FATAL ERROR - RTS - CommandoSwat

This update introduces an improved Settings page

  • The opening cinematic will now be skipped after updating settings

  • Allow window resize

Toram Online - Toram Team
11/17(Mon) 12:00 PM GMT+9 is the Toram Online Official Live Stream of Bemmo(Asobimo)

Live Program Web Pages


Live Contents
[In this program, foreign MC Sarah learns to Toram.]
[The data used in production is borrowed from the development team.]
  • 15 Million DLs Limited Event Battle
  • Let's Visit Your Land
  • BeMMO Show Introduction
MC
Sarah(Asobimo EN Toram English MC)
*Please note that schedule of live streams, content,and presenters may be subject to change without notice.
Delta Force - Jay

Dear Operators,

We're rolling out a no-downtime update for PC, console, and mobile on November 18 to launch our brand-new season: Ahsarah!

PC Update Timeline:
November 18, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;
November 18, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;
November 18, 02:00 UTC+0: PC client update goes live.
Please Note: This PC update requires downloading 18.5GB of content. The Steam update package is approximately 36.2GB.
If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.

Mobile Update Timeline:
November 18, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;
November 18, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;
November 18, 02:00 UTC+0: Android and iOS updates go live.
Please Note: This mobile update requires downloading 1.5GB of content. The high-definition installation package is approximately 33GB.
If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.

Console Update Timeline:
November 18, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;
November 18, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;
November 18, 02:00 UTC+0: Xbox Series X|S and PlayStation 5 updates go live.
Reminder: This console version update requires downloading 46.54GB of content. If you encounter issues after updating, try restarting the game to complete the update.

What's New This Season:
New Engineer Operator: Gizmo, New Warfare Map: Monument, New Operations Mini-Mode: Sinkpoint Dam, New Hot Zone Maps, New MK4 Submachine Gun, New Ammo, New Consumables, New Syringes, Season Mission System improvements, extensive gameplay optimizations and bug fixes.

New Operator
● New Engineer Operator: Rashid Rahal, Codename: Gizmo

Operator Role: Engineer
Operator Trait - Firewall: When positioned near one of his deployables, he receives a buff that improves weapon handling speed.
Tactical Gear - Crawler Nest: Deploys a mechanical nest containing three crawlers. The crawlers track enemies and explode on proximity, dealing damage and applying corrosion that increases the bullet damage enemies take. Corroded enemies will be marked in Smart Smoke.
Gadget - Smoke Mine: Deploys smart smoke that sticks to hard surfaces. The smoke activates when enemies approach and slows anyone who enters it. Corroded enemies will be marked when they enter the Smart Smoke.
Gadget - T.I.M (Tenacious Interception Module): Throws a self-propelled mechanical T.I.M that patrols in the designated direction. When it detects enemies during patrol, it hunts them down and fires a restraining net that severely limits mobility, prevents ADS, and disables operator gadget usage. If enemies are corroded, the T.I.M will track them immediately.
How to Unlock: Available through the free Season Pass tier.

New Map - Monument (Warfare)

The once-thriving ancient city of Ahsarah, now lies in ruins, devastated by meteorological weapons and war. Haavk has occupied the empty shell of what was once a vibrant metropolis,

New Weapon - MK4 Submachine Gun

Three-round burst for instant enemy elimination!

Operations
● New Mini-Mode: Zero Dam-Sinkpoint

Unexpected flooding has occurred in the underground pipeline area of Zero Dam. In desperation, Sayid has planted massive amounts of explosives at key facilities—the crisis has reached a breaking point!
Opening Time

Zero Dam - Sinkpoint Operation Entry Value: 112,500 Tekniq Alloys
Zero Dam - Sinkpoint Operation will occasionally feature Dusk weather with unique visual and audio effects.
Zero Dam - Sinkpoint Operation adds ladders for entering the underground pipeline area, making access to the Pipeline Area more convenient. Other Zero Dam modes remain unaffected.
New Operation - Operation Defuser: Accept the mission to defuse bombs and receive airdrop supply rewards upon completion.
Saeed has assembled his elite guard to patrol the Dam Interior. Saeed is now more aggressive—proceed with caution!

