Local Supermarket Tycoon - SwiftRoll
Hello, and thank you to everyone who has tried the demo!
If you haven't tried it yet, you can download it from the game's store page!

After gathering your feedback and analyzing it, I've planned a new update for the demo with features that will extend and rebalance the core gameplay.

What to rebalance?
Currently, the game has only Restock expenses, which makes it too simple for many players.
This was a temporary decision for the demo to make it more accessible.
However, after receiving feedback, it's clear that the demo lacks challenge, and this needs to be addressed as soon as possible.
It's important to improve on that before adding more content.

Daily Expenses
To make the game more challenging and fun, daily expenses will be added - cashiers will require salaries and shop tiles will require maintenance payments.
The initial store size with one cash desk will be easy to maintain, but the bigger you grow, the more interesting the financial challenge should become.

Loans
It's important to also give you more tools to increase your opportunities with these mechanics, so the Loans will also be added.
If you don't have much money on your hands but have a great idea about improving your shop, you can take a loan.
It will also save you from going bankrupt when you have a negative balance.
This feature will save your shop from its worst days and give you more opportunities for rapid growth.

Other
Bugs and incompatibilities will be addressed in the next update, like problems with ultra-wide monitors and other resolutions. Thank you for mentioning these problems!
Additionally, some UX improvements are planned, especially to assist with placing cash desks in the desired direction. I know almost everyone struggles with it 😂



The new demo update will take some time, and as soon as it's done I'll publish a new announcement about it!
If you're interested in hearing more or have some ideas to share, join the Discord server, I always try to answer there
I hope you have a great day, and see you in future updates!
Nov 18, 2024
Brothel Tycoon - Danny
Welcome to Brothel Tycoon Devlog!

In the previous edition of Devlog, I said that in the next one I would talk about hookers, their entrance exam and their work, but since the game has been released in the meantime, I will postpone the mentioned story and today I will say some technical things.

First of all, apologies to everyone that not all booty call galleries for waitresses are included in the game. The reason for this is simple: no matter how hard we tried (the render machine has been working 24/7 for the last two months), we were unable to finish all the images.


I can tell you that the pictures will be included in the game very soon (we still have three galleries left to make) so that problem will be solved in a few days.


I see some people are wondering why the game is 4 GB in size? The answer to that question is simple, and it's also the reason why we didn't manage to make all the images before the game's release: the game contains a lot more images than is necessary for a certain moment of the game.

All sex scenes (booty calls) have twice as many pictures as you see when you click on the booty call event icon or when you view that scene in the gallery. All sex poses are made with two cameras (two different angles), and the game randomly shows one of two possible images. In this way, we got that you can look at the same girl more than once, without always seeing the same pictures.

View A:

View B:

In addition, the number of pictures for the Dance Club is also more than necessary: ​​the dancers change every hour, and the poses change every ten minutes, which means that six pictures are needed for one girl. However, the main dancer and the left side dancer already have ten pictures each. It's the same with all the other girls that are visible when you watch Dance Club.

There are various combinations depending on the number of dancers (and/or hookers) as well as various combinations depending on the number of guests currently present.

This picture, which you can see below, is composed of a total of twenty-nine smaller pictures, and all of them had to be made for each girl (waitress, dancer or hooker).

All of the above was done with only one goal: to make the game more interesting and to reduce the number of repetitions of the same poses and/or scenes.

Regarding the plans for the further development of the game, I can say that there will be a lot of novelties that will make the game even more fun (and in some situations even easier).
- We will make it possible for a girl with a large number of XP points, but with a low earning ratio, to be promoted.
- We will add two new options under 'Public Services', namely: paid advertising, which will increase the number of guests in the paid period, and the training of employees (outside the facility) will also be added, which will enable the advancement of employees without the need for XP points.

In the coming period, we will add galleries for hookers and maids as well as additional opportunities for security guards and nurses.

In addition to all of the above, we also follow your suggestions and will incorporate into the game everything that can be done.

We will regularly publish all news and plans either in Devlog or in separate news. Stay tuned!
Endzone 2 - Jeanne-Celestine
Fellow Survivors!

The winds of change (and, okay, maybe a few unfriendly sandstorms) are whipping through the Endzone, and we’ve got fresh community updates for you!

To those who've been with us from the start, and those who've helped build this community—thank you for sticking by us and helping shape this space.

And if you’re a fresh face in our post-apocalyptic world—welcome! There’s plenty here for everyone to dive into and make their mark!




Dev Q&A—Ask Us Anything! 🎙

Got questions about Endzone 2? Where it’s at, or where it’s headed? Now’s your chance to ask!

