Magical Mic Duel: Senpai, Hear My Spell - [GMB] Jim
Hello, Magical Girls! ✧⁺⸜(・ ᗜ ・ )⸝⁺✧
Today's the day we've all been waiting for! Our game is now available on Steam Early Access! We can't thank you enough for your patience, support, and excitement.
Are you ready to start your adventure as a magical girl? Grab your magic wand (or microphone) and let your magical spirit shine! We've put our hearts into making this game so you can unleash your full magical powers.
Since this is the Early Access stage, there might be some rough edges. Your feedback and support mean the world to us and will help us make the game even better. We're here to listen to all our magical girls and keep improving.
No matter the challenges, we'll keep growing and getting better. We're thrilled to join you on your magical journey and can't wait for your continued love and support.
Thank you!
With love, the Magical Development Girls at ReLU Games.
It's been too long, no really, this wasn't supposed to be this long. The next Steam Major Content Update will be dropping June 1st. Along with the update we'll be doing a big blog post with everything we added, updated and fixed, but here's the highlights in a mini-dev blog while we iron out the last of the bugs. Other than the Initial Unreal Engine 5 build, this was easily our biggest update we've done, with new systems, mapping, quests, NPCs.
New Systems
Slavery
Magic
Fishing
Shade Sight
World Events
New Faction - The Gilded Fold
Coming along with a huge new map expansion, slavery mechanics and 3 faction quests, the Gilded Fold are now in Sabu. Players will get their first look at the walled-gardens of these flesh-traders, hinting at the questline to come. Initially you'll be able to sell slaves to the Gilded Fold, eventually gaining enough reputation to make use of their cages and chains to obtain slaves of your own.
The initial slavery tutorial quest will be part of the update, with the rest of the chain arriving after DSS 2.0 (for reasons that are fairly easy to imagine).
New Side Quests
No Rest for the Wicked(Revamped)
Depths of Kab'Alrah
New POIs
Hermitess Inquisitor.
An aging warrior that seeks a fitting end.
Ikkemi Villa - a Side Quest Coming there Soon
New Sex Scenes
Three very frustrated centaurs have become stranded on south Medhen Island and I can confirm that you can have Intimate Relations with all three Centaurs as any Form (Minus Formless).
All this and more! Full details will be listed in the Update Blog next Saturday!
WARNO has officially launched out of Early Access. Muster your forces and get ready for battle! The time is now to lead your chosen units to victory on the late Cold War battlefields of WARNO’s World War III.
WARNO’s launch will turn the page on two full years of development. It is the closing of a chapter - only for a new one to open. We will continue to develop, improve, and create new content for WARNO, including major new expansions, nations, divisions, units, Nemesis DLC, and much more!
Note that WARNO Gold is not available due to unseen last-minute technical hiccups. More information below, but we are working on getting this deluxe variant of WARNO up and running as soon as possible!
WARNO’s Early Access
WARNO has been in Early Access for a little over two years. It is easy to forget all the features, the many divisions, the number of Operations, Army General campaign, the multitude of milestones, and update patches. So, after two years in Early Access, here is an infographic on WARNO’s official release.
Over 1000 units, expertly researched, modeled and voice-lined.
6 Nations: the United States, West Germany, the United Kingdom, and France for NATO, the Soviet Union, and East Germany for the Warsaw Pact playable in multiplayer and Skirmish, plus Belgium in Army General only.
Extensive Tutorials and a full range of Skirmish, Multiplayer and Cooperative modes.
WARNO Gold
Now, for WARNO Gold which is, as you correctly guessed, missing in action. Unfortunately, while we moved mountains, we were unable to have the Steam page for this deluxe version of WARNO ready for launch. Behind the scenes, we are very busy making sure it will be operational as soon as possible.
When WARNO Gold is available, the option for Early Access owners to upgrade to Gold with a healthy discount will be present.
Once again, apologies from the whole Eugen team.
EA Pack
For Early Access owners, automatically and freely available, a special EA Pack. This DLC contains divisions added as a “thank you” for your continued support during WARNO’s development:
The EA Pack contains 5 “extra” divisions:
The ”Berlin” divisions: NATO’s Berlin Command and Warsaw Pact’s Berliner Gruppierung and 6-ya Gvardeyskaya Motostrelkovaya Brigada.
