PICO PARK 2 - TECOPARK Dev
Free paper crafts that can be printed out to make a 3D PICO CAT are now available!
You can download it with 8-color manual from the official web, and please try to make it!
https://picoparkgame.com/en

made by Gemdrops, Inc.

Adventures of DaKoo the Dragon - MelVin
This is the third update for Adventures of DaKoo the Dragon. There are a bunch of major changes that should address player feedback and suggestions while adding more balance and variety to the game. A vast amount of changes and improvements have been implemented! A new sprint feature and more expansive tutorial rollout have been added as well.

I would suggest players might want to start the game from the beginning, given that most of the game has been re-engineered.

The following is a list of most of the changes that have been added, fixed or re-worked. A massive 185+ changes and additions have been added...

I really hope you like the changes!

Don't forget to leave a review on the store page!

  • ADDED Sprint To player abilities!
  • Added sprint animation
  • Added Sprint ability achievement
  • Added level to allow players to earn sprint ability
  • Added double kick combat animation
  • Added double punch combat animation
  • added air double kick combat animation
  • Added 2nd air punch animation
  • Changed foot positions across all falling and tween animations
  • The TUTORIAL LEVEL IS GONE! Instead I've replaced it with a series of reward based levels that are more engaging, while players learn how to control DaKoo more thoroughly
    This will allow the player, to learn and use the jumps and attacks properly!
  • fixed platforms that had no jump thru on levels 1
  • changes to Gravity based levels 1, 2, 6, 8, m21, 51, 52, 53, 54
  • Re-designed levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 19, 20, 22, 23, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52
  • Added jumppad to level 5 fixing unreachable platform issue
  • optimized zoom metric
  • various level art fixes
  • Removed every tick calls across the game to improve responsiveness and performance
  • Optimized the fireball programing to remove redundant calls and every tick calls to improve responsiveness and performance
  • Removed sprite calls for Fireball trail , added to animation instead. optimizing performance
  • Fireball bubble optimized wave animation FX
  • Optimized gravity zones in the space/vortex levels
  • Removed every tick operations to optimize space/ vortex levels to improve responsiveness and performance
  • Optimized dynamic shadow detector Metrics to improve responsiveness and performance
  • Added shield level-up Text to shield level up
  • Added version number to title screen
  • Ground enemies have been replaced in Jungle levels, reducing accidental contact, and reducing draw calls to improve performance
  • Removed gas Border obstacles from gravity levels, reducing draw calls, improving performance.
  • Removed gas Border obstacles from Rocket ship levels, reducing draw calls, improving performance.
  • Fixed Health pickups in gravity based levels to spawn at the correct angle
  • Optimized collisions in the gravity based levels for enemies and prize boxes to prevent accidental deaths
    This is a complete re-programming of the collision system in the gravity based levels
  • Optimized particle trail for DaKoo when in a combo attack chain
  • Optimized particle FX on prize boxes
  • Removed varied height from teddysprings enemies to help players avoid accidental death
  • Removed random bounce direction from teddysprings enemies to help players avoid accidental death
  • Dramatic Reduction of Draw calls in the Jungle Levels to optimize performance
  • Added new foreground art to the initial Jungle levels, reducing draw calls, improving performance.
  • Removed purple flowers to reduce draw calls
  • Removed collision form some plants and static objects
  • Landing on prize boxes after corners in gravity zones optimized
  • Removed palm Trees from jungle levels play areas.
  • optimized visuals in play areas in the jungle levels
  • Added new Super Jump animation
  • Fixed bug were platform path did not reset on level restart
  • DaKoo now moves on an angle on angled platforms
  • fireballs on angled platforms now fire at equal angle
  • Flying enemies new sound profile.
  • Factory enemies new sound profile.
  • Factories new sound profile.
  • Combat system new sound profile.
  • DaKoo Deaths new sound profile.
  • Combo completion sound profile.
  • added sound for star pickups
  • Prize box destruction sounds lowered by 10 db
  • Attack impact sound lowered by 5 db
  • Changed sounds for Laser turret impacts
  • Change fireball explosion sounds and volume
  • Factory destruction sound removed, replaced with factory collision sound
  • Jump pad volume adjusted
  • Collision box adjusted for Gravity based enemy factories
