Zompiercer - DDDimanN
Hello, engineers! As I mentioned in the previous update, I am currently actively looking for a programmer and a 3D artist to expand the team and speed up development. So in this update I decided to experiment a bit with topics I previously lacked time or courage for. These topics include optimization and randomization of zombie appearances up to the point of preparing for upgrades to newer Unity engine versions. Unfortunately not all experiments succeeded, but I will definitely return to the most important ones once I find an experienced programmer. Now let’s move on to the main improvements and changes in this update:

Since the number of unique zombies is small at the moment, large groups of identical zombies were very noticeable, especially the standard zombies. As a consequence, I’ve long planned to implement an appearance-randomization system for all zombies not wearing professional uniforms, with the exception of nurses. The mechanic is implemented by randomly choosing between 3–4 color variants of clothing for most zombies. I also implemented a mechanic that outfits a certain percentage of zombies with a specific set of hats, which also come in color variants. All of this should help break up zombie monotony a bit, especially when many zombies of the same type spawn on screen.

Regular zombies.

Nurse zombies.

Fat zombies.


The second most important topic of this update is game optimization. Thanks to neural networks, I started to study various optimization directions in depth and apply this knowledge to the game. In this update I studied batching thoroughly. As a result, in some parts of locations the frame rate increased by 10–20%. I should clarify that this work does not globally optimize the game — optimizations usually take effect in places with a high concentration of objects, for example a city with a boss, farmland, or a desert location.



For quick access to saves, a button to open the saves folder was added to the load menu. This feature will be especially useful for testers or if a player encounters a serious bug and needs to send me their save files.



The Nurse zombie attack mechanic was refined: now this zombie spits a gas projectile only if the player is in the zombie’s field of view. This should prevent attacks based solely on sound, especially in situations when a zombie used to spit through a wall.

The number of zombies at the base starting location has been significantly reduced; this should make it easier for players to adapt during the first steps in the game.

CHANGELOG

Improvements
  • Implemented a system for variation of zombie appearance.
  • Completed another stage of optimization.
  • Refined the Nurse zombie attack.
  • Significantly reduced the number of zombies at the base starting location.
  • Full localization to Brazilian Portuguese.
  • Added a button in the load window that opens the path to the game’s save files directly.
  • The locomotive window now opens from both sides.
  • The iron sink can now be installed flush against a wall.
  • Increased storage capacity of car hoods, because sometimes items exceeded capacity — up to 800% of loot weight.

Changes
  • Increased the firefighter-zombie’s flamethrower damage by 50%.
  • The game logo no longer scales up in the main menu.

Fixed Bugs
  • Fixed a bug where turbine blades changed their rotation axis on sections with steep railway slopes.
  • Fixed an issue with the display of the area behind the grated window of the police station in the city.
  • Fixed a bug that allowed running while sitting.
  • Fixed an imbalance in the price of sofas for the train.

Plans for future updates

I want to gradually return to larger, more significant updates even though the team expansion is still in progress. One likely theme for the next update may be the appearance of animals and hunting them, as well as expanded farming and cooking.





Alpaca Party - goddess007700
1. Added drone follow function to settings interface
2. Added Halloween decorations
3. Added waist option for decorations
4. Added ping value to settings
1:27am
IfSunSets - POLYMORPH:IFSUNSETS

Hello,

This is the IfSunSets Development Team.

A hotfix update has been released.

We will continue to provide consistent hotfix support whenever issues occur.

Thank you for your continued support.

■ Update Version: v0.6.8.11

■ Hotfix Details
🛠️ \[Bug Fix]
  • Fixed an issue where contamination levels in the Crimson Marsh increased abnormally.

  • Fixed an issue where players could use the glider during jump attacks.

  • Fixed an issue where blood effects were triggered when objects were hit by bows, Return Lances, or Blazing Chains.

  • Fixed an issue where Night Monsters would disappear if the "Apply World Settings" button was pressed during the Night of the Dead event.

  • Fixed an issue where some sound effects were excessively loud.

  • Fixed an issue where fishing-related achievements could not be completed.

  • Fixed an issue where some text in the Cooking Pot UI was not translated.

  • Fixed an issue where editing a map marker prevented other markers from being edited until the map was closed and reopened.

🌐 \[Multiplayer]
  • Fixed an issue where electric attacks from jellyfish would trigger visual effects on the guest’s screen when the host was hit.

