Jul 27, 2020
Mythgard - Rhino_Leo
The highlights for Patch 0.18.4.x include: a minor (but it feels very significant!) change to a small number of combat keywords, major bug fixes to how the 2v2 rules are implemented, a fix to an extremely annoying bug that got introduced last patch when we rewired the deck editor, and a large batch of tuning changes to Rings of Immortality cards (as well as six new cards added based on feedback from the testers.

I really want to give my heartfelt thanks to the Q-mode testers for their diligent testing and bug reporting. We’ve made a massive number of improvements and tweaks in the last few weeks, and with their help, I’m feeling better and better about the quality bar that we’ll hit when we release the expansion. More than that, it’s been very fun interacting with you all on such a close basis. Thank you, thank you, thank you!

Features & Bug Fixes

  • Changed certain details of how Focused, Slayer, and Fragile work: see https://www.mythgardgame.com/blog/permalink/patch-0-18-4-and-keyword-changes

  • Fixed broken puzzles

  • Fixed some deck editor bugs with respect to combined view mode

  • Fixed a bug that could sometimes leave “ghost” minions stuck on the board

  • Improved font rendering for card overflow text (in the tooltip)

  • Added system for making certain kinds of balance and bug fixes without requiring a full patch

  • Fixed a bug where cue indicators would stay on level / maat / achievement tabs after claiming

  • Fixed a bug with ephemeral minions not triggering for Root of the World

  • Fixed Parsa Clarion triggering when minions change control from Temptation or Traitorous Murmur.

  • Fixed a bug with Defy Death where after activation, the player would be immune to non-combat damage

  • Updated rules engine to be able to correctly handle 2v2 middle-lane behavior for many cards including: Bela, Witch Queen, Cloud Pilar Peak, Blood Moon, Digital Golem, Isle of Buyan, Night Market, Nine-Tailed Vixen, Oil Field, Ollama Ring, Parsa Clarion, Parsa Regulars, Reckless Vulcanist, Road Queen, Sablewing Zira, Sacrificial Altar, Serpentine Empress, Singing Stone, Spear of Destiny, Storied Martyr, Strigoi Familiar, Tangleskein, The Oak of Dodona, Turn of Seasons, Verdant Jungle, and Xelhua the Builder (Core) as well as Borealis Bridge, Geothermal Furnace, Hammam Retreat, Kharan Portcullis, Nameless Poet, Plasma Station, Ring of Birth, and Wailing Yokai (RoI).

  • Cards which create a minion from your boneyard (Hopeless Necromantic, Junkyard Valhalla) will now take cards from either partner’s boneyard (if there are no applicable targets in yours) when placed in the middle lane in 2v2.

  • Various bug, card text and tooltip fixes for RoI

  • Added Locked In Ice, Hunter of Man, Gorgon Elly, Anhelli, A Mind of its Own, and Risen from the Deep to the Rings of Immortality q-mode set

  • Added more Rings of Immortality assets (set symbol for cards, vfx, sfx, etc)

Known Issues

  • Chat is NYI

  • Guilds are NYI

  • Minor combat calculation difference for fragile vs. what is intended (see blog post linked above)

  • Junkyard Valhalla can miscalculate the dredge restriction in 2v2 and / or if there are more than one Junkyard Valhalla in play

  • Attackers with zero or less strength can benefit from slayer and/or fragile (we just found this five minutes before patch, sorry)

  • Browser may experience a hopefully rare crash when looking at missions tab

Cards/Tuning
Cloud Pilar Peak

  • While occupied, friendly players draw an extra card each turn → you
Context: This change only impacts 2v2. Now that the 2v2 rules are working better, it reverts the “throne” cycle of enchantments to encourage middle-lane contests.

The Invisible City

  • While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pilar Peak

Notarize Reality

  • Give the top 4 cards of a friendly deck … if they are minions → Give the top 4 minions …
Odinthrone

  • While occupied, friendly players draw an extra card each turn → you
Context: see Cloud Pilar Peak

Sacrificial Altar

  • While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pilar Peak

Spirit Stones

  • When occupying minion dies, deal 1 damage to your opponent. If the minion was a Spirit, return an enemy minion in the opposing lane to owner’s hand → banish the enemy minion in the opposing lane.
Context: It wasn’t clear whether the minion first lost Ephemeral because Spirit Stones was unoccupied or was returned to the owner’s hand before Ephemeral was removed.

Temple at Delphi

  • While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pilar Peak

Treasury of Petra

  • While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pilar Peak

Q-mode Cards/Tuning
Coliseum of Strife

  • Ought to be testable now
Armature of Ages

  • Removed slayer
Call of Grave

  • permanently
Contagionoma

  • Changed energy gain, added blight ability
Danger Zone

  • Changed amount of extra non-combat damage dealt
Doubling Dice

  • Changed cost to 4[O]O and durability to 6
Duoflex

  • Lowered activated ability cost by (1)
Energetic Broxa

  • Removed agile, added overrun
Forge Mallet

  • Replaced extra +0/+1 when cast on forged minions with gain (2) temporary mana
Gama Sennin

  • Removed life loss on return to hand, changed statline
Garland Arbor

  • Start with 1 energy, added 1 to durability
Geothermal Furnace

  • Bonus to created minions is now by default, forging makes it permanent
Gloombringer

  • Changed cost to 3

    P, starts with 3 energy
    [/*][/list]
    Guise of Phobos


    • Removed +1 health
    Hammam Retreat

    • +0/+1, area reduced to this and adjacent lanes
    Hand of S’ad

    • Changed forge ability
    Higher Ground

    • Base bonus is now +2/+0, forge increases to +2/+1. changed peek & draw ability to divination with bonus from forge
    Homefield Advantage

    • Changed cost to 3[G]
    Hyperfit Ultragym

    • +0/+2, Focus 1
    Juke

    • Removed created last turn restriction
    Macheri Blade Dancer

    • 6/3
    Might of Giants

    • +2/+2 → +2/+1
    Modframe

    • Changed statline and forged effect
    Moon in the Water

    • … is shuffled into the top 4 cards of your deck
    Morbid Centrifuge

    • Removed blight check, see Virulent Strain
    Muscle Weight

    • Changed health to strength
    Null Seeker

    • Removed requirement that you need a burn action to use its ability
    Profane Locus

