Free paper crafts that can be printed out to make a 3D PICO CAT are now available! You can download it with 8-color manual from the official web, and please try to make it! https://picoparkgame.com/en
This is the third update for Adventures of DaKoo the Dragon. There are a bunch of major changes that should address player feedback and suggestions while adding more balance and variety to the game. A vast amount of changes and improvements have been implemented! A new sprint feature and more expansive tutorial rollout have been added as well.
I would suggest players might want to start the game from the beginning, given that most of the game has been re-engineered.
The following is a list of most of the changes that have been added, fixed or re-worked. A massive 185+ changes and additions have been added...
I really hope you like the changes!
Don't forget to leave a review on the store page!
ADDED Sprint To player abilities!
Added sprint animation
Added Sprint ability achievement
Added level to allow players to earn sprint ability
Added double kick combat animation
Added double punch combat animation
added air double kick combat animation
Added 2nd air punch animation
Changed foot positions across all falling and tween animations
The TUTORIAL LEVEL IS GONE! Instead I've replaced it with a series of reward based levels that are more engaging, while players learn how to control DaKoo more thoroughly This will allow the player, to learn and use the jumps and attacks properly!
fixed platforms that had no jump thru on levels 1
changes to Gravity based levels 1, 2, 6, 8, m21, 51, 52, 53, 54
Added jumppad to level 5 fixing unreachable platform issue
optimized zoom metric
various level art fixes
Removed every tick calls across the game to improve responsiveness and performance
Optimized the fireball programing to remove redundant calls and every tick calls to improve responsiveness and performance
Removed sprite calls for Fireball trail , added to animation instead. optimizing performance
Fireball bubble optimized wave animation FX
Optimized gravity zones in the space/vortex levels
Removed every tick operations to optimize space/ vortex levels to improve responsiveness and performance
Optimized dynamic shadow detector Metrics to improve responsiveness and performance
Added shield level-up Text to shield level up
Added version number to title screen
Ground enemies have been replaced in Jungle levels, reducing accidental contact, and reducing draw calls to improve performance
Removed gas Border obstacles from gravity levels, reducing draw calls, improving performance.
Removed gas Border obstacles from Rocket ship levels, reducing draw calls, improving performance.
Fixed Health pickups in gravity based levels to spawn at the correct angle
Optimized collisions in the gravity based levels for enemies and prize boxes to prevent accidental deaths This is a complete re-programming of the collision system in the gravity based levels
Optimized particle trail for DaKoo when in a combo attack chain
Optimized particle FX on prize boxes
Removed varied height from teddysprings enemies to help players avoid accidental death
Removed random bounce direction from teddysprings enemies to help players avoid accidental death
Dramatic Reduction of Draw calls in the Jungle Levels to optimize performance
Added new foreground art to the initial Jungle levels, reducing draw calls, improving performance.
Removed purple flowers to reduce draw calls
Removed collision form some plants and static objects
Landing on prize boxes after corners in gravity zones optimized
Removed palm Trees from jungle levels play areas.
optimized visuals in play areas in the jungle levels
Added new Super Jump animation
Fixed bug were platform path did not reset on level restart
DaKoo now moves on an angle on angled platforms
fireballs on angled platforms now fire at equal angle
Flying enemies new sound profile.
Factory enemies new sound profile.
Factories new sound profile.
Combat system new sound profile.
DaKoo Deaths new sound profile.
Combo completion sound profile.
added sound for star pickups
Prize box destruction sounds lowered by 10 db
Attack impact sound lowered by 5 db
Changed sounds for Laser turret impacts
Change fireball explosion sounds and volume
Factory destruction sound removed, replaced with factory collision sound
Jump pad volume adjusted
Collision box adjusted for Gravity based enemy factories
Changes to the Camera Scroll system, follows the player more accurately
Rocketship levels trigger run animation when on the ground fixed!
Collision in gravity zones Checked!
