Version 1.31 focuses on optimizing some underlying content. We have completely revamped the local save mechanism to facilitate easier management of numerous save files for both players and the development team. With continuous updates, our official parts have now surpassed the 900 mark. To better organize the various components, the dock scene's warehouse has introduced a new Parts Catalog Collapse System. Meanwhile, seaplane equipped with anti-ship weapons have also made their return to the game.

Added: Parts Catalog Collapse System
Added: Shipsave Management System
Added: Part category: Newly Added Parts
Adjusted: Search tool in the Tab menu now only return results within the currently selected category.

Added: Lvl II Squadron perk upgrade
New Aircraft squadron perks:
F-Two Aircraft Team
F-Quick Maintenance I
DB-Raiders
DB-Quick Maintenance I
DB-Bombing Training II
TB-Raiders
TB-Quick Maintenance I
TB-Large Formation II
TB-Bombing Training II
B-Large Formation II
R-Remove Armor
R-Extra Armor
Fixed: issue where Squadron Torpedo Release Distance and Torpedo Gap were not affected by Perks.
Fixed: issue where Perks for squadrons generated by Custom Airstrike were not taking effect.
Fixed: issue where enemy aircraft from Custom Airstrike were unable to land at the airfield, preventing the Airstrike from concluding.
Adjusted: Renamed in-game descriptions for squadron perk "Focused Armor Plating" and "Extended Armor Coverage" to "Critical Area Protection " and "Structural Reinforcement"
Adjusted: Increased all air-launched torpedoes’ operational depth from -1m to -2m.
Adjusted RTS interface operation logic
Fixed anomalies in fighter dogfight synchronization
Fixed anomalies in fighter strafing damage determination
Fixed a bug in the replenishment system that prevented squadrons from landing and a bug in the model after takeoff.
(Credit: Discord MOLLU)
Adjustment: Relaxed restrictions of anti-air firing angle to resolve abnormal behavior where AA guns (including both DP guns and small caliber AA guns) hesitated to fire at hostile squadrons.
Adjustment: Completely overhauled the stats (dps, range, damage pattern) of small caliber AA guns based on historical performance, in order to distinguish mid-range AA guns and close-range AA guns. The overall anti-air efficiency slightly increased.
Standardized AA Gun Armor Thickness:
Light AA without shield:14mm
Light AA with shield : 16mm
Medium AA without shield: 20mm
Medium AA with shield/ Enclosed AA turrets: 23mm
Enclosed, armored AA turrets: 28mm
 
