Napoleonic Wars has just received its largest update to date, bringing with it a host of bug fixes, game improvements, balance changes and a brand new faction: Rheinbund!
Server admins and modders can access the latest files over on our Napoleonic Wars download page.
PATCH NOTES (1.2):
New Features - Welcome message will be displayed when joining a server. The default message will display the id of the user. - Commander battle now has musicians that play music and flag bearers. - The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled. - A revive and respawn option was added for server admins. - God mode was added. It makes you invincible and run faster. - There is now a 2 second long restriction on how fast players can construct sapper props. - A suicide button was added to the ESC menu. - Added a a group fight mode. - Added option to disable damage when player is to far away from squad in commander battle. - Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select. - The # of custom maps available is now 100 instead of 20! - Admins can now limit how many people can play as artillery train. - Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing. - The server now logs when the map or round was changed. - Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword. - Added the ability for admins to have custom polls. - Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail. - Added new usable sceneprops for spawning items/horses or cannons. - For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients. - Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins. - Added the ability to add custom flag names for your own conquest maps. - Added teleporting door props for mappers to use. - Added that server owners can add the CD Key Id's of their admins to their server console or server config file and they automatically get admin. - Added the setting "competitive scoring". On map reset, scores don't get reset, when being teamkilled, it does not change the KD ratio. - Added a system for mappers to define fog color on their maps. - Bonuses now work in commander battle and bots provide bonuses when playing as the right class. - Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore. - Reduced the server cpu usage overall to increase performance with high player count servers. - Increased FPS across the board in all maps. - Artillery horses don't run away anymore even when hit, normal horses also don't run away anymore, but do when hit. - Added the "Rheinund" as a new faction to the game. - Added a new musket. - Added a usable bandage. - Added a usable surgeon class. - Added a King of the Hill gamemode.s - Added one new map.
Changes - Faster Artillery Horses - Remade almost all collision meshes including the frigate. - Prussian Landwehr now has pikes as an option. - Added a new admin menu and rearranged some of the admin tools based on usage and importance. - Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons. - Admin healing now heals a players horse, if they are mounted. - Canister rounds now fire more horizontally and less vertically. - Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics. - Sailor armor was removed, and they were given standard infantry armor in its place. - A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor. - Pistols damage was nerfed. - All bayonets were made 136 length. - Changed the collision mesh of troops to better fill the body out, and make the legs smaller. - Instruments were found to be over powered, and thus had their melee stats nerfed. - Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110. - Bavarian AI was nerfed in commander battle. - French cavalry musket was brought on par with the Russian cavalry musket. - Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry. - We changed how many build points it takes to build certain props and adjusted their health. - 1Handed axe is now larger, so it can hit props to do the damage it should. - Prussia and Rheinbund now have cavalry muskets are a option for their rifleman. - Birch of knowledge should now crush through more often. - Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased - Marine artillery can now ride arty horses. - Captains of the marines had their health fixed. - Buffed bracing slightly. - Heavy and medium horses are slightly more maneuverable. - Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets.
Bug Fixes - Class limits now work in commander battle. - The map name should now work so the show game rules doesn't break when playing a modified map. - Double flag glitch that caused servers to crash should be fixed. - Fixed issue where players would continue to play music even after the map ended or was switched. - Fixed various issues where scene props or agent ids were 0. - Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded. - Plank towers are no longer possible. - Officers voice spam and a few other units who used the same variable now yell every 5 seconds. - You can no longer have infinite ammo with artillery. - Earthworks can no longer be dug into the sky. - Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes. - You can no longer do the spyglass animation without a spyglass. - Removed message for cheating, so it doesn't crash the server. - The issue where the voltigeur nco for France was an officer was corrected. - Build points should now reset properly when the map is reset. - Non artillery classes can no longer unlimber artillery. - Fixed some bugs with win/loose music not playing correctly. - Removed failed loop on sapper props. - Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon. - Boat health should now reset when the boat respawns. - Particles now appear when the boat is hit by a cannon/explosive. - Fixed an issue where a sunken boat can keep rotating if you hit it. - Dummies now reset properly. - Can no longer up attack with lance on horseback. - Cannon flash is fixed. - Class limits not working on some units when set to 0. - Fixed bug where it showed lives left in other modes than siege. - Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope. - Reset map now works properly on conquest gamemode. - Conquest points cannot go negative anymore now. - On reset map in siege defender lives are reset properly now. - Fixed a large amount of respawn counter bugs, especially with siege. - Fixed in siege that you can capture the fort even if there were actually defenders close to the flag. - Fixed that bots can capture siege flags. - Fixed the spawning bug in siege that you sometimes cannot spawn for no reason. - Fixed the invisible banner problems. - Fixed the bonuses, they take no performance anymore and don't cause any lag anymore, it is now recommended to have this setting on for balance. - Fixed that destroyed doors would not loose their colmesh if destroyed by explosions. - Fixed that players do not fall of horses when hit.
