The next release for Miscreated will be Version 1.0 and will also coincide with Miscreated leaving Early Access on Steam. Version 1.0 will be the largest Miscreated update since the game was started.
In the coming weeks, we will be revealing a few of the major new features coming to the game and how some of you will be able to get an early peek at those features. So follow us on our social media channels and join our Discord community to stay up to date on the latest news.
The current experimental version of the game on Steam has an early implementation of some upcoming features including the Dynamic World System and Farming/Horticulture. This will be just a small taste of the upcoming Version 1.0 Release.
The team behind Miscreated has been very busy working on Version 1.0 and we can't wait to share it with all of you soon!
Fixed a common server crash related to item handling (about 50% of all current crashes)
Fixed a common server crash related to AI (about 50% of all current crashes)
Some server optimizations related to bases
On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
Potential fixes for a couple of AI related server crashes
Prone
Prone support has been added to the game - default 'z' key to go into prone stance
It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date
Game
Improvements to collision detection when opening/closing doors and gates
A player that newly spawns/respawns will now have a basic map in their inventory
Fixed issue where some items could be restored with the wrong health value
Rebalanced radstorms and nuclear flash freeze
Pressing the jump key will now cause the player to stand up from any stance
Some new skins added
Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
The amount of damage done to items has been adjusted for all items
Almost all items in the game now have a health value
Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
Adjustments made to breathing, vomit, and blood particle effects
Fixed an issue that was causing some items to be damaged twice when hit
Campfires will only damage items inside of it while lit
Fixed issue where traps wouldn't appear at times after a server restart
Base Building
Doors will now stop and reverse direction if they collide with a player
Fixed issue where the action menu wasn't being reset correctly after interacting with base parts
Kiosks
Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player
Vehicle Skins
Increased chance to be awarded a vehicle skin while driving
Skins added for the SUV and dune buggy
Orange, pink and purple colors added for all vehicles that currently have skins
Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins
Vehicles
Decreased number of dirtbikes from 5 to 4
Increased number of semi trucks from 1 to 2
Slightly decreased the top speed of some vehicles
A vehicle will automatically stop if a required item is destroyed inside of it
Items
Increased chance for frag grenades to spawn
Increased chance to find the hazmat mask and tank
Repair kits added for cloth, leather, canvas, and teflon items
Decreased weight of the tranquilizer gun
Adjusted movement sensitivity on weapons while aiming
Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped
AI
Critters may now randomly spawn around players while players are running around
AI will now make use of some animation variations
AI's visual perception now scales based on a player's stance and movement speed
Critters may now randomly spawn around players while players are running around
Some AI will now spawn wearing clothes
Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack
UI
Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
Allow rebinding of controller mouse emulation (click and context menu)
Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
Bind DPAD up to tactical action
Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
Some general improvements to speed up the inventory loading time - more improvements will still be made
Added new stances to the stats bar UI
Adjusted keybinds and added some new keybinds to the UI screen
The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
Zoom sensitivity scale added
Updated wheel slots to now be consistent with other items in the inventory
Map
More cars on the highway ramps near the beach farms north of the map
Replaced fire hazard areas with updated new areas that support heat for the player stats
Animations
Prone animations added
Fixed foot ground alignment for standing and crouching idles
Verified all weapons have movement in sfp during idle animations
When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)
Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost
After vomiting the player feels slightly better if he was dizzy before
Humidity/Visible Warm Breath
If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air
Wetness
A player gets wet by going underwater, being in the rain or high humidity
When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again
Wet players have a medium protection against heat and fire, but are more susceptible to cold
Vehicle Skins
Support for skinning/painting vehicles has been added to the game
As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
Skins for additional vehicles will be added in future updates
All the current skins are just solid color variants
Vehicle skins can be sold and traded via Steam inventory
A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned
A vehicle kiosk is located in the building that will show you all the vehicle skins you have It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin
Skins on a vehicle will persist through server restarts
Repair Kits
Repair kits have been added to the game and will allow you to now repair most weapons
The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%
You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost
A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit
You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue
Item Damage/Degradation
All weapons now spawn with a random amount of health
They will need to be repaired to 100% in order to be stored in a kiosk In this update the health of an item does NOT affect its performance, but it will in the next update