Plus NATO’s U.S. 24th Infantry Division (Mechanized) and the Warsaw Pact’s Soviet 27-ya Gvardeyskaya Motostrelkovaya Diviziya.
With WARNO’s official launch out of Early Access, this EA Pack will be made available as a DLC for $9.99 / 9,99€.
WARNO Launch Update
WARNO’s launch out of Early Access means a host of updates, improvements and bug fixes. Ranked replay has been reset as well. What else can you expect?
Artillery rework with some notable changes, including:
Dispersion spread adjustments for mortars, howitzers, and MLRS units.
Updated tooltips, more straightforward UI text, new weapons, and other descriptions.
And more …
Find more details by checking out the patch link and notes here!
New competitive WARNO Tournaments
With the launch of WARNO, the SD League is ready to push WARNO’s competitive scene to the next level. There are two major tournaments coming up in June and July. Check out all the details below.
WARNO League Super Tournament 1.0 This tournament will kick off 2 weeks after WARNO’s release on the 1st and 2nd of June. The format will be a 2-day Single Elimination Tournament filled with intense, fast-paced action. Sign-up info and rules can be found on this dedicated page.
WARNO League SEASON 1 This long-form tournament, based on the well-tested Steel Division 2 League, will be open to all players of any skill level. Up to 64 players will be put into 4 skill levels, allowing us to organize fair matches for everyone. More information, including a sign-up form can be found here.
Let’s go to war!
That’s it for today’s DevBlog, commander. WARNO and the Eugen team have completed a long journey in partnership with you, the player. We truly appreciate your support and passionate feedback that made WARNO a better game. But we will not rest on our laurels; WARNO’s development continues at pace!
So, as always, make sure to tune back into next week’s WARNO DevBlog.
For three days and three nights I have searched for a way to get the cloud saves working. They had been working before launch and now, broken! Bothering programmers, my father, random friends who don't know anything about code, strangers on the street.
Desperate for the last three days, I tried everything. Until finally, my Producer asked:
"Hey, have you tried unchecking this box?"
I started crying.
Long story short, the Steam Cloud Saves are now working!
You're welcome!
(Sorry I broke everything!!!!)
-Always
The Guy Who Is Embarrassed (and the Yolk Heroes Team)
Fixed a bug that when you remove a big worker, sometimes the graphic remain Fixed a bug where the building info is still visible in the home screen Fixed a bug where character graphic isn't synced around stairs
4 new Army General campaigns: Fulda Gap, Airborne Assault, The Left Hook, and Highway 66
An idle button has been added in Army General, allowing you to quickly select units to which no orders have been given, as well as quickly see their number. This feature also works in multiplayer.
Added an audio option to have Army General NPC audios in English rather than in their native language.
Features
Game tips added to loading screens
Added tooltips detailing the difficulty level of each game mode
Operations
Some units mistakenly present on the map by default were removed, as intended (Gotterdamerung, Hold Until Relieved, The Kitzingen Ruse, BackhandBlow).
Hold Until Relieved : Removal of 2 useless transport units for NATO Alliance.
Red Juggernaut : The PACT supply units involved in the optionnal objective no longer beneficiate from an increased resistance, making them killable, either on purpose or by collateral damage.
Backhand Blow : Fixed a bug letting units used for FX be usable by the player at the start of the game.
[h4]Backhand Blow[/h4]
Starting units already deployed on the battlefield have been removed for both camps, as they should be.
[h4]Sledgehammer[/h4]
The reward helicopter granted at the capture of Lohra is now a Mi-24V AT as shown in the outgame deck preview.
Tutorials
Aviation : Fixed a bug where an objective beacon was wrongfully placed at one corner of the map.
