-Fixed a bug causing certain perks to not immediately activate when starting a battle -Added a stat calculation breakdown to the fusion screen (button to show appears below the fusion preview character)
Large-scale military vehicular combat is now accessible right on your mobile phones globally! The Open Beta test has begun with War Thunder Mobile for Android portable devices and we invite all interested players to download the APK file from the official web site of the game.
There are hot tank and naval battles with aviation support already in game with up to 20 players in each battle! And that is real War Thunder combat experience - without compromise!
In one battle, mobile gamers can feel both the power of a heavy tank breaching walls and trees, or the inertia of a 50,000 tonne dreadnought and the adrenaline in a quick and manoeuvrable dogfight of an interceptor pursuing an enemy bomber.
Until recently, one could not dream of having such combined battles in a mobile game. In order to destroy enemy vehicles players need to study their specifics, the placement of their key equipment modules and armament details. Quality combat physics and no “healthbars”!
Smartphone users can finally enjoy dynamic and realistic War Thunder battles in known locations with proper shell ballistics and a detailed indication of the armour penetration process, splinter trajectories and crew and equipment damage.
When working on a mobile version of the game, we carefully transferred all that makes War Thunder a unique game. At the same time, we adapted the interface, vehicle controls and progression mechanics to make the game comfortable for mobile players.
Of the thousands of military vehicles models presented in War Thunder, we selected the most interesting and famous ones for the mobile game. Altogether, at the Beta test start, you can enjoy more than 200 different armoured ground vehicles, ships and aircraft.
You can control light, medium and heavy tanks, self-propelled and anti-aircraft artillery, fighters and bombers, destroyers, cruisers and dreadnoughts. And in naval battles we have already added even submarines with their own special gameplay!
Currently, there are military vehicles from the USA, USSR, Britain, Germany, France and Japan from World War II and some early Cold War years. We will continue to add new famous vehicles up to some of the most modern ones!
A Beta-test progress wipe isn’t planned in the future. Any game currency purchased during previous alpha test will be credited to your account in Beta. Both alpha-testers and beta-testers will get special gifts when the game is released, and all participants of the alpha-testing will additionally get 3 days of Premium account!
Supported Devices War Thunder Mobile can be played on most Android 10 and later devices with a minimum of 4 GB RAM. On the newest smartphones with Snapdragon® 8 Gen 2 from Qualcomm Technologies, we support the newly announced real-time Hardware-Accelerated Ray Tracing - a technology that will enhance overall visual quality and immersion by adding ray-traced smooth shadows with realistic penumbras, translucency, self-shadowing, and other effects ensuring great player combat immersion.
Currently the game can be installed by downloading the APK file. Release of War Thunder Mobile in Google Play, as well as in the AppStore for iOS is planned in the nearest future.
New Cutscene Welcome back to another Iragon changelog. This week, instead of showing you a new scene, we've prepared a revamped version of the Dark Elf Intro Scene. The scene was iterated on by changing camera angles, adding particles and other details. It is testable in the Experimental Hall, through the "Revamped Dark Elf Intro Scene" portal in both TP and VR. Please have a look and tell us what you think of the new version.
What fictional universe would you make a game about?
If you could make a game that takes place in the universe of any intellectual property, which would you choose? It could be any universe from a book, movie, short story or anything else you can think of.
New Cutscene Welcome back to another Iragon changelog. This week, instead of showing you a new scene, we've prepared a revamped version of the Dark Elf Intro Scene. The scene was iterated on by changing camera angles, adding particles and other details. It is testable in the Experimental Hall, through the "Revamped Dark Elf Intro Scene" portal in both TP and VR. Please have a look and tell us what you think of the new version.
What fictional universe would you make a game about?
If you could make a game that takes place in the universe of any intellectual property, which would you choose? It could be any universe from a book, movie, short story or anything else you can think of.
Captain Kat is a nimble ninja with lightning-fast reflexes, who expertly wields her lethal katanas to take down any foe foolish enough to cross her path.
Unlock Captain Kat by upgrading Fire Balls to Level 10
Upgrades
Kat Red Katana - Max Red Katanas & Red Katana Cooldown (3 Levels)
Kat Phase Boosters - Phase Through Enemies (3 Levels)
Kat Shields - Max Shields & Block Damage While Boosting (3 Levels)
Super Katanas (3 Levels)
Added Space Cube Upgrades, Unlock Missions & Steam Achievements
New Weapon: Katanas
High Damage Close Range spinning Katanas that slow enemies
Increase the number of Blue Katanas through Upgrades (Max 4)
Red Katana does a 90 degree swipe and can be manually aimed (Max 1)
Upgrades
Max Blue Katanas (3 Levels)
Blue Katana Cooldown (3 Levels)
Katana Slow (3 Levels)
Katana Damage (6 Levels)
Ravebow Boosters
Reduced Boost Recharge On Invincibility from 5/5/10 to 2.5/2.5/5
Early Access Build #737:
Blue Katana Duration - New Optional Upgrade that increases the Blue Katana rotation speed. Note: DPS decreases since the time spent attacking will be less than the cooldown relatively. Super has no cooldown so DPS does not decrease.