    • Limit ephemeral duration
    Ready for Anything

    • Default bonus is now +1/+1, added Armor 2 to awaken bonus, forge now extends effect to top 5 minions in your deck instead
    Stemmadiva (generated by Sanguine Steel)

    • 5/2 → 5/3
    Shinobi of Chains

    • 2/5 → 2/4, added (2) mana cost to activated ability
    Stadium Holcan

    • 5/5 → 5/6
    Storm Seer

    • 3/3 → 2/3
    Terror of Ker

    • Changed to 1 damage
    Triennial Guard

    • 1/2 → 2/2
    Triennial Patrol

    • 2/2 → 3/2, forge effect is Slayer 2
    Unified Front

    • 2[G]G
    Virulent Strain

    • Changed life loss and added ability
    Wailing Yokai

    • Changed damage ability to be based on number of threatening minions
    Weapons Check

    • Now applies to minions created up to the point of expiry
    Wry Trickster

    • Reverted duration of its effect if it triggers to permanent














Mythgard - Rhino_Leo

Congratulations to the winners of our Featured Deck Contest! This rotation of featured decks will be in circulation until the release of our expansion set.

AngryBadger
Atsui
Brah
Darling Wolf
Ejecty
Eui
GaulzeGaul
Izzy17
L0gick
Laezar
Lakaz
LeapDaniel
MadMystic
Merlin
Minmaxer
Ractazar
Sowwhats
Tesshu
The Magister
torcher999
TuneStar
Wholesome
Xaliver
YoritomoMolei


Valkyries by L0gick

path: rainbow's end
power: impel
4 cairnhenge
4 freki scout
3 demolition speedway
4 einherjar thane
4 valkyrie tough
2 freki sidecar
2 road queen
2 seahaven
3 stormdottir's chosen
3 bridgeway troll
1 kara mourningwives
1 thunderclap
2 valkyrie enforcer
3 giant's stairway
1 magnus thorsson
1 ingrid stormdottir


Doggo Blitz by Brah

path: rainbow's end
power: infuse
4 cairnhenge
3 demolition speedway
4 sons of the pack
1 junkyard valhalla
2 marching orders
4 pack trooper
4 ruslan's bight
4 bold omega
3 volkov pointman
4 volkov veteran
3 avenging alpha
4 volkov heavy


Sirens by GaulzeGaul

path: disk of circadia
power: smite
2 fey plagiarist
2 jaunt
3 daughters of the forest
2 giant's stairway
3 volcanic risi
3 mavka
2 sugar plum fairy
1 bela, witch queen
4 hopeless necromantic
2 led astray
2 night hag
3 serenity seawitch
3 gamayun
2 ravenous she
2 sovereign architect
2 alkonost
2 vilja windfury


Northern Spirit by Xaliver
path: rainbow's end
power: impel
3 cairnhenge
3 einherjar thane
1 bragi runesinger
1 thunderclap
2 blackened jotun
3 giant's stairway
2 allfather's horn
2 mind freak
3 pocket instance
4 racer in shadow
2 sword saint
2 muttonmorphosis
1 neo-gangnam
3 shinobi of smoke
1 nine-tailed vixen
1 pentacle of flavors
1 spiteful mimic
2 thriving shade
2 terragon
1 celestial dragon


Breacher by torcher999

path: journey of souls
power: impel
4 freki scout
1 berserkr sickness
4 einherjar thane
1 black hatter
2 fossegrim
2 hysterical strength
3 mistwalker gate
3 freki huntress
2 magmataur
3 sniffer
2 ghost in the system
1 misfortune
3 shinobi of fire
3 shinobi of smoke
4 shinobi of wind
2 pentacle of flavors


Snakes on a Snekkja by Tesshu

path: rainbow's end
power: reconstruct
2 cairnhenge
2 singing stone
2 demolition speedway
2 einherjar thane
2 ravine guardian
2 ensnaring serpent
1 blackened jotun
3 giant's stairway
1 magnus thorsson
1 hyperborean
4 maze of iyatiku
1 beimeni falls
2 striking viper
2 venomfang mutant
3 yahui
3 serpent den
1 vicious cycle
1 goliath's web
2 ollama ring
1 misanthropia
1 zolea, the unclean
1 sapo, the devourer


The Alpha is always #1 by Darling Wolf

path: rainbow's end
power: impel
3 cairnhenge
2 einherjar thane
3 daughters of the forest
4 maze of iyatiku
2 godspore mushroom
4 striking viper
2 poxbringer
2 goliath's web
1 scourge of serpents
1 tangleskein
2 carny lug
2 mistwalker gate
3 freki huntress
2 hekate's wheel
2 lamia's kiss
1 red carnival
1 terpsichore muse
3 strigoi reaver


Turbo Kraken by Laezar

path: fires of creation
power: reconstruct
1 draupnir band
2 norn datacore
3 root of the world
3 freki sidecar
3 blackened jotun
4 maze of iyatiku
2 meso libre
3 magpyre enforcer
1 model of duality
2 ollama ring
2 misanthropia
3 stray panacea
4 barbed bolts
3 freki huntress
1 sea lord's trident
3 brass bouncer


Witches go crazy by MadMystic

path: turn of seasons
power: impel
2 grinning kolobok
4 mothmara
2 overkill
3 sweet spinnerette
2 circle of protection
4 detained
2 doublethink
2 mavka
2 raid the tombs
2 sugar plum fairy
3 ved'ma flamespar
2 academy analyst
1 bela, witch queen
3 led astray
2 serenity seawitch
2 ved'ma skyranger
2 vilja windfury


Go Go Power Rangers by Lakaz

path: turn of seasons
power: impel
1 hacker's intuition
1 marching orders
3 detained
4 gallows boy
4 raid the tombs
1 rewind hex
3 gamayun
1 traitorous murmur
1 iku-turso
1 indrik beast
4 racer in shadow
2 ghost in the system
1 sword saint
3 shinobi of smoke
4 shinobi of wind
2 pentacle of flavors
1 pushy oni
2 terragon
1 perfect grade


