Hey everyone, we just pushed another daily update which includes some minor bug fixes & changes to various sounds & music. Check out the change log.
[c]v1.3.0[/c] Change log:
Changes/Additions
Added ambient music.,
Replaced casino music.,
Stockers now prioritize containers instead of dropped items.,
Tweaked a lot of sounds in game causing it to sound quiet.,
Fixes
Fixed ice cream machine collider.,
Potentially fixed Hotdogs/Pizza from stopping workers.,
Fixed a bug with having to put both tape and bulb in projector multiple times.,
Fixed movies not looping.,
Fixed throwing items.,
Fixed lighting in theater 1.
July - > November work. LOADS of things that are new, fixed, altered, reworked... Probably more than what's listed as I had taken to recording it differently mid-way through. Lifted the play test restriction to some extent so players should be able to roam most of the noob area + do the first dungeon freely. There are specific areas you will be warped away from still, however.
UPDATE LIST.
- Added:
- Fixed:
- Altered:
Added: Celestial beholders now destroy caches left behind that collide with them,
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Added: Security Doors,
These are powered by transmission posts! place one nearby to power it so you can enter/exit! (edited)

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Added: Players may now toggle auto-loot and will need to pick-up loot with the action key(E) when it is set to manual,
(edited)
August 6, 2025
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Added: Players will now need to met a certain NPC to see the MSQ bar at the top of the screen, otherwise they will only see the active element going forward.,

\[[/i]10:52 AM][/p]

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Added: Grey! The Vaelhavn Chieftan!,
Grey will be the MSQ npc for the Vaelhavn region. Through him, players will be have a narrative through solving issues that plague the area.



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Added: Celestial Reader HUD no longer disappears when outlaw stars are gained,
\[[/i]8:40 PM][/p] Added: Celestial Reader HUD now hides when toggling UI,
[/*]
August 7, 2025
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Added: First new quest of MSQ II... Orc issues! This quest will have the player tend to the growing population of Orcs that harass the people of Vaelhavn. ,


August 8, 2025
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Added: Security door status!,



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Added; New MSQ II quest, Wulv Pack! Defend Vaelhavn from the Wulvs !,





August 9, 2025
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added: MSQ II Big Bird. Players must finally put an end to the wyvern terrorizing Vaelhavn. Figure out how to summon or wait for Wyvern season to progress!,
August 10, 2025
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added: dying during big bird fighting wyvern phase will move the quest back to step 3.,
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added: players can freely summon the green wyvern the same way they would during the big bird quest once they've finished it.,
August 11, 2025
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Added: Itchy Feeling! MSQ II,
This quest has the player going lower into the region and entering the Crevasse.. an area made up of floodlands and an old sunken temple.. What lies dormant in the temple?!









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Added: New MS II Quest,
Sand Devils & Co! Exterminate enemies in the desert region!



\[[/i]4:52 PM][/p] Added: New MS II Quest,
Eternal Thirst! Build water resource blocks for the city of Thalassara! they..need water yo


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Added: New MSQ NPC: Yahltua!,

\[[/i]8:18 PM][/p] Added: New MS ACT II Quest,
Cult Following. Clean up the skeletons left behind by those damned cultists..








August 12, 2025
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Added: Palace in ruins! Defeat the goddess in the Desert Palace!,



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added: Region titles! Players will now find that while traveling the wasteland, the name of the region will be available with the detailed view,
\[[/i]4:43 PM][/p] added: quest log now has simple UI,
[/*]
\[[/i]4:44 PM][/p] added: using the journal will bow hide the celestial reader UI,
[/*]
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added: tile detection fleshed out, all tiles now named & shown when player is standing on it.,
August 13, 2025
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Added: Quest log Title.,
Added: Menus now hide more, specifically outlaw stars and goods carried UI will be hidden when using other menus. ( will continue to add where needed),
Altered: Moved Goods carried position slightly.,
Added: Small UI window for carried goods.,
\[[/i]10:11 PM][/p]



August 15, 2025
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forgot to post the updates yesterday x.x
\[[/i]12:21 PM][/p] Added: Whispers in the wasteland! First MSQ of ACT III,
See whats happening under Solhavn...

\[[/i]12:22 PM][/p] Added: Bandit flag has new progress bar UI,
[/*]
\[[/i]12:22 PM][/p] Added: Kobold King Lair now has barrier that impedes players from entering before a condition is met,
[/*]
\[[/i]12:23 PM][/p] Added: Fae Forest now containts void transmission posts related to MSQ ACT III,
[/*]
\[[/i]12:24 PM][/p] Added: Replaced Portal with Stigmata portal in celestial trap dngn for story related purpose.,
[/*]
\[[/i]12:26 PM][/p] Added: Quid Pro Gobo:,
MSQ ACT III Speak with other beings of Solhavn region for information regarding a myesterious event taking place. But first they want you to do something for them...



