Mar 20, 2018
Miscreated - Jenilya


Miscreated is currently 50% off for one week alongside the release of Update #57.

Want to see what is in the latest update? Check here: http://steamcommunity.com/app/299740/discussions/13/1697167803858433286/

Have some questions before you decide to buy? Come join the community on Discord, our developers are active and always helping with questions. Join here: https://discordapp.com/invite/miscreated

Find Miscreated here:
http://store.steampowered.com/app/299740/Miscreated/
Mar 20, 2018
Miscreated - Jenilya


Miscreated is currently 50% off for one week alongside the release of Update #57.

Want to see what is in the latest update? Check here: http://steamcommunity.com/app/299740/discussions/13/1697167803858433286/

Have some questions before you decide to buy? Come join the community on Discord, our developers are active and always helping with questions. Join here: https://discordapp.com/invite/miscreated

Find Miscreated here:
http://store.steampowered.com/app/299740/Miscreated/
Miscreated - Jenilya


Game
  • Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
  • Tents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)
  • A player picking up/harvesting an item won't cancel another player's crafting action
  • If a player drops any item while crafting then their current crafting action is cancelled
  • Fixed a dupe item glitch
  • Don't allow attacking while sitting
  • Don't allow kicking while sitting
  • Looting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show
  • Fixes for properly hiding underlying layers of clothing
  • Fixes for several physics issues
  • Special attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)
  • Updated shader cache to reduce stalls while playing
  • Can now kick and punch while holding binoculars
  • Decreased metal base part mass for improved towing experience

Base Building
  • Upgraded tower added
  • If a cable attach position could not be found then the cable isn't displayed - prevents power cables from going clear across the map
  • Adjusted how base lights are created in code to help eliminate invisible parts (where you could still see the action menu)
  • Fixes for missing base building parts on clients

Items
  • Reduced giant gnome spawn chance
  • Craftable sand bag now uses the sandbag model instead of the generic wooden block
  • Fixed spelling casing on server crafted items
  • Adjusted welding mask overlay
  • Ghillie suit variations added
  • Fixed wool gloves green item description
  • Raincoats added (several color variations)
  • Spiked football shoulder pads added (craftable item)
  • C4 trap added
  • Remove tactical speed reduction for fists (when not wielding a weapon)
  • Decreased tactical speed reduction for Bows
  • Updated texture on map item to show latest map additions

AI
  • Player speed now affects AI visual perception - move slow to be less noticeable
  • AI now correctly scale damage when they are hit based on where you hit them at
  • Mutants can now throw rock when they are in tight spaces
  • Easier to lose mutants when trying to hide from them
  • Improved mutant search behavior after losing target
  • Adjusted AI stimulus level from player footsteps

Map
  • Northeast mountain area near Cape Bay, Clyde Hill and Orca Dam is now open
  • Northeast beach area beyond Cape Bay is now open
  • Added new Radar Dish area
  • Added AI exclusions for Orca Dam lake
  • Map signs placed in the world now display your location on the map
  • Other minor fixes and tweaks to various building prefabs and world object placements
  • Fixed hole in bear cave
  • Optimized bear caves and improved lighting for them
  • Fixed cube map in the Orca dam tunnel (improves lighting there)
  • Fixed several spawner positions on abandoned vehicles and Orca Dam

Audio
  • Attempted fix for audio high-pitch squeal bug. Please provide feedback on Discord if you're still experiencing this bug.

Animations
  • Wolf slope animations added
  • Fixed some blendspace issues with the bear and two-headed dog
  • Fixed LODs for rooster when ragdolling
  • Pickaxe - once over of poses to make sure there is no clipping with the camera
  • MK18 Reaper - change fire mode animations added
  • Axe - some general animation fixes

Models/Textures
  • Optimized dam prefab/area
  • Fixed several missing surface type errors
  • Added LODs for cargo pants on ground models
  • Added LODs for hoodie on ground models
  • Increased roof physics proxy on motel to help prevent playing being able to clip up through it to get on top where they shouldn't be able to

Feedback thread is located here: http://steamcommunity.com/app/299740/discussions/0/1697167803858436550/
Miscreated - Jenilya


Game
  • Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
  • Tents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)
  • A player picking up/harvesting an item won't cancel another player's crafting action
  • If a player drops any item while crafting then their current crafting action is cancelled
  • Fixed a dupe item glitch
  • Don't allow attacking while sitting
  • Don't allow kicking while sitting
  • Looting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show
  • Fixes for properly hiding underlying layers of clothing
  • Fixes for several physics issues
  • Special attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)
  • Updated shader cache to reduce stalls while playing
  • Can now kick and punch while holding binoculars
  • Decreased metal base part mass for improved towing experience