We’re gathering questions for an upcoming Q&A blog post, and we want to know what’s on your mind and what you're wondering about!
Whether you’re curious about gameplay, future updates, or anything in between—this is your moment to get answers from the dev team.

Post your questions below here or in our dedicated Discord channel, and we’ll do our best to answer as many as possible and feature them in our upcoming blog!




Earn rewards by participating to our Question of the Week! 🎁

A few weeks ago, we introduced Questions of the Week a.k.a. QotW on our Discord—and now we're excited to give it a special shout-out here on Steam for those of you who might be interested!

Each week, we’re asking YOU, our community, new questions where you can share your experience, opinions, memories, or even your best tips around Endzone. Aaaand with every new question comes the chance to earn rewards—like a Steam key!



Our current QotW is:

What’s your #1 tip for a player getting started in Endzone 2?

Head over to ⁠this channel to share your wisdom!
Every tip, every lesson, every survival tactic counts! Dispense your knowledge with those new to our struggle—their future depends on it. And you might even get a gift...

So come and join the conversation! As we roll out more questions and rewards, keep an eye on our QotW channel to ensure your answers get seen (and rewarded?!).




A hub for all things Endzone: Discord & Community News 🌱

If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!

江湖客栈-The Jianghu - 东厂丶大卫
为了服务器更加稳定,此次例行维护兹定于2024年11月18日(周一)23点开始维护更新,本次更新预计60-120分钟。更新前30分钟和更新期间游戏将无法登录,请大家在更新结束之后再进行游戏,给您带来的不便敬请谅解。

维护额外优化内容:
  • 1.背包内有未使用的六道轮回旗将无法在黑市商人处使用金锭兑换六道轮回旗;
  • 2.修复了投资任务完成异常的问题;
  • 3.修复了团本孟婆特殊位置可以收到伤害的问题。
Home Wars: Battlefield - Insane Dreamers
Hello, soldiers!

This is my first post for this game and I'm quite excited about it :D

I'm writing to update you on the development status.

I just finished the player control system for the units, both in first and third person.
The types of units involved are soldiers, tanks, wheeled vehicles, helicopters, planes, small boats, destroyers, submarines, mechs, walking bugs, jumping bugs, flying bugs, aquatic bugs, walking dinosaurs, flying dinosaurs, and aquatic dinosaurs.

HWB is my first real multiplayer game, so I have to solve unknown problems.

I mainly followed Battlefield 4 as an example of implementing vehicle controls, but obviously, there are some differences due to the needs of this gameplay.

For now, there will be only one type of vehicle control, which is why I tried to blend an arcade style with a slightly more realistic style.
Since this is a game that recreates the combat between plastic soldiers, insects, and dinosaurs, it didn't make much sense to focus on the realistic controls of the vehicles :D

The next step in development will be to create the navigation system for all these units for the bots, which is not an easy thing.

If you have any questions or suggestions, I'm always happy to hear from my players!

PS: The images I use for covers and marketing are generated using AI.
As soon as I have decent gameplay, I will replace them with images made by me, as I have done in all my other games.

THE ONLY GOOD BUG IS A DEAD BUG!
Nov 18, 2024
Seer's Gambit - unleashthegiraffe
It’s launch day!

We’ve been looking forward to sharing the full game with you all for ages, and now it’s finally time!

To all of you who supported us from our very first vertical slice through the demos and to the final launch: thank you! This wouldn’t have been possible without your feedback and support.

To all of you who just joined, welcome. You rock too! :)



Here is an overview of the main additions and changes from the demo to the full game:

  1. You will be able to play all the way to Day 7 and face the evil that threatens Emalon.
  2. You can now explore the full world of Emalon and complete the campaign quest.
  3. There are 4 new heroes to discover and unlock.
  4. Tons of new enemies and areas to challenge.
  5. The Tavern picker is now available, allowing you to choose which tavern to start from. You can unlock new taverns by exploring Emalon.
  6. Most heroes have had their skill trees overhauled to make choices more interesting and impactful.
  7. Achievements!
  8. New images for events.
  9. Updated translations for Simplified & Traditional Chinese as well as Japanese and Korean
  10. Foxes
  11. A lot of sounds have been adjusted and changed to create a better soundscape for the game.
  12. A ton of fixes to hero behavior, addressing issues where heroes sometimes stopped attacking.
  13. A number of stability improvements that should solve rare cases where the game would crash.
  14. Map nodes can now be closed with right click, making it easier to scroll on the world map.
  15. An absolute insane amount of bug fixes and polish.


This is our full launch, but we’re not done with Seer’s Gambit yet. The next couple of weeks we’ll be listening closely to the feedback of the community. Stay tuned for information on what 1.1 will include. :)

Until then thanks again for supporting us, we hope you’ll have a ton of fun with Seer’s Gambit.

