The snow is falling on the prairie, man, horse, and cattle are sitting together in their little log cabins and the latest issue of the New Hope Gazette is on the table!
This time the key topics are: The Daltons, a family clan gone astray. How can it be that 4 comic heroes can make such a racket? Or is there more to it?
Guns under the tree - not toys, even if Edward thinks otherwise. We look at the famous Winchester repeater, a legend of the Old West.
Up in the sky circles a good friend you should always keep an eye on, because he will feast on you if you get into a mess. Get to know him!
A bite below the belt and even further down. Just above the kneecap, animals can chew their way through. Find out which ones in the new issue of the New Hope Gazette!
Are you tired of boring old holiday traditions like baking cookies and singing carols? Spice things up with our amazing holiday sale on Timewell: Trail Of Celestes.
For a limited time, you can get Timewell: Trail Of Celestes at a whopping 30% off the regular price.
That's right, you can finally ditch the mistletoe and enjoy some good old-fashioned virtual phew phew.
But don't wait too long to pull the trigger, because this deal won't last forever. In fact, it will probably only last until the eggnog runs out. So act fast and get your game on before Santa comes down the chimney and catches you playing instead of wrapping gifts.
After the stress test from 5 November and another round of internal network tests we needed to fix some stuff and now we have good resultats-basic foundations of UE5 multiplayer are working as intended. No desync problems, random lags or weird crashes.
Also we have potentially fixed some niche problems with some hardware and software configurations so UE5 will be more stable than UE4.
Return of the Bag
In the UE5 version the inventory system is partially rewritten from a technical standpoint and we are getting much better results. Overall, the inventory system will run smoothly and be slightly less janky.
New standard for the largest stack will be 120 units in one inventory slot and the smallest one will be possibly somewhere around 15-30. Tools and weapons will not be stackable but overall they will last longer than in the UE4 version so going to dunegons with more than 3 swords will be a thing of the past.
Cold iron shall be the master of you all..
In UE5 we are overhauling the entire crafting system so magic can appear later in development. The Warhorn needed some changes to stay fresh and some old systems were requiring extra attention.
Firstly, early in the UE5 lifecycle we will introduce cooper and stone as resources for crafting tools. This step was hotly debated inside our team but after one month of analysis we decided that iron will no longer be the first and only tier of tools. Yeah, this means that you will get iron tools slightly later.
But don’t worry, this change does not mean that you will dig copper with tools made of mud and later dig iron with something that breaks if your character sneezes in the wrong direction. Tools in future updates will be more durable and resource gathering will be more satisfying.
On Early Access
As you understand The Warhorn is still in early access and we're working on future updates. Experimental version usually gets updated more than two times in a week and with every week we are moving forward with production of graphic assets, code and animations.
Updates of UE5 version are small and numerous so we are not writing path notes for every bug or code fix. It would mean that you would get community post every 2-4 days or even every day.
Unreal Engine 4 version was getting larger updates to the main branch and smaller updates to the developer branch, it’s normal thing in game development. Visible updates were often sum of smaller ones-we are not informing about the gap between x.x.47 and x.x.49 because you are only interested in changes between x.1.x and x.2.x.
Overall change to update frequency doesn't mean that we ,,do less stuff”. We only decreased amount of patch notes that we are publishing on steam. This will soon change, and we will start sharing regular patch notes from the experimental version.
Message from Krawiec (Game designer)
Hi, today I want to touch on one specific topic-difference between planned content from devlogs and things that I currently have on the drawing board or project documentation.
Firstly, on devlogs we are often informing the community about incoming work-in-progress features. If you see a model, animation or element of terrain this often means that we are working on it. If something is on concept art-we are planning to soon start work on it or we are currently working on this asset.
Second category is stuff from internal project documentation (such as GDD) or designer’s drawing board. Currently in my spare time I'm working on game design and mechanics of undead biome, polearms, two handed weapons and capybara mount. This doesn't mean that we can or should talk about or promise those features. Yes, we can do that and actions like this could increase the amount of copies sold but really…it would end someday and unethical business practices often lead to downfall.
If you need technical support or have any questions about Warhorn’s development you can always ask on our discord server. https://discord.gg/SbsRXMM
Here is a list of changes that are included in today's New Year's update:
City N:
– The event will last from 22.12.22 to 23.02.23
– New PvP mode of the New Year's event "Big mess."
