New - Unbinder, allow cutting magic books into one book page. - Book prefixes, prefixes will now add extra effects to the magic books. - Blesses, now the library will bless you with 30 different bonuses. - Melee Combat rework - When player is on the ground: - W + Left Click: Lunge - W + Right Click (Defense) + Left Click: Ground Flap - When player is in the air: - S + Left Click: Stoop, push target downward - S + Right Click: Stoop, lift target upward - Right Click: Wing attack (default old air melee attack) - Left Click: Air claw attack (slightly quicker than ground claw attack) - Sprint/Wing attack + Left Click: Roll attack - Melee Attacks would deal different damages/ranges in different orders. - Add a few passive skills and one active skill. - Add space Pulengs and soul Pulengs.
Changes - Skill reworks, most skills would have different behaviors at higher levels. - Arcane book pages are now valid book pages and can be acquired by cutting arcane books. - Arcane book pages can also be placed on their corresponding elements. (i.e., Supernova can be placed on both arcane books and fire books) - Level/Floor difficulty: changed numerical values of enemies in different difficulties. - Now enemies would behave differently in different difficulties. - Alliance entities would have different colors in their health bar. - Tsurura Princess, Ember in Peach, and Stone Eye will drop blessings. - Book drops will now have a better chance of dropping light/dark/soul/space.
Fixed - Aethium shard count will now display properly. - Floor enemies (Jungle/Desert flowers, Sahamusi Spear soldiers) won't jump when trying to trace the player. - Fixes Ember in Peach does not spawn in the library sometimes.
Other - If you continue to experience performance issues, please contact us via Discord, bilibili, or email (library.of.meialia@gmail.com). Please include your computer hardware information and game logs if possible: %USERPROFILE%\AppData\LocalLow\Minerva Game Studio\Library of Meialia\Player.log
Known Issue - In-game joystick controls are not yet implemented. Since this is still a prototype, improvements will be made to ensure a better controller experience before early access.
We've adjusted matchmaking for Ranked Matches in the Asia Server at 6 AM (UTC). The adjustments should now correctly reflect the changes in our 1.46 Patch Notes.
Sometimes, mercenaries become victims themselves, hero!
This time, a whole group of exotic beauties set out on a mission but ended up in a seductive trap, and now their sweet spots are in trouble. It’s the perfect time for you to rush to their rescue!
The event kicks off on May 2 at 00:00 GMT, don’t miss out!
捕獲與悶棍對第一張地圖的天空魔像的修復,現在對第一張地圖的天空魔像使用這兩季能將直接無效,且能繼續對其他敵人使用 Fixed Bind and Stunning Blow for the Sky Golem on the first map. These two skills will now be ineffective only against the Sky Golem on the first map, and can still be used on other enemies.
- Inventory, holstered items and items in hands transfer trough levels now Mother will take away explosives and other crafted items considered to be illegal, those will be removed. Separate items and legal tools stay. So now it is more important to decide wether you want to save space in your inventory, or its better to save some parts for the next level. Think ahead.
- Rare fuse glitch fix - Tick freezing possible fix - Removed card door possibility from syphon objective
On may 12th, Steam's Creature Collector Fest will begin. For this occasion, I've been preparing this version of Dream Catcher which focuses on making combat more fun. I hope you all enjoy it.