● New Hot Zone Maps

Added six new maps: Zero Dam AC, Space City Core Area, Tide Prison Core Area, Layali Grove Sparkling Empress Hotel, Brakkesh Market, and Brakkesh New Tower of Babel Top Floor.
Hot Zone now allows active map selection, with a minimum of three maps required.

● Tide Prison - Hard
Map Adjustments: Extraction points now have an overload mechanism, allowing only 5 people to extract at a time. When more than 5 people are at the extraction point, evacuation priority is determined by order of entry into the extraction zone. Relevant prompts will appear when overload prevents extraction.
Affected extraction points: Helicopter Landing Area extraction point, Pipeline Gate 1/2/3 extraction points.

● New Consumables & New Syringes
○ Proteus Jammer: Season-exclusive consumable that reduces enemy soldier alertness for 45 seconds after use.
The latest full-spectrum IFF signal jammer developed by G.T.I.'s technical department. When activated, this device automatically broadcasts communication signals with friendly characteristics, effectively disrupting specific targets' reconnaissance and search capabilities.
○ Tactical Gear Supply: Speeds up Tactical Gear recharge after use. Uluru, Shepherd, Tempest: Reduces Tactical Gear cooldown by 15%. Stinger: Restores two Hive-Tech Pistol rounds. Other operators: Reduces Tactical Gear cooldown by 20%.
■ Type I battlefield field supply device, pre-packaged with various common materials tailored to each Operator's Tactical Gear characteristics. Once opened, it accelerates Tactical Gear recharge.
○ Haavk Neurofluid - Ultra Form: For 180 seconds after use, when an enemy aims at you, the screen edge lights up in their direction; obtainable from Bosses or Special Classes, single-match use only.
A cutting-edge combat stimulant popular among elite Haavk soldiers. Significantly enhances crisis awareness during its active period, allowing instant identification of incoming enemy fire direction within a certain range.
○ Haavk Neuro-Analgesic: For 240 seconds after use, grants Pain Relief effect and suppresses the debuff that reduces maximum HP when injured; obtainable from Bosses or Special Classes, single-match use only.
A cutting-edge combat stimulant popular among elite Haavk soldiers. Allows soldiers to ignore severe combat efficiency losses from bodily injuries during its active period, maintaining full operational effectiveness.

● New Limited-Time Mode - Neo Investigation
○ Mystic Neural Devices have flooded the black market. Ahsarah is shrouded in mystery. Use neural devices to decode buried secrets.
○ Purchase neural devices through events or Supply Stations. Explore scannable containers in battle to obtain hidden items, with chances to discover mysterious character voice lines. Neural devices also have additional functions—explore to discover them.

●Season Mission Update
○ S6 Season Mission Reset: All progress on Season 6 missions will be reset and cleared. Any Ultimate Safe Box Season Access from previous seasons, along with any Safe Box Trial Cards (used or unused), will expire and become invalid.
○ Interface improvements and usability optimizations:
○ Homepage display optimization: The season mission homepage panel will now more clearly display mission progress and Operation Directives.
○ Season mission list: Optimized the red dot display rules for side missions in the season mission list.
○ Fate Contracts and Collector progress indication optimization: The required quantities for Fate Contracts and Collector will now display progress requirements based on the current season mission stage (whether Ultimate Safe Box Season Access has been obtained).
○ S7 Season Mission Update: Season 7 kicks off with a brand-new mission line, bringing fresh Operation Directives and Fate Contracts challenges for operators to tackle, featuring the following experience improvements:
○ Difficulty optimization: Significantly reduced the number of missions with "extraction failure resets mission progress."
○ Mission path optimization: Increased the number of default open Operation Directive side paths, providing more route options from the season start.
○ Map selection optimization: Reduced the number of missions requiring visits to Tide Prison and any Hard maps. Main missions do not require these visits.
○ Neural device series story experience: Season missions now include neural device-related narrative content. Use the Mystic Neural Device Type I to become a psychic agent and explore the undercurrents surging across the Ahsarah continent and uncover the secrets of various factions.
○ Obtaining Mystic Neural Device Type I: Complete missions to acquire large quantities of neural devices. Supply Stations and corresponding event screens will continuously provide Mystic Neural Device Type I.
○ Short season mission compensation distribution: Following the S7 season update, compensation based on S6 season mission challenge progress will be gradually distributed to operators.
○ Compensation content will be distributed collectively via in-game mail after the S7 season version update.
○ Data processing is expected to take 1-2 business days. Please be patient and check your mail promptly.
○ The S7 Season Ultimate Safe Box 1-Day Access Cards included in the compensation are only valid during the S7 season.