Base Building
  • Upgraded tower added
  • If a cable attach position could not be found then the cable isn't displayed - prevents power cables from going clear across the map
  • Adjusted how base lights are created in code to help eliminate invisible parts (where you could still see the action menu)
  • Fixes for missing base building parts on clients

Items
  • Reduced giant gnome spawn chance
  • Craftable sand bag now uses the sandbag model instead of the generic wooden block
  • Fixed spelling casing on server crafted items
  • Adjusted welding mask overlay
  • Ghillie suit variations added
  • Fixed wool gloves green item description
  • Raincoats added (several color variations)
  • Spiked football shoulder pads added (craftable item)
  • C4 trap added
  • Remove tactical speed reduction for fists (when not wielding a weapon)
  • Decreased tactical speed reduction for Bows
  • Updated texture on map item to show latest map additions

AI
  • Player speed now affects AI visual perception - move slow to be less noticeable
  • AI now correctly scale damage when they are hit based on where you hit them at
  • Mutants can now throw rock when they are in tight spaces
  • Easier to lose mutants when trying to hide from them
  • Improved mutant search behavior after losing target
  • Adjusted AI stimulus level from player footsteps

Map
  • Northeast mountain area near Cape Bay, Clyde Hill and Orca Dam is now open
  • Northeast beach area beyond Cape Bay is now open
  • Added new Radar Dish area
  • Added AI exclusions for Orca Dam lake
  • Map signs placed in the world now display your location on the map
  • Other minor fixes and tweaks to various building prefabs and world object placements
  • Fixed hole in bear cave
  • Optimized bear caves and improved lighting for them
  • Fixed cube map in the Orca dam tunnel (improves lighting there)
  • Fixed several spawner positions on abandoned vehicles and Orca Dam

Audio
  • Attempted fix for audio high-pitch squeal bug. Please provide feedback on Discord if you're still experiencing this bug.

Animations
  • Wolf slope animations added
  • Fixed some blendspace issues with the bear and two-headed dog
  • Fixed LODs for rooster when ragdolling
  • Pickaxe - once over of poses to make sure there is no clipping with the camera
  • MK18 Reaper - change fire mode animations added
  • Axe - some general animation fixes

Models/Textures
  • Optimized dam prefab/area
  • Fixed several missing surface type errors
  • Added LODs for cargo pants on ground models
  • Added LODs for hoodie on ground models
  • Increased roof physics proxy on motel to help prevent playing being able to clip up through it to get on top where they shouldn't be able to

Feedback thread is located here: http://steamcommunity.com/app/299740/discussions/0/1697167803858436550/
Miscreated - Jenilya


Game
  • Snow weather chance decreased to 3% now
  • Fixed some issues with snow weather pattern not being synchronized the same on each client
  • Fixed a couple more physics issues
  • Christmas only items no longer spawn, but can still be used if you have them already
  • Steam achievements added (more will be added in future updates)
  • Fixed rain occluder in some mobile homes
  • Disabled water ripple effect except on Very High water setting - performance optimization
  • Minor physics fix
  • Updated shader cache

Vehicles
  • Added boost support to dirt bike so it can do wheelies
  • Tweaked dirt bike handling
  • Adjusted damage model on the dirt bike
  • Increased mass of armored vehicles, slowed steering and increased inertia for more realistic handling
  • Bicycle moved to the two-wheeled physics system - same system the dirt bike uses
  • Disabled wind on vegetation caused by vehicles (slight optimization)

Base Building
  • Punching or kicking base parts no longer causes damage to them
  • Bear rug added

Items
  • Decreased damage from pipe bomb
  • Bow sights added for the recurve bow (optic and reflex)
  • Arrow speed and max distance increased
  • Hazmat items added - multiple colors
  • Ghillie suit added
  • Bear meat added (used in crafting)
  • Bear pelt added (used in crafting)
  • Map items updated

AI
  • Hordes will occur less often on servers with fewer players
  • Bear added

Map
  • Fixed a prefab that caused the trash to float above the ground
  • Fixed some bats in caves that would appear above the cave on the ground
  • Added AI exclusion areas for swimming pools
  • Abandoned vehicle prefabs now spawn more car parts
  • Fixed some objects in the sewers that had their draw distance set too low
  • Moved some spiker spawners out of a small building - could cause brutes to spawn inside and become stuck
  • Bear caves added
  • Bear spawns added