When a player takes damage any clothing that has a health value in the area that was hit will be damaged
For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged
Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update
Server Fixes
Fixes for water spawning issue
Fixes for some stuck server issues
Fixes for kicking players when moving fast - driving vehicles
Server crash fix for a memory allocation bug
Tow cable optimizations to help reduce crashes while towing metal parts
Rate limited damage to base parts to reduce database updates and client messages
Game
Better emote reliability and speed
More world actions added for new assets/areas
Weather stats slightly tweaked in regard to humidity and breath visibility
Burning barrel now provides warmth and lower humidity, as well as new fire damage setup
Gamma curve limit added
Server message sent to all clients when an admin manually starts a weather pattern
Current weather pattern is now output as part of the server status command
Slight network optimization by excluding certain objects server-side
Slight network optimization in the initialization of storage, dryfire, ladder
Slight server performance optimization by excluding weather audio, visuals and client only objects on servers
When using the context menu to craft an item the resulting item will be dropped on the ground if you don't have room in your inventory
Resulting crafted items that drop to the ground now have their orientation randomized to help eliminate perfectly stacking objects on the ground
Items restored from a kiosk will always have the correct stack size and health
Inventory opens faster the very first time you open it
Fixed "Unknown" player bug in area chat
Vehicles
Drivable semi truck added
When a pickup truck, base sedan, or semi spawns it will appear with a random paint color
Map
New junkyard area added that contains the vehicle paint shop
New semi truck prefabs have been updated/added to the map
Semi truck spawn locations added
UI
Removed double keybind of controller crouch/inventory
Fixed some incorrect icons UI/Steam icons
Items
Fixed BE/DE flex cap names
Repair kits can be randomly found in the game and can also be looted from certain boxes and workbenches
Red dot sight added
Lug wrench does not degrade as quickly when repairing vehicles
Some new skins have been added for the .22 pistol, AT-15, Carlington, and HK45 - they are all randomly awarded as you play the game
AI
There is a chance that when you loot from some world objects that you will disturb some sleeping critters
Mutants can now alert other nearby mutants
Mutants can now slightly evade if you are aiming at them - how often and how much depends on the mutant type
Baby spiders no longer leave behind a corpse when they explode
Small tweak to the human spider that should reduce its likelihood of getting stuck when spitting venom
Increased chance to find amcoins on mutants
Giant roach added
Animations
Update to melee system to work with our camera system - players will now be able to aim better during melee
Fixed weapon placement timing during shotgun select animations
Barfing animation added
Fix for movement animations - when looking directly up the body will now not twist oddly
Meleeing now cancels emotes
Separate animations added for the Katana instead of using the baseball bat animations
Crouching movement animations have been made more consistent - this fixed hyperextension during ironsight whilst movement crouching
More movement added to some AI arms to make them less stiff
Colt python poses once over - also improved firing and reloading animations
Support for applying a skin to an item has been added to the game
The Amalgamated kiosks now have a new tab named "Skins" that will show you all the skins you currently have
While using a kiosk you can right-click on any item in your inventory which you have a custom skin for and select the "Apply Skin" option
A custom skin will persist on an item if you store it in game (crate/tent/etc.), however if you store an item in the kiosk any custom skin will be removed
Applying a skin does not cost any amCoins
The tooltip for an item will inform you if there is a custom skin applied to the item
Some skins that are awarded to players cannot be sold or traded, but random skins you receive while playing can be sold/traded using Steam
Miscreated Pre-order Rewards
If you were one of the fans who originally pre-ordered the game, thank you!, and you can now claim some exclusive skins Go to http://claim.miscreatedgame.com and enter in the information in the form
A lot of the in-game items have had their names and descriptions updated so they will appear correctly in Steam
Several icons have also been corrected
If a failure occurs while trying to store an item in your Steam inventory the amCoins and in-game item should not be removed from the player
!report chat command
If a player kills you and you suspect them of cheating, you can now use the !report chat command to report the player
All reports will go directly to EAC and they will be responsible for identifying and banning cheaters
You need to use the !report command within 5 minutes of being killed by a suspected cheater
Any message you type after the command will be included in the report to EAC, example: !report he was flying in the air when he killed me
Do not use it to report frivolous issues or non-cheat related reports - those will be ignored
Cheat Prevention
Several measures have been implemented to prevent users from using some third party programs to cheat
We apologize to users who legitimately used some of these programs, but it was necessary to disable them to reduce cheating
Some of the programs affected were: ReShade, SweetFx, Nvidia Profile Inspector, and similar programs
Attempting to use these types of programs will not result in a game ban, but they will no longer alter the game
Game
Several issues with servers have been resolved. Most of them have been caused by the AI system, but we have also fixed issues caused by the storage increase from Update #60.