Gp Wiritches by Sowwhats

path: turn of seasons
power: impel
2 house elf
4 mothmara
2 vodnik informant
2 wake the bones
3 detained
4 raid the tombs
1 spirit stones
3 ved'ma flamespar
3 led astray
2 leshy greene
3 serenity seawitch
2 ved'ma skyranger
4 racer in shadow
3 hotel barkeep
1 nine-tailed vixen
1 familia sprite



Spirits lost in the Boneyard by TuneStar

path: disk of circadia
power: smite
2 vodnik informant
2 wake the bones
2 born-again
3 detained
3 mavka
2 raid the tombs
1 spirit stones
4 hopeless necromantic
2 volkov heavy
1 chort stag
4 racer in shadow
2 sword saint
2 balance
3 hotel barkeep
1 nine-tailed vixen
1 pentacle of flavors
1 whitemoon arena
2 terragon
2 lantern colossus


Haunted Ruins by Xaliver

path: fires of creation
power: impel
2 detained
4 matryoshka
3 mavka
1 spirit stones
2 hopeless necromantic
2 leshy greene
2 night hag
3 gamayun
3 volkov heavy
4 racer in shadow
3 steam bun
1 corrupt prayer wheel
3 imperative bell
2 peach of life
1 muttonmorphosis
1 nine-tailed vixen
3 lantern colossus


Desert Rats by Atsui

path: rainbow's end
power: infuse
4 eager recruit
4 thieves bazaar
2 dark passenger
3 vengeful heirloom
1 xerxian hideout
1 desertification engine
3 dune courser
1 imperfect copy
3 parsa clarion
3 serendipity ifreet
3 shadhavar beast
1 soma oasis
1 scion of pride
3 seal of exile
2 temptation
3 mardykhor
2 sandscale wurm


Heaven and Spirits by Eui

path: journey of souls
power: impel
4 eager recruit
2 dark passenger
1 vengeful heirloom
2 vital broxa
1 insurance broker
3 serendipity ifreet
1 shadhavar beast
2 peri at the gates
1 seal of exile
1 to heaven and back
1 armageddon angel
4 racer in shadow
3 steam bun
2 insatient
3 sword saint
1 five spirit gate
1 muttonmorphosis
1 spirit away
3 terragon
2 lantern colossus
1 perfect grade


Plan with a Fan by Merlin

path: fires of creation
power: impel
3 eager recruit
3 quicksand hourglass
3 serendipity ifreet
3 shadhavar beast
2 peri at the gates
2 temptation
3 cataphract
1 armageddon angel
2 mind freak
3 racer in shadow
3 steam bun
3 imperative bell
2 kite glider
3 muttonmorphosis
2 shinobi of smoke
1 war fan
1 celestial dragon


OP Arena by Sowwhats

path: disk of circadia
power: infuse
4 eager recruit
3 insurance broker
3 serendipity ifreet
2 shadhavar beast
2 peri at the gates
1 scion of pride
1 armageddon angel
4 racer in shadow
3 steam bun
3 battle chef
2 peach of life
2 sword saint
4 zen archer
2 whitemoon arena
3 lantern colossus
1 perfect grade


Eat Spikes by AngryBadger

path: journey of souls
power: mend
3 jaded courtier
3 mind freak
3 steam bun
2 ghost in the system
3 night market
3 re:spawn
2 hoarding hero
3 hotel barkeep
3 muttonmorphosis
3 shinobi of smoke
3 back alley ronin
1 god of gamers
2 pentacle of flavors
1 master of shadows
3 pushy oni
2 baku bogeyman


Welcome to the Carnival by Ejecty

path: journey of souls
power: infuse
3 carny lug
4 ironflesh performer
4 daring trapezists
4 reckless vulcanist
2 alacrity
1 crimson pact
2 dashing ringmaster
3 ichor feast
3 panic raider
3 red carnival
3 cyclopean giant
3 duskwing angel
2 magmataur
1 cerberus unchained
1 sideshow chimera
1 seven ring ritual


Life Jugglers by Ractazar

path: journey of souls
power: infuse
2 extract life
3 stray panacea
4 strigoi pup
4 daring trapezists
2 firesong prodigy
3 ourania muse
3 crimson pact
3 ichor feast
3 melpomene muse
2 pit fiend
2 faun of decay
2 wings of abaddon
3 duskwing angel
2 magmataur
1 gigantomachia
1 seven ring ritual


Vampy McVamp by The Magister

path: journey of souls
power: infuse
2 extract life
4 strigoi pup
4 ankle biter
3 daring trapezists
2 firesong prodigy
4 strigoi pureblood
2 blood dolls
1 crimson pact
2 freki huntress
3 grim narcoleptic
3 ichor feast
2 strigoi familiar
3 strigoi reaver
2 wings of abaddon
2 duskwing angel
1 lord valentine


Blood Cauldron by GaulzeGaul

path: turn of seasons
power: infuse
3 hysterical strength
4 strigoi pup
3 vulcan brand
3 daring trapezists
1 alacrity
1 blood moon
3 crimson pact
3 ichor feast
1 cerberus unchained
1 seven ring ritual
4 mothmara
2 wake the bones
2 spellflux cauldron
4 academy recruitment
2 led astray
2 bald mountain
1 fated firebird


Here There Be Dragons by Ejecty

path: turn of seasons
power: impel
2 dragon's teeth
1 mistwalker gate
2 crimson pact
4 ironbelly wyvern
4 raid the tombs
4 bog basilisk
1 zmey hydra
1 sablewing zira
3 conviction
2 dark passenger
3 dune courser
2 sandscale wurm
3 re:spawn
3 emperor koi
4 terragon
1 celestial dragon


Burn Baby Burn by L0gick

path: disk of circadia
power: smite
4 hysterical strength
4 ignition
2 orpheum of horrors
4 strigoi pup
3 vulcan brand
4 daring trapezists
2 firesong prodigy
2 wings of abaddon
4 compulsory curse
4 racer in shadow
4 simuzen
3 hotel barkeep