Try on the looks of the most diverse representatives of the fauna of the Zone and show everyone what you are worth!
You can find this event on the bulletin board in City N.
– Mask is no longer required to be in City N.
– Changed Johnny's exchange.
– Replaced the "Gift Bag" model.
– Increased the number of "Elves" in City N.
– Increased the number of "Gift Bags" in City N.
– The amount of candy you can get in Elves and Gift Bags has been increased.
– When searching the “Elf” and “Gift Bag” with a chance, you can find the “Belochka” candy.
– The lifespan of all candies has been increased from 60 to 90 days.
– Snowballs no longer stun on impact.
– "Christmas Premium Gift Subscription" now works the same as "Premium Subscription for 30 or 90 days".
Now it lasts 10 days and does not disappear over time from the inventory or warehouse.
– In connection with the removal of the “Main characteristics of the character” (Strength, Intelligence, Dexterity, Constitution, Perception, Psi), the effects of all New Year's dishes have been revised.
– The gift received for 1st place in active New Year's PvP events is now issued in all active PvP events.
– The contents of the “Gift” received for 1st place in active New Year PvP events have been changed.
– The minimum number of required participants in the Gingerbread Madness PvP event has been increased from 5 participants to 10.
– Rewards in Squirrels for the New Year PvP event Gingerbread Madness have been changed.
– Gingerbread's exploding candy has increased the amount of shards it explodes when it explodes.
Events / Events:
– At the location of Lyubech (DK), Vicinities of Lyubech (Gourmet), Vesuvius (Radio tower) and Tunguska (Radius), barkers have returned who will send you to City N.
You can get into it by talking with Vostrikov, on Novaya Zemlya, Severny Island.
In this event, the stalkers will have to organize a group and go in search of the missing expedition, find out what is really happening in those parts, what is hidden behind it and why not everyone is destined to return from there...
The event is available from level 75.
One of the rewards for the event was Frozen Coins, which will be exchanged for Black Shells in the future.
– The logic of passing and rewards for the Usov-Marsh event has been reworked.
For completing the event, “Tickets to Usov” are now given, which the owner (having level 85) can use to go to Usov (through Mazaya) for free at any time.
– A checkpoint system has been added to the Forgotten Ice and Mustache Marsh events. After successfully completing the stages, players will receive a message about changing the spawn point. When re-entering an event, players will spawn at the last checkpoint. Once every 24 hours, the progress of events is reset.
– On Yuzhny Island of Novaya Zemlya, a mini-event is launched every 6 game hours. The beginning of the event is signaled by a tornado appearing on the mountain.
Items:
– Added 2 jackets: "Stitched Hoodie" and "Jacket Ural".
You can get the Stitched Hoodie by trading Belochka Candies with Johnny in City N.
"Jacket Ural" has been added to the in-game store.
– The "L96A1" rifle can now be obtained by successfully completing the "Rite" event in the Black Forest. You need to get the "Charged Sage's Medallion" by taking 1st place and contact the mysterious person in the Military Town.
Cartridges and magazines for the rifle are sold by Huckster in the camp of Shleimovich and Plevka on Novaya Zemlya, Yuzhny Island
In the future, there will be more merchants selling ammo and magazines.
– Added "Flash hider for SIG SG552". Now with the appropriate adapter - "GEMTECH M4-96D", you can install the silencer "GEMTECH M4-96D".
The flash hider will be automatically installed on a new weapon when buying or exchanging a weapon (except for weapons that are already on hand).
Separately, it can be purchased from Vanya Hell for trade points.
– The 18-round SVD magazine will be automatically replaced with 20-round magazines.
– “Old stabilized solution” will be automatically changed to “50 ml stabilized solution”.
– Bulletproof vest "6B3" can now be painted.
– The “Many-Faced Head” for the “Rite” event can now be found with a chance after winning the “Broken Bell” event in the nearby houses of the flooded village of Starotserkovnaya.
– Reworked the location of containers with loot in the suburbs of Lyubech.
– Mushrooms now appear in the Airport location.
– The amount of ammo received in ammo crates has been increased. Also added magazines for different types of weapons and items designed to care for weapons.