  • Changes to the Camera Scroll system, follows the player more accurately
  • Rocketship levels trigger run animation when on the ground fixed!
  • Collision in gravity zones Checked!
  • Stars collected now move to score on screen instead of falling
  • Added collectable stars to some levels
  • Added animation to score and hud when stars are collected
  • Fixed attack collision not working when Dakoo is mirrored(facing left) occasionally
  • Background changes to Jungle levels
  • Added foreground layers to give more depth to Jungle levels
  • Added foreground layers to give more depth to Ice levels
  • Added impact FX for lasers when they hit solid objects
  • Re-worked animation for the vortex/portals
  • Re-worked title screen art
  • Changed title screen scrolling
  • Changed player camera scrolling to be framerate independent using linear interpolation
  • Changed cursor for pause menu, it now wraps around the screen instead of resetting position
  • Replaced Ground enemy art in the ice levels
  • New animations of for the ground enemies in the ice levels
  • Added new obstacle sets in the ice levels
  • Replaced the penguin art and animations to better fit the art style of the game, optimizing draw calls
  • Replaced the bat art and animations to better fit the art style of the game, optimizing draw calls
  • Fixed bug that stopped Health Pickup from spawning when prize box is hit from above
  • New foreground art for sand levels
  • Added new blocking obstacle to sand levels
  • Added new Moon Blade obstacle to sand levels
  • Fixed Bug when shadow does not always follow Dakoo in rocketship levels
  • Added new spike border obstacles with max damage
  • Added new Obstacle: Razor Cannons
  • changed spike rows in desert levels
  • Added new Obstacle: Crumbling Platforms
  • Added new obstacle: Swinging Swords
  • Added new obstacle: Spinning Swords
  • Added new obstacle: Falling Swords
  • Changed level art for cave Levels
  • Change clock bomb metrics
  • Fixed Sporester Death animation start loop causing the animation to re-trigger mid death
  • Added destructible blockades
  • Re- worked the cave boss metrics
  • Re- worked the ice boss metrics
  • Re- worked the rock boss metrics
  • Changes to water level art work
  • Re-worked Jellyfish art
  • Changed spike art work in rocket ship levels
  • Fixed animation bug that kept DaKoo in flying animation while on the ground in both standard and gravity based levels
  • Added tweening animation between flying while on the ground and stopping in both standard and gravity based levels
  • Added tweening animation between flying while on the ground and walking in both standard and gravity based levels
  • Changes to opening cutscene
  • New Extended Final cutscene
  • Fixed Bug that would load shields collected from the first save slot, regardless of what save slot was being loaded
  • Shield Upgrade Counter added to HUD
  • Fixed Timer expired restart after exiting mid level portal/vortex to restart level without loosing all items
  • Requested: Removed Randomized gravity based/ vortex levels roll out. Players will no longer repeat the same level twice randomly
  • Fixed Bug in first Water level that caused the camera to not center on DaKoo
  • Added gravity based/ vortex levels 51, 52, 53, 54
  • Changes to boss level music
  • Adjusted jump box sound
  • Added animation chains for the rocketship when using keyboard controls
  • Added ability to toggle rocketship drone(weapon pickup) between follow mode and rotation mode
  • Fixed bug with gravity zone in Gravity/vortex level 6
  • Fixed bug that would stop animation transition from flying to falling animation when right should trigger or shift key is released
  • Fixed bug that would stop animation transition from flying to idle or run animation when right should trigger or shift key is released while on ground
  • Endlevel points system Fixed
  • Options Menu Selections will now be saved to slots. This will allow players to run different setups while saving to any slot chosen. What ever options are selected will be
    saved to that slot. choose new option and save to the same slot and those option selections will now be saved, replacing the previous ones.
  • Option Menu button updates
  • Added a lightning bolt sprint pickup icon
  • Fixed bug were swim idle would sometimes activate on falling trigger outside of water
  • Fixed bug that caused the player to get stuck upside down on platforms( this only effected 3 platforms on 2 levels. All levels have been verified fixed)
  • Fixed bug that caused some ememies to apear above the darkness shroud of the cave levels momentarily on spawn
  • Flying enemies are now destroy when entering a vortex, eliminating accidental death upon re-entry
  • Fixed bug that caused attack collision zone to spawn oposite to the direction of the player when pressed on spawn without movement