Data Fixes
Fixed the DESANT. NSV model being a PKM
Added MOT.-SCHÜTZEN (Strela) its missing AK
Fixed CHASSEURS-PARAS' vet curve on par with other units with same availability
Generic
Ground autocanon 20mm aiming time raised to 2.5s
Ground autocanon 20mm reload time lowered to 2s
Ground autocanon 25mm reload time lowered to 2.25s
No terrain protection against HE and AIR ROCKET damages
Small caliber MLRS (less than 200mm) reload time raised by 10%
Artillery weapons suffer dispersion malus when stressed
Shock range raised to 175 m and bonus reduced by 5%
IFV trait : range raised to 350, stress shield lowered to 33%
TANDEM missile have now +2 AP bonus instead of +1
Command ranges increased per xp level
Vehicle smoke dispenser ammo cost lowered by 4
Gaining an xp level requires -20% experience points to acquire
Howitzer minimal range reduced by 15%
All howitzer dispersions reduced at max range except guided shells
All open top mortar HP lowered to 8
All mortar min range reduced by 15%
All mortar dispersion at max range reduced
Helo autocanon HE raised, reload time reduced
New experience table for helos
M134 gatling rework (HE raised, range raised, accuracy lowered) + 50% ammo for helos using them
MMG for helos have different stats from ground MMG, giving them a higher rate of fire and better range.
Nato forces
[h4]USA[/h4]
Increased AVENGER's Stinger missile's aim time from 1 to 2
M1047 LAV : Price increased 75 to 100, Base Availability decreased 4 to 3
M150 : Price increased 35 to 40, Base Availability increased 4 to 5
M1A1 ACAV : Price increased 270 to 290
M1A1 ABRAMS : Price increased 260 to 270
M2A2 BRADLEY IFV : Price decreased 85 to 80
M551 ACAV : Price increased 80 to 100, Base Availability decreased 6 to 4
M551 TTS SHERIDAN CP : Price increased 105 to 130
M551 TTS SHERIDAN : Price increased 75 to 100, Base Availability decreased 8 to 6
AH-6F LITTLE BIRD : Stabilizer decreased 3% to 2%, weapon Range increased 1025m to 1200m, Suppress damage increased 7 to 30
OH-58C Scout : Stabilizer decreased 3% to 2%, weapon Range increased 1025m to 1200m, Suppress damage increased 7 to 30
UH-60A BLACKHAWK : weapon Range increased 1025m to 1200m, Helicopter weapon Range increased 874m to 1025m
UH-60A CO : weapon Range increased 1025m to 1200m, Helicopter weapon Range increased 874m to 1025m
A-10A [RKT] : Price increased 180 to 200
F-15E STRIKE EAGLE : Price decreased 350 to 330
F-16CG [LGB] : Price increased 230 to 265, Base Availability decreased 2 to 1
F-16C [AA] : Price increased 205 to 210
F-16C [AA2] : Price increased 170 to 185
F-16C [AT] : Price increased 230 to 235
F-16C [CLU] : Price increased 230 to 235
F-16C [HE] : Price increased 230 to 235
F-16C [NPLM] : Price increased 230 to 235
F-16C [SEAD] : Price increased 265 to 270
F-4E PHANTOM II [CLU] : Base Availability decreased 3 to 2
F-4E PHANTOM II [HE] : Base Availability decreased 3 to 2
F-4E PHANTOM II [NPLM] : Base Availability decreased 3 to 2
AERO-RIFLE LDR. : Price increased 75 to 85
AIRBORNE : Price increased 60 to 70
I-TOW : Base Availability decreased 6 to 5
M2HB 12,7mm renamed AB M2HB 12,7mm
AB M1025 HUMVEE TOW : Price increased 75 to 85
M1025 HUMVEE TOW : Price increased 70 to 80
M113A3 ACAV : Price decreased 60 to 55
11TH ARM. CAVALRY REGT.
F-16CG [LGB] : cards increased 1 to 2, Veterancy locked
24TH INFANTRY DIVISION (MECH.)
I-TOW : Fixed Veterancy ratio
F-4E PHANTOM II [HE] : Fixed Veterancy ratio
F-4E PHANTOM II [NPLM] : Fixed Veterancy ratio
M150 : Fixed Veterancy ratio
3RD ARMORED DIVISION
I-TOW : Fixed Veterancy ratio
F-4E PHANTOM II [CLU] : Fixed Veterancy ratio
F-4E PHANTOM II [HE] : Fixed Veterancy ratio
F-4E PHANTOM II [NPLM] : Fixed Veterancy ratio
M150 : Fixed Veterancy ratio
82ND AIRBORNE DIVISION
F-16CG [LGB] : cards increased 1 to 2, Veterancy locked
M1047 LAV : Fixed Veterancy ratio
8TH INFANTRY DIVISION (MECH.)