Napoleonic Wars has just received its largest update to date, bringing with it a host of bug fixes, game improvements, balance changes and a brand new faction: Rheinbund!
Server admins and modders can access the latest files over on our Napoleonic Wars download page.
PATCH NOTES (1.2):
New Features - Welcome message will be displayed when joining a server. The default message will display the id of the user. - Commander battle now has musicians that play music and flag bearers. - The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled. - A revive and respawn option was added for server admins. - God mode was added. It makes you invincible and run faster. - There is now a 2 second long restriction on how fast players can construct sapper props. - A suicide button was added to the ESC menu. - Added a a group fight mode. - Added option to disable damage when player is to far away from squad in commander battle. - Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select. - The # of custom maps available is now 100 instead of 20! - Admins can now limit how many people can play as artillery train. - Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing. - The server now logs when the map or round was changed. - Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword. - Added the ability for admins to have custom polls. - Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail. - Added new usable sceneprops for spawning items/horses or cannons. - For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients. - Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins. - Added the ability to add custom flag names for your own conquest maps. - Added teleporting door props for mappers to use. - Added that server owners can add the CD Key Id's of their admins to their server console or server config file and they automatically get admin. - Added the setting "competitive scoring". On map reset, scores don't get reset, when being teamkilled, it does not change the KD ratio. - Added a system for mappers to define fog color on their maps. - Bonuses now work in commander battle and bots provide bonuses when playing as the right class. - Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore. - Reduced the server cpu usage overall to increase performance with high player count servers. - Increased FPS across the board in all maps. - Artillery horses don't run away anymore even when hit, normal horses also don't run away anymore, but do when hit. - Added the "Rheinund" as a new faction to the game. - Added a new musket. - Added a usable bandage. - Added a usable surgeon class. - Added a King of the Hill gamemode.s - Added one new map.
Changes - Faster Artillery Horses - Remade almost all collision meshes including the frigate. - Prussian Landwehr now has pikes as an option. - Added a new admin menu and rearranged some of the admin tools based on usage and importance. - Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons. - Admin healing now heals a players horse, if they are mounted. - Canister rounds now fire more horizontally and less vertically. - Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics. - Sailor armor was removed, and they were given standard infantry armor in its place. - A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor. - Pistols damage was nerfed. - All bayonets were made 136 length. - Changed the collision mesh of troops to better fill the body out, and make the legs smaller. - Instruments were found to be over powered, and thus had their melee stats nerfed. - Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110. - Bavarian AI was nerfed in commander battle. - French cavalry musket was brought on par with the Russian cavalry musket. - Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry. - We changed how many build points it takes to build certain props and adjusted their health. - 1Handed axe is now larger, so it can hit props to do the damage it should. - Prussia and Rheinbund now have cavalry muskets are a option for their rifleman. - Birch of knowledge should now crush through more often. - Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased - Marine artillery can now ride arty horses. - Captains of the marines had their health fixed. - Buffed bracing slightly. - Heavy and medium horses are slightly more maneuverable. - Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets.
Bug Fixes - Class limits now work in commander battle. - The map name should now work so the show game rules doesn't break when playing a modified map. - Double flag glitch that caused servers to crash should be fixed. - Fixed issue where players would continue to play music even after the map ended or was switched. - Fixed various issues where scene props or agent ids were 0. - Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded. - Plank towers are no longer possible. - Officers voice spam and a few other units who used the same variable now yell every 5 seconds. - You can no longer have infinite ammo with artillery. - Earthworks can no longer be dug into the sky. - Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes. - You can no longer do the spyglass animation without a spyglass. - Removed message for cheating, so it doesn't crash the server. - The issue where the voltigeur nco for France was an officer was corrected. - Build points should now reset properly when the map is reset. - Non artillery classes can no longer unlimber artillery. - Fixed some bugs with win/loose music not playing correctly. - Removed failed loop on sapper props. - Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon. - Boat health should now reset when the boat respawns. - Particles now appear when the boat is hit by a cannon/explosive. - Fixed an issue where a sunken boat can keep rotating if you hit it. - Dummies now reset properly. - Can no longer up attack with lance on horseback. - Cannon flash is fixed. - Class limits not working on some units when set to 0. - Fixed bug where it showed lives left in other modes than siege. - Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope. - Reset map now works properly on conquest gamemode. - Conquest points cannot go negative anymore now. - On reset map in siege defender lives are reset properly now. - Fixed a large amount of respawn counter bugs, especially with siege. - Fixed in siege that you can capture the fort even if there were actually defenders close to the flag. - Fixed that bots can capture siege flags. - Fixed the spawning bug in siege that you sometimes cannot spawn for no reason. - Fixed the invisible banner problems. - Fixed the bonuses, they take no performance anymore and don't cause any lag anymore, it is now recommended to have this setting on for balance. - Fixed that destroyed doors would not loose their colmesh if destroyed by explosions. - Fixed that players do not fall of horses when hit.