Stars collected now move to score on screen instead of falling
Added collectable stars to some levels
Added animation to score and hud when stars are collected
Fixed attack collision not working when Dakoo is mirrored(facing left) occasionally
Background changes to Jungle levels
Added foreground layers to give more depth to Jungle levels
Added foreground layers to give more depth to Ice levels
Added impact FX for lasers when they hit solid objects
Re-worked animation for the vortex/portals
Re-worked title screen art
Changed title screen scrolling
Changed player camera scrolling to be framerate independent using linear interpolation
Changed cursor for pause menu, it now wraps around the screen instead of resetting position
Replaced Ground enemy art in the ice levels
New animations of for the ground enemies in the ice levels
Added new obstacle sets in the ice levels
Replaced the penguin art and animations to better fit the art style of the game, optimizing draw calls
Replaced the bat art and animations to better fit the art style of the game, optimizing draw calls
Fixed bug that stopped Health Pickup from spawning when prize box is hit from above
New foreground art for sand levels
Added new blocking obstacle to sand levels
Added new Moon Blade obstacle to sand levels
Fixed Bug when shadow does not always follow Dakoo in rocketship levels
Added new spike border obstacles with max damage
Added new Obstacle: Razor Cannons
changed spike rows in desert levels
Added new Obstacle: Crumbling Platforms
Added new obstacle: Swinging Swords
Added new obstacle: Spinning Swords
Added new obstacle: Falling Swords
Changed level art for cave Levels
Change clock bomb metrics
Fixed Sporester Death animation start loop causing the animation to re-trigger mid death
Added destructible blockades
Re- worked the cave boss metrics
Re- worked the ice boss metrics
Re- worked the rock boss metrics
Changes to water level art work
Re-worked Jellyfish art
Changed spike art work in rocket ship levels
Fixed animation bug that kept DaKoo in flying animation while on the ground in both standard and gravity based levels
Added tweening animation between flying while on the ground and stopping in both standard and gravity based levels
Added tweening animation between flying while on the ground and walking in both standard and gravity based levels
Changes to opening cutscene
New Extended Final cutscene
Fixed Bug that would load shields collected from the first save slot, regardless of what save slot was being loaded
Shield Upgrade Counter added to HUD
Fixed Timer expired restart after exiting mid level portal/vortex to restart level without loosing all items
Requested: Removed Randomized gravity based/ vortex levels roll out. Players will no longer repeat the same level twice randomly
Fixed Bug in first Water level that caused the camera to not center on DaKoo
Added gravity based/ vortex levels 51, 52, 53, 54
Changes to boss level music
Adjusted jump box sound
Added animation chains for the rocketship when using keyboard controls
Added ability to toggle rocketship drone(weapon pickup) between follow mode and rotation mode
Fixed bug with gravity zone in Gravity/vortex level 6
Fixed bug that would stop animation transition from flying to falling animation when right should trigger or shift key is released
Fixed bug that would stop animation transition from flying to idle or run animation when right should trigger or shift key is released while on ground
Endlevel points system Fixed
Options Menu Selections will now be saved to slots. This will allow players to run different setups while saving to any slot chosen. What ever options are selected will be saved to that slot. choose new option and save to the same slot and those option selections will now be saved, replacing the previous ones.
Option Menu button updates
Added a lightning bolt sprint pickup icon
Fixed bug were swim idle would sometimes activate on falling trigger outside of water
Fixed bug that caused the player to get stuck upside down on platforms( this only effected 3 platforms on 2 levels. All levels have been verified fixed)
Fixed bug that caused some ememies to apear above the darkness shroud of the cave levels momentarily on spawn
Flying enemies are now destroy when entering a vortex, eliminating accidental death upon re-entry
Fixed bug that caused attack collision zone to spawn oposite to the direction of the player when pressed on spawn without movement
Among other additions, fixes and changes that are not listed
Our small team has spent several years chasing our dream — to create a game that will touch the hearts of players. It was not an easy journey: economic challenges, sleepless nights of development, and the constant struggle to balance work, family, and the project.
At times, it felt like our dream would remain just an idea, but what kept us going was the belief that our world would find its audience. We became a family, learning to support one another, and every achievement — from a well-crafted model to the first positive feedback from testers — gave us the strength to move forward.
This is the result of our faith, hard work, and love. Thank you to everyone who stood by us. Our world is now open to you, and we hope it brings you the same emotions we experienced while creating it.
But this is not the end of Alfira's story. And there might be more ahead.
English: has been added. 简体中文: 已添加。 繁體中文: 已添加。 Русский: был добавлен. Español: ha sido agregado. Português (Brasil): foi adicionado. Deutsch: wurde hinzugefügt. Français: a été ajouté. 한국어: 가 추가되었습니다. 日本語: が追加されました。 Türkçe: eklendi. ภาษาไทย: ถูกเพิ่มแล้ว Polski: został dodany. Italiano: è stato aggiunto. العربية: تم إضافة اللغة.
The Demo for Ambulance Life: A Paramedic Simulator is finally available today on Steam! Be the first to start your shift in San Pelícano.
Release Date
We are also thrilled to announce the official release date for Ambulance Life: A Paramedic Simulator:February 6th, 2025!
Editions
Alongside the Standard Edition of the game, we will be releasing a Supporter Edition which includes some amazing extra content!
To celebrate all this incredible news, we are officially opening up Pre-Orders for both editions so our medics can be ready to start their first shifts on Day One!
From the bottom of our hearts here at Aesir Interactive, thank you so much for your excitement, passion, and patients (🤭) over the last year. We are both excited and nervous to share this latest project with the world and can't wait to see what y'all think.
If you love the Demo, please consider throwing a Wishlist or Pre-Order our way, it helps us out so much!
Also be sure to become part of the conversation in our official Discord community server for the latest news, announcements, and details on Ambulance Life: A Paramedic Simulator.
What's in store for you in the new DLC: ❄️ New quests ❄️ Unique H-scenes ❄️ Locations with a festive Christmas decorations ❄️ New skin for Maya (and other inhabitants got a new closet too) 🎁 And most importantly, there is a secret Santa on the island!
Hurry up and play, your Snow Lady is waiting for you!
That's not all! If you haven't played our main game yet, Steam's winter sale starts tonight, so it's the perfect time to get it. If you're already experienced with our project, we advise you to check out the sale and check out other games from our publisher 🎮
Merry upcoming holiday and have a HOT CHRISTMAS NIGHT! ❄️🌴