Animations
  • Bear character added
  • Optic and reflex scope added for the recurve bow
  • Skinning fix for odd pocket deformation on police jacket
  • Fixed disappearing weapons (m40a5, crafted rifle, and crafted smg) when on edge of the camera view
  • Guitar knocking sounds changed to custom sounds
  • Ghillie suit added
  • Hazmat suit, gas mask, and scba air system added
  • Added in female version of the football shoulder pads
  • Fixed minor skinning issue on the police vest
  • Fixed animation when picking up duct tape
  • Sloped movement animations for the two headed dog added

Audio
  • Changed the guitar tapping sound to a new sound (was using the wooden door knock sound) - Still use F2-F4 to play songs
  • Decreased volume of some sewer sounds - especially steam

Models/Textures
  • Added LODs for dirtbike
  • Fixed shell ejection helper rotation on the Mk18, so shells eject the correct direction
  • Fixed a texture on the apple trees
  • Fixed players being able to jump through a window on the modern family house
  • Fixed a physics proxy issue on the fire department
Miscreated - Jenilya


Game
  • Snow weather chance decreased to 3% now
  • Fixed some issues with snow weather pattern not being synchronized the same on each client
  • Fixed a couple more physics issues
  • Christmas only items no longer spawn, but can still be used if you have them already
  • Steam achievements added (more will be added in future updates)
  • Fixed rain occluder in some mobile homes
  • Disabled water ripple effect except on Very High water setting - performance optimization
  • Minor physics fix
  • Updated shader cache

Vehicles
  • Added boost support to dirt bike so it can do wheelies
  • Tweaked dirt bike handling
  • Adjusted damage model on the dirt bike
  • Increased mass of armored vehicles, slowed steering and increased inertia for more realistic handling
  • Bicycle moved to the two-wheeled physics system - same system the dirt bike uses
  • Disabled wind on vegetation caused by vehicles (slight optimization)

Base Building
  • Punching or kicking base parts no longer causes damage to them
  • Bear rug added

Items
  • Decreased damage from pipe bomb
  • Bow sights added for the recurve bow (optic and reflex)
  • Arrow speed and max distance increased
  • Hazmat items added - multiple colors
  • Ghillie suit added
  • Bear meat added (used in crafting)
  • Bear pelt added (used in crafting)
  • Map items updated

AI
  • Hordes will occur less often on servers with fewer players
  • Bear added

Map
  • Fixed a prefab that caused the trash to float above the ground
  • Fixed some bats in caves that would appear above the cave on the ground
  • Added AI exclusion areas for swimming pools
  • Abandoned vehicle prefabs now spawn more car parts
  • Fixed some objects in the sewers that had their draw distance set too low
  • Moved some spiker spawners out of a small building - could cause brutes to spawn inside and become stuck
  • Bear caves added
  • Bear spawns added

Animations
  • Bear character added
  • Optic and reflex scope added for the recurve bow
  • Skinning fix for odd pocket deformation on police jacket
  • Fixed disappearing weapons (m40a5, crafted rifle, and crafted smg) when on edge of the camera view
  • Guitar knocking sounds changed to custom sounds
  • Ghillie suit added
  • Hazmat suit, gas mask, and scba air system added
  • Added in female version of the football shoulder pads
  • Fixed minor skinning issue on the police vest
  • Fixed animation when picking up duct tape
  • Sloped movement animations for the two headed dog added

Audio
  • Changed the guitar tapping sound to a new sound (was using the wooden door knock sound) - Still use F2-F4 to play songs
  • Decreased volume of some sewer sounds - especially steam

Models/Textures
  • Added LODs for dirtbike
  • Fixed shell ejection helper rotation on the Mk18, so shells eject the correct direction
  • Fixed a texture on the apple trees
  • Fixed players being able to jump through a window on the modern family house
  • Fixed a physics proxy issue on the fire department
Jan 17, 2018
Miscreated - Jenilya


As we have done in prior years we want to take a few moments to thank all of the fans of Miscreated and to give everyone a status on where we feel the game is currently at overall, and dive into more detail on the major game systems within Miscreated.

Moving forward we will release the State of the Game post at the start of each year instead of the end of the year, so this State of the Game is titled 2018 instead of 2017.

If you are enjoying playing Miscreated, please leave (or update) your review on Steam at http://steamcommunity.com/app/299740 It's very beneficial to the game.

