Hello everyone!
We're excited to push a new update (V1.2) for the Re-Activated demo, packed with new features, quality-of-life improvements, and important bug fixes.
Here’s a full list of what’s new:
Added Steam Cloud Save support.
Added Spikes on Level 9 for an extra challenge.
Added an option to disable pixel perfect mode in the settings.
Added Credits (find out who made the game!).
Added a clickable pause button.
Updated visuals for the Smasher.
Updated visuals for Moving Platforms.
Updated visuals for the Activation Cables.
Visual improvements on various levels.
Added a sound effect for the conveyor belt.
Added Arrow Keys and D-pad support for Minic’s movement.
Added Arrow Keys as an input option for the plugboard.
Changed the reset button on controllers from XBOX X to XBOX Y.
The reset action has been changed to restart the entire level.
Changed the "Activate" button position in the plugboard for better usability.
Fixed a bug where the robot's death would cause the jump sound to play on repeat.
Fixed the mouse cursor remaining visible while in controller mode.
Thank you for playing the demo and for all your valuable feedback. It helps us make the game better for everyone. Let us know what you think of the new changes!

Tutorial updates for new players!
Translation fixes for various languages
Fixed a bug where ammo boxes can't closed properly
Fixed a bug that affects skin purchase minigame
New lights & shadows for better optimization
Greetings Commander,
The latest update has been released: Release v1.1.3 - Heiress
The Heiress is a renegade scion who siphons life from every kill and seizes control of enemy crew using her Hypnosis ability.
This update also includes a few UI improvements based on player feedback and a minor typo fix.

New commander: Heiress
Fixed typo in Hex Priest gold text
Added clickable menu button to in-game UI
Added "Show Version Info" checkbox to settings menu

We're really excited to say that our FMV Horror Puzzle game - The Void Between - Is going to be part of this years Aesthetica Short Film Festival in the Games Lab from the 5-9th November.
We're really looking forward to being part of this amazing festival that brings together creators from all over the world. 🎬🎶🕹️🌍 It's an event full of films, games, music and more!
If you're free and are able to make it to the festival, it's going to be a wonderful few days in the magical city of York! ✨
Our new demo will be available to play at the Games Lab for the duration of the festival. 🕹️
We're really happy to be part of it and can't wait to play all the other games that will also be there. :)
If you would like to find out more about Aesthetica Short Film Festival 2025, you can check out their website here - 💻
Home - Aesthetica Short Film Festival
Have a great day! ✨
Thanks a lot,
Chris & Ben - Key Compass

Hi everyone
We’ve finally identified, located, and resolved the issue causing GPUs to overheat, even on newer rigs.
Especially the Region maps at the player desk have been the culprit, and that should be much better now. If you're still experiencing performance issues, please let us know; we’re monitoring closely and will continue optimizing the game.
Fixes & Improvements
Mouse edge panning removed: This feature conflicted with key-based camera controls, occasionally leaving players stuck at the bottom of the Region Map.
Adjusted character collision: It's now easier to target tiles and other units positioned behind characters.
Fixed collision blocker in Revenge Stronghold: A specific angle previously blocked the mouse pointer; this has been resolved.
We’re saddened to see the influx of negative reviews and understand how frustrating bugs and accessibility issues can be. We’re doing our best to iron out the problems and improve the experience for all our players.
Thanks for sticking with us, and have a great weekend!
The Playwood Project Dev Team
Hey everyone!
We’ve opened a Discord server for our game — come join us!
You’ll find updates, screenshots, announcements, playtests… honestly, we’re not even sure what else yet 😄

Fixed bug with forging card when a wave/level ends. Now, if you forge a card when a level ends, you can continue after picking upgrades. If you forge a card when a level ends, it just cancels the forging and you continue on as usual.
Reduced Arcanis missile amount from 10/20/40/60 -> 10/15/20/25. It was too powerful late game.
Increased difficulty from lvl 15.
A brand-new level has been added to Classic Mode — but this time, you don’t have a flashlight.
You’ve got a night-vision camera, turning the atmosphere into something much darker, creepier, and far more intense.
A new Classic map is also on the way — set in a tight, claustrophobic indoor environment instead of the current open area. Expect even more tension, fear, and adrenaline.
Added dialogue skip option during the “Old Factory – Fuse Task” sequence.
Major AI improvements in both Classic and Story Mode: smoother, more precise, and far more aggressive.
Randy won’t get lost in the woods anymore — he actively hunts you down, and it’s much harder to shake him off.
Fixed foliage collision issues, resulting in smoother player movement and fewer annoying bumps during gameplay.
The bar has been raised.
Turn on your camera, and good luck surviving the dark. 👁️