  • Fixed an issue where, in multiplayer worlds, quitting the game during a Nightmare Night caused a normal Night of the Dead to occur upon reconnection.

  • Fixed an issue where certain elemental activation effects were not visible from the guest’s perspective.

We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

Umamusume: Pretty Derby - Party Dash - PpbX92ttqd29

📢 PartyDash Special Edition now on sale!

Pull up to the party in style with 70% off the Special Edition of Party Dash, which includes all 3 DLC packs! ✨

Special Edition:
https://store.steampowered.com/sub/1089236

💻 Steam®
Sale ends 10:00 a.m., Nov 19 (PT)

Details:
https://hachamecha-umamusume.jp/ja/products/?download_steam
In Silent Walls : Sujet 13 - H̶o̷l̵l̶o̷w̴ Signal Games

More than 800 players have stepped into In Silent Walls: Sujet 13 during the Steam event.❤️

Thank you all for playing, sharing your thoughts, and supporting this first solo project.
Every message, every video, every word helps shape the final version.

The signal is still growing.
And it will soon return. 📡

Erebus-9 - Centaurus Software

Hello, Steam community!

We are absolutely thrilled to announce that Centaurus Software has been selected as one of the winning teams in the Tranzfuser 2025 programme run by UK Games Talent & Finance CIC. Our debut title, Erebus-9, has earned official recognition and funding support, giving us the strong foundation we’ve been working toward.


What This Means for Erebus-9

Winning Tranzfuser means that our project has been judged as both creatively promising and commercially viable. The programme is designed to support UK teams who want to build original game IP and sustainable studios.

For us, that means:

  • We now have resources to take Erebus-9 Chapter 1 from prototype to full development

  • We can build the game with better tools and a clearer path towards launch

  • You, our future players and supporters, will get a richer, more polished experience and more frequent updates as we progress

A Bit About the Journey

From the very beginning, our goal at Centaurus Software was to create something bold that paid homage to the classics: a fresh IP steeped in atmosphere, narrative tension, and immersive gameplay. Erebus-9 was born from that ambition. We set out to blend exploration, mystery, and survival in a setting that pushes our creative boundaries.

We applied to Tranzfuser 2025 knowing it would be a challenge: the competition attracts well over 60 teams from across the UK each year. Getting selected, and now winning, is a testament to how far we’ve come, and a launchpad for how far we hope to go.

What’s Next For Us & For You

Here’s a rough roadmap of what we’re planning now:

  1. Development ramp-up - With the Tranzfuser win behind us, we’re working on Chapter 1, refining core systems, upgrading our pipeline, and deepening the narrative and gameplay of Erebus-9.

  2. Public demo - We’ve shared a playable slice of Erebus-9 so you can experience the world firsthand, give feedback, and help shape the game.

  3. Launch objectives - Our aim is to hit Steam for full release of Erebus-9 Chapter 1 early next year, with a strong wishlist base, lively community, and polished experience.

  4. Community building - You’ll see more dev logs, behind-the-scenes content, livestreams, and open feedback channels. We want you on this journey with us.

A Huge Thank You

A special thank-you goes out to everyone who has supported us so far; family, friends, mentors, collaborators, and you, the gamers who believe in what we’re doing. Winning Tranzfuser 2025 doesn’t just validate our work; it motivates us to deliver something truly memorable. We couldn’t have done it without every single one of you.

We’ll be posting updates here on Steam, on our website, and across social channels. Keep your eyes peeled for more info on Erebus-9’s next milestone soon. Wishlist it, share it, talk about it, and join us as we build something special.

Thank you for believing in Centaurus Software. Let’s venture into the darkness together.

The team at Centaurus Software

1:22am
Dying Light 2 Stay Human: Reloaded Edition - pelikn_techland

Step into the post-apocalyptic world equipped with Volkan Corporation’s cutting-edge space gear. Blast through hordes and pave the way for humanity’s next great leap in survival. Grab it from the in-game store now!

This bundle contains:

Volkan Exosuit — Tested in hostile environments, approved for cosmic deployment. Don this spacesuit to explore dangerous habitats on Earth before setting your sights on the stars.

Pulsecaster Hybrid — Blow the head off any threat, even those unfathomable to mankind. Comes with two unique modes, allowing you to switch between an assault rifle and anti-gravity bursts at will.