Social Media
If you are not following our social media accounts, we'd recommend you do so. There is a lot of information that is shared on them that doesn't warrant a full post on Steam or our website. The @miscreatedgame account will also tweet out when servers are going offline for game updates, so you are not taken by surprise when it happens. Some of the Twitter handles of team members are included below, so you can follow those that may interest you.

@entradaint (Company account)
@miscreatedgame (Official game account)
@lordsnave (Terry Evans - creator and lead developer)
@csprance (Chris Sprance - technical director/art lead)
@adam_johnson_ (Adam Johnson - technical designer)
@miscreatedmarco (Marco Catena - lead level designer)
@sihambly (Simon Hambly - lead animator)
@plumbjet (Graham Hayward - lead 3d artist)
@hendrikpolc (Hendrik Polczynski - senior developer)
@matthieu_labrie (Matt Labrie - 3d artist)
@miscreatedkks (Serkan - 3d artist)
@miscreated_carl (Carl Kent - 3d artist)
@miscreated_farz (Farzad Morshed - animator)
@miscreated_jen (Jennifer Yaner - Community Manager/PR)

Discord Server
Miscreated has an official Discord server located at discord.gg/miscreated and is probably the best way to interact with the Miscreated community and to get help with the game. Several members of the development team and moderators for the game are in the Discord chat. There are also several pinned messages in the different chat channels with helpful information, so please glance through them when you join.

Leaving Early Access (Moving to Beta)
Our goal is to have the core of all major game systems in the game during 2018 and when that happens we will leave early access on Steam. That does not mean that those game systems are feature complete, just that the core for each of them is in place and we will continue to enhance them even after we are out of early access.

The following is the list of game systems, features, and major issues we will be focused on this year:

Game World
The current map, Orca Island, is roughly 75% completed now. The level design team will continue to work on filling out the missing areas of the map, but it may not be 100% finished before we leave early access. Even if the map isn't finished before we leave early access it will continue to be worked on after until it is finished. Once the map for Orca Island is done, then the level design team will start working on a new map for the game. The following image is of the new docks area that will be coming to Orca Island soon:



Repair Kits
We will be adding support for repair kits before leaving early access, but we may not add them for all weapons during early access. They will definitely be added for melee weapons though since those degrade through use currently (especially when attacking a player's base). Support for degrading and repairing ranged weapons will be added in the future, but those may come after we leave early access.

Survival
The survival aspect of Miscreated is still a major area of the game that we, and our fans, feel is lacking from the game. Some survival aspects we will be adding before leaving early access and some we are going to work on after. If a survival feature you want isn't listed here, it doesn't mean it won't ever be added to the game, but just that it isn't planned to be added during early access is all. There is still a lot we plan to add to the game.

Farming
Support for farming will be added to the base building system, but there will also be several areas around the map where players that don't want to build a base will be able to farm at. As new systems are added to the game for players to generate their own food (farming, and future features such as fishing and trapping) we will continue to adjust the spawned food and drink items in the game.

Temperature
The temperature system will be one of the most complex systems to still be added during early access. It will need to take into account many other game systems and features such as: weather patterns, time of day, player activity level, player's clothes, state of player's clothes (being wet), camp fires, burning barrels/vehicles, dynamic fire (molotov's, etc.), where the player is at in the world (inside, underground, in a vehicle), and probably several others not mentioned.

Persisted Stats
All stats and effects that affect a player still need to be stored, and subsequently restored, for a player - radiation, incapacitated state (unconscious, handcuffed), poison level, and any others we may be missing.

Base Building
Throughout early access we may add new base parts for players to use, but the focus will be on fixing remaining issues with the base building system. Issues such as not being able to see some of the parts and not being able to place tents and camp fires in clan mates' bases, and other important or annoying issues.

Prone
Support for being able to prone in the game is still planned to be added during early access. As we have mentioned in prior state of the game posts, it is actually a complex feature to add - if you want it to look good, work correctly, and not to be exploitable by players.

Inventory UI
Throughout 2017 most of the UI in Miscreated was replaced with a much better looking and functional version with one major exception - the inventory. We have a new version of the inventory UI that we have been testing internally and it will be released as soon as it's ready and before we leave early access. It not only looks a lot better than the current UI, but also adds some new features.