(Credit: Discord SirPerson)
Fixed: issue where aircraft UI could not be hidden in RTS mode.
Fixed: the wrongly displayed keybinding of ballast tank control.
Fixed: issue where custom parts appeared duplicated and could not be selected.
Fixed: rare issue causing ships with a high number of parts (8000+) to capsize when spawning near the edge of map.
Fixed: loading failures caused by conflicting mod part ID.
Fixed: issue where Airstrike-related achievements failed to trigger correctly.
(Credit: Discord Worldoz)
Added: Ability to customize shortcut keys for the Keybinding Panel.
Fixed: An issue where modifying Keyboard Binding would accidentally trigger specific bound functions.
Adjusted: Added key prompts for the walking mode button in the Gallery.
Adjusted: Tutorial Level \[6] "Keyboard Shortcuts" now includes guidance on customizing shortcut keys.
Fixed: An issue causing players to get stuck in Tutorial Level \[2] "The First Craft."
Fixed: An issue causing players to get stuck in Tutorial Level \[5] "Advanced Building Techniques."
Renamed n70 Cabin Door I to Watertight Door I, same for n544,n545, n550.
Renamed n314-316 Cabin Door II (Variants) to Deck hatch I (Variants)
Removed the Germany nation tag for n666 370mm Porthole.
Reclassified several Soviet and Russian weapons into their historical-accurate national categories
Removed the Britain nation tag for n248 343mm/45 Two-gun turret due to significant modelling error.
Renamed aircraft. Now the name directly display ordnance carried.
Modified the Japanese 140mm/50 3rd Year Type (Casemate) model, increasing the maximum single-side rotation angle supported by the casemate from 120° to 135°.
Slightly increased the accuracy of n525 Swedish 57mm/60 SAK 1950 Bofors Automatic AA Gun (Model 1950 Twin Mount)
Fixed an issue where the size of the n637 French 155mm/50 Modèle 1920 (Casemate) was too small.
When the aircraft is folded, bombs mounted under the folded wings of the aircraft are hidden.
French 305mm/45 Modèle 1906 (Modèle 1906 Two-gun Turret)
French 240mm/50 Modèle 1902 (Modèle 1902 Two-gun Turret)
French 75mm/63 Modèle 1908 (Single Mount)
German 420mm/45 SK L/45 (Two-gun Turret)
German 128mm/54 Doppelflak (Three-axis Stabilized Twin Turret)
Japanese 460mm/50 5th Year Type (Two-gun Turret)
Italian 203mm/50 Model 1924 (Model 1924 Twin Turret)
Sweden 533mm Modell 1930 Quadruple Torpedo Launcher (Torped 141)
Sweden 533mm Modell 1930 Quadruple Torpedo Launcher (Torped 141,Without Bridge)
Sweden 533mm Modell 1930 Quintuplet Torpedo Launcher (Torped 141)
Sweden 533mm Modell 1930 Quintuplet Torpedo Launcher (Torped 141,Without Bridge)
Anchor I (Shank)
Anchor I (Tripping palm)
Anchor III
Ladder (single)
Japanese 140mm/50 3rd Year Type (Without Shielded)
British 40mm/39 Mark VIII "Pom-Pom" Gun(Mark VI Octuple Mount)
British 40mm/39 Mark VIII "Pom-Pom" Gun(RP 10 Mark VIA* Octuple Mount)
Douglas SBD-3 'Dauntless' Dive Bomber (Scout)
Vought SB2U 'Vindicator' Dive Bomber (Scout)
Curtiss SB2C 'Helldiver' Dive Bomber (Scout)
Grumman TBF 'Avenger' Torpedo Bomber (Scout)
Curtiss SOC 'Seagull' Reconnaissance Seaplane (100lb AN/M30 HE *2)
Aichi E13A 'Zero' Reconnaissance Seaplane (250kg Type.99 No.25 HE *1)
Vought OS2U-1 'Kingfisher' Reconnaissance Seaplane (100lb AN/M30 HE *2)
Arado Ar 196 Reconnaissance Seaplane (50kg SC50JA HE *2)
Mitsubishi F1M2 'Zero' Observation Plane (50kg Type.94 HE *2)
Consolidated PBY 'Catalina' Large Seaplane (1000lb AN-M65A1 HE *4)
Consolidated PBY 'Catalina' Large Seaplane (MK 13-6 *2)
Beriev Be-6 Large Seaplane (500kg FAB-500sv HE *6)
Beriev Be-6 Large Seaplane (45-36MAN *2)
Beriev Be-4 (KOR-2) Reconnaissance Seaplane (100kg FAB-100 HE *2)
Kawanishi H6K Type.97 Large Seaplane (800kg No.80 Model 1 HE *2)
Kawanishi H6K Type.97 Large Seaplane (Type 91 Model 3 *2)
Kawanishi H8K Type.2 Large Seaplane (250kgType.99 No.25 HE *8)
Kawanishi H8K Type.2 Large Seaplane (800kg Type.99 No.80 *2)
Kawanishi H8K Type.2 Large Seaplane (Type 91 Model 3 *2)
Supermarine “Walrus” Seaplane (250lb GP Mark.III HE *2)
Curtiss SC-1 “Seahawk” Seaplane (250lb AN-M57 HE *2)

n84 Anchor I
n149 Japanese 310mm/50 Three-gun Turret
n651 Soviet 152mm/57 B-38 Pattern 1938 (MK-17 Twin Turret)
n152 Japanese 356mm/45 41rd Year Type (two-gun Turret)
n153 Japanese 356mm/45 41rd Year Type (two-gun Turret with Rangefinder)
n293 American \[RIM-116 "Rolling Airframe"] Anti-Aircraft Missile Launcher
n472 Soviet 152mm/57 B-38 Triple Turret(Radar)
n473 Soviet 152mm/57 B-38 Triple Turret
n544 Watertight Door II
n119 French 57mm/60 Modèle 1951 Automatic AA Gun (ACAD Modèle 1948 Twin Mount)
n133 French 152mm/55 Modèle 1930 (Modèle 1936 DP Triple Turret)
n149 Japanese 310mm/50 Three-gun Turret
n152 Japanese 356mm/45 41rd Year Type (two-gun Turret)
n153 Japanese 356mm/45 41rd Year Type (two-gun Turret with Rangefinder)
n177 American 254mm/40 Mark 3 (Mark 6 Two-gun Turret)
n287 Soviet 30mm/54 AO-18 (AK-630 Single Mount)
n288 Russian 30mm/54 AO-18KD (AK-630M2 Twin Mount)
n525 Swedish 57mm/60 SAK 1950 Bofors Automatic AA Gun (Model 1950 Twin Mount)
(Credit: Discord 天さん)
Added new Presets: Baltimore, Chosin, Kirov, Béarn, Mogador
Removed USS Alaska from Presets
Reworked the Preset North Carolina
Moved all presets into the Presets folder.
Fixed an issue where the secondary guns on Presets Yamato '41" and Yamato '45 lacked a matte finish
Fixed an issue where the Preset Renown had an excessively high speed
(Credit: Ansel CNK)
	