Get JUICED! By Minmaxer

path: journey of souls
power: infuse
4 ironflesh performer
4 strigoi pup
4 daring trapezists
2 alacrity
2 dashing ringmaster
3 ichor feast
3 panic raider
2 wings of abaddon
4 racer in shadow
4 simuzen
4 tong foot soldiers
4 juiced


Quetzacoatls Wrath by Darling Wolf

path: turn of seasons
power: impel
4 maze of iyatiku
4 garterkan
2 helm of conscription
4 striking viper
4 meso libre
2 poxbringer
3 serpent den
1 serpentine empress
1 vicious cycle
3 black cadejo
4 feathered serpent
2 goliath's web
2 ollama ring
2 white cadejo
1 scourge of serpents
1 sapo, the devourer


Yellow Necromantic by Izzy17

path: disk of circadia
power: smite
3 foul harvest
4 maze of iyatiku
4 meso libre
3 serpent den
1 enchanteater
2 misanthropia
1 godsbane transport
1 tangleskein
3 grinning kolobok
1 wake the bones
2 born-again
2 detained
3 raid the tombs
4 hopeless necromantic
2 volkov heavy
1 vilja windfury
1 chort stag
1 iku-turso
1 indrik beast


Axolotl Stompy by TuneStar

path: fires of creation
power: reconstruct
4 golden axolotl
2 beast of plenty
2 helm of conscription
3 yahui
4 meso libre
3 magpyre enforcer
2 ollama ring
2 misanthropia
2 house elf
2 born-again
3 detained
4 matryoshka
3 raid the tombs
2 ved'ma skyranger
2 volkov heavy


A Bomb Incomiiing! by YoritomoMolei

path: turn of seasons
power: mend
4 maze of iyatiku
2 beast of plenty
4 venomfang mutant
1 volition™
4 meso libre
3 poxbringer
2 misanthropia
2 born-again
1 boneyard abomination
4 volkov heavy
2 conviction
1 lamp of wonders
1 mandatory vigor
3 serendipity ifreet
2 peri at the gates
1 scion of pride
1 seal of exile
2 mardykhor


Poison Tokens by LeapDaniel

path: fires of creation
power: reconstruct
3 golden axolotl
4 blood idol
3 pandemic
2 striking viper
4 security phalanx
2 goliath's web
2 ollama ring
1 scourge of serpents
2 alchemical key
4 eager recruit
2 dark passenger
3 quicksand hourglass
1 spear of destiny
3 insurance broker
4 silicon sentinel

Ping by Wholesome

path: rainbow's end
power: impel
2 clay effigy
3 foul harvest
2 maze of iyatiku
1 beimeni falls
3 serpent den
3 black cadejo
2 goliath's web
3 orpheum of horrors
3 stray panacea
3 vulcan brand
3 daring trapezists
2 reckless vulcanist
2 hekate's wheel
1 panic raider
2 red carnival
1 the oak of dodona
2 wings of abaddon
1 melinoe, soul shepherd
1 stairway to hades


Jun 30, 2020
Mythgard - Rhino_Leo

As we get close to the expansion release (woo hoo!), we’re re-enabling a feature from Alpha: Q-Mode. This mode lets players marked with the “External Tester” badge play around with the expansion cards for bug testing and balance feedback.

Before anyone gets too worried - we’re much closer to art completion than what you’ll see when you first enable q-mode. The card art is over 80% done at this point, but still needs to be framed and put into the game. Most of the visuals and sound effects are also still being worked on as well!

Features & Bug Fixes

  • Rewrote underlying container for card collection and deck editor (among others) to use much less memory - this should fix the out-of-memory crashes in those screens that some people were experiencing.

  • Card limit by rarity is now 9 for all draft modes (including Gauntlet, Arena, and Tournament)

  • Improved tournament match making with regards to both byes and previous opponents - it now searches for the best set of matches to minimize both such occurrences

  • Added Cube option for draft tournaments

  • Added export button to collection

  • Added import button to tournament ban list

  • Switch the button order in the card wheel for cards like Chort Stag so that the confirm button is on the right to be more consistent with other UI in the game

  • Fixed a bug where overrun damage was not being applied when attacking into a minion with immortal or immunity.

  • Fixed possible turns not ending when not making a decision during Imperative Bell.

  • Fixed turns immediately ending twice when Jaded Courtier triggers Defy Death.

  • Fixed a bug where imported puzzles start players at 2 depletion damage instead of 1

  • Stop playing timer warning at end of game

  • Fixed a bug in swiss w/top cuts tournament administration that could prevent the proper running of such tournaments

  • Fixed a bug where the rounds display could show data from previously viewed tournaments

  • Fixed a bug where essence calculation for tournament deck editor was erroneously taking into account prestige

  • Fixed bug where deck reveal for open list constructed tournaments was occurring at the start of the tournament instead of at the deck submission deadline

  • Fixed bug where players who “Failed to submit deck(s)” are displayed as “Waiting for deck submission” in the tournament players panel

  • Removed “combat” from Xerxian Saboteur ability description

  • Repositioned front player power tooltip
Known Issues

  • Guilds are NYI

  • Chat is NYI

  • Deck Bans are NYI for Conquest / Last Standing

  • Cube mode will eventually require that you own all the cards that you put into it

  • Minmaxer’s Challenge is currently unsolvable
Cards/Tuning
All Father’s Horn, Scion of Pride, and Temptation should be unmakeable at full value if crafted between 6/1/2020 and patch release.

Allfather’s Horn
  • 6(B)B → 7(B)B
Mess with Norden and we get the horns. Clearly these alcoholic allfathers cannot be stopped, but perhaps they can be slowed down.

Pride of Place (generated by Scion of Pride)

  • 1[O] → 2[O]
(See Scion of Pride context notes)

Scion of Pride

  • Overrun → Removed
Scion was granted Overrun on top of its core abilities and value at a time when we were searching for more ways to circumvent defenses and end games, likely before the power of lions was fully understood. Alongside a slight bump to the cost of Pride of Place, this should tone down one of the most dominant maned minions.

Temptation

  • Take control of an enemy minion with mana cost (5) or less that is opposite an unoccupied lane. and give it [Rush] until end of turn... → At the end of your next turn, return it to owner's hand with its mana cost reduced by (4) permanently
The hope is that without relying on Rush and as much surprise, it’ll fit more naturally into the flow of turns, but pushing the time tempted out so that you can still get an attack in.