Clothing Sets
Several clothing sets are planned to be added to the game. The planned sets during early access are the ghillie suit, hazmat (NBC) suit, and a rain coat. The plan is to add additional sets for the police, fire department, and any others after leaving early access. The ones to be added during early access are needed because of features being added during early access (prone, weather systems, temperature system) with the ones to be added later would be more for fun/roleplay purposes. Here is a preview image of the ghillie suit that will be added to the game soon:



Vehicles
The vehicles currently in the game will be improved during early access, but no new vehicles are currently planned to be added. The team will primarily be working on improving the damage states (to fix issues like being on fire continually and blowing up when not expected) and handling of the vehicles. The bicycle will also be moved to the new two-wheeled physics model the dirt bike is currently using.

Steam Support
We will be adding additional Steam features to Miscreated while in early access. Achievements will be coming soon and the plan is to also add support for Steam inventory and workshop support. Exactly what and how the inventory and workshop will entail is still being decided on, so we'd love to hear your feedback on those two areas.

AI
The AI system in Miscreated is still an area where a lot of improvement is planned to be made. There are two new AI characters that are currently being worked on - one is a bear and the other is a new spider-like mutant. As we add new mutants they will behave differently than the other mutants currently in the game. The spider mutant, when finished, will have different combat behaviors and attacks than other mutants currently in the game. Another area of the AI system we will be working on is adding hit reactions, so combat with AI is more rewarding and the player has better visual and audio feedback during that combat. Here is an image of the spider-like mutant that is being worked on:



Battle Royale
The plan for Miscreated has always been to add support for a Battle Royale (BR) style of game play, but BR is something we will work on after the game leaves early access. Our focus is still on the survival game.

Thank you for making 2017 such as amazing year for Miscreated! We look forward to continuing to develop the game with all of you during 2018.
- The Miscreated Team
Jan 17, 2018
Miscreated - Jenilya


As we have done in prior years we want to take a few moments to thank all of the fans of Miscreated and to give everyone a status on where we feel the game is currently at overall, and dive into more detail on the major game systems within Miscreated.

Moving forward we will release the State of the Game post at the start of each year instead of the end of the year, so this State of the Game is titled 2018 instead of 2017.

If you are enjoying playing Miscreated, please leave (or update) your review on Steam at http://steamcommunity.com/app/299740 It's very beneficial to the game.

Social Media
If you are not following our social media accounts, we'd recommend you do so. There is a lot of information that is shared on them that doesn't warrant a full post on Steam or our website. The @miscreatedgame account will also tweet out when servers are going offline for game updates, so you are not taken by surprise when it happens. Some of the Twitter handles of team members are included below, so you can follow those that may interest you.

@entradaint (Company account)
@miscreatedgame (Official game account)
@lordsnave (Terry Evans - creator and lead developer)
@csprance (Chris Sprance - technical director/art lead)
@adam_johnson_ (Adam Johnson - technical designer)
@miscreatedmarco (Marco Catena - lead level designer)
@sihambly (Simon Hambly - lead animator)
@plumbjet (Graham Hayward - lead 3d artist)
@hendrikpolc (Hendrik Polczynski - senior developer)
@matthieu_labrie (Matt Labrie - 3d artist)
@miscreatedkks (Serkan - 3d artist)
@miscreated_carl (Carl Kent - 3d artist)
@miscreated_farz (Farzad Morshed - animator)
@miscreated_jen (Jennifer Yaner - Community Manager/PR)

Discord Server
Miscreated has an official Discord server located at discord.gg/miscreated and is probably the best way to interact with the Miscreated community and to get help with the game. Several members of the development team and moderators for the game are in the Discord chat. There are also several pinned messages in the different chat channels with helpful information, so please glance through them when you join.

Leaving Early Access (Moving to Beta)
Our goal is to have the core of all major game systems in the game during 2018 and when that happens we will leave early access on Steam. That does not mean that those game systems are feature complete, just that the core for each of them is in place and we will continue to enhance them even after we are out of early access.

The following is the list of game systems, features, and major issues we will be focused on this year:

Game World
The current map, Orca Island, is roughly 75% completed now. The level design team will continue to work on filling out the missing areas of the map, but it may not be 100% finished before we leave early access. Even if the map isn't finished before we leave early access it will continue to be worked on after until it is finished. Once the map for Orca Island is done, then the level design team will start working on a new map for the game. The following image is of the new docks area that will be coming to Orca Island soon:



Repair Kits
We will be adding support for repair kits before leaving early access, but we may not add them for all weapons during early access. They will definitely be added for melee weapons though since those degrade through use currently (especially when attacking a player's base). Support for degrading and repairing ranged weapons will be added in the future, but those may come after we leave early access.