Phase Shard + Blueprint — Even the finest soldier needs a close-quarters edge. Strike fast with this compact yet deadly dagger that leaves enemies extra vulnerable to firearms.

Memory of Space Charm — A reminder of humanity’s aspirations, now lost to the madness of the world. This charm increases your chances of sending enemies hurtling into the air.

Aeroflux Paraglider — Whether escaping hordes or diving from orbit, sometimes it’s the simplest tech that saves the day.

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human_Reloaded_Edition/

True Reporter. Mystery of Mistwood - Evanesca


On November, 5, from 1:30 PM to 1:45 PM (UTC+3), maintenance will be performed on the game server.

Due to this, the game may be unavailable. We apologize for any inconvenience.

Please note that the maintenance end time is approximate and subject to change.
12.12.25 - GameDeveloper
Dear players!

I’m thrilled to share some amazing news with you!

Over the past few months, I’ve been working hard on a major game update, and on 12.12.25 you’ll finally get to experience it!

fps

Here’s what’s coming:

⚡ New locations _ atmospheric and mysterious

🧍‍♂️ Character selection _ play as whoever fits your style

🔫 New weapons _ feel the power in your hands

🧟‍♂️ Revived zombies and advanced enemy AI _ the battles are getting even more intense

🌐 Multiplayer mode _ play together with friends!

🌍 Language localization _ support for multiple languages is coming soon!

Please leave your suggestions on my Discord _ tell me which language you’d like to see added first! Your feedback will help shape the next update.

Since the game is free and I have no sponsors or paid ads, I kindly ask for your support

If you enjoy the project _ share it with your friends and tell others about it.

Your attention and feedback mean everything and help the game grow!

Thank you for believing in this project _ the best is yet to come!

Horizon Walker - GM PPE

◈ November 6 Maintenance Patch Notes

Maintenance Time: 09:00 ~ 12:00 (KST)

◈ Patch Details

◆ New Vanguard: Kaul

Rarity: EX

Cost: 4

Classes: Legion Shieldbearer / Kesak Raider / Kesak Warlord

▶ Special Trait

- Unquenched Thirst

Activates the Level 1 passive skill \[Unquenched Thirst].

*\[Unquenched Thirst]:

- Increases the user’s Block Rate by N%, and raises All DEF by 50 for each enemy within 6m (up to 4 enemies).

- When the shield is stowed, the \[Time to Feast] skill increases Melee ATK instead of all DEF by the same amount.

▶ Personal Trait

- Insatiable Desire

* During battle, increases Melee ATK by N% of base Melee ATK for every point of base Vitality exceeding N.

Class

Skill Name

Description

Legion Shieldbearer

Gap Stab

(Active)

- Attacks a single enemy and deals Pierce DMG.

Kesak Raider

Reckless Leap

(Active)

- Leaps high into the air and strikes upon landing, dealing Slash DMG to enemies in range and has a chance to inflict \[Taunt].

- Reduces the user’s Weak Point Angle until the start of their next turn.

* \[Taunt]: Inflicts Taunt on the target.

Time to Feast (Passive)

- When using a skill other than Standby, increases All DEF based on current SPD. This effect lasts until the start of the user’s next turn.

Kesak Warlord

Masochistic Frenzy

(Active)

- Fully restores HP.
- Afterward, HP recovery becomes nearly impossible, Block Rate decreases, but Melee ATK increases.

Thrill of Agony

(Passive)

- When 'Masochistic Frenzy' is activated, the skills 'Gap Stab' and 'Masochistic Frenzy' are replaced with 'Slaughter the Weak' and 'Irresistible Urge', respectively.

 

* Slaughter the Weak :
- Can only be used when HP is above N%.
- Upon use, inflicts Fixed DMG equal to the user’s Shield value + a portion of Max HP, but HP cannot drop below 1 during this turn.
- Unleashes a wide frontal attack, dealing Slash DMG to enemies in a cone area.

 

* Irresistible Urge:
- Counts as a Basic Skill and can only be used when HP is at N% or below.
- Temporarily increases Critical Rate, and boosts Crit DMG based on lost HP.
- Deals Slash DMG to the chosen enemy and Splash Slash DMG to nearby enemies.
- This attack ignores counterattacks.
- After use, removes the \[Seeker of Pleasure] effect and fully restores HP.

