :)
Cheers and thank you so much to everyone who has played LHEA so far, the feedback has been extremely positive and I am infinitely grateful for it.
1. Update DLC content, including all materials for the "Heavenly Realm of Demons" and the "Maple Forest Family" storyline, and open the ultimate challenge. 2.Synchronize updates with new enemies, new equipment, and new skills. 3. Modify some game details, such as the number of Chinese explosive pills on prison island. 4.Fix some hidden BUG. 5. Add a treasure chest at the beginning, which contains a difficulty controller. There are four difficulty levels (including the default) to choose from, and the default difficulty can be restored at any time during the game. 6. The game strategy manual has been changed to free download for joining the group.
Additions: -The UI can now be scaled down in the Game Settings for both the normal game and the tutorial! -The province UI now shows the total number of units you have in your army. Some stuff has been moved around for clearer interpretation. -Added a Day counter in the Battle Map UI system at the bottom. Now you can tell when it's getting close to 30 days. (This is important because if 30 days is up then the battle is lost!) -Cavalry units now have double movement points, they can go really far... really fast! This makes them not only fun to play but worth they gold they cost. Check them out!
Fixes: -Rewarding generals only cost 50 gold at a time and now the tool tip reflects that. -The button to add First Aid on your invasions has now been changed to 25 units per click as opposed to 50. This was a minor change but requested. -Clouds have been edit to spawn less often and in fewer numbers. Some game object clean up has also been added in the background. -When using the Move supplies or generals button when you only have 1 province, it used up a generals turn. This has now been fixed and will not use up a generals action point. -Fixed an issue where the camera would be locked after pushing the "Approve" button when you try to assign units to general's.