– The chance to get food and water in caches has been increased.
– On Novaya Zemlya, Severny Island, now you can find caches.
– Adjusted the weight of many items.
– Fragments of unknown origin, mined in the Tunguska swamps in piles of earth, now drop on death.
Weapons / Weapon Upgrades / Modifiers:
– Changed recoil pattern for Famas F1 and Famas G2.
– "SIG SG550" now loses damage when firing at long distances.
– Decreased recoil on OTs-14-1 Groza-1 and OTs-14-4 Groza-4.
– Decreased recoil on SR3 Whirlwind and SR3M.
– Reduced the brightness of the Bushnell HOLO Sight Model #50-0021 reticle.
– Reduced recoil on the M4A1.
Gameplay:
– New PvP mode "Sabotage"
Try your hand at the new PvP mode, in which players will have to play for two sides of the coin: defend or attack. Sabotage a residential area by disabling the control panel, which, according to rumors, is responsible for activating the "jammers" that prevent the appearance of mutants in crowded places, or take a defensive position and prevent an attack!
Visit the "Residential District" location and do what is necessary to achieve a common goal!
This mode will be included in the rating competitions in the next PvP season.
– You can now walk when using Surrender and Barrel on Shoulder gestures.
– Now the fire on the clothes is extinguished when immersed in water up to the waist.
– Fixed an issue with Skin Burn's heal effect causing Skin Burn to not heal in time.
– Edited mutant and animal scare zones on some bases and fortifications in the Black Forest.
– At the bases and fortifications of the Black Forest, the number of interfering models in battle has been reduced.
– A well with clean water has been installed in the village of Usov.
– Removed no man's safe zone north of Ryabinushka on Vesuvius.
– Adjusted scare zones near the Commandant's Office and other safe zones in Lyubech.
Quests:
– Settlement guards no longer lower their reputation as troublemakers when they witness aggressive behavior. This is a temporary measure. Guard reactions to PvP and PK may return in one form or another in a major PvP update.
– Fixed dialogues regarding "Subworks". Now NPCs say why they don’t give quests, empty phrases do not appear in their dialogues.
– Newly accepted quests are now marked with an exclamation point in the Journal.
– Fixed a bug in the quest “In an hour it’s just land” (and similar ones), in which the conditions were reset when re-entering the game.
– Pop's apple exchange is disabled.
– In the first Gourmet quest in the First Cooking Lessons line, Hearty Mushroom Leg, you now only need to cook one dish instead of three. For those who made 1 or 2 portions for this quest at the time of the release of the update, it may turn out to be broken. We advise you to cancel the sub-chapter “A hearty leg with mushrooms” itself and take it again (you still have to make only one serving).
– In Frol's quest to get the MZA, the number of required parts has been reduced.
– Changed the requirements and rewards in some quests when completing the "Mystery Collector" (for example, the Distillery Master requires a Simple Tool instead of a Weapon Mod Toolbox).
– The manager of the "Officers' Club" sells armor-piercing cartridges at a discount to ranks starting with "Veteran of the Zone".
– Fixed a bug that previously blocked new players from taking the Morse questline. The rewards for his quests have been increased.
– Increased rewards for Kolya Tesla's quests. Added a simplified version of the quest "All your details".
– Sapozhnikov's dialogues have been rebuilt. He also has a new quest available for obtaining the WOP Antitoxin recipe. Fixed the algorithm for Sapozhnikov's appearance at Sunset.
– The pipeline on Tunguska leading to the Tower has been rebuilt - now it will be more difficult to fall from it.
– Mazai's dialogues have been rebuilt - he adequately responds to the value of the player's reputation. The passage of the Mustache-Marsh event is no longer directly related to entering the Black Forest, as a reward for it, tickets are issued for which you can enter the Black Forest for free at any time (having level 85). Instead of money, you can pay for the transition with the “Explorer” artifact (Panych also has it).
– Killing Utyos mercenaries in the Usov-Marsh event no longer removes the reputation of PSC Utyos.
– Fixed behavior of Gena Crocodile and Valdai.
– Fixed Khromtsov's behavior - now he does not walk around the entire territory of the Prison, but stays near the area accountable to him.
