We have updated the app to address the following security vulnerability issues officially announced by Unity.
Hey everyone!
We’re officially around 50% through Episode 2, and Day 5 is nearly complete. The scenes are coming together beautifully — our team has been pushing hard to make sure this episode feels bigger, smoother, and more cinematic than the first.
We’re still on track for a late November / early December release, so not long now until you can continue Sofia’s story right where things left off.
Thanks as always for your patience and support — every message, wishlist, and review helps us grow and keep building this world.
More updates soon as we move into Day 6 and the final polish phase!
💜 — The Team
Here’s a sneak peek from one of our Day 5 scenes 👇
Heya Adventurers!
The Harmony Festival is now in its second half! That means Free Entry for various dungeons, increased Daily Entry Count for the Labyrinth and Steel Wall, and Treasure Boxes now spawning in the Atma’Ram Region! Enjoy the change of scenery and continue on with the feast!
We’ll tack on a special gift celebrating a holiday at the end of the week to keep that festive spirit up! Enjoy free items as well as a x2 EXP Burning for the whole day. So, you better make use of it!
Got our events all lined up, let’s head on over to the Item Mall.
Some of the blessed custom eyes are returning! Eligos, Divinity of Seven Realms, and Lapis Eyes are available, bestow yourself with the gift of divine sight and see the world in a different way!
Various Ice Burners are resurfacing! Don the cloths of powerful beings both beyond the skies above and those that tread the world! Divinity of Seven Realms and Lapis Arbiter, bring a godly presence wherever they may go.
While you simply need to bow down before the Grace Fairy and Shadow Incubus walk through the forests. Though would it all be for naught once Henir – Lord of Space and Time decides to change things on a whim?
A dilemma of choice these are indeed! Don’t think for too long as they are a rather impatient bunch and will be out of reach sooner than you think!
That’s all for now, see y’all in-game!
Builds a new version of the game with unity's patch to handle vulnerability
The intern who kicked the power cord was killed... I mean, fired.
Our show is ready to demonstrate how our games are wonderful and super fun for our audience!
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The children?
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What about them?
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Crying? Great, I can't stand children's smiles. This is better.
As I said, the show is ready. Enjoy.
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Ah, yes. The guy who subtitles the show is having some trouble getting everything to work properly. He'll fix it soon, or we'll fix his life, hahahaha.
Zozo The Clown
Update editor version used because apparently Unity had a ACE vulnerability in every Unity editor version from 2017 onwards. Please update the game if you have a previous version, and if you have any other Unity games, please make sure that they have been recently updated.
Greetings Adventurers,
We’ve just pushed updates 0.510 and 0.511 to the Dungeons & Kingdoms demo build and are continuing beta testing focused on improving the new player experience.
New Features and Improvements
• Followers can now teleport back to the player if they fall too far behind. This helps recover stuck workers and companions during adventures.
• Locked down new party options for the demo.
• Disabled Adventure game mode selection.
• Reduced camera maximum zoom distance from 20 to 2.5 and zoom speed from 200 to 50.
• Removed non-demo adventures.
• Skill or rank level increases now only play announcements for the player.
Fixes and Adjustments
• Fixed merchant not asking to start the tutorial dialogue after the intro cutscene.
• Cleaned up the first adventure environment, fixed seams, rebalanced spawns and patrol points, added new platforms for accessibility, and rebuilt combined meshes for smoother traversal.
• Added a new weak goblin patrol encounter and rebuilt navmesh cache.
• Added a time delay to the tutorial start dialogue from the merchant.
• Set main character rigidbody drag to 1 for improved control.
• Fixed missing giant worm taunt audio.
• Built new editor tools to help organize scene objects for optimization (mesh combining).
• Disabled NPC colliders when unconscious or dead to improve performance.
Major Notes
This build is ready for beta testers and press previews. Players can complete the tutorial and begin the first adventure to experience early combat and building systems.
The first adventure cannot yet be completed, but difficulty has been tuned upward—most players will have plenty to explore before reaching that point.
Changes to Object Interaction
• E remains the default interaction key (no change).
• You can now press and hold E, then move the mouse without triggering the player action menu.
• Object highlight color changed from black to white.
• When targeting an object (highlighted), the player action menu now appears after one second.
• When there is no target, pressing the interaction key has no effect (you can no longer drop items this way).
• New input (default X) opens the player action menu at any time. Press X again or right-click to close it. This menu shows both context-based actions for carried items and player actions such as sitting or crafting.
• Tutorial steps have been updated to match these changes.
Test all of Creative Mode, including saving and loading.
Test Sandbox Mode up to the start of the first adventure (manual save/load is temporarily disabled).
Pay special attention to the tutorial experience—the first few minutes of gameplay are key to refining the player experience.
Ensure a smooth introduction and stable gameplay.
Complete the tutorial (approximately one hour).
Complete the first adventure (approximately one hour).
Progress through combat and builder skills, unlock new abilities, and create your first two-move combo for one weapon type.
Share your bug reports and suggestions here on Steam or in the Discord feedback-n-bugs channel.
Your feedback helps us refine Dungeons & Kingdoms for everyone who enters the realm.
Thank you for helping shape the world and for keeping the fires of testing strong.
See you in the field, Knights.
— The Dungeons & Kingdoms Team
Join our Discord to apply and participate in ongoing testing: