Re-Activated - CombustibleMelons
Re-Activated Demo V1.2 Update

Hello everyone!

We're excited to push a new update (V1.2) for the Re-Activated demo, packed with new features, quality-of-life improvements, and important bug fixes.

Here’s a full list of what’s new:

New Features & Content

  • Added Steam Cloud Save support.

  • Added Spikes on Level 9 for an extra challenge.

  • Added an option to disable pixel perfect mode in the settings.

  • Added Credits (find out who made the game!).

  • Added a clickable pause button.

Visual & Audio Updates

  • Updated visuals for the Smasher.

  • Updated visuals for Moving Platforms.

  • Updated visuals for the Activation Cables.

  • Visual improvements on various levels.

  • Added a sound effect for the conveyor belt.

Controls & Quality of Life (QOL)

  • Added Arrow Keys and D-pad support for Minic’s movement.

  • Added Arrow Keys as an input option for the plugboard.

  • Changed the reset button on controllers from XBOX X to XBOX Y.

  • The reset action has been changed to restart the entire level.

  • Changed the "Activate" button position in the plugboard for better usability.

Bug Fixes

  • Fixed a bug where the robot's death would cause the jump sound to play on repeat.

  • Fixed the mouse cursor remaining visible while in controller mode.


Thank you for playing the demo and for all your valuable feedback. It helps us make the game better for everyone. Let us know what you think of the new changes!

[Neolithic]To the End - orochi2k

English
##########Content################
[Equipment]New Equipment: Earplugs
[Shopping]Random general good vendors now sell Earplugs. (No prefixes)
[Shopping]Random traveling merchants may now sell Earplugs. (No prefixes)
[Shopping]Bob's Grocery now sells Earplugs in both timelines of Queensmouth. (No prefixes)
[Loot]The following enemy types may now drop Earplugs: Businessmen, Dark Alley Gangsters, Random Bandits, Random Researchers, Random Zombies, Random Mercenaries, Katan Outlaws, and Crazied Survivors. (Can have prefixes)
[Skill-Check]When you select a character to do a skill check, characters who are unconscious will be displayed as such so that you can avoid selecting them.
简体中文
##########Content################
【装备】新装备:耳塞 (可能带有词缀)
【购物】随机的杂货商现在会贩卖耳塞。(没有词缀)
【购物】随机的旅行商人现在可能会贩卖耳塞。(没有词缀)
【购物】鲍勃的杂货店现在会在王后镇的两条时间线上都贩卖耳塞。(没有词缀)
【凋落物】以下种类的敌人可能掉落耳塞:打工人、暗巷帮派成员、随机强盗、随机的研究员、随机僵尸、随机雇佣兵、卡坦法外狂徒、发狂的幸存者。(可能带有词缀)
【技能检定】当你选择一个角色进行技能检定时,失去意识的角色会在选择菜单中显示这个状态,从而让你可以避免选择这些角色。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/de64c255
{LINK REMOVED}
Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!

While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.

If you fail a level, your progress will be reset and you’ll have to start from the beginning!
You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.

When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!



If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!
Shooting Range Simulator - buffedgamesstudio
Here is a list for the changes & fixes
  • Tutorial updates for new players!

  • Translation fixes for various languages

  • Fixed a bug where ammo boxes can't closed properly

  • Fixed a bug that affects skin purchase minigame

  • New lights & shadows for better optimization

Void War - tundra_interactive

Greetings Commander,

The latest update has been released: Release v1.1.3 - Heiress

The Heiress is a renegade scion who siphons life from every kill and seizes control of enemy crew using her Hypnosis ability.

This update also includes a few UI improvements based on player feedback and a minor typo fix.

Version Number: Release 1.1.3
Content
  • New commander: Heiress

Text
  • Fixed typo in Hex Priest gold text

UI
  • Added clickable menu button to in-game UI

  • Added "Show Version Info" checkbox to settings menu

The Void Between - Key Compass

We're really excited to say that our FMV Horror Puzzle game - The Void Between - Is going to be part of this years Aesthetica Short Film Festival in the Games Lab from the 5-9th November.

We're really looking forward to being part of this amazing festival that brings together creators from all over the world. 🎬🎶🕹️🌍 It's an event full of films, games, music and more!

If you're free and are able to make it to the festival, it's going to be a wonderful few days in the magical city of York! ✨

Our new demo will be available to play at the Games Lab for the duration of the festival. 🕹️

We're really happy to be part of it and can't wait to play all the other games that will also be there. :)

If you would like to find out more about Aesthetica Short Film Festival 2025, you can check out their website here - 💻

Home - Aesthetica Short Film Festival

Have a great day! ✨

Thanks a lot,

Chris & Ben - Key Compass

Successor - Wartile

Hi everyone

We’ve finally identified, located, and resolved the issue causing GPUs to overheat, even on newer rigs.

Especially the Region maps at the player desk have been the culprit, and that should be much better now. If you're still experiencing performance issues, please let us know; we’re monitoring closely and will continue optimizing the game.

Fixes & Improvements

  • Mouse edge panning removed: This feature conflicted with key-based camera controls, occasionally leaving players stuck at the bottom of the Region Map.

  • Adjusted character collision: It's now easier to target tiles and other units positioned behind characters.

  • Fixed collision blocker in Revenge Stronghold: A specific angle previously blocked the mouse pointer; this has been resolved.

We’re saddened to see the influx of negative reviews and understand how frustrating bugs and accessibility issues can be. We’re doing our best to iron out the problems and improve the experience for all our players.

Thanks for sticking with us, and have a great weekend!
The Playwood Project Dev Team

Block 17 - Glenarvan

Hey everyone!

We’ve opened a Discord server for our game — come join us!

You’ll find updates, screenshots, announcements, playtests… honestly, we’re not even sure what else yet 😄

Discord of Block 17

Deck Vs Doom - Rashidi Interactive
  • Fixed bug with forging card when a wave/level ends. Now, if you forge a card when a level ends, you can continue after picking upgrades. If you forge a card when a level ends, it just cancels the forging and you continue on as usual.

  • Reduced Arcanis missile amount from 10/20/40/60 -> 10/15/20/25. It was too powerful late game.

  • Increased difficulty from lvl 15.

Big D Randy - _HYDRO_

A brand-new level has been added to Classic Mode — but this time, you don’t have a flashlight.
You’ve got a night-vision camera, turning the atmosphere into something much darker, creepier, and far more intense.

A new Classic map is also on the way — set in a tight, claustrophobic indoor environment instead of the current open area. Expect even more tension, fear, and adrenaline.

🧠 Gameplay & AI Improvements
  • Added dialogue skip option during the “Old Factory – Fuse Task” sequence.

  • Major AI improvements in both Classic and Story Mode: smoother, more precise, and far more aggressive.

  • Randy won’t get lost in the woods anymore — he actively hunts you down, and it’s much harder to shake him off.

🌿 Performance & Polish
  • Fixed foliage collision issues, resulting in smoother player movement and fewer annoying bumps during gameplay.

The bar has been raised.
Turn on your camera, and good luck surviving the dark. 👁️

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