Reduced chance of finding amCoins in registers, increased chance from AI
Added more hidden places to find items
Game now prevents storing items in slots where an item should not be allowed - even if the UI appears to allow it
Fixed bug where you could pick up a fanny pack with items still inside of it
Refillable items will now display "Refill" or "Consume" correctly in the UI
Large commercial crates can no longer spawn a packed tent - will spawn vehicles parts in their place
Fixed network issue where network ids were not being reused correctly (this should allow servers to run longer in the future without requiring a restart)
If a player falls through the map they will now be reset to on top of the terrain
Lug wrench can no longer repair melee weapons
Achievements
Fixed the repairing a base part achievement so it's obtainable
New kiosk related achievement added (also awards a new skin)
Items
Easter jacket no longer spawns (oops)
Changed third person model on single sandbag back to box because it was being used to stack and base raid
Updated texture on the Black Widow katana so it looks more unique
Vehicles
The jetski now has a custom texture applied to it, so it fits in more with the general look of the game
Fixed gamepad support for the jetski
Improved suspension on the sedans to improve off-road damage
Fixed boats/jetskis holding throttle when driver exits vehicle
Base Building
Fixed issue with initial state of a locked door not being sent to clients correctly
Stick scaffolding added - these can be used to quickly place up scaffolding and have very low health
Map
Adjusted Horseshoe cave so it's no longer submerged in the ocean
Fixed a few metal part spawners that were partly clipping into the terrain
Adjusted Radiation Valley effect area, players shouldn't be radiated as quickly
Replaced some of the old semi truck models with new ones (More will be added in the map in future for destroyed vehicle variety)
AI
Wolves should move around as a pack again
Minor improvement to wolf behavior
Reduced chance of wolves barking away from player when encircling
Fixed group perception so all wolves will engage in combat when one does
Fix for mutants occasionally not ragdolling on death due to packet drops
UI
Fixed slots appearing as white, like when using a kiosk, when accessing a vehicle
Fixed item slots still showing as items were moved around in the inventory
All kiosk items are now sorted by their title
Display rounds in a magazine as part of the action prompt
Audio
Unique sounds added for the jet ski
Animations
Added animation for charging bolt of M249 for empty reload
Models/Textures
Tweaked proxy on oil tanker cabin to allow players through doorway
Several kiosks have been placed around the map in Amalgamated branded buildings
Kiosks will allow players to store and retrieve items to/from their Steam inventory for the game
To store and retrieve items it will cost amCoins - a new in-game currency which can only be found or looted as you play the game
amCoins are like any other item you find and carry on your player, and can be looted from your corpse
amCoins, and a few other specific items, cannot be stored in a kiosk
The amCoin cost will vary depending on the item - weapons are more expensive to store and retrieve than rags, for example
You may use the kiosk system to transfer items between servers - store them on one server, then retrieve them on another
Only crafting guides and a few cosmetic items can be sold or traded on Steam - all other items cannot be sold/traded and are for your use only
If an item is stackable, only a full stack can be stored in a kiosk - stack size is displayed in Steam
Damaged items cannot be stored (you will be able to repair items in a future update)