In-Game Combat & Level Improvement
●All Modes
○ Now supports mantling and movement on high-speed moving platforms.
○ Operator gestures can now be interrupted by various actions.
○ Adjusted the character's animation amplitude when hit in the head to prevent balance issues caused by excessive body movement upon being struck.
○ Optimized weapon switching and holstering performance during fast swimming.

● Warfare
○ Warfare Vehicle Balance Adjustments:
■ LAV-G1 IFV: Fin-Stabilized Armor Penetration Round: Limb damage within 200m: 94 → 100, limb damage beyond 200m: 85 → 90. High-Explosive Shell: Limb damage within 75m: 95 → 100, limb damage 75m-125m: 72.5 → 75, limb damage beyond 125m: 59 → 60.
■ F-45A Fighter: Reduced hover mode yaw and pitch maneuverability. Mobile third-person view now displays speed and altitude information.
○ Trainwreck:
■ Adjusted cover positions and optimized vehicle traversal.
■ Made minor scene adjustments to certain areas for a more balanced match experience. Replaced some static cover with destructible cover.
■ Adjusted the Fixed Machine Gun position at Objective A in Attack and Defend mode.
■ Added F-45A Fighter in King of the Hill mode. Both attacking and defending sides each receive an additional LAV-AA, and faction-wide deployable ATVs are now limited to own-squad deployment only.
■ Removed some ziplines in King of the Hill mode.
○ Fault:
■ Objectives A1 and A2 have been merged into Objective A.
■ Adjusted the redeploy point location at Objective A.
■ Adjusted the combat zone boundaries at Objective A.
■ Optimized easter egg trigger locations and fixed floating issues on mobile platforms.
○ Ascension - Attack and Defend:
■ Adjusted the attackers' combat zone at Objective D.
○ Attack and Defend Mode Call-in Support - Airdrop Vehicle cost adjustments:
■ LAV-AA: Adjusted score cost to 6,500.
■ LAV-G1 IFV: Adjusted score cost to 10,000.
■ FSV Wheeled Tank Destroyer: Adjusted score cost to 8,000.
■ GTQ-35 Light Tank: Adjusted score cost to 9,500.
○ Wire-Guided Missile: Optimized mobile wire-guided missile one-touch firing logic. Missiles will now only fire after releasing the fire button while ADS, and can be continuously guided through the crosshair.

● Victory Unite
○ Added Commander Squad Assignment function to the pre-battle deployment phase: During the deployment phase, commanders can choose between two squad assignment modes:
■ Selecting Ace Squad will prioritize grouping all players with Gold-tier role abilities into the same squad; other players will be automatically assigned based on role distribution.
■ Selecting Total Assault will prioritize evenly distributing all players with Gold-tier role abilities across all squads; other players will be automatically assigned based on role distribution.
■ After selecting an assignment mode, commanders can adjust the squad assignment of non-grouped players. Pre-grouped squads entering the match will not be split by the assignment function.
■ Commanders can appoint squad captains during the assignment phase.
○ Call-in Support - Airdrop Vehicle cost adjustments:
■ LAV-AA: Adjusted score cost to 7,500.
■ LAV-G1 IFV: Adjusted score cost to 10,000.
■ FSV Wheeled Tank Destroyer: Adjusted score cost to 9,000.
■ GTQ-35 Light Tank: Adjusted score cost to 9,500.
○ Ascension - Victory Unite:
■ Adjusted the attackers' combat zone at Objective D.