Survival
The survival aspect of Miscreated is still a major area of the game that we, and our fans, feel is lacking from the game. Some survival aspects we will be adding before leaving early access and some we are going to work on after. If a survival feature you want isn't listed here, it doesn't mean it won't ever be added to the game, but just that it isn't planned to be added during early access is all. There is still a lot we plan to add to the game.

Farming
Support for farming will be added to the base building system, but there will also be several areas around the map where players that don't want to build a base will be able to farm at. As new systems are added to the game for players to generate their own food (farming, and future features such as fishing and trapping) we will continue to adjust the spawned food and drink items in the game.

Temperature
The temperature system will be one of the most complex systems to still be added during early access. It will need to take into account many other game systems and features such as: weather patterns, time of day, player activity level, player's clothes, state of player's clothes (being wet), camp fires, burning barrels/vehicles, dynamic fire (molotov's, etc.), where the player is at in the world (inside, underground, in a vehicle), and probably several others not mentioned.

Persisted Stats
All stats and effects that affect a player still need to be stored, and subsequently restored, for a player - radiation, incapacitated state (unconscious, handcuffed), poison level, and any others we may be missing.

Base Building
Throughout early access we may add new base parts for players to use, but the focus will be on fixing remaining issues with the base building system. Issues such as not being able to see some of the parts and not being able to place tents and camp fires in clan mates' bases, and other important or annoying issues.

Prone
Support for being able to prone in the game is still planned to be added during early access. As we have mentioned in prior state of the game posts, it is actually a complex feature to add - if you want it to look good, work correctly, and not to be exploitable by players.

Inventory UI
Throughout 2017 most of the UI in Miscreated was replaced with a much better looking and functional version with one major exception - the inventory. We have a new version of the inventory UI that we have been testing internally and it will be released as soon as it's ready and before we leave early access. It not only looks a lot better than the current UI, but also adds some new features.

Clothing Sets
Several clothing sets are planned to be added to the game. The planned sets during early access are the ghillie suit, hazmat (NBC) suit, and a rain coat. The plan is to add additional sets for the police, fire department, and any others after leaving early access. The ones to be added during early access are needed because of features being added during early access (prone, weather systems, temperature system) with the ones to be added later would be more for fun/roleplay purposes. Here is a preview image of the ghillie suit that will be added to the game soon:



Vehicles
The vehicles currently in the game will be improved during early access, but no new vehicles are currently planned to be added. The team will primarily be working on improving the damage states (to fix issues like being on fire continually and blowing up when not expected) and handling of the vehicles. The bicycle will also be moved to the new two-wheeled physics model the dirt bike is currently using.

Steam Support
We will be adding additional Steam features to Miscreated while in early access. Achievements will be coming soon and the plan is to also add support for Steam inventory and workshop support. Exactly what and how the inventory and workshop will entail is still being decided on, so we'd love to hear your feedback on those two areas.

AI
The AI system in Miscreated is still an area where a lot of improvement is planned to be made. There are two new AI characters that are currently being worked on - one is a bear and the other is a new spider-like mutant. As we add new mutants they will behave differently than the other mutants currently in the game. The spider mutant, when finished, will have different combat behaviors and attacks than other mutants currently in the game. Another area of the AI system we will be working on is adding hit reactions, so combat with AI is more rewarding and the player has better visual and audio feedback during that combat. Here is an image of the spider-like mutant that is being worked on:



Battle Royale
The plan for Miscreated has always been to add support for a Battle Royale (BR) style of game play, but BR is something we will work on after the game leaves early access. Our focus is still on the survival game.

Thank you for making 2017 such as amazing year for Miscreated! We look forward to continuing to develop the game with all of you during 2018.
- The Miscreated Team
Miscreated - Jenilya


It's that wonderful time of the year where all the awesome video games are on sale on Steam. The Miscreated team is happy to be part of the sales! During the Steam Winter Sales, you can pick up Miscreated for 50% off. Come enjoy the festivities with us with the winter weather and holiday items available now and throughout the holiday season.

We hope to see you in-game. Happy Holidays!

http://store.steampowered.com/app/299740/Miscreated/
Miscreated - Jenilya


It's that wonderful time of the year where all the awesome video games are on sale on Steam. The Miscreated team is happy to be part of the sales! During the Steam Winter Sales, you can pick up Miscreated for 50% off. Come enjoy the festivities with us with the winter weather and holiday items available now and throughout the holiday season.

We hope to see you in-game. Happy Holidays!

http://store.steampowered.com/app/299740/Miscreated/
...