To celebrate the anniversary of the end of the Second World War in Europe, we’ve prepared a gift, two bonuses, a contest and a special offer for you. As you know already from our previous article, this year’s prizes will be Pacific-themed and we hope you’ll enjoy them!
Bonuses and Gift
Let’s start with the bonuses. Between May 5 and May 10, 2023, the following bonuses will be available:
25% bonus to Battle Coin income from all battles
25% bonus to Credit income from all battles
Additionally, we have a gift for you with the following Pacific-themed items:
Camouflage: Japanese (WW2)
Decal: U.S. Army Star
Decal: Chindit Emblem
Decal: Merrill’s Marauders Emblem
Decal: Soviet Marines Emblem
2 Platinum Battlefield Glory Boost Tokens
Clicking the link below will open the game’s launcher. Please select the Market option on the left, select Armored Warfare and then the Chest section to access this offer.
Mission and Offer: The Pacific
In addition to the abovementioned bonuses and gift, we have a special mission for you. By completing its objective, you’ll have the opportunity to earn the T-80BV skin for the T-80B MBT, which is based on the modern Russian 155th Separate Guards Marine Brigade of the Pacific Fleet. It bears its tactical sign and symbol. The general design – including the base paint and stripes – is based on a T-80BV exercise that took place in Primorye in the January of 2022.
The objective of the mission is as follows:
Between May 5 (0:01 CEST) and May 15, 2023 (22:59 CEST), win 40 matches in any mode while using an amphibious vehicle. These vehicles can be recognized by having the “Amphibious” trait. The full list of these vehicles is:
List of Amphibious Vehicles
AFT-10
Akatsiya
AMX-10P PAC 90
AMX-10 RCR
BMD-1
BMD-1P
BMD-2
BMD-2M
BMD-4
BMP-1
BMP-1P
BMP-2
BMP-3
BMP-3M
Dragoon 300-90
Dragun 125
ERC 90 F4
FV438 Swingfire
KTO Rosomak
Rosomak M1
LAV-150 90
LAV-300
LAV-600
M113 ACAV
OT-64 Cobra
OT-65A
Gvozdika
PT-76
PT-85
PTL-02
ZBL-08
Zhalo-S
ST1
XM800T
And last but not least, the same T-80BV skin can be found in a bundle in our Market for the duration of this event. If you complete the mission and buy the bundle afterwards (or vice versa), the skin will be compensated with 500 Gold.
Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.
We hope that you’ll enjoy this event and, as always:
Reflect not protecting the player from damage bug fixed
Now, the game doesn't reward 3 new skills at once
New game end-game text when you reach 30 min and survive all curses
Deleted some lights in the dojo for better guidance
Added left and right buttons for button navigation
Heath increase by curse level is decreased from power of 3 to power of 2.5
Increased the health bar animation speed on damage
Now using if you're using gamepad, cursor doesn't disappear and stands at a minimum distance to player
Bug that makes all rewards highlighted is fixed
Added a new description when posture reward is selected
Reduced enemy samurai damage from 35 to 30
Now, enemy samurai's speed is not at the same speed as you. Instead, they now have a fixed speed like other enemies
Reduced spirit slash size limit
Reduced horse charge size limit
Small amount of increase to the damage increase of Blazing Domain
Reworded soul amount achievements
"Eastern Castle" unlock achievement fixed
"I only need my weapon" achievement fixed
Reduced the reach of karate guys from 1.2 to 1.1
In level 3 (Eastern Castle), now there is a second level up reward behind the door
Reduced the door's health from 1000 to 100 in level 3 (Eastern Castle)
Reduced the opacity of black panel covering the area inside the castle in Eastern Castle
I wanted to add new stuff but there are some new systems I have to finish before doing that. I'm thinking of releasing new techniques as weapon sets with a theme (Black Dragon Set, Distant Weapons Set etc.). Also there might be a new mechanic coming to the 3rd map. It seems kinda simple compared to other two
About Invisible Descriptions in Steam Deck
It seems like it's a common problem in Unity games in Linux builds. I tried to fix it but since I don't have a Steam Deck myself, I'm not sure if the bug is still there. Can anyone test the game on a Steam deck or Linux device and comment below? It would help me a lot. Just start a random map and level up once to see if there are descriptive texts under the skill titles