Old World - Fluffster
Main Branch 1.0.80048 Release 2025-10-07

Hotfix release that updates Unity version to resolve a security vulnerability and fixes a potential AI hang

DEVOSE - Pauly

We’ve been listening to your feedback and are excited to bring you some major improvements in the latest update of the demo:

New Tutorial Added

  • A brand new tutorial is now available to help you get started and master the basics quickly.

Multiplayer Improvements

  • Fixed key issues affecting multiplayer, so you can now enjoy smoother and more stable co-op sessions.

Monster Adjustments

  • The monster has been nerfed for a more balanced and fair gameplay experience.

Thank you for playing the demo and sharing your feedback! Your support helps us make the game even better.

5:32am
Mage Arena - jrsjams

so i hired 2 guys who are good on computers. were all gonna make mage arena 2. its gonna be so cool just wait. thats why theres not many updates, me and my 2 other guys are making mage arena 2. its gonna be awesome. youre gonna be able to cast fireball but instead of 8 guys in a world its gonna be 100 guys. just wait its gonna be so awesome. were gonna have real servers all over the world for you guys to play on in a few months just wait its gonna be so cool. but by a few months i mean like 6. shoutout to all the wizards love all the wizards out there. see u soon.

TetrX 360 - Eons of Time - tetrx360

We do apologize but we had to push our release date back a little, our team of three is a little overwhelmed. Although we have received critique that we only have random AI images, it's not that easy. What appears random is actually, by now, over 50,000 images created, reviewed, selected, edited, etc. That takes a lot of time.

To make the initial release we need to complete edits over a thousand images still, and a truck load of sounds.

Mean time, in appreciation of your support, here is an actual screen grab from the game.

Thank you for sticking with us.

Sputnika Game - egunan

The security patch for the recent Unity engine vulnerability has been applied.

STALCRAFT: X - Kanroji Mitsuri

To all contest participants, we'd like to remind you that following these simple rules can help you on your way to victory:

1. No AI usage

Please remember that neural networks are permitted only for inspiration. Works fully or partially written by AI will not be accepted.

2. Nickname and region required

Each submission must be signed with the character's nickname and the region you play on. Otherwise, the work will not be accepted.

3. One submission per participant

Each participant may submit only one entry for the entire contest. If multiple stories or poems are submitted, only the first submitted work will be reviewed.

4. Stick to the contest theme

The short story/poem must be dedicated to the “Horrors of the Zone” season. You don't necessarily need to write about Myriapod or Roly-Poly Toy in your submission, but the horror theme must be maintained.

5. Work length restrictions

Short story — 300 to 1000 words. Poem — 1 to 5 quatrains. Works that do not meet these requirements will not be reviewed.

A full list of rules, deadlines, and prizes can be found in the article.

5:27am
Zaxtron EXPLUS - RUOK

Hey friendos!

I'm listening intently to player feedback, so here is another little hotfix with more quality of life improvements...

Helped out pad players by adjusting the default stick dead zone and sensitivity.

Player hitbox at some points a little hard to see. Added an additional red glow:

In normal mode, I added an instruction screen:

Volcano King projectiles were a little hard to see on the background, so I added a white outline for better contrast:

Hope you are enjoying the experience! Your feedback is always welcome.

Home Wars - Insane Dreamers

Hello, Generals!

Hoping you'll enjoy it, I'm sharing the news just released about my new co-op multiplayer FPS game "Home Wars: Battlefield" in development (ADD it to your WISHLIST):

"Hello, soldiers!

Today, I bring you a vehicle that will surely please many, including myself; I present to you the M2 "Vanguard"!

You can easily notice that the model on which this vehicle is based is the famous american Bradley.

I still don't have a clear idea of ​​how to fully develop this vehicle, so feel free to share your suggestions!

Let's start by saying that it is an armored personnel carrier and support vehicle. Here, we immediately start with doubts, because I don't know whether to allow it to transport troops or focus its use on fire support.

Its main weapon is an automatic cannon; I'm unsure whether to use a 20 mm, 25 mm, or 30 mm cannon. The reason for this hesitation is that if I use a 20 mm cannon, I could then use another vehicle, perhaps of Russian or Chinese origin, with a 30 mm caliber, but it's less mobile.

It will certainly have a coaxial weapon, namely a 7.62 mm machine gun and a dual launcher for anti-tank missiles, probably wire-guided.

I'm not sure whether to add a second crew member equipped with a turret with a 7.62 mm machine gun or to leave the driver the only one armed.

As you can imagine, there's plenty of room for your suggestions here!

Would you also like a vehicle I invented, similar to the Vaguard? If so, how would you imagine it? What weapons would you like to see on it?

THE ONLY GOOD BUG IS A DEAD BUG!"

This is the link to the new game, add it to your WISHLIST:

https://store.steampowered.com/app/3279330/Home_Wars_Battlefield/

Imperium - Orb

0.933

- Player now has 80 max starting health (from 75). This translates to a 4 hit death from zombies instead of 3.

- 25% less essence now lost on a light and heavy attack, this will mean that weapons maintain more essence.

- 25% More essence provided on an essence pickup.

Enlisted - [CM] Ungorisz

  • Added a new Web Login authentication method when starting the game with the launcher.
  • Fixed an issue with the machine gun of the Universal Carrier that caused it to turn in the opposite direction while aiming.
  • Fixed the incorrect reflection of smoke effects when ray tracing was enabled.
  • Fixed the incorrect display of hit marks on tank tracks.
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