* In order to provide more flexible tactics to be implemented, the number of hands and AP can now be exceed the limit. If the hand exceeds the size at the end of turn, the earliest card drawn is automatically discarded until it matches the hand size.
Fixes / Changes: - Complete revision of all systems (conversion from UE4 to UE5). - Fuel system added (fuel consumption vehicles / gas stations / fuel canisters). - High beam for vehicles added. - Drugs added. - Added character animations (Hello / Pointing / Salute / Dancing / etc...) Button: ALT left + 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0. - Mining skill level added (up to level 5 -> higher level more quantities in one run). - New capital city added. - New Civilian vehicles added. - Self-farmed vehicle added (Faction "Tech"). - Housing (building areas / gang conquest) optimized. - Conquest City (discount shops) moved to the construction areas / gang conquest. - Discount shops optimized (now bring up to 80% savings on purchased items in the respective shops). - Added subway (capital). - Central bank (capital) added. - Added vehicle radio. - Added bank event in Purge Time. - Added traffic light system for capital city. - Optimized starting area (Tower 17). - Added team chat for the individual factions. - Day / Night cycle added. - Savetrade optimized. - Added flashlight for player character (key "L"). - 3D shop preview optimized. - Graphics settings extended. - Super Resolution 3 (FSR 3) added (experimental). - General improvements to the Open World. - New game characters added for all factions. - Performance improvements implemented.
🌟 Prepare for the ultimate driving challenge! Inspired by iconic games like Crazy Taxi and GTA paramedic missions, Girls Bus Adventure features a dynamic traffic system. Navigate bustling streets filled with NPC cars, creating thrilling and realistic scenarios. Get ready to test your skills and conquer the urban jungle!
- Fixed being stuck in the train bug, it is now recoverable if you do happen to stand on the chairs - The ending music will now turn off when you spectate other players - Adjusted the end game credits prompts to better coincide with the state of the other players still playing
Additionally, I have added Arabic localisation! Recently there has been an uptrend of Arabic speaking players that I was not expecting! So hopefully now the game will be more understandable.
As always, if there are any issues, please don't hesitate to reach out.
Thank you for your continued support, and stay tuned! ExamlGuy
The winds of fate blow towards a new dawn, unveiling the secrets of a realm untouched by time — welcome to 🗻S-16 Hinterlands!🗻
Nestled among the rolling hills and lush grasslands, the Hinterlands beckon with the whispers of a once-great dwarven kingdom. 🏰⚔️ Its ruins, scattered and half-buried, hold the echoes of its former glory and the untold stories of its fall. Will you uncover the secrets of its demise, or will the mysteries of the ancient dwarves remain hidden in the shadow of their stone-works? 🏰🔍
But tread lightly, for these lands border the dreaded 🧟♂️Undead 🧟♂️ territories. The undead dare to roam into the Hinterlands, bringing with them a chill that whispers of the encroaching darkness. Prepare to defend the realm, forge alliances with the resilient Hinterland Dwarves, and push back against the tide of night that seeks to engulf this land. 🛠⚔️
Embrace the challenge of S-16 Hinterlands! Uncover ancient mysteries, defend the borders against the relentless Undead, and carve your name into the annals of Alandria's history. The legacy of the dwarven kingdom awaits those brave enough to seek it out. 🌟🛠
The gates to the Hinterlands are now open! Step into this land of mystery and wonder, where the might of the ancients meets the menace of the undead. Will you rise as the protector of the Hinterlands, or will its secrets bury you beneath their weight? The saga of S-16 Hinterlands begins TODAY! 🌅🗝
See you in the Hinterlands, guardians of the past and champions of the future! 🌍
The winning vehicles of the 7th voting are VK 45.01(P) and T-44! I'll make them interesting and add them to the game soon! Don't be upset if the vehicle you voted for didn't win, there will be vehicle voting every week ~~
I have been smoothing out some of the issues with many of the more advanced abilities. The history logging system is also working as intended with much more game feedback than previous patches!
A little under 2 weeks before launch day! Expect more beta and Early Access patches over the coming days.
PATCH NOTES
- UI/UX: Card ability description font has been changed due to legibility issue feedback - CARD FIX: 'Dazed & Confused' - attacking card now treats owned card as a full enemy - CARD FIX: 'Zen Master' - the icon issues have been resolved - CARD REWORK: 'The Retriever' - now requires a blank space to pull opponent card into + remains on board! (if no space it will damage + stun opponent)
- ABILITY FIX: 'Possess' / 'Swap Owner' abilities fire correctly in PvP - ABILITY FIX: 'Target Own' ability issues resolved (more testing todo!) - HISTORY FOR PSYCHIC MOMENT: Checking history will show what card was copied - 'I know that you know that I know...' - GRAVEYARD FIX: 'Instant Karma' correctly shows in the graveyard after ability use - UI/UX: Main Menu single player button
SINGLE PLAYER / LAN NOTES: Single player puts the game into Offline mode so you can play vs AI offline without a net connection. The HOST LAN checkbox option also puts the game into offline mode and allows for local LAN play.