Jun 12, 2020
Mythgard - Rhino_Leo
With the latest balance patch settling in we thought it was time for another featured deck contest! Starting right now, we are holding a contest, open to the entire community, to see who can create the most interesting decks to become featured in Mythgard. Have a fantastic Valk deck? A spooky reanimator Valk deck? Or even a Ninja Valk deck?! It’s time to show the community your brilliant brews!


As with any contest, there are some rules and guidelines:

• No more than 3 mythics, no more than 6 rares (6 total not 6 pairs)

• You may substitute one mythic FOR two rares but the reverse is not allowed. IE. 0M 12R, 1M 10R, or 2M 8R

• Be imaginative! We will be choosing winners based not just on the perceived power of a deck, but also variety, playability, fun factor, and how interesting the deck is. We want to showcase a wide variety of decks with different rarities and power levels to help spread deck ideas to all Mythgard players, while still leaving potential room for tweaking and tuning.

• Users can submit up to 3 decks to the contest, so choose your submissions carefully!

• We’re looking for a substantial number of decks - please don’t be shy about submitting your ideas!

• Decks should be geared towards 1v1 (though they’ll be usable in 2v2 as well).

• Please name your decks, and keep it appropriate!

• A single person can have more than one of their submissions selected.



Should one of your decks be selected for featuring, you’ll receive:

• Your username and deck featured in-game (both in the deck menu and during the match intro screen… think, “Xeneth playing Turbo’s Token Trickery”)

• Mythgard immortality (at least until we decide to do a new run of featured decks)



The contest starts now! The contest end date is Monday 6/22 at noon PT, and we will announce winners after it wraps up. Let us know if you have any questions, and we look forward to seeing your inventions!

Submit your deck here!
May 28, 2020
Mythgard - Rhino_Leo

Patch 0.18.2 focuses on balance changes, gameplay and bug fixes, and continual iteration on the Alpha Tournament system. It also marks the fourth, and hopefully last, Beta Ranked Ladder season.
Features & Bug Fixes
  • Beta Ranked Ladder Season IV
  • Overhaul of how privacy works. If you have the “profile privacy” set:
    • Only people you’re following can see your match history, play time, coin cap, collection completion, etc. Known Issue: this requires that you’ve logged in at least once while the server is up, otherwise, they will see your profile as private.
    • Only people you’re following can spectate or watch games in which you’re a player with some exceptions:
      • If you started the game without profile privacy, the game is treated as public even if you later set yourself to private
      • Tourney games are always viewable
      • Ranked games are always replayable
  • Turn timer is now visible while spectating
  • Turn timer now turns green after hitting ‘end turn’ (helpful for 2v2)
  • Skip going back to the main menu when requeuing from the combat scene
  • Tournament rounds (swiss) now calculated as next integer log 2
  • Players will now be dropped (no refund) from a tournament if they have two consecutive no shows
  • Players will now get refunded their entry fee if dropped from a 2v2 tournament for not getting partnered
  • In-game clock now shows remaining round time for tourney games
  • Added export button to tournament deck viewer
  • Finished tournaments now display the players list sorted by tiebreakers when players have the same match score. Note that in elimination tournaments, tiebreakers are not used to distinguish final rank
  • Add two new deck styles for tournaments (constructed only)
    • Conquest
      • Each player must submit three decks built with the same card/path/power restrictions as if it were a single deck (ie. you may only have a total of 4 Freki Scouts among the 3 decks, split any way you choose)
      • At the beginning of each game, players select the deck they want to use for that game
      • The winner’s deck is disabled for the duration of the match
      • If all of a player’s decks become disabled and a match is still ongoing (in a best of seven series), all of their decks are re-enabled.
    • Last Standing
      • Same deck building rules as Conquest
      • At the beginning of the first game in the match, players select the deck they want to use for that game
      • The loser’s deck is disabled for the duration of the match
      • In the event of a tie, both players’ decks are disabled
      • Winners start the next game using the same deck as they used in the previous game
      • Losers (and players that tied) select another deck from their eligible choices
      • If all of a player’s decks become disabled and a match is ongoing, all of their decks are re-enabled
  • Social panel should properly tell you if a friend is in a tournament game
  • Auto prestige update for decks no longer changes the deck’s last modified time
  • Fixed a bug where just changing a deck’s name/card back/board/art may not save the deck with those changes
  • Fixed a bug where actions after death blow were being disallowed
  • Fixed a bug where exiting out of watching a game would show an “invalid state” dialog
  • Fixed a bug where damage clamp doesn’t apply properly to minions with damage immunity to type (ex. Scion of Pride on Waystone Garden)
  • Fixed damage calculation error for Extract Life that has been affected by casting cost modifiers
    • Note: because casting cost cannot be reduced below zero, Extract Life under the effect of a casting cost reducing effect such as War Fan does no extra damage. However an Extract Life affected by Mind Freak will do 3 less damage than normal
  • Fixed a bug where Defy Death would end your turn in 2v2.
  • Fixed a bug where Defy Death wouldn’t save you from certain chained effects.
  • Fixed a visual bug where stacks from Whitemoon Arena could display on separate lines
  • Fixed stats of Tong Foot Soldiers and Lavish Proxy in puzzles
  • Fixed a visual bug where some ability icons would continue to appear on a minion after being suppressed
  • Fixed a visual bug where a card’s playable highlight might not be updated properly after canceling a play action
  • Fixed a bug where a pod’s draft progress would hang if another pod finished before it
  • Fixed a bug where path / power selection for a tournament deck would allow selection of banned cards
  • Fixed a bug with the tournament deck viewer on mobile
  • Fixed a bug where sign in warnings would occur long before sign in
  • Fixed a bug where tournament prize tables was not allocating prizes for ties correctly
  • Fixed a bug in tiebreaker tooltip values
  • Fixed bug preventing modification of tournament announcement after start
  • Fixed bug preventing edits to draft decks after start
  • Fixed various places with string errors
  • Improved tournament messaging with regards withdrawals, forfeits, etc
  • Disabled non-functional context menus to spectate/replay puzzles
Known Issues
  • Guilds are NYI
Cards/Tuning
With Norden dominating a lot of constructed and draft play, one of our primary objectives is getting it under control, ideally without swinging SO hard that Blue suddenly becomes weak; it HAS been nice to see other playstyles in Blue and Purple giving the aggression of Red and Orange or the control of Yellow and Green a hard time for once. This suite of changes is intentionally smaller and more surgical when compared to some past balance patches, but we still tried to find room for a few outliers and problem cards...