– Increased rewards for the Caged Scientist quest line (Camp Aegis).
– Associate Professor Krasnov added a new quest for the extraction of "Vesuvius" (opens after receiving recipes for "Meteor")
– A quest has been added to the game to obtain a recipe for special mutant blood to activate the “Rite” event.
– A quest for obtaining the L96A1 rifle has been added to the game (for the owner of the “Charged Sage Medallion”, which can be obtained for the “Rite” event).
– Fixed the delivery of the quest "Tash and bread" at Bolotnik.
– Fixed delivery of the quest "Help without thanks".
– Fixed Tatarin’s dialogues for taking the “Reports” quest.
– Station watchman can now repair MZA.
Trade / Trade with NPCs:
– Vanya Hell's cost of "Old Tools" has been increased.
– Added “Benelli M4 Lid” and “Benelli M4 2-Round Lid” to Van Adu for trade points.
– An audit of all cartridges in the game at merchants and in exchanges has been made.
– Pusher now buys food and tableware.
– Weapon parts and repair kits can now be sold to gunsmiths and fences.
– The exchange of F-1 grenades with the Retired Colonel has been moved to Corkscrew.
– A new exchange has been added to the retired Colonel.
– The Colonel's trade is now available with the "Advanced Services" bonus of the Radius Village.
– Reduced the number of required bottles for the alcohol exchange in the Sly exchange.
– Increased the amount of trade points received for the Vesuvius artifact from Stepanenko.
– Added “Cowberry Decoction Recipe” to Fly Agaric in exchange. The number of Amanita mushrooms required for exchange for Amanita Tincture Recipe has been changed.
– Trader Vasily Pylnov in "Schleimovich's camp" no longer sells "Recipe for filling the injector with Energetic", instead he sells "Recipe for Vial with Energetic".
– Merchant Stepanenko in "Camp Aegis" sells "Recipe for a test tube with a nerve stimulator."
– Dispatcher now sells “Ryabinovka Tincture Recipe”, the cost of selling “Empty Bottle” for trade points has been reduced.
– Gourmet now buys "Heart of the Wolf" for trade points. The cost of selling "Verlioca Eggs" and "Boar's Heart" for trade points has been increased.
– Veterinarian now sells recipes for blood and poison of various creatures in the Zone.
– Bartender, Veterinarian, Plyushch, Metrofan, Gurman and Pivovarov buy animal parts cheaper.
– The supplier buys more expensive hunting trophies.
– Bartender now buys vegetables and parts of organs with trade points.
– Brewers buy vegetables more expensive, the cost of selling "Mutant Hog Knee" for trade points has been increased. Now he buys part of the organs for trade points.
– Metrofan buys Salo cheaper.
– Ivy buys Mutant Hog's Knee for more.
Craft:
– The lost Mechanical Workbench and Soldering Station of the Mokrukha faction have been returned.
– Fixed dismantling of medicines - removed unnecessary items not involved in their creation.
– Crafting "Sterile Cloth" and "Pack of Bandages" no longer require a skill.
– Radiation Remover can now be dismantled.
Mutants and Anomalies:
– Edited the location of some Draug spawn points in the Black Forest, Outcasts in Tunguska, Polar Bears in Novaya Zemlya.
– Spiders can now burrow underground and return to the spawn point after some time after losing the pursuit target.
– Some movement paths and types of animals and mutants in the outskirts of Lyubech have been reworked.
– The bear and wild boars from the canyon of the Airport location have been moved to square C5-1, the canyon is filled with the anomalies "Sparkler" and "Catapult".
– Imps (except for the slow one) can now find BS ammo instead of AP.
– The number of Polar Wolves on Novaya Zemlya on Severny Island has been corrected.
– The chance of obtaining “Mutant Hog Knees” when butchering “Mutant Hog” has been increased.
– Reduced the gravity of the Crusher anomalies.
– Changes in the western and southern parts of the Black Forest:
Species, population and ways of movement of mutants and animals have been changed.
Increased the number and changed types of anomalies.
Increased the number of mushrooms and herbs.
Increased the time between spawns of Mutant Hogs.
Sound:
– Added inventory sounds
– Added sounds for soldering and laboratory workbenches
Interface:
– Changed bulletin board interface.
