-Fixed a bug with steam event not triggering properly. -Fixed a bug with UI when there is too many talents. -Fixed a bug when player could spend God's Favors without unlocking new talent. -Added "Forever young" talent to prevent getting old.
Myth of Empires will undergo a temporary maintenance on June 29 from 06:00 to 08:00 UTC (two hours). Make sure to log off before then to avoid any losses. Maintenance time may be extended as needed. Thank you for your understanding.
If you encounter any problems while downloading, installing, or entering the game, please contact customer service.
New fashion items will be released on June 29 (Pacific Time). Check out new content & ongoing events!
Patch Note
1. NEW FASHION ITEM - 15 items for the female teen body type - 17 items for the male teen body type - 4 items for the female kid body type - 4 items for the male kid body type - 8 items for the female idol body type - 8 tems for the male idol body type
Welcome to the June 2023 Coral Island development update! Please check out our Steam page to purchase the game and find out more: swg.gg/corstm
This post is part 2 of a 3-part series where we'll be going over the content you can expect to play in the Merfolk & Fall update.
We're planning to release the Merfolk & Fall Update sometime in August 2023.
Merfolk character reveal
Without further ado, let's reveal another character from our Merfolk roster!
Introducing Semeru, the Guard Leader of the Merfolk Kingdom! He is a dateable character, yes. Semeru is all about keeping the Kingdom safe, and he takes his duty very seriously. He resides in the barracks.
[Semeru, the Guard Leader of Merfolk Kingdom.]
Here's the roster of dateable Merfolk characters. We have Semeru, the head of the guard, Denali, the steadfast gatekeeper, and Princess Miranjani.
Final dateable lineup
We’ve finally arrived! Presenting the complete lineup of romance characters for Coral Island, all 28 of them.
[Merfolk romance will come in a [b]post-1.0[/b] update!]
Spooky festival
As Fall approaches, we're getting into the spirit with our Spooky Festival! The townies of Starlet Town go all out for this festival, so it's not one to miss.
[Spooky festival takes place on Fall 28]
This event features Bonk the Skeleton and Ring Toss minigames, an Ogoh-Ogoh parade, a scavenger hunt, and so much more. Don't miss out on the fun!
[Bonk the skeleton.]
[Ring toss.]
Fun fact: The Ogoh-ogoh parade is a vibrant and festive procession held annually in Bali, Indonesia. During this event, giant papier-mâché sculptures, known as ogoh-ogoh, are paraded through the streets to ward off evil spirits before the Balinese New Year, known as Nyepi. It's a colorful and lively celebration that showcases the rich cultural traditions of Bali.
[Ogoh-ogoh parade.]
Develop ranching equipment
Ever wished you could have extra help taking care of farm animals? We've got you covered! The Lab offers a range of Ranching equipment that you can develop to make your tasks easier and more efficient.
Auto Petter: This device will automatically pet your animals when placed inside a coop or barn. Get ready to see some happy faces!
Auto Feeder: No more worries about missing a feeding time. When placed inside a coop or barn and provided with hay in the silo, the Auto Feeder will take care of your animals' meal times.
Auto Collector: This clever contraption automatically collects animal products when placed inside a coop or barn. Just sit back and let it do its thing!
Temperature Machine: Keep your animals comfortable in all seasons. The Temperature Machine regulates the temperature inside a coop or barn, improving animal mood in Summer and Winter.
Last ranch animal (for real this time)
Your final ranch animal, the Llama, will also be available in the upcoming update!
Llama
New barn animal: you can now acquire the Llama at the Ranch! Llama's produce Llama Wool. At the ranch, llamas are sold in pairs, as they are social creatures that thrive with a companion.
The architect's desk
We're thrilled to introduce the Architect's Desk! Harnessing the power of the Giants, this special desk will let you modify and decorate your farm's tiles from a bird's eye view. It's time to unleash your creativity and design the farm of your dreams!