Alkonost
  • 6[G]GG → 6[G]G
  • (2) → ▽: Give another minion Sacrifice at the end of its turn unless it attacked or was just created
This has always been the Harpy that struggles to be relevant, (it’s hard being the eldest in a family with at least two overpowered genius siblings) and with these changes that’s still not likely to end, but hopefully she’ll at least see some action in the Arena.

Barbed Bolts
  • 2[R]R → 2[R]
Quite weak, (and this won’t change that) but needs to be less constrained for any hope of combining with other colors.

Boneyard Abomination
  • Has strength and health equal to the number of minions in all boneyards → double the number of minions in your boneyard
The fact that this change helps it not be so absolutely bonkers in 2v2 is actually just a side benefit. Even in standard modes, the ‘playing against’ pattern dissatisfaction seems to be less about its raw size and more about where that power is pulled from; it feels brutal to defend against when every negative trade will feed the beast. Ideally this shifts the Abomination to be better in comeback situations than winmore ones.

Bridgeway Troll
  • Regen 1 → Removed
It would seem that one of the earliest and least relevant activated minion designs slowly got chain-buffed into seeing play! But with the secret being out that portal tech is actually good, he’s lightly contributing to the trend of Norden dominance, and we can’t lay the blame ENTIRELY on Ingrid. Trimming excess power from one of his more flavorful abilities before touching the core, though.

Dashing Ringmaster
  • Other friendly minions that are created with 4 or less strength get Rush → with 4 or less strength have Rush
Those wordings seem very similar, so what this means in English instead of card-game-ese is that the conditions for getting Rush are now dynamic; if a minion’s strength changes after they hit the board to qualify or not, they’ll gain or lose Rush dynamically. This is happening because the way it worked before could be somewhat confusing, not to mention sneakily powerful in the cases where an advanced understanding of how abilities interact let you circumvent it.

Dire Benediction
  • 3[O] → 2[O]O
  • Cast on a minion to deal damage to its opposing player equal to its strength → with at least 1 strength to deal 4 damage to the player opposing it, then lock its strength to zero.
When these “two-faced” spells that are designed to work on both sides find their niche, they tend to trade interesting mechanics for one myopic function. Hopefully flattening the output will allow us to reclaim some of that flexible potential from the maw of giant minion burst killing.

Godsblud Transfusion
  • Give a minion +3/+3 → +2/+2 and Regen 2
Many attempts to put a little oomph into this particular combination of “out-trade and heal up” have proven to be over a surprisingly narrow efficacy line, at least within this rarity and cost bracket. Necessarily returning to the smaller buff state, given this is one of the tools Norden is currently bludgeoning everyone with.

Gemhold Dwarf
  • ▼ → ▽: Refresh your gems
Green is generally struggling a bit and not seeing enough play as a color, so there’s a handful of low impact buffs like these; Most of them less likely to shift a ton of power so much as utility and usability.

Harvester
  • Demise: Add a 0/3 Maze of Iyatiku to your hand → Create a 0/3 Maze of Iyatiku here
Sowing the seeds of this draw as an existing corn card was a HYPER flavorful change, but the benefits have proven to be harder to reap than anticipated.

Herald of Conquest
  • 7/6 → 7/7

Honed Edge
  • Give a minion +2/+2 → +1/+2
Similar to Godsblud Transfusion, attempting to reduce power without completely reverting to weaker past positions.

House Elf
  • 2/1 → 1/3
He’s been confused and agitated since being told to leave his home and beat up other minions, so we’re pushing this statline to better match the li’l guy’s fantasy and function with his rarity.

Ingrid Stormdottir
  • 5(B)BB → 6(B)BB
  • Awaken: Return all → up to three Valkyrie cards in your boneyard to your hand and make them Ephemeral
We definitely overreacted to the Valkyrie leader not initially showing up in many decks that should have enjoyed her, but there were probably other factors like Mythic obtainability to blame in addition to the high cost. While it would be a fascinating test of card strength perception to simply revert Ingrid, we’re going to try to find a middle way where she’s not quite as overpowered.

Isle of Buyan
  • 3[G]G → 3[G]
A little splash-ability might help this show up alongside other colors that are equipped to appreciate it.

Loki’s Veil
  • 3(B) → 2(B)
With other bread-and-butter tools in the faction coming down a bit, taking the opportunity to ease access to something strange and niche.

Mavka
  • 2[G]G → 2[G]
A part of the modest Dreni relief efforts, albeit one that’s less likely to impact constructed than draft modes.

Nine-Tailed Vixen
  • 4

    P → 4

    [/*][/list]Because many of the Spirits that she would have fun brokering are in other colors.

    Ourania Muse

    • 3[R] → 2[R]R
    Simply too expensive, but adding a sort of ‘safety gem’ to make sure they don’t sneak up on us with reliability in other colors and archetypes.

    Parsa Divinity Cannon
    • 2/5 → 2/6
    Serenity Seawitch
    • GGG → GG: Give another minion -3/-0 → -2/-0 until your next turn
    Bringing a bit of utility down below the kind of monocolor threshold that prevents it from feeling playable.

    Terragon
    • 5

      → 5

      P
      [/*][/list]Our favorite high-value turtle dragon might be a bit too easy to use, especially when drafted.

      Vodnik Informant

      • 1/3 → 2/2
      With House Elf moving in on his territory, our fishy friend is forced to step up and compete with other one drops.