Achievements:
– Added achievements for completing the Forgotten Ice event.
In-game store:
– Some items in the in-game store now have the "Guarantors" system.
Items covered by this system are marked in green.
How it works?
In the description of these products, it is indicated that in one of the N-number of openings, you are guaranteed to receive an item or one of the items within the specified group.
Optimization:
– Optimized textures.
– To improve optimization, the passage to the storekeeper in Gourmet Village has been modified.
Bugfixes:
– Fixed English localization of many items.
– Fixed a bug when, when respawning, the player appeared not at the last faction respawn, but at other locations. For example, at the railway station in Lyubech.
The second part of the Camps Update is out now! If we worked in Hollywood, this would be a trilogy, but unfortunately for you, we're just a bunch of gamers who happen to make games for a living. So enjoy this update, because it's all you're getting for now!
Jokes aside, here’s what’s new:
Visually revamped Camps
Starting glade layouts
New Cornerstones
Storage limits
And more!
Also, if you haven’t got Against the Storm yet, you might want to hold off a couple of hours until the Steam Winter Sale starts. It will save you a few bucks.
DEVELOPER NOTES
Today’s update is a bit of a smaller one, as many Eremites are slowly starting their holiday break, but worry not, there are still many cool new additions coming to the game! And to make up for the smaller update size, we want to share some exciting news - Custom Mode will be coming on January 5th!
Now back to this update. The most important changes are the new camp models we teased two weeks ago. When redesigning how the system works, we wanted to also improve the visual side of it, mainly because the old camps were too similar (especially their colors/rooftops). We took this opportunity to not only recolor them but also add a lot of unique new assets and improve some existing props. We also gave camps a more “carriage-inspired” look, to signify that they are moveable (and to give the impression that they were brought to the settlement from the faraway Citadel).
From left: Trappers' Camp, Herbalists' Camp, and Foragers' Camp.
New camps on a new semi-randomized starting glade layout.
For those of you who are not too much into visuals, we also prepared some new content and system changes. Most significant of them - a change to how newcomers arrive. Until now, it was possible to just not invite new villagers and leave them waiting until the settlement could support them. At the same time, subsequent newcomer groups would still come to the town and stack in the background, so there was never any consequence to not welcoming new arrivals. From now on, newcomers will come every 10 minutes (you can see the timer when hovering over the newcomer icon on the HUD), and not welcoming them will postpone the arrival of the next group. This way players can still wait for better conditions before accepting new villagers, but it will come at a cost.
At the same time, we added four new cornerstones - three of which are tied to the new newcomers' system (creating some basic synergies). In the future, we will likely add more, but for now we just want to see if this creates any interesting new gameplay decisions.
Now onto UX/UI changes. Many of you will be happy to hear that from now on, you can change the limits in your buildings’ internal storages, and therefore decide when workers carry goods to the Main Warehouse. This can be done using a slider in the storage tab in every production building. Additionally, we also introduce a “default fuel” setting in the Options menu - so now you can decide which resources are burned in the Ancient Hearth (without the need to manually change it every run).
Storage limit.
There are also multiple other UX and UI improvements and of course a ton of bug fixes. If you’d like to share your ideas for upcoming updates, here are some useful links:
Have fun and may the storm be gentle on you, Eremite Games
P.S. This is the last update this year so our whole team wants to wish you joyful holidays and a Ha(r)ppy New Year! Thank you for being with us this year and for supporting us along the way. We can’t wait to see what the new year brings!
CHANGELOG
Number of changes: 56
Inspired by community: 88%
Changes marked with ⚡ were inspired by the community.
Starting glade layouts.
New content and features
⚡ Added multiple layouts to the starting glade.
The Main Warehouse and the Ancient Hearth will now be positioned differently between games (layouts might somewhat repeat).
This semi-randomness was added to change up the gameplay a bit in the starting phases of the game, and lead to more interesting town layouts further down the line.
Added 4 new Cornerstones to the game.
Zhorg's Secret Ingredient - A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
Secure Trail - Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive 25% quicker.
Stormwalker Tax - A joint venture with the Stormwalker Guild can be very profitable in the future. You gain 15 Amber every time a new group of villagers arrives, but you will lose all stored Amber upon choosing this cornerstone.
