This major update includes improvements that enhance operability and customization.
First, with support for SteamInput, the previous PadConfig has been discontinued, and you can now use the controller settings from the Steam client as is. This means you can use your preferred controller without any complicated setup.


In addition, the speed indicator has been moved from the bottom of the screen so that you can check your speed while looking at the center of the screen. This eliminates the need to shift your gaze, making operation more comfortable while playing.

In addition, speed up and speed down buttons have been implemented and can now be assigned to the L1/R1 buttons. This allows you to adjust speed according to the situation, expanding your tactics.
This update enables a more intuitive and comfortable control experience and more strategic play.
1st Optimization Pass
Adjusted LOD levels for numerous models placed in the main map
Also adjusted Max draw distance and render distances for packed level actors
There should be a performance increase with models rendering In/out at set distances now
Added Compass to UI
The UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W)
Added Chaos Destruction to Rocks
Rocks now fracture on harvest and disappear after a short delay
Wasn't happy with the old method of rocks decreasing in size on damage
Changed Rock & Stone models (Stone models were too small and hidden in grass) Rock models had a high poly count which was impacting performance.
Reduced Health on Rocks & Trees, they now take 4/5 hits to destroy with the correct holdable (Axe for Trees, Pickaxe for Rocks)
Any melee weapon can now hit/destroy small foliage in 1 hit (Logs/Stumps, Stone, Berries, Cotton)
Player Damage changes
Player punch damage increased from 8 to 10 damage per hit, lowered punch damage taken from 2 to 1 damage per hit
Lowered Temperature damage when too Hot/Cold from 2 to 1 damage per tick
Lowered Starving/Dehydrated damage from 2 to 1 damage per tick
AI Damage changes
Reduced Regular Zombie damage from 20 to 8 damage per hit
Reduced Military & Police Zombie damage from 40 to 15 damage per hit
Reduced Bear damage from 40 to 15 damage per hit
Health on AI remains unchanged, they need to present a different challenge however they now don't hit as hard.
Weapon changes
Adjusted melee weapon durability for Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat. Durability is now higher and deteriorates much slower than the crafted Axe & Pickaxe
Added Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat to repair bench, they can be repaired to full durability for Zomcoin.
Increased damage per shot on all Ranged weapons with random damage deviation
Adjused Ammo drop chances from Military & Police Zombies
Added a small % chance for Police & Military Zombie to drop an AR4 Rifle or Glock Pistol.
Disabled debug spheres on AI spawn points
Fixed quest invites during Steam Session (Not currently working in Dedicated and working on a fix)
Fixed player list displaying correct icons & player names
Fixed Safezone prompt and damage protection working correctly
Fixed Safezone marker displaying on Minimap and World Map
Theres now a new notification system that when you go up to certain items buildparts when you press i it now gives you instructions on how that works... this is still in development and items still being added but this is the start.
🎨 Exciting News: We've Transitioned to Playtest! 🎨
Animal Times has moved from demo to playtest as we bring the visuals to life! We've partnered with a talented 2D artist (who's also a passionate gamer) to replace placeholder art with polished, final assets.
This means you'll see the game evolve with each update as we refine the visual experience!
Let us know what you think of the gameplay so far - your feedback helps shape Animal Times into the best game it can be.
Expect playtest updates on a bi-weekly basis. Stay tuned! 🐾
Better displayed information, the mouse object which pops up when hovering your mouse over certain UI elements is bigger and there is more information displayed, hopefully this will improve readability and make things easier to see on smaller screens.
Spendings have been introduced. This makes the economic strategy of the game much more nuanced and fun, The spendings that have been introduced are, welfare, social, military, food tax, workers. There is also a police spending but this does not do anything until the next update. Having too low on the spendings will cause your parties popularity to shrink as well as stability. Same is true for food tax but if it's too high instead. Companies only have military and worker costs. Having low worker cost puts you at risk of a union reaction. Military spendings work like upkeep for divisions and basically becomes a force limit
If your party loses an election you are no longer in control of that country so be careful (You can always win back the election). As an authoritarian country (power level 4) or totalitarian (power level 5) you don't need to worry about elections but you will still need to worry about rebels. If you are an anocracy (power level 3) there are elections but you can rig them and also cancel them at the cost of reputability and stability.
Added a couple of more events like Vaccaro brothers being bought and a Mexico starter event to be guide your way a bit. You can now split divisions properly, some loops have been consolidated so it does not lag as bad as well as the HQ object being replaced with a list for the same reason. A lot more reasons parties shrink and grow. Made war between countries and companies have a war score, added the ability to set up a free enterprise zone if you are a company at war with a country. Smaller bug fixes
Updated tutorial to reflect changes. There may be some patch notes to fix some jank in the near future
The next update is a fun one, it will introduce criminality, cartels, loansharking, ransoms, organ trading, banks. I will also perfect rebels and protestors
basically like fixed some stuff. Most important remvoed the Magic Softlock and the ram eating bug with fullscreen
also removed graphics settings as they seem useless.
Expect more updates