● Operations
○ Adjusted rescue and medical item usage sound effects on different floors to make them more clearly distinguishable.
○ Door kicking sound effect propagation distance increased to 50 meters with slower volume falloff.
○ Ladder climbing sound effects are now affected by hearing range.
○ Slightly increased stamina consumption when repeatedly toggling sprint.
○ High-value Item Inspection: Added inspection animations for UAV, Ventilator, and Gridmeister.
○ Layali Grove: Layali Grove will no longer experience wildfires.

System Improvement
●All Modes
○ New Controller Features:
■ Added left stick linear movement support; character movement speed is now determined by stick push amplitude.
■ Added right stick input smoothing support; right stick operation will now be smoother.
■ Added multiple reload/interact options: Prioritize Reload/Prioritize Interact/Tap Reload Hold Interact/Hold Reload Tap Interact.
■ Optimized sensitivity presets, changing from Low/Medium/High presets to 1-8 different sensitivity levels, giving players more options and making it easier to find their ideal sensitivity.
■ Improved combo key input performance, reducing key sticking and combo key trigger issues.
■ Added UI size settings under "Settings - Screen" (currently supports some UI elements, with continuous optimization ongoing).
■ Unified map cursor and menu cursor speed, with adjustable speed support.
○ Added Squad Code: Supports generating squad codes for direct squad joining.
○ PC voice notification optimization: Distinguished voice notification icon styles to quickly differentiate between squad channel and team channel.

●Warfare
○ Team Deathmatch map updates: Fault, Monument.
○ Strength to Spare mode update: Introduced Operator Sineva, who can use the Grappling Gun. Unlocked new maps: Knife Edge, Fault, Monument.
○ Arrow Clash mode update: Introduced Operator Hackclaw, who can use the Data Knife. Unlocked new maps: Knife Edge, Fault, Monument.

● Operations
○ New Collectibles
■ Red Quality: Prototype Fusion Power Unit, High-Energy Gas Canister, Ultrasonic Cutter, White Porcelain Vase, Golden Crocodile Head Statue.
■ Gold Quality: Hydraulic Breacher, Aviator Glasses.
■ Purple Quality: Damaged File, Elegant Coffee Cup, Gingerbread Man.
○ Stash interaction optimization: Moved stash backpack right-click menu drop button to the bottom; attachment details page now supports movement and sound effects; batch sell optimization: supports cursor sliding for quick selection/deselection.
○ Collection Room: Now supports batch submission of materials required for Collection Room upgrades.
○ Strategy Board tab: Added Sinkpoint Operation tab for playing Zero Dam - Sinkpoint Operation.
○ Gear Tickets: Season Mission Spec Ops Gear Tickets renamed to Season Mission Custom Gear Tickets; optimized weapon loadouts for some gear ticket presets.
○ Controller optimization: Added auto batch pickup function; virtual cursor optimization.

Weapon Balance and Optimization
● All Modes
○ AS Val Assassin Premium Barrel: Now supports switching to single fire mode.
○ Ammo icons: Enhanced visual effects for multiple ammo icons.
○ Reload sound effects: Enhanced reload sound effects for M14 Marksman Rifle, VSS Marksman Rifle, AS Val Assault Rifle, and SR-3M Compact Assault Rifle.
○ Weapon Calibration: Fixed an issue where MP7 Submachine Gun and M7 Battle Rifle stock calibration only had single-dimension adjustment.

●Warfare
○ Added MP7 Lunar Chrome Barrel: Range: +3m; Control: +3; Handling: +4; Stability: +3; Increases movement speed while holding weapon and reduces run-and-gun delay but significantly increases Hip Fire Spread penalty when jumping;
○ Added SG552 Hound Light Barrel: Control: +4; Stability: +4; Hip Fire Accuracy: -8;
○ Added ASh-12 Tomahawk Heavy Barrel: Control: +10; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Damage: 34 → 50; Fire Rate: 500 rpm → 400 rpm; Muzzle Velocity: 340 m/s → 500 m/s; Specialized body part damage multipliers: Head 1.5x, Chest 1.0x, Abdomen 0.7x, Limbs 0.5x.
○ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8.
○ Added Universal Stock: QR High-Performance Stock: Control: +2; Handling: -2; Stability: +2; Hip Fire Accuracy: +16.
○ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +2; Hip Fire Accuracy: -16; ADS Movement Speed: +8%;
○ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +4; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +8%;
○ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +6.

