LHEA and the Word Spirit - soulfuelgames
Hi everyone!


Here's another update that is both small and HUGE. And it took a bit longer than expected.

Version 1.0.00581

The main purpose of this update the game from Unreal 5.5 to Unreal 5.6 for two reasons:

1- A new Google requirement (16kb page size) must be applied to all Android apps before November 1st.
2- There is a major issue with 3D UI widgets on iOS devices in UE5.5 that UE5.6 fixes.

The update to UE5.6 brought its fair share of complications.. The Text 3D input plugin crashes the game and engine modifications corrupted a few files in the project. But fear not! We pushed through and were able to complete the migration successfully this morning!

Outside of this engine update, this new version fixes a few important bugs. Here are the fixes:

- FIXED: Transcension menu button showing the wrong page
- FIXED: 'Go back to earth' button conditions to be visible were incorrect and could cause wrong game states
- FIXED: UI was sometimes glitching in the realm maps


Finally, we are also working on a larger update (Update 1.1!) which will fix additional minor bugs and add a few quality of life and balancing features!

> Update 1.1 should be available on October 12 if everything goes well! More news soon :)


Cheers and thank you so much to everyone who has played LHEA so far, the feedback has been extremely positive and I am infinitely grateful for it.

Until next time,
Jo @ Soul Fuel Games
灰烬军团 命运协奏曲 - 艾游戏
1. Update DLC content, including all materials for the "Heavenly Realm of Demons" and the "Maple Forest Family" storyline, and open the ultimate challenge.
2.Synchronize updates with new enemies, new equipment, and new skills.
3. Modify some game details, such as the number of Chinese explosive pills on prison island.
4.Fix some hidden BUG.
5. Add a treasure chest at the beginning, which contains a difficulty controller. There are four difficulty levels (including the default) to choose from, and the default difficulty can be restored at any time during the game.
6. The game strategy manual has been changed to free download for joining the group.
Ashen Destiny - s1eepyguy
Additions:
-The UI can now be scaled down in the Game Settings for both the normal game and the tutorial!
-The province UI now shows the total number of units you have in your army. Some stuff has been moved around for clearer interpretation.
-Added a Day counter in the Battle Map UI system at the bottom. Now you can tell when it's getting close to 30 days. (This is important because if 30 days is up then the battle is lost!)
-Cavalry units now have double movement points, they can go really far... really fast! This makes them not only fun to play but worth they gold they cost. Check them out!

Fixes:
-Rewarding generals only cost 50 gold at a time and now the tool tip reflects that.
-The button to add First Aid on your invasions has now been changed to 25 units per click as opposed to 50. This was a minor change but requested.
-Clouds have been edit to spawn less often and in fewer numbers. Some game object clean up has also been added in the background.
-When using the Move supplies or generals button when you only have 1 province, it used up a generals turn. This has now been fixed and will not use up a generals action point.
-Fixed an issue where the camera would be locked after pushing the "Approve" button when you try to assign units to general's.
Milfy Cases: Damsels in Distress - Mr Big Chungus
Trying again.
Community Announcements - mrin
赤&黄の合同合宿 開催!

有利な属性を中心としたパーティで挑みましょう💪
報酬として獲得できる合宿コインは、ショップでキャラのカケラなどと交換できます!

▼有利な属性パーティ
合同合宿1:赤属性🟥
合同合宿2:黄属性🟨

※詳細はゲーム内お知らせをご確認ください。
Weyrdlets : Idle Desktop Pets - SadJollibee
Hello everyone, we have an important security patch for this week.

Changes & Fixes

  • Important security updates applied.
  • Fixed a bug where players are unable to disembark from the boat.
7:19pm
God Edge - TWGames
This patch fixes the potential security vulnerability Unity found.
7:18pm
Shadow Prisoner - あいーう
Fixed the behavior of players swapping positions in two-player casual match mode.
Scraps - Hellmouth Creek Playtest - Polias Games
Updated Demo Playtest:

  • Added new background items
  • Added music on the radio (2 songs)
  • 3 quests - 1 unlock
  • Feedback link

More to come, thank you for playing!
Siphonogore - SurfaceToAsh

Hey folk, sorry for the wait - here's what you can look forward to:

Overview:

  • Added new resource mechanic: Biomass

  • Redesigned the leveling/upgrade system into 2 systems that interact with Biomass

  • Added build-facilitating upgrades for each part

  • Changed move-selection capabilities during run start

  • Updated critical hit logic so any move can crit

  • Updated bug report link to redirect to a steam thread

  • Added bug fixes

Biomass

"Biomass" is a resource that you obtain when an enemy dies during combat, the amount gained on kill is indicated in the enemy UI:

Enemies killed through direct damage on a player character's turn will give that part the full amount of the biomass, while enemies killed indirectly, through bleed or actions during their turn, will instead provide 60% of their biomass split across all living parts.

biomass replaces the "experience/level" bar that existed in the player UI:

The bottom value is the "biomass threshold", which is utilized in the new level/upgrade system.

Level/Upgrade Redesign

At the end of combat, each part now receives 100 biomass instead of 1 level, and the process of upgrading parts now is split into two segments: Adaptations and Mutations.

During the adaptation phase, each part is given at least 1 guaranteed upgrade that is designed to facilitate builds, though more can be gained through loot/upgrades - you can use biomass during this time to re-roll your adaptations at an increasing cost:

After selecting adaptations, the remaining biomass is used to level up the moves of the part - the amount required to reach the next level is represented by the number at the bottom, the "Biomass Cost" - all move upgrades will increase the Biomass Cost by 25.

An alternative option for the move upgrade is Tissue Assimilation, a repeatable upgrade that heals up to 10% player HP and only increases the Biomass Cost by 15 instead of 25. If the part is at full HP, this instead is replaced by a 4th move upgrade option.

Each part has been given 16 adaptations to start off - Cyclopos' adaptations deal with enemy disruption and defensive buffs, Doppelgrabber's adaptations are focused on bleed effect interactions and damage buffs, and Vasculurch's adaptations center around team utility, ichor, and status effects.

This approach solves an issue I've had for some time with upgrades - being forced to choose between a stronger move and a piece for a "build" is a design I like, but the way it was done was through upgrades gumming up access to one another; this new approach allows for the same tradeoff of finding the right upgrade and getting stronger moves, but doing so through a much more interactive format.

Move Selection Rework

The start of a run has been reworked slightly - instead of being assigned a set move and picking a second move, the player can now select up to 3 moves to begin the run with. each part needs 1 move to be able to start the run, but what that move is is entirely up to the player. Selecting a move to start means that moveset is guaranteed with no increase to Biomass cost, however every move not taken adds an instance of the "unstable sequencing" loot to the part, which provides a 10 HP heal at the end of combat, provides +50 Biomass, and +1 adaptation: this loot is consumed on use.

This should hopefully give an equally appealing tradeoff - starting with a more complete desired moveset to start would allow the player to focus on finding the right build, while having extra biomass and adaptations allows for a build to start quicker and the moves that work with the build to be obtained easier.

Critical Hit Changes

Critical hits can now be rolled by any move; it used to be that critical hits were reserved for moves that had a damage range - now the ability to crit is also extended to moves that deal flat damage as well.

New Bug Report Link

The bug report link now redirects to a steam forum thread - this should remove some barriers to entry as before the form required a gmail account login.

Bug Fixes:

  • Fixed an issue where HP buffs on player characters also added the buff to an enemy.

  • Fixed spelling errors.

  • Fixed an inconsistency in certain blood splatters on art/combat stills.

...