Sigrid & Mattias
The Time I Have Left - Ground Game Atelier
Hi everyone!

We hope you're ready for what's to come this week because we have a juicy update for you!

Tune in next Thursday for a brand new trailer during The MIX Fall Showcase!

And that's not the only surprise we have 👀👀👀

📅November 21st
🕙9:00 PST / 12:00 EST / 18:00 CEST
📍 Youtube / Twitch

See you on Thursday!






Nov 18, 2024
Epic Auto Towers - e^cha
Version 0.61с
Small but important fixes

  • Fixed Perpetual Spinning Top problem
  • Fixed failure to open the game due to 'kitsdata1' error
[/b][/list]

Vampirii - Tolfdir
Ready?

Starting November 25, play pretend as a vampire, not knowing that the "real thing" is coming for you. Sneak into homes? Bite necks? Find friends? Run into monsters? Solve the big mystery?




But there is more!

Many endings are in store for you, each revealing a piece of a larger puzzle. Work together with friends, betray them, or try it the hard way and solo, it is up to you.



Want to see corruption and betrayal? Blackmail and detective stuff? Or do you want to partake in philosophical discussions and maybe engage in an unusual romance? It is all here, waiting for you.



In the vampire-themed genre, there are no games like this one. Come and find for yourself!

BLEACH Brave Souls - prj-bleach-*****
Available: 11/18 16:00 - 11/30 15:59 JST



Two characters from the BLEACH TV Animation Series: Thousand-Year Blood War are being added!

The draw rate for ★5 characters in this Summons is 6%. The x10 Summons guarantees one new ★5 character on Steps 10 and 20.

Step 25 guarantees a Choose a New ★5 Character Summons Ticket (Flame and Verdant).

The Choose a New ★5 Character Summons Ticket (Flame and Verdant) can be used to choose one of the new characters below.

Characters:
Bazz-B (Thousand-Year Blood War 2024 version)
Robert (Thousand-Year Blood War 2024 version)

Check out the characters' abilities on the official Brave Souls YouTube channel!

See below for details.

Character Details: Bazz-B
・Characteristics
- Attack type: Melee strong attack
- Strong attack 3: Status Ailment Trap
- All attacks: Burn
- Soul Reaper Killer+
- Skill: Damage to Burning Enemies +80%
- Skill: Frenzy in Guild Quests +3
- Skill: Increased Status Ailment Chance Against Soul Reapers

・Character Details
Bazz-B can inflict Burn with all his attacks, meaning he has a good chance of inflicting Burn and dealing continuous damage over time to afflicted enemies.

This is made even easier when crossing blades with Soul Reapers thanks to his skill "Increased Status Ailment Chance Against Soul Reapers" and the ability to set status ailment traps with his third strong attack.

As the nail in the coffin of his Burn-afflicted enemies, he can deal devastating damage with his powerful skills "Damage to Burning Enemies +80%" and "Status Ailment Spiritual Pressure Boost +80%."

Having Soul Reaper Killer+ and being boosted by "Frenzy in Guild Quests +3," "Increased Melee Damage in Guild Quests 30%," and "Increased Killer Effect in Guild Quests 50%," the flames of Bazz-B burn bright in Guild Quests with Soul Reaper Killer and Increased Melee Damage rules.





Character Details: Robert
・Characteristics
- Attack type: Ranged normal attack
- Strong attack 2: Boost
- Soul Trait: Normal attack damage +35% (max)
- 30 Enemies Defeated Bonus: (Team/Party) Strong Attack Damage +20%
- Skill: (Team/Party) Technique Attribute Character Normal Attack Damage +20%
- Skill: Flurry in Guild Quests +2

・Character Details
Robert's second strong attack includes a Boost, which when further improved with the skills "Booster" and "Enhancer" can significantly increase the damage and defense of both himself and his team.

He also has a high-impact Soul Trait of "Normal attack damage +35%," which, when combined with his skill "Bruiser +50%," results in a total of 85% increase in normal attack damage, making him a normal attack powerhouse.

To really drive home the power of his normal attacks, Robert also has the skill "(Team/Party) Increased Technique Attribute Character Normal Attack Damage 20%," that boosts the normal attack damage of himself and his Technique Attribute allies even further!

Besides having Arrancar Killer and being specialized in normal attacks, Robert has many skills that give him an advantage in Guild Quests, such as "Flurry in Guild Quests +2," "Increased Ranged Damage in Guild Quests 30%," and "Increased Killer Effect in Guild Quests 50%." This makes him a force to be reckoned with as a non-controlled character in Guild Quests with the Arrancar Killer and Increased Ranged Damage rules.



...