● Operations
○ S12K Shotgun:
■ S12K 24-Round Extended Drum Mag: Handling: -20 → -10;
■ S12K 10-Round Extended Mag: Handling: -10 → -5;
■ S12K Breakthrough Long Barrel Combo: Handling: -4 → -2;
○ Desert Eagle: Headshot damage multiplier: 2.2 → 2.8; Range: 35m/77m: 0.85x/0.6x → 15m/30m: 0.85x/0.6x;
■ Desert Eagle Rifled Long Barrel: Range: 23m/40m: 0.85x/0.6x;
■ Desert Eagle Competition Rear Grip: Control: +6 → Handling: +6.
○ AR SpecOps Integrally Suppressed Combo: Equipping this barrel will significantly change your hip fire accuracy and recoil experience; headshot damage multiplier: 1.9x → 2.5x.
○ Shotgun Vortex Choke: Handling: -7 → -5;
○ Added SG552 Hound Light Barrel: Control: +6; Handling: -2; Stability: +6; Hip Fire Accuracy: -8;
○ Added MP7 Lunar Chrome Barrel: Range: +6m; Control: +4; Handling: +4; Stability: +4; Increases movement speed while holding weapon but significantly increases Hip Fire Spread penalty when jumping;
○ Added ASh-12 Tomahawk Heavy Barrel: Control: +12; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Armor Penetration: 55 → 40; Damage: 56 → 75; Fire Rate: 500 rpm → 400 rpm; Muzzle Velocity: 340 m/s → 500 m/s; Specialized body part damage multipliers: Head 1.75x, Chest 1.0x, Abdomen 0.7x, Limbs 0.25x.
○ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8.
○ Added Universal Stock: QR High-Performance Stock: Control: +3; Handling: -2; Stability: +3; Hip Fire Accuracy: +16.
○ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +4; Hip Fire Accuracy: -16; ADS Movement Speed: +8%;
○ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +6; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +12%;
○ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +8.

Operator Balance Adjustments

●Operator - Hackclaw
○ Both Modes:
■ Flash Drone:
➢ Yellow tracking line function: Tracking now only activates while holding the release button.
➢ Optimized tracking flight path to significantly reduce wall collisions and getting stuck in corners.
➢ Increased hit volume size.
➢ Flash Drones can now shatter glass while in flight.

● Data Knife:
➢ Enemy operators marked by the Data Knife will see a warning indicator.
➢ Operators inside smoke cannot be marked by the Data Knife.

○ Operations:
● Data Knife:
➢ Hitting downed enemy operators will only trigger the friendly position marker once; this resets after they're revived.
➢ This restriction doesn't apply when hitting standing or knocked-down enemy operators.

●Operator - Tempest
○ All Modes:
● Drill Charge:
➢ Temporarily disabled after being hit by Data Knife, EMP Grenade, or EMP Launcher.
➢ Added voice line when damaging enemies.

○ Operations:
● Emergency Evasion Device:
➢ Self-revive time penalty after using self-revive increased from 1s to 2s, with a maximum penalty of 16s.
➢ Each enemy operator you knock down while the device is active reduces the penalty by 2s.

●Operator - Nox
○ Both Modes:
● Silent Assault:
➢ Removes Wing Cam effects from you when activated.
➢ You won't be detected by Wing Cams while active.

○ Operations:
➢ Silent Assault: Won't leave footprints visible to Raptor while active.

● Operator - Raptor
○ Both Modes:
● EMP Grenade: Increased electric shock stun duration.
● Silver Wing: EMP Grenade explosion range carried by UAV: 8m → 10m, consistent with operator-thrown EMP Grenades; mobile flight speed: 7.6m/s → 10m/s, consistent with PC.
● Wing Cam: Improved visual effects when viewing a Wing Cam being captured and destroyed by enemies from the camera's perspective.