[The Architect desk occupies 2x2 space]
[Move [b]any object[/b] on your farm!]
[Moving objects will cost you, best to keep that in mind.]
Steam deck verified
Coral Island is now officially verified for the Steam Deck platform! With this, the game's performance, stability, & user experience is great on Steam Deck. Now, you can dive into Coral Island in the palm of your hand, wherever you go smoothly.
Charity cosmetic DLC
On July 11th, we'll be launching a charity cosmetic DLC! 100% of proceeds will benefit Coral Guardian, a non-profit org with the mission to protect & restore coral ecosystems worldwide. Preserve together!
[Stairway Games x Humble Games x Coral Guardian x [b]You[/b]!]
Backer Updates
Founder Statue
Founders! Next month, July 2023, we'll be emailing you about customizing your founder statue. We can't wait to see what type of statue you make.
Name in credits
A friendly reminder to please complete your Kickstarter survey to secure your name in credits. The deadline for submission is July 10, 2023. If you have any questions, please email support@stairwaygames.com or reach out to our Community Managers on Discord.
What's next
Next month we'll do one more Merfolk reveal; take a sneak peek at the Merfolk Kingdom & storylines, more lab devices, and go over the excavation site!
Sorry for taking so long for this update. I am taking some bigger steps in this one. It is still an ongoing effort and certainly not done yet, only the intro and data center stage are actually updated to the 3D platform. More is coming, let me know what you think!
- The main character can now wall-running. You can run along the wall horizontally or vertically for a short time and then jump off the wall. This allows dramatic 3D parkour freedom for the platforming. - The main character jumping and landing movements are now much more smooth to help the parkour feel. - Rolling and parry now can cancel any motion at any time on the floor. - Katana and firearms are now faster. - Enemies AI overhaul, the AI is now can aim up/down - Enemies AI can now jump up/down the platform - Enemies AI now running/attacking much more aggressively - Enemies AI can navigate any 3D space without a pre-map graph (sometimes a little glitchy at this moment. Making AI to recognizing 3D space without any map graph is harder than I thought. ) - Wall running/jump added into the tutorial (recommend you to see it) - Datacenter stage remake with 3D stage design. (Other stages should follow later versions) - Fixed an issue with high refresh rate monitors making enemies twitching, theoretically, I don't have a high-speed monitor to test, uniformly.
As almost everyone test played the game says, just corridors with enemies are not enough. So, I want to try some megaman-style enemy/platform in which the platforming is tightly integrated with your moving/fighting strategy and not just a map for you to run around and find some coins.
It is definitely rushed, as always. But I will keep working on it until it makes me happy. Let me know what you think!
Today we sadly have to deliver difficult news that we are sharing with a rather heavy heart.
Despite our best efforts and meaningful improvements brought to the game since launch and up until the release of Season 3, the reality is that The Cycle: Frontier is unfortunately not financially viable.
This brings us to the heartbreaking announcement: The Cycle: Frontier will be sunset on September 27, 2023.
This is a very hard decision for us, but after debating it for a long while, we had to accept this is the best course of action for YAGER.
You will find additional details on our reasoning, changes to monetization, and all the upcoming steps towards the sunset in this announcement.
The story of The Cycle: Frontier
When we started developing TC:F we wanted to:
“Offer an approachable F2P extraction shooter, where FPS fans of varying skill experience a satisfying balancing of tense high-stakes gameplay and rewarding progression.”
We first had two closed Alphas and Betas, with decent results. But we were not prepared for what happened next, as our final Beta and official release have been met with incredible success and enthusiasm. Big streamers caught wind of the game and started playing it before hundreds of thousands of viewers. Players started flocking en masse towards The Cycle: Frontier, which caused our servers to blow up and forced us to urgently upscale our infrastructure. In case you’re wondering, that’s a very good problem to have.
All in all, things were looking up for The Cycle: Frontier even though we still had a long road ahead of us.