      Wonder Drug
      • Gain 4 life and draw a card → 5 life
      • If you have 8 → 9 or less life, double this effect to 8 life and 2 cards → 10 life and draw a card
      Trading an entire draw for 2 more life is indeed a nerf, but trying to anchor the threshold to the concept of “in single digits” in exchange since Yellow isn’t currently acting up as a ‘problem color’ (for once). Our efforts to keep game times reasonably low don’t always put individual cards in the crosshairs, but the Drug has become a very difficult to assail icon of the “just run your opponent out of gas” playbook that can really extend our average match length.

Mythgard - Rhino_Leo
This intermediate patch is focused on fixing bugs -- including a small number of game play bugs introduced in the previous patch, but mostly bugs and usability issues for the Tournaments Alpha.

Features & Bug Fixes
  • Fixed a bug where some abilities would show up on tooltips of stealthed minions
  • Fixed a bug where players could attempt to enter the wrong game due to lag
  • Fixed a desync issue involving Aimless Vessel
  • Fixed a desync issue involving Re:Spawn and Serapis, False Apostle
  • Muting a player in game now persists for the length of the application session
  • Tournaments
    • Fixed a bug where withdrawing from a tournament could lock up the matchmaking service
    • Fixed a bug where players who hit both “next match” and “main menu” at the end of the game could bork their tourney state
    • Fixed a bug preventing a tourney game from starting if one of the players is logged out when it gets kicked off and then logs back in later
    • Fixed an object leak in the drafting/pods panels
    • Fixed a bug where byes were not being award 3 match points
    • Fixed a bug causing final placement to not be correctly assigned
    • Fixed a bug pertaining to some time zones being unable to create tournaments at certain times
    • Fix a bug where prize tables would revert to default
    • Fixed a bug where context menus/tooltips were not visible when viewing the tourney panel from within a game
    • Fixed a bug where information from a different concurrent tournament could pollute the display of another
    • Fixed a bug where erroneous banlist entries could appear in both the overview and management tabs
    • Fixed a bug where tiebreaker stats would not be displayed in some circumstances
    • Fixed a bug where some tournament notifications were not being routed to the tourney dialog when appropriate
    • Fixed a bug where the overview tab was showing the wrong signup time
    • Fixed a bug preventing prize support from being updated correctly
    • Fixed a bug causing some lines in the player panel to be positioned out of scroll range
    • Reduce “draft in progress” notification spam
    • Players can now decline tournament invites
    • Tournament invites now respect the block list
    • Players should no longer get tourney notifications after withdrawing
    • Added a few more messages communicating tournament status (more needed)
    • Added a tooltip for match nodes in brackets to show game status and results (see known issues)
    • Improved error messages when trying to register invalid decks
    • 2v2 partners should now be able to view each other’s decks
Known Issues
  • “Invalid state” dialog after spectating a live game or watching a replay (safe to ignore, but annoying)
  • Deck Editor
    • Deck fails to save if only trim is changed
  • Tournaments
    • Melee / Communal draft modes not enabled
    • Deck styles not enabled
    • Cannot change tournament settings once created
    • Prize table display screwed up
    • Keeper draft doesn’t notify you that your cards are added to your collection
    • Refund not given for being dropped from 2v2
    • Deck display doesn’t work on mobile
    • Can get more than intended number of byes in double-elimination
    • Bracket display for double-elimination not fully working
    • Bracket nodes don't display correctly for ties
    • Match tooltip in 2v2 shows missing string instead of player names
    • Match tooltip doesn’t work until the match is over (iOS)
    • Player tooltip in 2v2 only shows name & deck of one player
    • Numerous other bugs
  • Guilds are NYI
May 5, 2020
Mythgard - Rhino_Leo

This patch has many card bug fixes and introduces the Tournaments Alpha. Please expect tournaments to be bugged to hell (we can’t emphasize this enough). It’s way too big of a feature for a team of our size, especially in the current environment, to test. We plan on patching again ASAP as we continue to iterate on this feature.

Features & Bug Fixes
  • Tournament mode enters Alpha testing
  • Short delay before enabling “exit game” when bringing up the escape menu in game
  • Fixed “Requeue” in 2v2 always matching you against AIs
  • Fixed joining 2v2 as a group and having 5/4, 6/4 or 7/4 players found
  • Fixed being able to copy a deck
  • Fixed remembering Login with Google on Android
  • Fixed bug with converting coin into packs when opening the weekly chest and near the coin cap
  • Fixed Paths and Powers overlapping on narrow aspect ratios in draft
  • Fixed Verdant Jungle generating max mana when minions move onto it
  • Fixed 1v1 challenges not always matching you with who you challenged
  • Fixed Defy Death locking games when triggering divination at the same time
  • Updated erroneous tooltips on Master of Shadows, Fires of Creation, and Foresight
  • Stray Panacea now 0/1 as intended, not 0/2
  • Sablewing Zira reduces the cost of spells already in hand when played
  • Decoy’s swap ability only triggers from Stealth
  • Fixed Terpischore Muse gaining multiple buffs when multiple Decoys swap
  • Fel Kraken spawned by Sea Lord’s Trident mana cost reflects the activation cost
  • Fixed Shinobi of Fire showing its abilities in hand after being bounced in stealth
  • Fixed minions sometimes not being buffed by War Fan in the boneyard
  • Fixed Warded visual effect showing on minions in Stealth
  • Fixed gallery art sometimes getting stuck shown
  • Strength locked to zero abilities from Dire Benediction and Temple at Delphi should now be suppressible
  • Minmaxer's Challenge is now able to be completed.
  • Crafting refunds are now available for:
    • Allfather's Horn
    • Gigantomachia
    • Grinning Kolobok
    • Iku Turso
    • Ironbelly Wyvern
    • Lavish Proxy
    • Shopworn Bull
    • To Heaven and Back
    • Wings of Abaddon
    • Xerxian Recruiter
Known Issues
  • Tournaments
    • Melee / Communal draft modes not enabled
    • Deck styles not enabled
    • Cannot change tournament settings once created
    • Prize table display screwed up
    • Context menus not working in game
    • Keeper draft doesn’t notify you that your cards are added to your collection
    • Numerous other bugs
  • Guilds are NYI
Cards/Tuning
Laser Grid
  • → Piercing
If you saw the AMA on Reddit this small change jumping the fence into the tournament patch won’t surprise you, but memes aside, it’s both functional and flavorful so... we’ll allow it.
  • Card art updated for Notarize Reality

Mythgard - Rhino_Leo


Mythgard servers will be offline tomorrow morning, 5/5 starting at 8 am PST. The downtime is expected to take 4 hours and will fix various bugs as well as include our alpha tournament system and live simultaneous drafting against other players!

