Additions
Add interface option "Show Unit Interface in Bottom Left Corner",
Add a Behavior Controller component to the content of the initial Drop Pod,
New behavior instructions: "Memory" interface for array-like data storage,
New behavior instructions: "Random Number" and "Random Coordinate",
New behavior instructions: "Set Link" and "Clear Link" to manipulate register links,
New behavior instruction: "Restart" to fully restart even from inside a loop or sub-behavior,
Added "Visibility Range" to the list of available things to the "Get Unit Info" behavior instruction,
New Codex pages for visiting alien buildings in the blight,
Added a hint (depending on story progression) on the alien and human tech discovery boxes in the tech tree,
Added recipe information UI to alien Resource Converter component,
Added AI Behavior Controller component to alien technology,
Added counter for how many times the mothership was repaired, increase material requirements by 100 each time,
In System Index, add list "Integrated On:" to integrated components listing all units that come with the component built-in,
In System Index, make integrated components in the stats list of units clickable,
In System Index, show "Research" button to search in the tech tree for something not yet researched
Changes
By default show only "Resources" and "Simple Materials" in the top resource bar,
Hide component registers when Link Editor is open,
Show control group buttons next to resource bar icons if there is enough space,
Added producers back to default tooltip (without the need to press Shift),
Make weapon sound effects randomly play up to 30% faster or slower and start delayed randomly up to 300 milliseconds to avoid monotonous sound,
Increased obsidian rich node amount,
Change Global Component Boost to allow values larger than 1275%,
Stability watermark (allow getting back to any previously reached value),
During the bug/alien battle in the Alien History mission, only spawn new units for a while when the player gets to the mission step and then once more when the player arrives at the battle area,
Changed Alien Worker and Hybrid Worker to be dockable into bot garages,
Alien Datakey now requires Blight Datakey not Empty Datakey,
In behavior editor always show "Keep variables" checkbox even when there are no variables (but hide it when editing a called sub-behavior)
Fixes
Fix Alien History mission potentially not starting since last experimental update,
Don't duplicate breakpoints when inserting a new instruction,
Fix behavior not starting when the pressing "Start Program" after only breakpoints were changed,
Fix behavior aborting with error at behavior end when running with behavior breakpoints,
Fix memory leak in rendering code wasting up to 500 MB of RAM per hour
Additions
Added Alien Datacube consumption to Re-Simulator with a few recipes
Changes
Reduce sound effect volume while showing the inspection view camera in the behavior editor
Fixes
Fix error when a building without a construction recipe is destroyed (failed attempt to replace a construction site),
Fix "Loop Components" behavior instruction being limited to outputting to local variables and frame registers (had error when trying to write to a behavior parameter),
Fix setting fixed item slot state in library blueprint editor closing the entire library window,
Fix invalid error about sound effects getting logged when using certain alien components,
Fix game window hotkeys (like F or B) acting globally while inside the behavior editor while having a popup open
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https://store.steampowered.com/news/app/1450900/view/519713045439578512
https://store.steampowered.com/news/app/1450900/view/519712411641446590
https://store.steampowered.com/news/app/1450900/view/519711795144819228