The general behavior with online games after a good launch is a couple of nice weeks, then a dwindling interest, until stabilization after a few months. During perhaps one of the most important periods of a live game, we faced many challenges. One of them and perhaps the most crucial one was the increasing number of cheaters shortly after TC:F went live. Although we had tools and measurements in place, we quickly realized we needed to improve our anti-cheat efforts to be able to ensure a fair game experience for all players. By the time we got additional partners onboard for our anti-cheat efforts and could focus again on gameplay and performance improvements for The Cycle: Frontier, many of you had already been affected and as a result we saw a significant decrease in our player base.
Season 2 didn’t generate enough attention to kickstart the game again, therefore we’ve critically reviewed if the current state of The Cycle: Frontier was in line with our initial vision. In a word, it wasn’t, so we needed to correct our course. That’s why we announced the end of global mandatory wipes, along with the introduction of free loadout runs, loadout presets and changes to the early game experience, all in an effort to make the game more approachable. Just to be clear, this seemed to convince many players, and we saw an increase in our success metrics with the release of Season 3. Unfortunately it was still not enough to make The Cycle: Frontier financially viable.
Therefore, we are saddened to announce that The Cycle: Frontier will permanently shut down its servers on September 27, 2023.
What’s happening now
In the meantime, we will apply a few changes to the game and its dynamic, to make sure everyone can enjoy everything The Cycle: Frontier has to offer. These include the following:
You will not be able to spend money on The Cycle: Frontier before the servers close. We are also removing our bundles and Aurum packs from Steam.
On Steam, players who don't yet have the game in their libraries will still be able to install it, and everyone is able to play the game until the end of service on September 27, 2023.
The Special Offers in the in-game shop will still rotate daily and weekly but every item will receive a 95% discount or more.
The Premium version of Season 3's Fortuna Pass will be granted to everyone for free upon login. Levels can still be skipped but at a discounted price.
Refunds will also be offered to every player who made a purchase on The Cycle: Frontier in the past 14 days (from June 14, 2023 at 3am EDT / 9am CEST). Please check out our FAQ page for full details on that.
Also note that we will still provide customer support service until September 27.
Last point, we strongly considered making the game available to everyone, so that it can be enjoyed offline and possibly on private servers. Unfortunately, we had to come to the conclusion this wasn’t feasible. The Cycle: Frontier is a server-based game with a dedicated backend system, which doesn’t allow keeping the game somewhat available after being shut down.
What’s next
Working on The Cycle: Frontier has been an invaluable experience for YAGER. We were presented with the amazing opportunity to work on a unique project and on a large-scale online game. We also were fortunate to make the acquaintance and talk to many of you, to countless players, creators, and other developers.
This experience will not go to waste, of that we can assure you. We are making sure to learn as much as we can from everything that went right and, perhaps more importantly, from all our mistakes and shortcomings.
We will now shift our focus to new projects using all the valuable experience, learnings, and feedback we’ve gathered. Make sure to sign up to our newsletter, follow our official Steam page, and to keep an eye on our official website.
One very last point we want to mention: we are incredibly grateful for all your support and dedication. We do think we’ve created something beautiful but none of this would, or even could, have happened without each and every one of you. We are proud of our community, wish you all the best in your future endeavors and we hope to see you all again. Enjoy your time on Fortuna III and, as always, and now more than ever, don’t forget...
When will servers for The Cycle: Frontier be closed?
We will close down our servers on September 27, 2023 at 9 AM CEST / 3 AM EDT. After that, the game won’t be accessible anymore.
Why is The Cycle: Frontier shutting down?
While the game garnered a lot of attention during the beta phases and had a very successful launch, interest dwindled over the months, and despite our best efforts and humongous improvements brought to the game for Season 3, it is now clear to us the game is unfortunately not financially viable.
What will happen to The Cycle: Frontier until the servers' closure on September 27?