  • Among other additions, fixes and changes that are not listed

Dec 19, 2024
Tracery of Fate - kod.connect
Difficult path
Our small team has spent several years chasing our dream — to create a game that will touch the hearts of players. It was not an easy journey: economic challenges, sleepless nights of development, and the constant struggle to balance work, family, and the project.

At times, it felt like our dream would remain just an idea, but what kept us going was the belief that our world would find its audience. We became a family, learning to support one another, and every achievement — from a well-crafted model to the first positive feedback from testers — gave us the strength to move forward.

This is the result of our faith, hard work, and love. Thank you to everyone who stood by us. Our world is now open to you, and we hope it brings you the same emotions we experienced while creating it.

But this is not the end of Alfira's story. And there might be more ahead.

Trailer


Changelog
  • Recall teleport from hand menu
  • Bugfixes
  • Optimization
  • Multiplayer stability
  • NPC Dialog system
  • Completing the Sphere of Light quest
  • Ending scene
  • New languages added:
    • German
    • Russian
    • Spanish
    • Italian
    • Chinese
    • Japanese
    • Korean
~Tracery of Fate Team~
Dec 19, 2024
Dino Market - fuz
-Hats for the animals (requires head)
-6 new carts to unlock!
-Happy Holidays :)
Dec 19, 2024
Trade Bots: A Technical Analysis Simulation - Mary Kate at CM Media
Try the Trade Bots demo and then get the full game for 30% off!

Also try the newest game from Cinq-Mars Media -- CrossAbout is now 20% off.

Trade Bots developer breakdown:

Dec 19, 2024
Idle Sphere - appopiss1840
- Fixed the bug where the battle UI gets broken
- Fixed the bug where some of localization are broken
Outpost - 温酒斩华佗
English: has been added.
简体中文: 已添加。
繁體中文: 已添加。
Русский: был добавлен.
Español: ha sido agregado.
Português (Brasil): foi adicionado.
Deutsch: wurde hinzugefügt.
Français: a été ajouté.
한국어: 가 추가되었습니다.
日本語: が追加されました。
Türkçe: eklendi.
ภาษาไทย: ถูกเพิ่มแล้ว
Polski: został dodany.
Italiano: è stato aggiunto.
العربية: تم إضافة اللغة.
▼スライム娘は人間と友達になりたいようだ+ - Waku Waku Games
こんにちは。
『▼スライム娘は人間と友達になりたいようだ+』をプレイいただきまして、誠にありがとうございます。本日(2024年12月20日)にゲームのアップデートを公開しました。
対応項目な下記の通りです。

【アップデート情報】
・中文版(簡体字、繁体字)を実装しました。
・中文版実装記念にギャラリーに描きおろしのおまけイラストを一枚実装しました。
・マップ画面でのアウラの動きを最適化しました。
・メッセージスキップ機能を最適化しました。
・ゲームアイコンを変更しました。

【不具合修正】
・特定のエンディング到達後、ゲームを落とさずはじめから進行した場合に進行不能になる不具合を修正しました
・特定のエンディング到達後、ギャラリー画面からタイトル画面に切り替えた際に発生する不具合を修正しました
・いくつかの誤字を修正をしました
Ambulance Life: A Paramedic Simulator - Ishtu
MEDICS! The day has come!

Demo

The Demo for Ambulance Life: A Paramedic Simulator is finally available today on Steam! Be the first to start your shift in San Pelícano.




Release Date

We are also thrilled to announce the official release date for Ambulance Life: A Paramedic Simulator: February 6th, 2025!



Editions

Alongside the Standard Edition of the game, we will be releasing a Supporter Edition which includes some amazing extra content!



To celebrate all this incredible news, we are officially opening up Pre-Orders for both editions so our medics can be ready to start their first shifts on Day One!

https://store.steampowered.com/app/1926520
https://store.steampowered.com/app/1180915



Frequently Asked Questions

Our Steam Forums also include some new important posts regarding game information and discussions surrounding the current Demo!
https://steamcommunity.com/app/1926520/discussions/0/601891059816021763/



From the bottom of our hearts here at Aesir Interactive, thank you so much for your excitement, passion, and patients (🤭) over the last year. We are both excited and nervous to share this latest project with the world and can't wait to see what y'all think.

If you love the Demo, please consider throwing a Wishlist or Pre-Order our way, it helps us out so much!

Also be sure to become part of the conversation in our official Discord community server for the latest news, announcements, and details on Ambulance Life: A Paramedic Simulator.

https://discord.gg/aesirinteractive

See you on the streets of San Pelícano, Medics! 🚑



🌍 Join the Community
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Discord Twitch Website
Lyndaria: Lust Adventure - cabaret_garolda


🎅 Our Christmas DLC is out on Steam! 🎄
The real holiday begins today on a tropical island... Or will the Grinch come and steal Christmas? 🤔 It all depends on your decisions!

https://store.steampowered.com/app/3299220/Lyndaria_Christmas_Passion_DLC/





What's in store for you in the new DLC:
❄️ New quests
❄️ Unique H-scenes
❄️ Locations with a festive Christmas decorations
❄️ New skin for Maya (and other inhabitants got a new closet too)
🎁 And most importantly, there is a secret Santa on the island!

Hurry up and play, your Snow Lady is waiting for you!



That's not all! If you haven't played our main game yet, Steam's winter sale starts tonight, so it's the perfect time to get it. If you're already experienced with our project, we advise you to check out the sale and check out other games from our publisher 🎮



Merry upcoming holiday and have a HOT CHRISTMAS NIGHT! ❄️🌴

https://store.steampowered.com/app/3299220/Lyndaria_Christmas_Passion_DLC/
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