An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
 
- Updated cp_fulgur- Added an extra dropdown path between B and C
 
- Fixed particle manifest naming
 
- Updated cp_fortezza- Managed sniper sightlines on last
 
- Added new cover object to first point
 
- Improved clipping in areas
 
- Updated koth_demolition- Fixed a prop on the RED helipad building being inside a wall
 
- Fixed two props missing particle effect on the helipad buildings
 
- Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
 
- Fixed nav mesh (thanks Katsu for editing it)
 
- Added missing spectator cameras around the map
 
- Added the "evil deer" on the boat hanging above the sea, do not touch it
 
- Raised the water kill trigger slightly
 
- Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death"
 
- Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
 
Notes missed from the previous update:
- Fixed the Taunt: Bear Hug not always playing the correct animations