Economic Migration - Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker for every 2 levels of standing you have with other settlements in trade routes.
Balance
⚡ Changed the way newcomers arrive at the settlement.
From now on, newcomers will arrive every 10 minutes (though some effects might influence that).
The newcomer button will stay on the HUD for good (after the first arrival). You can hover over it to find out when the next group will arrive.
Newcomer arrivals no longer stack. A new group won't be sent until you accept the previous one.
Previously, it was possible to simply wait and then accept multiple groups at once with no consequence. We felt that this was not an interesting gameplay decision and it allowed players to postpone problems at no cost.
⚡ The Vassal Tax and Overheating Forest Mysteries will no longer last for the entirety of the game. Their negative effects will be removed at the start of the next Storm. You still need to prepare the payment for the next Storm in order not to get a penalty for the next year.
Because the Vassal Tax penalty now no longer stacks, its effect was increased from 20% to 33%.
UX/UI improvements
⚡ Added an option to manually set the internal storage in a production building.
In the storage tab, there is now a slider on the capacity bar.
Using the slider, you can modify the storage limit - in other words at which the number of stored goods your workers will transport to the Main Warehouse.
There’s also a new setting in the Options menu - “Save Internal Storage Limits”. Enabling this option will save the internal building storage limits you set and then apply them to any newly constructed building of the same type.
⚡ Orders with the objective to build a specific hub level now display the name of the hub level on the HUD overview.
⚡ Updated tooltips for all effects that kill villagers (Forest Mysteries, glade events).
Previously, when hovering over a death notification, it would only give a vague description of what happened (“villager X died of a curse”).
From now on, when hovering over a death notification, the tooltip will state where the effect came from (for example: “villager X died of a curse (glade event - Ancient Shrine”).
⚡ Added a setting to the options menu to set the default fuel types that are supposed to be burned in the Ancient Hearth.
Bug fixes
⚡ Fixed a bug with the Cursed Royal Woodlands not spawning Copper Ore deposits.
⚡ Fixed a bug with some particles on the World Map not being turned off on slower PCs.
⚡ Fixed a bug with multiple visual effects (smoke, fire, particles) not being turned off when the “disable complex effects” option was checked.
⚡ Fixed a bug that made it impossible to destroy a mine during its construction (and broke the save at the same time).
⚡ Fixed a bug with camps upgraded during construction being blocked.
⚡ Fixed a bug that made it possible to trade for Amber the player didn’t have (and therefore taking the Amber amount to the negative).
⚡ Fixed an issue with the first step of the tutorial breaking when camera movement keys were pressed during the loading screen.
⚡ Fixed a bug with some glades opening by themselves.
⚡ Fixed a bug with the Finders Keepers Forest Mystery incorrectly stating that trade routes must be started during Drizzle.
⚡ Fixed a bug with the Blight Extractor perk showing incorrect progress values in its tooltip.
⚡ Fixed a bug with the Trader Panel always displaying “Bandit Camp” as the reason for trade being blocked.
⚡ Fixed an issue with the Stormforged version of the Back to Nature perk not showing up on the HUD.
⚡ Fixed a bug with the Hunter-Gatherers perk decreasing yields in the Herb Garden by 100%.
⚡ Fixed an issue with the Sunken Bones perk being incorrectly marked as retroactive.
⚡ Fixed an issue with the Inspiring Pressure biome effect not taking the Ancient Battleground modifier into account.
⚡ Fixed an issue with Flax nodes having incorrect bonus resources.
⚡ Fixed an issue with incorrect resource nodes spawning in some biomes.
⚡ Fixed a bug with season change sounds not being played when auto-pause is active.
⚡ Fixed a bug with rain being rendered behind some buildings in the Smoldering City.
⚡ Fixed a bug with the farm UI counting fertile soil fields hidden under fog.
⚡ Fixed an issue with mouse keybinds for camera movement not working in the World Map screen.
⚡ Fixed a bug with an unlocalized {0} parameter being visible on the HUD in destruction mode.
⚡ Fixed a bug with the Altar and Trading Post being moveable when under the effect of the Levitating Monument modifier.