I-TOW : Fixed Veterancy ratio
M150 : Fixed Veterancy ratio
[h4]United Kingdom[/h4]
LYNX AH.1 [RKT] can't be sold back anymore
LYNX AH.7 FITOW : Price decreased 120 to 100, Suppress damage increased 198 to 312
LYNX AH.1 [RKT] : Price increased 65 to 80
AIRMOBILE : Price increased 60 to 65
AIRMOBILE GUN GROUP : Base Availability decreased 8 to 7
AIRMOBILE PIONEERS : Price increased 60 to 65, Base Availability decreased 8 to 7
TERRIERS PIONEERS : Price decreased 45 to 40
SAS PATROL : Base Availability decreased 6 to 4
AIRMOBILE SCOUTS : Base Availability decreased 7 to 5
M107A2 175mm : Price decreased 240 to 230
FV511 WARRIOR ICV : Price decreased 110 to 100
ROVER 101FC SUPPLY : Price decreased 25 to 20
SAXON renamed AT105 SAXON
JAVELIN LML : Price decreased 55 to 50
1ST ARMOURED DIVISION
Added WARRIOR APPLIQUE
2ND INFANTRY DIVISION
AIRMOBILE GUN GROUP : Fixed Veterancy ratio
AIRMOBILE PIONEERS : Fixed Veterancy ratio
Added FV601 SALADIN
Added FV603 SARACEN
[h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]
BGS split between 5-man full MP-5 patrol BGS STREIFE (with 11th ACR) and BGS retaining the 9-man organization, but now with 3x MP-5, 5x G3 & 1x MG-3 (with TKS). BEWARE: make sure to reload them and/or their transport in your deck.
TORNADO IDS [AT] : Price increased 230 to 240
TORNADO IDS [CLU] : Price increased 230 to 240
TORNADO IDS [HE] : Price increased 230 to 240
B.G.S. renamed B.G.S. STREIFE
B.G.S. STREIFE : Price decreased 30 to 20
PIONIER (Armbrust) : Price increased 40 to 45
PIONIER FÜH. : Stabilizer increased 20% to 25%
PIONIER (Flam) : Stabilizer increased 20% to 25%
RESERVE PIONIER : Stabilizer increased 20% to 25%
FLIEGERFAUST : Stabilizer increased 20% to 25%
TPz FUCHS MILAN : Price increased 25 to 30
TERRITORIALKOMMANDO SÜD
Added B.G.S.
Removed B.G.S. STREIFE
[h4]France[/h4]
AMX-30 B : Price decreased 90 to 85
ERC-90 SAGAIE PC : Price increased 110 to 140
ERC-90 SAGAIE : Price increased 90 to 110
ERC-90 SAGAIE RECO : Price increased 110 to 120
JAGUAR [SEAD] : Price increased 185 to 205
JAGUAR [SEAD2] : Price increased 205 to 215
MIRAGE F1 CT [LGB] : Price increased 240 to 265
PRÉVÔTÉ : Stabilizer increased 30% to 35%
M2HB 12,7mm renamed AB M2HB 12,7mm
DRAGON-PARAS : Price decreased 80 to 75
CHASSEURS-PARAS : Price decreased 60 to 55, Base Availability increased 9 to 10, trait Shock removed
LÉGIONNAIRES-PARAS : Price increased 70 to 80, Base Availability increased 5 to 6
RÉSERVISTES : Stabilizer increased 30% to 35%
SAPEURS (Flam.) : Stabilizer increased 30% to 35%
PARA. SAS : Price increased 70 to 75
AMX AuF1 : Price decreased 260 to 230
VLRA PMB : Price increased 55 to 60
AML-60-12 : Price increased 35 to 40
AML-90 : Price increased 70 to 80
VAB MILAN : Price increased 30 to 35
VBL MILAN : Price increased 60 to 70
VBL RECO : Price increased 30 to 35, Base Availability decreased 6 to 5
VLRA 20mm : Price increased 40 to 50