Only empty magazines can be stored in a kiosk - unload the ammunition first, then store the magazine and ammo separately
There is a base building part kiosk that spawns in the world and can be dragged back to your base using some vehicles so the kiosk can be used there
A kiosk placed in a base can only be used by clan members of the base it is in
Only you can see your items stored in a kiosk, and multiple people can use a kiosk at the same time
Items stored in a kiosk cannot be looted by other players
Server Renters
Should you desire to disable the kiosks on your rented server you can add the following line to your hosting.cfg file to disable them. This will prevent players from being able to store or retrieve items on your server: steam_inventory_enable = 0
Game
New waist slot added to players. Used for fanny-style packs
When scavenging for items the action menu will appear with a scroll wheel icon if there are items you can find
Scavenging for items added to many of the newer world assets
Optimized net behavior of environmental areas
Fixed issue with corpses who have been interacted with that could cause them to disappear too soon
AI team fixed some memory leaks on the servers - will increase server stability
Fixed bug which allowed being able to store items inside of other items when you shouldn't be allowed to do so
Shader cache updated to reduce stalls while playing
Crafting
Many crafting times reduced, some greatly - especially for base parts
Craftable fanny pack added
Fixed recipe for 2 meter versions of the nerve grenade trap
Items
Amcoin Ledger added - can store up to 100 amCoins
Fanny pack added - several color variations - will not be displayed on your character for now
Increased view distance for mushrooms
Heatpack item added - start storing them for the upcoming temperature system
Vehicles
Vehicle damage should be correctly sent to all clients
Fixed how vehicle damage is applied - fixes the seemingly random vehicle despawns
Jet ski added - 2 person vehicle - textures and sound effects are WIP - they will be improved
Increased number of spawning dirt bikes
Increased number of spawning quad bikes
Fixed bus physics proxy setup
Fixed pick up truck physics proxy setup
Base Building
Large storage crate size increased from 20 to 25 slots
Can now place 4 small storage crates in a base (was 1)
Can now place 2 large storage crates in a base (was 1) - requires Storage crafting guide to craft large crates
AI
Changed baby spider explosion damage type so it doesn't do as much damage to vehicles
UI
UI scale size slider added (50% to 125% sizing)
New hints added to main screen
Icon quantity field adjusts its width automatically - fixes clipping issue when the count is > 99
If a player's inventory is open then the health bar of any targeted base building part is hidden while the inventory is opened
Almost all in-game icons have been regenerated, so the looks of many icons will change slightly
Map
Added new dock area north of Hayward
Added New Cargo Ship area north of the docks
Added new Residential bunkers (spread around the map)
Added New Log Cabins
Added new makeshift bunkers (spread around the map)
Fixed graffiti on some broken buses
Animations
Fixed UVs on Aviator glasses
Fixed some skinning issues on female hazmat suit
Jetski animations
First Select animations added for the AT-12 Shotgun and the 870 Tactical Shotgun
Models/Textures
Added LOD for bus wheels
Fixed destroyed LODs for pick up truck - added damaged version of wheels
A Twitch stream will be starting in about 30 minutes on twitch.tv/miscreated at 5PM Eastern time. The main topic will be some upcoming inventory changes. Please stop by and see what will be new!
