MateEngine 2.2.4-2 – Debugging Update
Debug Menu
Added a Debug Menu (open with F8) that displays nearly all internal parameters, including bools, ints, floats, and strings.
Includes advanced developer options to modify internal AI behavior and hidden engine variables. Use with caution — intended for modders and developers only.
Examples of what can be changed using Debug Settings:
Rotate the avatar
Scale the avatar beyond normal limits
Adjust individual X, Y, Z scale axes
Rotate along X, Y, Z axes
Modify texts and colors
Manipulate any component at runtime
Essentially, control almost everything normally locked from user access
You can enable auto-start for debugging to automatically load your saved Debug Settings profile.
Warning: Misuse may cause instability or break the software. If that happens, delete the MEValueChanger folder in AppData/LocalLow/Shinymoon to reset.
Fixes and Improvements
Fixed typo: “Context Lenght” → “Context Length”
Slightly improved AI streaming performance
Reduced AI response latency
Added partial integration of a custom Dynamic Bones build for future use in correcting skirt clipping on .ME models
This update addresses the security vulnerability that Unity announced in October 2025.
Hello Everyone,
We are incredibly excited to announce the official release date for 1998: The Toll Keeper Story!
Mark your calendars: Dewi's journey begins on October 28, 2025!
For our players in Indonesia, this date holds a special meaning. It marks Youth Pledge Day, a day when young people from different backgrounds historically gathered to declare their unity. We chose this date as an indirect form of appreciation for the youth who yearn for change and are ready to fight for a better Indonesia.
Thank you for your incredible support throughout our development journey. We've poured our hearts into this game and cannot wait for you to play it.
https://store.steampowered.com/app/3273530/1998_The_Toll_Keeper_Story/
A new gameplay trailer for our survival horror Quite a Ride is out now.
Ride through misty roads and forgotten countryside, uncovering eerie mysteries that hide in the fog. Tune your radio, charge your phone, and don’t look back.
Quite a Ride Socials:
https://twitter.com/AlexGoodwinDev
Discord
Lore Luminaria #2: Deities & The Myth of Creation
Warmest of welcomes to part two of our Lore Luminaria series, where we dive deep into the world of Witchspire.
Today we continue our journey with Deities & The Myth of Creation.
Before time began, three divine siblings, Vyr, Om, and Tol, shaped the foundation of existence. But when Tol’s betrayal shattered their bond, a hundred siblings were turned to stone.
Join us as we uncover the myths and the worship that surround them. Take a listen to the tale below:
Here is part one, in case you missed it:
Adventurers, the Galaxy Maze is now open!
Explore mysterious realms, defeat the mighty Stellar Guardian, and uncover treasures hidden within the Maze.
Champions who rise to the top will be honored with the exclusive 🏆 Avatar Frame, Maze Master I!
Own the Stellar Queen for extra battle bonuses and more! Please check in-game descriptions for juicy details!
This update addresses the security vulnerability that Unity announced in October 2025.
This is Alchemia Story Team.
We will perform a maintenace with the details below.
2025/10/8 (Wed) 14:00 - 17:00
◆Added LR "Mico Machina" series weapons to awakened weapons
◆Event Update
\[Start]
┗ "The Art of Terror ~Part 1~"
\[End of Event]
┗ "Requiem of Angels & Demons"
◆Adjusted the cancel button behavior in the "Night Merchant" menu
┗The cancel button now returns you to the previous screen.
◆Some small adjustments and corrections
We apologize for the incovenience caused, and appreciate for your cooperation.
*Please note that items and EXP gained right before the maintenance starts may disappear.
*Please make sure to log out before the maintenance starts.
The feedback function is still in the game, so anyone can share their thoughts on the game with the dev!
Demo version is almost identical to a playtest version, but there were some bug fixes and text fixes. Thanks to everyone who tried the playtest version and sent your feedback! Your nicknames will be added in the credits for your help!