Please note that iOS and Android users may have additional downtime
Mar 27, 2020
Mythgard - Rhino_Leo
Features & Bug Fixes
  • Added in-game Support request form
  • Updated combat UI (End Turn button is still a work in progress)
  • Players may now play 2v2 with AIs as an ally or as opponents
  • AI is less prone to overburn their hand
  • A deck overview has been added (see ‘View’ button added in deck editor)
  • The Maat button is now clickable during rewards display
  • Prospective fix to safe area calculations for iPhone XS Max
  • Increased hit box for Main menu buttons for some mobile devices
  • Fixed bug where certain screen resolutions weren’t being properly reported to the resolution picker
  • Fixed bug where double-click wasn’t showing known cards in deck
  • Fixed bug where text for cards returned to owner’s hand wasn’t being updated properly
  • Fixed bug where Seal of Exile’s effect was being applied to the target’s controller instead of owner
  • Fixed bug where cards with variable strength / health (Leshy Greene, Boneyard Abomination, Avenging Alpha, Back Alley Ronin) weren’t showing expected stats when viewed in the deck
  • Fixed bug where Dora’s mill ability wasn’t updating known cards in deck
  • Fixed bug where minions in deck affected by Grandma Meng’s Tea House would be revealed.
  • Fixed bug where revealing a minion in stealth wouldn’t update the minion’s energy (eg. Spiteful Mimic)

Known Issues
  • Minmaxer’s Challenge is currently unsolvable.

Cards/Tuning
Alacrity
  • 4[R]R → 3[R]R

Allfather’s Horn
  • Banish this spell → all your copies of this spell after casting

Ankle Biter
  • 1/2 → 2/2
  • Breach: Gets +2/+0 → +1/+1
Brainstorm
  • 3B[/strike] → 3[/list]

    Calliope Muse
    • 3/2 → 3/3

    Cornered Wildcat
    • 3/3 → 4/4
    • After defending in combat, the attacking minion takes an additional 3 → 4 damage

    Decoy
    • 0/2 → 1/2
    • → Defender
    • → Deadly
    • When a minion attacks this, draw a card → While in Stealth, when a friendly minion is attacked, swap positions with it before combat

    Foresight (power)
    • Once per turn, look at the top 3 cards of another player's deck or Divination 2 → 3 your own

    Garden of Iriy
    • 2[G]G → 2[G]

    Gigantomachia
    • 5[R]R → 6[R]R

    Godsblud Transfusion
    • Give a minion +2/+2 → +3/+3 and Regen 2

    Grinning Kolobok
    • 1/1 → 0/1

    Hacker’s Intuition
    • 2[G] → 1[G]

    Honed Edge
    • Give a minion +2/+1 → +2/+2

    House Elf
    • 1/2 → 2/1

    Hysterical Strength
    • Give a minion +2/+2 → +3/+3 until end of turn

    Iku-Turso
    • 10/10 → 9/9

    Ingrid Stormdottir
    • 7BB[/strike] → 5BB
    • 5/5 → 4/3

    Ironbelly Wyvern
    • 3/2 → 3/3
    • Rush → Swift

    Jorthsong
    • Return an enchantment to its owner's hand and draw a card → OR Return an enchantment from your boneyard to your hand

    Jotun Shatterfist
    • Gets +2/+0 → +3/+0 after each time it takes damage

    Lavish Proxy
    • 4/9 → 2/9

    Magpyre Enforcer
    • 2/2 → 3/3

    Mothmara
    • 1/2 → 2/1

    Pack Mentality
    • 2[Y]Y → 2[Y]

    Ravine Guardian
    • 1/3 → 1/4
    • Gets +3/+0 → +2/+0 and [Defender] during your opponent's turn

    Reckless Vulcanist
    • 2/1 → 3/2
    • Demise: Deals 1 damage to all minions and players → 2 damage to you and your opponent

    Sablewing Zira
    • → Your spells have their mana cost reduced by (1)
    The ensorcelled spirit of Bald Mountain claws its way back from the abyss!

    Sand Scout
    • → Swift
    • Has Swift and Does not take retaliatory damage when attacking while occupying a Desert enchantment

    Sea Lord’s Trident
    • (3) → (2): Create a 4/2 Fel Kraken if you don't control one already

    Serapis, False Apostle
    • ▽: +1🗲 and deal 1 damage to you and → drain 1 life from your opponent

    Shopworn Bull
    • 3[R]R → 4[R]R

    Stray Panacea
    • 0/2 → 0/1
    • Demise: Gain 6 → 4 life and draw a card

    To Heaven and Back
    • When an occupying non-Angel minion dies, return it to its owner's hand. It is now an Angel with +1/+1 Agile and its mana cost reduced by (2) permanently

    Triassic Kraken
    • 6/6 → 7/7

    Vodnik Informant
    • 1/2 → 1/3

    Vulcan Brand
    • Give a minion Piercing and 'Demise: Deal 3 damage to → you, your opponent, and minions in the opposing three lanes'

    Wings of Abaddon
    • → (1): Sacrifice one of your other minions to get Immortal until end of turn

    Xerxian Recruiter
    • 2/3 → 2/2

    Art/VFX
    • Card art updated for Nine-Tailed Vixen
Mythgard - Rhino_Leo
The Alpha release of our tournament system is almost here! It just needs a bit more polish before we let you guys start running in-game events. As we add the finishing touches, we wanted to give you a sneak peek:


Customizable tournament settings, including format, structure, and deck restrictions.


Event calendar to keep track of your tournaments.


Tournament management and brackets.


Live simultaneous drafting against other players!


Draft pod support for large draft events.

We’re sorry that it’s taking so long to finish, but we wanted to deliver a system that is up to Rhino standards.

Thank you for all your patience. We hope that everyone is as excited as we are for tournaments, and we can’t wait to see you guys try out simultaneous drafting!

The Rhino Team

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