We will be applying a few changes to the game for the last weeks until final shutdown. Here are some examples of what you can expect:
You will not be able to spend money on The Cycle: Frontier before the servers close. We are also removing our bundles and Aurum packs from Steam and the Epic Games Store.
On Steam, players who don't yet have the game in their libraries will still be able to install it, and everyone is able to play the game until the end of service on September 27, 2023.
The Special Offers in the in-game shop will still rotate daily and weekly but every item will receive a 95% discount or more.
The Premium version of Season 3's Fortuna Pass will be granted to everyone for free upon login. Levels can still be skipped but at a discounted price.
All forms of real money purchases have been deactivated as of June 28, 2023. You will be able to keep any Aurum currently in your possession to spend as you wish until the game’s closure.
Can I expect a refund for my purchases?
Refunds will be offered to any player who made a purchase in the last 14 days preceding the shutdown announcement (from June 14, 2023 at 3am EDT / 9am CEST). Please, take note of the following process:
Refunds will be automatically processed by Steam services without requiring a request. Please make sure to contact their customer support services in case you’re encountering any issue: https://help.steampowered.com/
What will happen to the Discord server and other channels?
We won’t take down our pages but will stop sharing new content on our different social media channels. The Discord server will stay up and running, but at a reduced capacity and with limited support.
Can I still get in touch with customer support?
Yes, our customer support services will be running until the official shutdown on September 27.
Can I get a standalone server for TC:F?
We explored the option to let the dedicated fans of TC:F continue to play the game, however due to the way the backend works it is simply not possible to handover a peer to peer version to you.
What's next for YAGER?
While this announcement is heartbreaking, we are taking all the valuable experience, learnings, and feedback we’ve gathered and shifting our focus to new projects.
Where can I find information about those new projects?
We will make sure to keep our whole community up to date as soon as we have something to share. You can stay informed on any news from YAGER by subscribing to our newsletter, following YAGER on Steam https://store.steampowered.com/developer/YAGER, and through the company’s Twitter account https://twitter.com/yagerdev.
Community Team here, under some circumstances that are a bit different from our usual patch notes, since we have some news that isn't particularly grand: The Cycle: Frontier will sunset on September 27th, 2023. We do have an additional blog post that discusses this in much greater detail and also includes a handy FAQ, but for this post, we will dive into the details of Patch 3.5.0, as it will be our final patch for The Cycle: Frontier. With this patch, we will disable all forms of microtransactions, adjust a handful of systems, balance some weapons, and we've also added some final changes that we hope players will enjoy. While we know that this Patch will be bitter sweet, we here on the Community Team want to extend a heartfelt thank you for all of the support and feedback you have given to us during the development of TC:F.
We hope that you will join us one last time for some prospecting adventures, onto the notes.
Changes
Weapons, Armor, and Inertia
There's a handful of changes here worth mentioning, so we'll take a moment to highlight them! Starting with weapons, after looking into feedback from our players, particularly also taking into account the feedback from 3.4's patch, we know that there are some higher level weapons that people would like to either use more or have seen too much of. We'd like to shake up the meta one last time for Patch 3.5. While these changes may seem minor as we did not do a major balance pass, we do hope that they will impact your choice of weapons that you bring into engagements.