	
	
	Hello, this is BlueRoof Games! 🌤️
We are excited to share that our official playtest is now available on Steam! 🎮
This is your opportunity to get involved early, discover the world we've been creating, and assist us in molding the game's future. 
(Unfortunately, the playtest is only available on Windows for now — we truly appreciate your understanding! 💙 Don’t worry, the full game will launch on both Windows and macOS.)
In this playtest, we're concentrating on:
🧭 Balance in core gameplay
⚙️ Stability and performance
💬 Your opinions on the overall experience, controls, and graphics
We greatly value your feedback; each comment, bug report, and suggestion helps us make improvements prior to full release. Please join our Discord server to report these! 🤗
👉 Click the "Join the playtest" button on our Steam page to join the playtest right now.
We can’t wait to hear what you think!
We appreciate your support and participation in BlueRoof Games' journey. 💙
BlueRoof Games
	
		
	
	The following changes were introduced:
Soldiers drop more ammo now (before they were dropping but unless you had some luck leveled up they would drop next to 0)
Fixed: the camera movement would acts weird if VSYNC was disable and the frame rate were high
Both buttons of the sniper Zoom in/out will toggle the zoom
Fixed: If you inverted the camera Axis in the options while in First person view the changes would not take effect until you closed and open the first person view again
Strafe is disabled with the sniper rifer if you enter the snipe view while the aiming button is hold. Once released strafing is enabled again.
Options menu is now accessible from items menu
Fixed an issue that could make the level generation fails on some 4/5 star missions
There is an option now to toggle first person view between a Toggle/Hold action
Fixed: mission some Xbox controller icons in the rebinding options
Tilka was oversized in the last mission
You cannot hide now while wall-hugging
Fixed: you could crawl through tight spaces
Fixed: you could release from wall-hugging in tight spaces behind dumpsters
Fixed: Explosive drones might trigger if spawned at a certain distance from the wall
Fixed: Bots can stunt lock players
Fixed: when aborting a Standalone mission and going back to the leaderboards the results might not load
Fixed: Grenades and smoke grenades can be picked right before the explosion and don’t hurt Ripley
Fixed: Grenades HUD counter will not update on throw
You can now dash while crawling
Fixed: you cannot hide bodies in Dumpsters with the new grabbing system (not holding)
Fixed: a leaderboard error message could be displayed while loading already a level
Now the collision camera when wall-hugging is more snappy
Fixed: ROOM_B01_06/07 – Hiding cabinet not grounded
Fixed: pROOM_B03_courtyard – Blocking back wall was too extruded
Gas could sometime block the view if you were a level under it
Fixed: incorrect description of the unlockable dreamcatcher function displayed in the credits
Fixed: Colliders' plane in the desert could interfere with the route of the soldiers
Fixed: if you have selected a stat for upgrade and press return to previous screen you will lose focus on the UI
Fixed: some snitch soldiers weren’t coughing when idle
The camera now only offsets ahead while moving
	
	Added keyboard support
Increased map limit to 25 waves
Added endless mode
Thank you everyone for playing the demo. The game will return soon with a more complete version. Thank you!
	New Features
New tutorial mission added to Howling Mine, teaching players about space flight and obtaining a free ship
Changes
The No-Vehicle Area at Ashi Oil Rig has been significantly expanded, by approximately 200m
The ability to use vehicles in Fort Events, including Land Grab, has been removed. They may be returned at a later date pending other changes and fixes
Shop Status has been returned to estates at Thebes, Ancient Greece
Bug Fixes
Fixed a bug that prevented the GenStar Daily Mining missions from completing
The Inventory Changes page now also tracks your account PED card balance, making repairs and auction activity that affect both balance and inventory, visible.
	
	Fixed a bug that would stop serving and collection functionality after reaching level 4 (thanks Laylow55 for the report!)
Fixed a bug where preview images wouldn’t appear for some Greek items when levelling up
	Added button to select tools with mouse
Changed to hide mouse cursor during painting
Added support for Chinese (Simplified, Traditional) and Japanese
