Tunescape - Arc8ngel
The Sharing Update has been made available ahead of schedule for sharp-eyed bargain hunters. Pick it up now while it's still cheap, because the price is going UP!

Release Notes
This is a MAJOR update adding all kinds of functionality and warmth to Tunescape. Share your creations, as well as download and view those created by others with the new browser menu.

If you need help getting started, here's a 7-part tutorial series I put together to help answer questions you may have:
https://www.youtube.com/watch?v=ATiTbpkjaMU&list=PLZPDl2i4zxINU17M9ILGiLsppCij5jpKx
Jun 30, 2018
Evolution of Ages: Settlements - Tormunda
Patch Notes

  • Changed: The Launch Battle now has a max of 20 missiles that can be taken into it. This reflects the enemy overrunning your now unguarded missile silo.
  • Fixed: A small hotfix to clear a few minor stability issues that were caused with the last update.
  • Fixed: Some 32bit memory issues with artwork.


Jun 30, 2018
The Indie Game Legend 3D - progrium
Jun 30, 2018
Wayward - Drathy
Hey all, we are just delivering a small patch tonight to address some of the beta 2.6 launch issues as well as a few improvements thrown in. We fixed up some major performance issues as well as corrected some pretty big multiplayer bugs.

Thank you all for testing and delivering feedback while we correct the problems. There's still some work to do, so stay tuned for some more minor patches!

Bug Fixes
  • Fixed some performance issues on lower end machines as well as many macOS machines (you wouldn't believe what the cause was).
  • Fixed walk to tile not moving correctly in cases of high latency in multiplayer games. (Thanks Amax!)
  • Fixed auto harvest still working when both hands are disabled. (Thanks Adrien S. Enzo!)
  • Fixed an issue where multiplayer games could increase too large in size due to saved messages, causing players to no longer to be able to connect afterwards.
  • Fixed dedicated servers not starting properly when single quotes were present in the name. (Thanks Theodis!)
  • Fixed the player count command counting the server in dedicated servers. (Thanks Theodis!)
  • Fixed an error that happened when trying to feed/tame previously tamed creatures (from an upgraded save). (Thanks Cort Gdard!)
  • Fixed absent players on upgraded server saves receiving 0 in all stats. (Thanks Theodis!)
New
  • Added viewing/sending message support to the dedicated server menu.
Improvements
  • Merchants will now face you when trading with them.
  • Increased the volume of creature movement/taming sound effects.
Balance
  • Increased the chance for sharks to despawn when out of view and range from them.
  • Feathers are now considered tinder and can be used to stoke fires.
  • Decreased the odds of chickens and harpies dropping feathers.
Mods
TARS
  • TARS will now use move to tile path previews for movement display (instead of particle effects).
Jun 30, 2018
Live2DViewerEX - Pavo Studio
Version: 2.0.5 -> 2.0.6

  • Fixed an issue that hotkey becomes invalid after application resumed

  • Fixed an issue that text bubbles can move outside the screen

  • Added some options into json configuration

  • Video plugin upgraded

  • Some setting items changed

  • Some UI changes and bug fixes
Jun 30, 2018
Smart Cube - Georgian
Smart Cube Demo has been updated to a new version.

After the demo version has come to Steam, a lot of players reported some errors.
Also, few players sent me few suggestions about some improvements and features.

Here's the list with the changes on this update:
  • I added a new level (level 4) for a better experience to Smart Cube Demo
  • The graphics quality has been increased for classic / office monitors
  • The game may run on a 144 Hz monitor with more that 60 FPS
  • The bright white from the top zone has been fixed & level lighting is normalized
  • The player can easily build cubes under him, if the player jump over a cube
  • I added as default a small transparent crosshair for a better accuracy in game
  • The tutorial asks to press ENTER key to confirm you finished to read it
  • The puzzles includes a way to recovery from a mistake with no level restart
  • Double press of escape key that blocking the input totally has been fixed.
  • Steam Cloud between demo & full. So, you will play from level 5 in full version
!AnyWay! - EYEFRONT
  • New character.
  • New music.
  • Soundtrack update.
  • Menu changed.
  • Changed localization files.
  • Now you can change the language in the game.
  • New rooms.
  • All depots changed.
  • "Black screen" bug fixed.
  • Added welcome message.
Star Traders: Frontiers - Trese Brothers

A new era is dawning, but it is not a good one. We will keep the spoilers here to a reasonable minimum and let you discover all about MX11 through your captain's eyes. The specifics are in the release notes if you want them!

