I'm thrilled to drop my latest trailer:
What do you think? Drop feedback below!
And there was light.
And Josh saw that the light was... good enough.

It'll get even better.
OH YEAH AND THE BUTTON IS IN 3D NOW
This is only possible because of Unity.
And...
...
...
...
...you guessed it.
Euphoria.
Euphorically yours,
Josh Powlison
Creator of Josh Powlison's BUTTON: Mildly Remastered Edition
PS: You see that coloring? That's Unity's default skybox you're seeing. That's only possible because of Unity too. ːperretː
https://store.steampowered.com/app/4160290/HIDDEN_CATS_7_Cookie_TownFor cats lovers, the sequel to the Hidden Cats 7: Cookie town us game series is coming soon. Add it to your wishlist so you don't miss the game's release!
You will have to find cleverly cats hiding in the amazing landscapes of the sweet gingerbread town and paint black - white locations with colored paints. Interesting, attention-attracting picture, cute cats and nice atmospheric music are waiting for you.















































Significantly improving memory usage across the title to reduce the overall amount of memory needed, as well as reduce stutter from memory-related loading events across the title.
Improved framerate and runtime performance through optimizing thousands of assets across the title.
All FMVs and movie-related files are now encoded and using Bink Video, which offers significant performance improvements across all machines. Since many menu backgrounds use effects, this also improves overall runtime performance across the game and fixes menu stutter.
Issues where sometimes characters skin appears grey or missing textures is fixed.
You can now see other player's grenades correctly in multiplayer.
Adjusting map object and asset placement to improve traversal and reduce performance bottlenecks.
Scrolling lists such as your game log, or the in-game information and chat log can now be scrolled using the gamepad triggers or right thumbsticks.
Gameplay, weapon, enemy, and friendly adjustments to reduce difficulty.
Invasion Mode has less stutter with spawning in enemies.
Chaotic scenes will now run with far less stutter and clearer visual effects.
A tremendous amount of minor bug fixes across the title.
Behind the Scenes: Polishing the Climb Under the Moonlight! 🌙
We are deep in development on the next big update for The Upper Hand, and we are thrilled to announce we're implementing a round of significant visual updates and UI adjustments.
Which element of the game are you most hoping to see get a visual refresh? Let us know
Also while you wait go check out our You tube channel, well be posting some thing real special soon so keep a close eye on it.
Hello, it's been a while. Made some notable updates of behind the scenes stuff in pursuit of some upcoming happenings, including the following:
Updated controller Glyphs
Engine version upgrade, Unity 2022 -> Unity 6. For reasons.
Save Data format changed from binary to JSON
Binary Save Data will be converted to JSON on load
Antisocial Skateshop added to downtown
Made the intro colour bars more woke
First play of the Tutorial now plays the correct music
Downtown level geometry optimized
Rewired updated, fixing incompatibilities with newer controllers