○ Operations:
● Container traces now disappear after 5 minutes (same as footprints).
● Trace Investigation and Wing Cam: No longer display enemy player names—now show operator codenames instead.


● Other Improvement:
○ Added unique voice lines when Tempest interacts with Luna and Desmoulins.

Bug Fixes & Optimizations
● Fixed an issue where Silver Wing's UAVs could fly out of bounds.
● Fixed an issue where Silver Wing's EMP Grenades provided no hit feedback.
● Fixed an issue where Hackclaw's Flash Drone had incorrect warning times and abnormal trigger behavior in certain scenarios.
● Fixed an issue where Sineva's Grappling Gun had an incorrect hitbox, making it impossible to cut.
● Fixed an issue where Sineva's EOD Set fatigue effect stacked with equipment slow effects, causing extremely slow movement speed.
● Fixed certain unbalanced positions in Brakkesh.
● Fixed an occasional issue where the global vehicle limit in Warfare mode didn't work properly.
● Fixed an issue where using infinite scroll wheel mice occasionally caused abnormal stamina consumption.
● Fixed a camera clipping issue when using the carry action.
● Fixed an occasional issue where the F-45A Fighter's 30mm Autocannon failed to damage fast-moving targets.
● Controller-related bug fixes and optimizations:
○ Fixed an issue where some interface button shortcuts didn't respond in cursor navigation mode.
○ Improved icon display for long-press and simultaneous button press shortcuts.
○ Enhanced focus visual effects and fixed missing focus on certain controls.
○ Fixed scroll bar malfunctions.
○ Optimized controller navigation logic across interfaces.

System Configuration


Suggestions & Feedback
We'd love to hear from you! Connect with us through any of these channels:
● Discord: https://discord.gg/deltaforcegame
● Reddit: https://www.reddit.com/r/DeltaForceGlobal/
● X: https://x.com/DeltaForce_Game
● Facebook: https://www.facebook.com/deltaforcegame
● Youtube: https://www.youtube.com/@DeltaForceGame
● Instagram: https://www.instagram.com/deltaforcegameglobal/
● VK: https://vk.com/deltaforcegame
● Telegram: https://t.me/deltaforcegameofficial
● Official customer service email: service@playdeltaforce.com

That's a wrap on this announcement!
Thanks for answering the call, Operators! See you on the battlefield in Ahsarah!

Happy gaming!

Delta Force Team
Warhammer The Horus Heresy: Legions - Cunz_rac

“Celebrate the Dark Angels' release with 2 free crates! Enter promo code CALIBAN in-game before the 11th of December and claim 2 Dark Angels crates! Don't miss this chance to start collecting the Knights of Caliban.”

You can enter promo codes in-game from the Settings menu on PC and Android, or from the account management website for all users: account management website.
PAC-MAN WORLD 2 Re-PAC - Bandai Namco US

The Sonic the Hedgehog Collaboration Set DLC introduces a new area is now available for Pac-Man to explore, with speed! South Pac-Island brings 3 new levels... but because Sonic is here, we might as well call them Acts!

Act 1: Rolling Around on the Island, features plenty of running at Sonic-speeds, loops, and corkscrews! There are bumpers to spring Pac-Man forward and plenty of Badniks to butt bounce!

Act 2: Supersonic Tricky Railroad, features lots of rail-grinding with even more speed and high-stakes floating platform action. It's dangerous up here, so watch your step! Pac-Man's Flutter jump and ledge grabbing skills will surely come in handy!

Act 3: 300 IQ Evil Genius, is a super intense and multi-phased battle against Dr. Eggman, and he's not messing around! Dodge wrecking-iron ball, spinning blades chasing you, and the giant Death Egg Robot! But remember, friends - Pac-Man fears no one! Not even a mad doctor from a faraway land.

PAC-MAN WORLD 2 Re-PAC and the Sonic the Hedgehog Collaboration Set DLC are available now!

https://store.steampowered.com/app/2324290/PACMAN_WORLD_2_RePAC/

Firefighting Simulator: Ignite - Jana [astragon]

🔥 Mod of the Week 🔥

This week, we’re spotlighting “Unit Fire” by smiddoggaming62.