11E DIVISION PARACHUTISTE
CHASSEURS-PARAS : cards decreased 4 to 2, base Veterancy changed from 0 to 1
LÉGIONNAIRES-PARAS : Fixed Veterancy ratio
CMDT SAPEURS-PARAS : cards increased 1 to 4
VBL RECO : Fixed Veterancy ratio
Added PARAS-MARINE
Removed RÉSERVISTES
5E DIVISION BLINDEE
VBL RECO : Fixed Veterancy ratio
[h4]Belgium[/h4]
F-16A [AA] : Price increased 150 to 155
Pact forces
Increased MOT.-SCHÜTZEN (Metis)'s missiles loadout from 4 to 6, on par with other Metis-armed squads
Added MOT.-SCHÜTZEN (Metis) its second RPK, on par with other MOT.-SCHÜTZEN
Added MOT.-SCHÜTZEN (SVD) its second RPK, on par with other MOT.-SCHÜTZEN
Added MOT.-SCHÜTZEN (Strela) its second RPK, on par with other MOT.-SCHÜTZEN
Replaced KDA's RPG-7 with a RPG-2
Increased ZPU-4's aim time from 1 to 2s
[h4]USSR (СССР)[/h4]
BMP-1P : Price increased 35 to 40
BMP-1PG : Price increased 40 to 45
T-64B : Price increased 235 to 240
T-64BV : Price increased 250 to 255
T-80BV IZD. 29 : Price increased 270 to 275
T-80BV : Price increased 260 to 265
T-80U : Price increased 305 to 310
Mi-24D DESANT : Stabilizer increased 3% to 15%
Mi-24K : Stabilizer increased 3% to 15%
Mi-24V [AA] : Stabilizer increased 3% to 15%
Mi-24V [AT] : Stabilizer increased 3% to 15%
Mi-24V [RKT] : Stabilizer increased 3% to 15%
Mi-24V [AA2] : Stabilizer increased 3% to 15%
Mi-8MTV [RKT] : Price decreased 130 to 125, Base Availability increased 0 to 1
Mi-8MT ESKORTNIY : Price decreased 140 to 135
Mi-8MT [RKT 1] : Price decreased 110 to 100
Mi-8MT [RKT 2] : Price decreased 120 to 110
Mi-8MT [RKT 3] : Price decreased 120 to 110
Mi-8T [RKT] : Base Availability increased 0 to 2
MiG-27K [LGB] : Price increased 240 to 265
MiG-29 [AA] : Price increased 210 to 220
MiG-29 [AA3] : Price decreased 220 to 210
SPETSGRUPPA "A" : Stabilizer increased 30% to 35%
FAGOT : Price increased 45 to 50
DESANT. FAGOT : Price increased 50 to 55
DESANT. KOM. (DSh) renamed DSh. KOM.
DESANTNIKI (DSh) renamed DSh. (RPG-7)
RAZVEDKA (DSh) renamed DSh. MOT. RAZEDKA
DSh. MOT. RAZEDKA : Price decreased 60 to 55
SPETSNAZ G.R.U. renamed SPETSNAZ GRU
SPETSRAZVEDKA : trait Airborne removed
SNAYPERI SPETSNAZ renamed SPETSNAZ SNAYPERI
AFGANTSY renamed DESANT. AFGANTSY
2S23 NONA-SVK 120mm : Price increased 95 to 110
2S5 GIATSINT-S : Price decreased 260 to 230
2B9 VASILEK : Price increased 45 to 60
DESANT. 2B9 VASILEK : Price increased 50 to 65
MT-LB VASILEK : Price increased 60 to 80
2A45M Sprut-B : Price increased 75 to 80
DESANT. D-44 85mm : Price increased 50 to 55
MT-12 Rapira 100mm : Price decreased 80 to 75
BRDM-2 : Price increased 30 to 35, Base Availability decreased 6 to 5
I'm running a somewhat private playtest on Discord and you can join too to give me feedback! Be aware the game is in a constantly evolving state so it doesn't represent the final result.
Join the Discord to have access to the itch page and feedback channel.