With this major new update, we've cracked into the v2.3.x family and knocked out the first of 5 big features. We're going to be following hot on this release with more big 2.3.x body blows and keep this process moving forward. Our Early Access plans indicate that we will be transitioning to launch during the v2.3.x period, so that is coming closer every day now.



Plague Era
With a scientific name like Syrgux-Tek or Mallor Eleven, you know it is not going to be pleasant. This new Era will pick up generally early during the 3rd Century, usually a few years after the end of the Early Coalition Era. And its a doozy.

The new era has all new simulation rules, 4 new unique Rumor types, special Traits that only appear during the era, 16 special types of missions, a bevy of small story vignettes and a major story arc to carry the era. It also features new abilities to break rumors through player action and to have a big impact on the trajectory of the era and exactly when it ends.

It's a challenging time on the frontier, but we are sure you are up to it!


Cross Referencing
With this update, we've also increased the quick cross reference capabilities of many of the game's screens. From within the Star Atlas, you can now see Missions and Contacts that are resident on the zones you are inspecting. From within the Contacts List, you can also see the summary of any Missions you are working on for that given contact. The Star Atlas has also become smarter about its buy/sell lists and the trade law it displays -- all now wired up to represent any known Rumors.

v2.3.1 - 6/30/2018
- Added 5th Story Era: the crimson pox!
- Join in the galactic effort to stop the plague's spread or raid and steal from those who are
- All new simulation rules, Rumors, Conflicts, and Contact actions/mutations during Plague Era
- Added 4 Era-specific Traits for the crimson pox, beware, your infected crew may become part of the problem!
- Added 4 Era-specific Rumors for the crimson pox as the plague spreads
- Added 16 special Mission types during the crimson pox era, medical supplies deliveries in high demand
- Added multiple small story vignettes across the plague Era
- Added special plague stories with Chaesin Doctors and Gestalt Technologists
- Fixed bugs making some options within Chasing Suspicion story mission inaccessible
- Fixed incorrect display of Contact Influence and Rep requirements for services due to Contact Traits
- Fixed Crew death log messages that were missing level and crew job
- Improved Star Atlas rendering for Rumor Rules, Trade Law and Trade Resources
- Improved Star Atlas with listing for Missions on the selected Zones/Planet
- Improved Star Atlas with listing for Zone Contact services (discounts, recruits, etc)
- Improved Contact List with new listing of Contact Missions
- Improve ship combat preamble rendering and fixed bugs in ship combat victory screens
- Fixed bugs with starting ship Stellar Falcon
Fractured Lands - Popcicle
We have one more Closed Beta session today starting in a little less than 2 hours at 6 p.m. PDT and lasting till 10 p.m. PDT. Tomorrow will be the regular time from 10 a.m. to 2 p.m. PDT and then again at 6 p.m. to 10 p.m. PDT.

With only 3 sessions left till Beta is over, we have just one more quick update the team put in to fix a couple of lingering crashes and make a quick adjustment:

Crash Fixes:

  • Fixed crash encountered when character menu sorts inventory
  • Added information collection for physics material crashes

Gameplay Adjustment:

  • Movement Sprinting limited to Forward, Forward Left (70°), Forward Right (110°), no longer able to sprint at 0° and 180° degree angles

We’ve likewise reduced the player Lobby minimum count back to 20, but increased the pregame time to 210 seconds. Thanks for being patient with the higher figure of 35, but we hope this will allow for faster entry to matches while still filling matches with potential opponents.

Of course these are small changes, and not really a large reflection of the wealth of feedback you sent us. That material will be used to execute much larger changes in the build to come, the build that will represent our first release of Early Access. And the updates don’t end there, we are planning regular improvements along the way–with your feedback of course!

Playing the Long Game
Robert
Community Announcements - info
We really want you to be able to see how badly your POD is damaged by simply looking at it. Here are the first attempts at implementing a damage system that satisfies that requirement:

https://www.youtube.com/watch?v=s-NHgQmcniE
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