I have to postpone the update (0.3.0) for about 1 month. 0.3.0 version will be released on 7th August. After 0.3.0 update, Work will be easier and faster. Sorry to keep you guys waiting more a little bit.
You can see the progress details below.
Character
Rachel
Kate (WIP)
First stage infected
0.3.0 come with new infected type and new gameplay at night. They will wander at night and lived in a dark place in the morning. They are afraid of fire and sunlight, So the torch is very important to deal with them.
I do apologize for not update for a while. Me and my new team are working hard for the upcoming big patch 0.3.0 Version. If everything goes planned I will update this verison within 'June'
Actually, i planed for minor update before the big path too, but after re-create many core systems, animations and new 3D rigged. it may cause more issue if i try to update the 0.2.x version. So, i decided to not update it. Sorry about that, and I understand if you guys are not satisfied.
About the progress update, this is only some part of the whole system.
Character
New Rachel 3D model (WIP)
Infected Tank Animations
Infected Tank QTE Visual test
Wild life
0.3.0 will be more animals such as deer, chick (Eggs can hatch in this version.)
Combat System
The combat system will be improved, Including new two-hand items system. Many FPS Animations will be changed as the images below
*** More weapons and tools will be added such as Spear, Shovel, Watering Can, Torch, Crowbar(Can use as weapon), Baseball bat, Revolver
First, i do apologize about didn't update for a while. i was busy preparing some legal documents for declare to my local revenue department, and there were many things that need to be debated with them.
But, i still have some update about new level design mockup. its still WIP So, many 3D assets in the scene will be changed such as static cars, house, and some static props.
I'll be back to work next week. Hope you guys understand, and Happy new year guys :)
i just signed agreement with 'new level designer (1 year contract) ' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.
Example of visual upgrade
Change the whole map level design and environment
Re Create Survivor NPC (animations change, new animations, new concept art and costume)
Fixed - Car turning radius locked. - Bandit Sniper takedown Bug - Fill bucket bug (unsafe water status) - Saving a game inside a car then reloading makes the car unable to move until you exit and re-enter the car - Moonshine, Water purifier bug : Select a bucket full of 10L of safe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Distiller now has 10L of safe water that it got from your water bottle. This works with any amount of liquid
New Version Update 0.2.0
** Compatible with old save files**
# System - New smelt mechanics for craft 'Brass'
# Items Ammunition - Fire Arrow ( for now just visual, will be implement soon )
Crafting Material - Sulfur Ore - Saltpetre Ore - Zinc Ore - Zinc Ingot - Sulfur Powder - Saltpetre Powder - Mortar and pestle - Grenade Fragments - Military Component Box - Blueprint (for future upgradte) : Reward drop from Berserker
Explosive - Hand Grenade : (you have to upgrade Reloading Bench for unlock it)
# Map, Location - Mine level phase 1 : (For now there are no infected in Mine Level, So you can free mining and test some smelt mechanics)
# Ai - Berserker ( Still need some balance work. So, you can Re-Fight him by ReLogin the game ) ** A berserker have some critical bug, when he charge at you he may stuck, for work around you can leave the mine -> enter -> and fight him again
- Sniper Bandit
# Mining Ore - Added new Ore : Zinc - Added new Ore : Saltpetre - Added new Ore : Sulfur
# Visual, Model - New SUV Car model - New Reloading bench model
- (fixed) Tree keep respawning - (fixed) Spawn in car after loaded - (fixed) Some static car can't destroy - (fixed) Bow disappear when Draw (After equip Hunting rifle)