What should’ve been a quiet Saturday night dinner quickly turns into chaos as a small kitchen fire spirals out of control. From a contained grease fire to a raging blaze threatening multiple floors, every second counts.

Can you stop the flames before they consume the entire building?

Start your mission here:
👉 https://mod.io/g/ffsignite/m/unit-fire#description

Astro Industry Wars - AbundantPineOfficial

Good morning everyone!

This month I'd like to share with you a little update we've been doing to the terrain. It's a bit of a balancing act between making it aesthetic while keeping it performative, but we're pretty happy with the results so far!

Take a look at the old bridge scene side by side with the new one:

There's a bit more irregularity to the cliffs, a bit more detail to the ground, and some updated water. When put together it breaks up the solid lines and adds a bit of that 3D effect to the ground. Almost like grass viewed from above.

That's it for this update, there's a lot happening behind the scenes so stay tuned for next month!

6:51am
Songs of Conquest - LavaRobin
  • Updated to latest version of the network plugin
  • Misc fixes and better handling of joining battle as spectator at odd times (such as right before turning on auto-battle or finishing the battle)
  • Fixed buffs to Roots Broken Vessels "necromancy" from skills, specializations and artefacts not being nearly as impactful as they where intended to be
Devil Spire Falls - ithirosumi

As chosen by the Update Poll, Cities, the last tier of Settlements, taking up 4x as many chunks as the others, are live! After a small delay, we have one of the biggest updates yet! Cities are still a bit crude in my opinion, but nothing a few more Updates won't fix! For now, re-generate your world (after safely bagging everything in your NON-MAGIC bag) and enjoy discovering and exploring the lost capitals of the late Kingdom!

CHANGELOG

  • The final tier of Settlements: Cities! Massive, walled, gatekept, multi-chunk husks of civilization!

  • New House Type: Tall House, the City's standard house, it has two floors and several annexes for a still cramped, but more confortable, life! Build yours now!

  • New Decoration: Tile! Stone flooring that will be used for Cities' main roads, and as usual, you can build, or destroy, yourself!

  • New Monuments: Wall, a huge stone wall to protect Cities! Also includes a corner piece. Again, buildable and destructable by you!

  • New Prop Type: Mechanisms! All sorts of machinery go here, and for now: Gateways! Massive gates that go with the new Walls! And yes they are dynamic too!

  • Added missing Flight, Levitate and Float Magic graphics

  • Added several Effects to the list of possible Enchantements for spawned Armor

  • Adjusted and standardized tooltips and descriptions of several Attributes in the Status and Character Creation screens

  • Better code for Western NPCs' Ye Olde English

  • Better texts for interactions with Constructions, specially with the Mallet Tool

  • Equipment Enchanted with Cure Body/Mind Ailments will no longer stack Resistances to it infinitely

  • Items spawned with the Created magical Effect now spawn with at least 1 Durability

  • Made the LEVELUP graphic be behind the interface in the Status Menu

  • New icon for the Party Command "Same as All" in the Party Menu

  • Now, if an NPC, which is not a party member, gets the Last Hit on any creature, that creature's items will be marked as Owned by them

  • Party Members now no longer unequip everything before updating their Equipment when you Trade items with them

  • Racial speech ticks now apply after regional accents

  • Reduced the opacity of undiscovered dungeon rooms with the Instant Mapping Survival Skill Perk

  • The Carry and Equip Weight of Party Members is now shown in the Party Menu as percentages

  • The starting window size for the Windowed and Borderless window mode in Options now uses the 16:9 aspect ratio, regardless of the monitor's own aspect ratio (fullscreen modes still follow the monitor's aspect ratio)

  • Underwater Caves are now called Coves

  • Using the Aiming Zoom or throwing Zoom abilities from the Skill Perk now consumes oxygen, mostly for flavor

  • When you look at animals or monsters that are being mounted, you now correctly see the interaction prompt for their rider instead

  • You can now equip two-handed weapons in the offhand. They cannot be wielded this way, but can be quickly swapped to with the Swap Hands action, or when your main weapon breaks. Super useful for side-arms to ranged weapons!