 

* \[Seeker of Pleasure]: Restoring HP becomes almost impossible and reduces Block Rate, but boosts Melee ATK.

◆ New Weapon: Massively Vibrating Pole

Rarity: EX

Type: One-handed Sword & Shield

ATK Type: Melee ATK

Unique Effects

① \[Resonance of Blood]

- During battle, increases Melee ATK by N% and all DEF by N.

- When using a skill other than Standby, increases SPD by N% for N rounds. Can stack up to N times.

② \[Kaul Signature: Surging Desire]

- Increases Basic ATK DMG by N% during battle.

- Reduces the AP cost of \[Masochistic Frenzy].

- When activating \[Slaughter the Weak] with HP at N% or below, gains N instance of \[Extra Action]. This effect cannot trigger during an Extra Action.

- When using \[Reckless Leap], reduces DMG taken by N% until the start of the user’s next turn.

◆ New Story

Sub-story “Ambition and Anarchy” has been added.

◆ New Costume

▶ Kaul – Unwavering Submission

A new Vanguard costume for Kaul, Unwavering Submission, has been added.

Obtainable through the Ravager Kaul Pass.

※ Limited-time Pass costumes will be sold in the Shop after a set period following the Pass.

◆ Special Search Updates

The following Special Search banners have ended:

Bell of Souls – Leah / Blessed Cat Bell / Dawnbringer / Queen of the Bloodbath / Crimson Executioner / The Severer of Fate

These banners will remain visible for one additional week with the FairyNet Search button removed (results can still be viewed).

New Special Searches begin: Ravager Kaul and Massively Vibrating Pole

Period: Nov 6, 2025 (Thu) after maintenance – Nov 20, 2025 (Thu) 10:00 KST

Two Rerun Special Searches begin: The Brave Duchess and Star Splicer

Period: Nov 6, 2025 (Thu) after maintenance – Nov 20, 2025 (Thu) 10:00 KST

◆ New Affection Event

A new Affection Story for Kaul has been added.

5 Affection Traits unlock across 5 Affection Levels.

Includes Massage, Bath, and Bedroom scenes.

◆ Limited-Time Event

A new 7-Day Login Event, “Ravager Kaul,” begins.

Event Period: Nov 6, 2025 (Thu) after maintenance – Nov 20, 2025 (Thu) 10:00 KST

◆ New Pass: Ravager Kaul Pass

The new Ravager Kaul Pass begins.

Earn a limited-time costume and Extercium.

Pass Period: Nov 6, 2025 (Thu) after maintenance – Dec 4, 2025 (Thu) 07:00 KST

◆ Shop – New Products

New Bundles Added

① Kaul Ascension Bundle

* Kaul’s Future Crystals ×81, Large Memory-Forged Equipment Box ×20

* Appears as a pop-up when obtained via Contract.

② Massively Vibrating Pole Overcloak Bundle

* Colossal Tremorblade ×1, Large Rift Stone Box ×20

* Appears as a pop-up when obtained via Contract.

Limited-Time Bundles

① Kaul Recruitment Bundle

* FairyNet Special Search Ticket ×5, Skill Level-Up Selection Box ×2

* Sales Period: Nov 6, 2025 (Thu) after maintenance – Nov 20, 2025 (Thu) 10:00 KST

② Kaul Special Recruitment Bundle

* FairyNet Special Search Ticket ×10, * EX-Rank Contract Ticket ×1

* Sales Period: Nov 6, 2025 (Thu) after maintenance – Nov 20, 2025 (Thu) 10:00 KST

③ Olivia Recruitment Bundle

* FairyNet Special Search Ticket ×5, Brilliant Gift Box ×2

* Sales Period: Nov 6, 2025 (Thu) after maintenance – Nov 20, 2025 (Thu) 10:00 KST

◆ Costume Shop

- Lisandria – Thorns of Guilt Lingerie has been added to the Costume Shop.

◆ New Features

- Added a feature allowing players to check the Terms of Service from the Settings menu.

- When stage unlock requirements involve specific Vanguards or Affection Levels, these are now displayed more intuitively.

◆ Bug Fixes

- Fixed an issue where Shieldbearer Mercenaries displayed incorrect class progression.

- Fixed an issue in the Headless Knight Bounty Mission where defeating the Crustacean Snail would immediately clear the stage.

...