⚡ Changed the name of the negative effect that is applied when the fire in the Ancient Hearth goes down. It was previously named Looming Darkness (same as a generic effect during the storm), and now it’s called No Hope.
⚡ Added information about Forbidden Glade Events to the Ancient Practices perk.
⚡ Fixed an issue with the Workshop and Tinkerer being translated to the same name in Russian.
⚡ Fixed a typo in the Polish localization of the Clear Sky effect.
⚡ Fixed an issue with the Japanese translation of the Strange Lights Forest Mystery.
⚡ Fixed an incorrect translation of HUB upgrades in the upgrade tree in the Smoldering City.
Fixed a bug with the Mole and Lightning Catcher working effects not being displayed on the HUD.
Fixed a bug with the unconstructed Grill sticking out of the ground.
Fixed a bug with the “replay tutorial” function breaking on the World Map if a faction occupied a tutorial town field.
Other
⚡ Changed the visuals of all camps in the game.
All camps have been revamped graphically with new models and textures.
Camps should now be easier to distinguish and more clearly convey what their function is.
⚡ Added new music to the settlement mode (3 tracks).
Added a new sound effect when calling a trader.
COMMUNITY CORNER
This Against the Storm fan art by Wilburough's kid was hands down the best thing that happened to us in the last two weeks:
The memes section is getting pretty extensive lately, so we’re hiding it by default for your reading convenience.
[expand type=showmore] Let’s start with the real motivation behind Camps’ visual revamp:
Red Roof by Edward
And now some of our favorite picks:
Fantasy races by Fwopfwops
Clown by Andreas
Trader Arrives by Party Magician [/expand] See you next year!
We are very excited to share the patch notes for the Winter Helliday Update with you! The team has been working extra hard to bring you these fantastic new features, including:
Winter Helliday Event
New Enemies
New Devices
Durability and Pocket
Fixes
So without further ado, let's jump right in:
Winter Helliday Event
To celebrate the coming holidays, we decided to schedule an in-game event for Hell is Others: the Winter Helliday, which will last from December 22 to January 5 and allow you to get numerous and exclusive new furniture, wallpapers, and household items!
We also worked on a new group of enemies, aiming to create more variety for PVE and add levels of complexity and surprise to PVP challenges. The complete list of the new Things can be found in the dedicated news, here.
NEW DEVICES
With the same objective in mind, we also worked on new devices, able to radically change a clash or force players to pay greater attention to the level design and the opponent's positioning. In our design, the function of the new devices will also be to give more stimuli to those who prefer a more stealthy or sneaky approach.
We decided to introduce two new mechanics: pocket and durability. The function of both is to make the experience more dynamic, protecting the competitive aspect of the game but also making it less forcefully punitive. Here’s the post with all the news about those new mechanics.
FIXES
Here is short list of the fixes we included in this patch:
Fixed a bug that prevented players from dodging when touching a short obstacle.
Fixed the weapon wheel breaking when players had more than 14 weapons in their inventory.
This is our biggest update for the game since its launch; we can't wait to hear your feedback and see all the unique content you'll be able to create with the new tools and challenges implemented!
Don't forget to join our Discord and follow us on Twitter to chat about the update and tell us what you think.
New features 1. Catdex. 2. Special cat behaviors. 3. Cat climbs on furniture. 4. You can pick the cat up. - Optimizations 1. Adjusted some cat food values. 2. increase 100% faster ending animation for soft serve. - bug fixes 1. Soft serve delivery zone glitch. 2. English localization troubleshooting. - There will be another update at the end of December. 1. New cats. 2. Cat toys. 3. New furniture. 4. New achievements. -
We are making STEAM trading cards, which will be released in the near future.
This patch addresses a few bugs reported through the discussions and discord such as:
Renown converting to NaN for a brief time. It shall not do this anymore.
Inquistor NPC showing a wrong choice in their social wheel. They now have the correct choice.
An issue preventing the player from picking up an item they already have when their inventory slots are full. Thou shall pick up to thy hearts content!
Male sheep and rabbit not producing wool. But they should now!
Information tooltip bar sometimes not showing. This is addressed.
Stapleton (me) is back to working on Heavenly Acres in me spare time. Thusly, this game will be receiving more updates, sooner.
Thank you all for your time and have a very SAFE Christmas and New Years!