CHANGES - VISUAL : All tulpa textures have been remade to have a more consistent angles, shadows and outlines. - VISUAL : Greatly improved attack animations (Still pretty rudimentary). - BATTLE : Tulpa will now dodge attacks based on how much agility/precision is involved. - BATTLE : Complete overhaul of the skill system. - BATTLE : Some skills now use mana/health as resource. - BATTLE : Added status effects (Fire, Poison, Bleed) and stat buffs. - BATTLE : Added passive abilities to certain tulpas. - BATTLE : The element chart can be accessed during battle. - BATTLE : Renamed "Give Up" to "Wake Up" to make it clear what will happen if you click. - INTERFACE : Newly gained experience renders as yellow to see the difference easier. - INTERFACE : When a tulpa levels up, its level will render as green to signify it changed. - INTERFACE : You can see a tulpa's experience bar in their summary. - INTERFACE : Added numerous tooltips to various UI elements (Ex: tulpa names in the bank). - Added (some) evolutions. - BALANCE : Made the main character's default light radius brighter so light tulpas are not as necessary. - BALANCE : Reduced terracute's agility because a clay pot should not dodge this much. - BALANCE : Catching a tulpa will now reward you with experience. - BALANCE : Increased the experience you need to level up a little bit (Sharper curve). - BALANCE : Previously, the stats you get each level was reduced to accentuate strategy over grinding. Stats have been increased so levels matter again, but are still lower than they used to be. - BALANCE : Increased the trainer's defense early-game but doesn't increase quite as much each level.
BUG FIXES - BATTLE : Fixed a bug where the enemies could use all of their skills, not just their equipped ones. - BATTLE : Fixed a bug where you could summon dead tulpas with 0 health. - BATTLE : Fixed a bug where pulling a draw would not wake you up and let you walk around with 0 health. - INTERFACE : Fixed a bug where eggs could fly. - INTERFACE : Fixed a bug where you could get additional egg info by checking their tooltip in the breeding app. - SAVE FILES : Savefiles from the very first version of the game can now be opened again.
After a long journey of development, we are thrilled to announce that our game has officially launched as Version 1.0 on May 1st, 2025, marking the end of Early Access and the beginning of the full release!
Since the project began in 2020, we have been dedicated to bringing you a fun, unique, and challenging gaming experience. During Early Access since 2022, it was your valuable feedback, enthusiastic participation, and continuous support that pushed us forward and helped us refine the game. Every suggestion, every test, and every bit of passion from you has made the game better. We sincerely thank everyone who supported and accompanied us during Early Access—it is your enthusiasm that made this possible!
All Levels Now Available, More Content Than Ever
With this official release, all levels are now complete! The game features 20 main levels and 20 side levels, each carefully crafted to challenge and entertain you. If you have already conquered both main and side levels, don’t forget to check out the Workshop, where you can find amazing maps created by our community—there’s always something new to discover!
Leaderboard Reset
As many levels have undergone significant changes since the initial release, we have reset all leaderboards to ensure fairness and accuracy. Now is your chance to climb the ranks and set new records in the official version!
New Achievement System Added
We have also introduced a brand-new achievement system, adding more fun and honor to your adventure!
Join Our Community and Grow Together
We warmly invite every player to join our official communities, where you can share your experiences, discuss strategies, and provide feedback directly to the development team. Your voice is incredibly important to us and helps the game continue to improve!
Official QQ Group: 797934847 Discord: 5NygdBmksE
Once again, thank you for your support and companionship! We will continue to listen to your feedback and bring more optimizations and content updates in the future. Now, let’s embark on a brand-new adventure together in the full release!
I have been preparing for this fundraising for a really long time! ! It's really hard...
To thank everyone for their support, I will randomly select 5 players on Threads, FB fan page, and X platform to give away game codes! ✨The statistics are up to the end of the fundraising. If you want it, please remember to leave a message~
You don't have to play, but you must ask your friends to play! ! > u <
There are also special physical limited products for fundraising, I hope everyone will like it~
An update file for Teravit was released on Thursday, May 1st, 2025 at 03:00 pm (JST). The following changes have been made in this update.
The game version will change to "002.64" after the update.
■Bugs Fixed
・ Fixed an issue where it was possible to climb walls with a pickaxe or bare hands when stamina was at 0. ・ Fixed an issue where using the "Change Appearance" command in the Event Editor on the player would cause some controls to become unresponsive. ・ Fixed an issue where equipping the accessory "Shockwave Ring" caused enemies hit by attacks to be knocked back farther than intended. ・ Fixed an issue where the effect of the "Shockwave Ring" would not be applied when combined with certain equipment.