  • You no longer have to unsheathe your weapons again after one breaks

  • You no longer need to remove the Items from Lights and Containers before repairing them

  • More bugfixes with spawned Equipment with the Light or Dark Enchantment causing all sorts of issues

  • Fixed a bug that made it so enchanted and unenchanted weapons or tools could stack with each other, erasing their Effects and causing other issues

  • Fixed a bug that made it so negative effects on self were being counted in the total number of effects for intesity-spreading

  • Fixed a bug that sometimes caused you to spawn on top of houses when leaving them

  • Fixed a crash when transforming into a Living Statue, and other animals without separate heads

  • Fixed bugs when checking for the owner of items from another world

  • Fixed minor bugs when dropped enchanted weapons collide with bodies

  • Fixed slightly misplaced doors in houses

  • Fixed some instances of NPCs leaving houses through the roof

  • Fixed some stairs not playing footstep sounds when walked on

  • Fixed the measures of Buildings in the Build Menu being in weight units instead of length ones

  • Fixed weird unsheathing sounds depending on your main and off hand weapons combo

  • Fixes more bugs that caused duplicated magical Effects in the list of Known Effects

  • Other misc fixes and adjustments

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Tales of Justice Academy: Winds Arise - 九芽川 Ninth Leaf
大家好久不见!

这个月我们继续埋头干活,很多机制都迈进了下一阶段,也有不少新系统逐渐完善。下面就来和大家分享一下最近的制作进展!

先说一个和Demo最大不同的地方——

增加了心情系统!

其实最初立项时就存在着心情的设计,但早期的心情系统做得比较浅,并且和事件触发各种养成相关造成一系列连锁反应导致玩法混乱,所以当时砍掉了这一部分。

不过后来经过很长时间我们把底层都理顺了一遍,再加上Demo放出后的玩家反馈,综合评估下来我们觉得心情可以重出江湖啦!希望能给大家养成途中带来更多的趣味性!

当然在这张图上还能看到的新东西就是飞鸽~

进入书院后会收到无相阁新人标配(?)白鸽,这个年代去上学怎么能没有宠物!(不是)

咕咕咕

大家还想要什么样的鸽子呢?

众筹目标的飞鸽皮肤也解锁了,但目前不在展示图上(是一个很有趣的形象!)不过现在先藏一手,过段时间再给大家看看

书院的同堂修炼,我们也在这段时间重点动了大刀。

同堂论道后和队友一起变强了!

之前的版本里,队友在每月月底结算才给出成长反馈,但由于Demo没有一个完整月份的展示,玩家感受不到并肩修行的变化。

我们希望书院修炼能和队友一起成长,于是把相关逻辑重新编排,让你和小伙伴们同堂论道、切磋武学时,每一次修炼的变化都能即时呈现。那种“我们在共同变强”的感觉,终于能让大家直观感受到啦~

文属性对剧情的影响

关于剧情中的可玩性也做了一些优化。

最开始想着给大家选什么都能加属性,这样玩起来应该会轻松一点。

但经过Demo放出后的玩家意见,我们发现这样反而让整个体验有点平淡,不够有趣。(失策了火速改动!

在这段时间我们在剧情里多做了一些更细的属性选项,让文属性的养成能有更明显的反馈感!

当然放心,我们不会做那种“数值难以达成”或“没选到就亏到要读档”的东西,不会有那种恶意设计。整体还是希望大家能轻松养成,但过程中更能获得养成属性的成就感一点

另外,有一些Demo版本呼声很大的UI优化!

在横板中也可以随时查看左下角的文武属性啦——!

可以点击小箭头伸缩面板查看属性了!

以及一点小更新,任务面板可以追踪剩余时间啦~

前期任务不多体感可能不太明显,不过进入书院后在无相阁的风闻榜接受支线任务时这个功能会很实用哦

下次会给大家带来一些战斗方面的新情报!!(悄悄透露一下有召唤和其他……?)

那么下个更新见啦!

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