PATCH NOTES:
All localization has been redone to better match a more natural tone and make it easier to understand the rules of the game
Fixed a bug where a repeat die was allowing a player units to be selectable for a targeted action that should only apply to the enemy units.
	
	
	
	Hello!
Code for Pins has been converted to support localization. The next step is cleaning up text alignment and finishing up any small translations with miscellaneous text in-game.
Small bug fix for an error that occurred when expanding a Scoring Hand.
Fixed a bug where using the Tarnished Coin gave an error after saving and loading a run.
Added localisation for all pins names and descriptions in game.
Reworked back end code on how the game recognizes pins.
With this beta update, all main text has been translated (besides tutorial text and miscellaneous text). I'll be doing one final pass and then release the beta out onto the main branch. After that, new content! Be on the lookout for more "dice" and the foundation for an achievement system.
Happy rolling! :)
	Corrected an issue where processors occasionally did not track progress correctly.
Fixed a bug that could cause the Quest Review window to become unresponsive.
Players can now interact with both pedestals in “The Choice” scene.
Added an in-game feedback system, allowing players to submit bug reports and share feedback directly.
	
	
	
	
	
	At the recently concluded 17th Xiamen International Animation Festival's "Golden Dolphin Awards" ceremony, "Rhythm Hotel" won the Best Soundtrack Award and received a nomination for the Best Game Award.

The "Cyber Sousa Awards" were established in 2008 and have since become one of the most authoritative and influential competitions in China's animation industry.
This year's event attracted participants from over 50 countries and regions, with more than 3,000 animation and game works submitted.