ASP Flechette Prototype
Damage increased from 9 to 10
Voltaic Brute
Penetration increased from 30 to 33
Hammer Prototype
Damage increased from 24 to 25
Shattergun
Movement speed multiplier increased from 0.9 to 1.0
Gorgon
Damage falloff multiplier decreased from 0.75 to 0.70
KOR-47
Magazine size decreased from 26 to 24
Scrapper
Damage falloff multiplier decreased from 0.7 to 0.6
Next on the list of balancing updates is armor. We know that a massive balance pass on armor has been a big request from our players, but we unfortunately lack the means to be able to flesh the system out as much as we would have loved to. With Patch 3.5, we have made some minor changes to armor value in order to make the higher tiered gear feel a little more "worth it" in comparison to it's lower tiers. Those changes are as follows:
Armor Durability
Common, Uncommon, Rare
+100 Durability
Epic, Altered Epic
+150 Durability
Exotic, Altered Exotic
+200 Durability
Altered Legendary
+250 Durability
Helmet Durability
Common, Uncommon, Rare
+50 Durability
Epic, Altered Epic
+100 Durability
Exotic, Altered Exotic
+150 Durability
Legendary, Altered Legendary
+200 Durability
Epic Armor
Armor values increased from 25 to 26
Exotic Armor
Armor values increased from 30 to 33
Legendary Armor
Armor values increased from 33 to 35
Lastly on our list for this section is Inertia, which has been a hot topic with our players for a while now. During the PTS leading up to Season 3, we had made some very minor changes to the acceleration of strafe movements. This change was intended to be a small part of more substantial changes to bring grounded movement more in line with the direction of the game. However, with the game sunsetting and us being unable to expand on that further, we decided after some discussion that the best option was to revert those changes to allow for players to have fun with the Season 2 movement between now and sunset.
The acceleration values for walking, sprinting, and braking deceleration have been increased back to Season 2's values in order to remove the inertia of movement.
Aurum Generation, More In-Match Activities, and Increased Rewards
To make sure players can have fun in the final patch and are not hindered by Aurum, we wanted to increase the Aurum generator's values in order to have it output much more Aurum than previously. At level 1, before the patch, players could earn about 6-7 Aurum over a 24 hour period. Players can now expect to earn around 200 Aurum over a 24 hour period. If your Aurum generator is maxed out, you can expect to generate a little more than 2,500 Aurum per week. We hope that with this increase to Aurum, you will be able to skip Crafting Timers with ease among other things. Additionally, and because we will no longer offer in-game purchases from this point forward, both the Bundles tab and Aurum Offer tabs have been removed from the game. You can of course spend your Aurum that you earn in the game on insurances and skins that are in the rotations. When it comes to progression and rewards, we've made a few changes worth noting:
All IMA Recipes have been made roughly three times easier to craft by costs, time, and materials.
The quest prerequisites for those items have been removed.
In addition, Laser Drills have been brought back to Bright Sands by popular demand.
The Season 3 Premium Fortuna Pass has been awarded for free to all players who did not purchase it before.
Fortuna Pass Level skip cost has been decreased from 150 to 10.
The daily actions cap for the Fortuna Pass has been greatly increased so that players can fully experience the final Fortuna Pass.
Increased acceleration of Fortuna Pass XP for every action (player kills, creature kills, Faction leveling, Quarter Upgrades, etc.)
Increased rewards for all Job completions.
Faction reputation gains from selling Materials to factions have been quintupled (x5)
K-Marks gains from selling Materials to factions have been quintupled (x5)
Daily Gear Crate has been significantly upgraded so that players can reliably get high quality gear/weapons (up to legendary at maxed out status) every day. Note that the quantity of distributed gear/weapons is also increased.
Other Changes
Developer Credits have been added to the game
In-game newsletter has been disabled
Bugfixes
Fixed a stuck spot with a rock formation near East Caverns on Bright Sands
Addressed an exploit at Pinnacle Labs on Crescent Falls
Raised collision mesh present between Rock Pools and South West Collection Point
Fixed an issue with faulty reverb being present at a specific location within Nutrion Farms Processing on Crescent Falls
Fixed an issue with the "Veltecite Poker" melee weapon being misaligned at the weapon preview menu
Fixed an issue with Noise Trap Birds and their audio not properly being synced up when being triggered
Fixed an issue with the "Your Civic Duty" campaign mission's UI
Fixed an issue with the "Dangerous Science" campaign mission's UI
Fixed an issue with the "Time to Punch In" campaign mission's UI
Fixed an issue where the "Not Enough Space" message was displayed when stacking certain items with enough backpack space available