Now scales correctly based on the the screen resolution
Damage bar is displayed for items that have health
Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
Scrollable inventory list
Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
Tooltips will no longer go offscreen
Context menus and tooltips windows dynamically adjust their size as needed
Environmental Changes
The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather)
The following types of areas are detected: - Insides of houses and bases as well as areas partly inside - Ocean, rivers and seas you can dive into - Sewers, caves, cellars and bunkers - Vehicles
The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI
Other environmental stats on items include: - Physical (Tornado, Collisions, Fall damage) - Gas Smoke (Gas Grenades and areas) - Blindness (Flashbang) - Fire (Molotov, Fire areas) - Explosions (Grenades, Exploding vehicles) - Feet sharp (Punji traps) - Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself) - Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI. - For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based) - Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp
Changed behaviour of radiation stats: - Additional radiation received after 100% gets converted to damage - Radiation slowly is healed (25% per hour), but only up to 40% of it - Radiation reduces now up to 25% of your max health until cured - While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first
Going underwater in the middle of a radiation storm protects against its negative effects
Game
Many updates to the environmental effects in the game
Environmental effects will now damage and/or kill you - wear appropriate clothing
Tweaked visuals of bullet impact effects to improve visuals at a distance
Fixed apple, repair, and killing brute achievements
Items no longer get dropped in game until the drop is confirmed in the database
Fix Surviotron display appearing after being kicked from a server
Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
Scale explosion bleed chance off of received damage, rather than base 50% chance
If a server loses connection to the backend database it will restart the server to prevent player progression loss
Changed underwater state detection for correct drowning/oxygen level processing
Some new hints and additions added to main menu
Decreased max penetration thickness on projectile ammo
Shader cache updated
Removed some EAC, and sound engine, spam from client logs
Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving
Include any placeable (tents, storage boxes, etc) in the base faction 2
Kythera major version update - performance improvements, bug fixes, updates to behavior trees
Items
Pistol flashlight added
Added flashlight support to AA12 shotgun
Updated/improved some item descriptions
Environmental protections added to majority of clothing - check tooltips for information
Fixed shoulder pads not being destroyable
Potassium iodide pills added
Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration
Survivotron updated to display radiation and temperature
Add tritium sights to pistols and tactical shotgun
Fixed several issues with lug wrench damage processing
Increased spawn chance for anti-rad pills and anti-rad mushrooms
Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)
Vehicles
Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before
Altered damage behavior on the bicycle
Updated damage configuration on sedans and several other tweaks 5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition
Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning
Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)
AI
Spider AI buffed - be careful and observant!
Baby spiders added - spawned from the large spider mutant
Venom spit aim improved to sometimes hit unconscious players
Disable breakage effects on fish and the incorrect spawning of ice particles
Some mutants will take evasive action if a player stares directly at them
Fix for some animation updates not being sent over the network
Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles
Bear is more likely to chase if player runs away
Bear will move closer to the player instead of standing up occasionally
Mutants turn to face you more often for melee attacks
Reduced teleporting issues for mutants in close combat
Map
Above ground radiation areas have been revamped - they are also more noticeable as being dangerous
Added more mushroom spawns by in land water areas (i.e. swamps and rivers)
Added small sewer rooms to various towns on the map (for radiation storm shelter)
Revamped Radiation valley near center of map
Animations
Fixed mag orientation for M40A5 during reloading
Added faster strafing animations for the human spider mutant
Extra out of reach animation added for the human spider mutant
Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation
Altered no weapon falling loop to suit our SFP camera system
Additional fixes to help reduce chance of a server not accepting incoming connections
If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
Many shader compilation issues fixed
Procedural facial animations support added (mouth, eyes, brows)
Slightly reduced chances of light fog and rain
Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
Shader cache updated
Items
Geiger counter support added to Survivotron
Added throwable C4 explosive item (detonates after 3 seconds)
Added propane tank trap (two sizes)
Added in 2 meter size versions for many existing traps
Adjusted weight of rugs and pelts
Bear meat is curable on a drying rack
Fixed spelling of khaki items
Puffy jacket items added (many variations)
Fixed raincoat descriptions and protection configurations
Fixed yellow raincoat weight
In-game map updated to match level updates
Lowered weight of propane tank and propane tank traps
Vehicles
Second seat added to the tractor
Updated tractor damage setup
General tractor configuration improvements
Base Building
Added in new metal wall with large shooting window
Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
Fixed descriptions on roof parts
AI
New spider-like AI added
Mutants will throw rocks on sight sometimes
Mutants will no longer attempt to throw rocks at a target behind them
Improved netsync code for AI
Map
Added new Gas Station building on the north east beach road
Fixed issue where AI would walk into a lake close to the center of the map
Have some questions before you decide to buy? Come join the community on Discord, our developers are active and always helping with questions. Join here: https://discordapp.com/invite/miscreated