August 17, 2025
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Added: Keys to the Kingdom!,
Lift the Barrier and storm the cave!






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added: Cold Case! Find the source of the rumbling in Solhavn and put an end to it!,
August 18, 2025
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Added: Fae Forest Visual Overlay,


\[[/i]5:16 PM][/p] Added: Kobold Lair Visual Overlay.,



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fixed: high dex making melee unable to swing due to cooldown going into negative values.
added: binding stakes can now only be seen when in stigmata,
August 20, 2025
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added: Air Temple!,

August 22, 2025
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added: desert overlay to desert maze,
\[[/i]10:48 AM][/p] added: fenrir now has a spawn trigger in wulf cavern,
[/*]
August 24, 2025
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Added: Bunch of changes to chat box, should be a smoother experience.,
\[[/i]6:12 AM][/p] Added: Keypads to Drift DNGNS.,
[/*]
\[[/i]6:13 AM][/p] Altered: Tame now only hits once before having to use again,
[/*]
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added: held torch is now saved,
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added: several new changes to map to suit added lore and story (its a lot and there will be more) they are small details and will not be listed IN detail.,
\[[/i]8:29 PM][/p] added: players can now vault over volcanic tiles without being harmed.,
[/*]
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added: players now require scuba tank to dive underwater,
August 25, 2025
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Added: Command desk can now teleport player to Stranded Depths.,
\[[/i]6:04 AM][/p] Added: Command Desk can now teleport players to Lost Temple,
[/*]
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added: players will no longer start npc interactions while trying to pick up items.,
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added: Void transmission towers now expel void waste and will slowly corrupt the wasteland when left unchecked!,
August 26, 2025
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Added: Streamlined every MSQ Act up to the current state of the game.,
Added: Changed loot button to Alt ( will be changeable later anyway ),
Added: NPCs can no longer fall off the edge unless they are "pushed" ( canFall = true \[\[for me to remember ]] ),
alterd: (can't remember if I listed, I've really changed a lot without posting lately) Melons no longer increase contract friendship,
Added: Yahltua now explains the state of Thalassara, her relation to the city and will change dialogue upon successfully assisting,
Added: Yahltua now gives the player MSQuests " Sand Devils " & " Eternal Thirst ".,
Fixed: Keys to the Kingdom speaking to inhabitants now works correctly.,
Added: Kobold King kill now credits correctly.,
Added: Fenrir now must be summoned instead of spawning naturally ( in wulf caves ),
Added: Sand spawner will now spawn sand sharks even when no moon shrine is present.,
August 28, 2025
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Added: Farming goods can now be unpacked to receive 10 corn, 10 tomato, same to craft the pack once more.,
Added: Fishing goods can now be unpacked to receive 10 raw fish, same to craft the pack once more.,
\[[/i]7:05 AM][/p] added: vamphirism trait causes player to d.o.t in sunlight,
[/*]
August 31, 2025
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Added: Generator Purple. This is a void based tech structure used for powering void related things.,
Fixed: Swimming trying to apply hair that wasn't set resulting in game erroring out.,
Added: Generator purple now produces a purple overlay, signifying its existence in the area very plainly.,
Added: Players can now jump over waste tiles properly.,
Added: Desert Wyvern.,
Added: Desert Wyvern now spawns in the desert after certain conditions are met.,
Added: Purple (Void) Generators in range of players will now slowly kill them. Destroy generators your find in the world.,
Added: Void Transmission Posts will now check and spawn Generator Purples in area if none are found.,
September 5, 2025
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Added: Cultists now place void transmission posts in areas that they are not originally found at. Further corrupting the world.,
Altered: MSQ NPCs changed the way they are handled post MSQ.,
Added: Some objects now explode when destroyed. (Generators, pylons, etc),
Added: Smoke Stack Void. These are smoke stacks the cultists use to refine raw elements and produce tormentors.,
Added: Toxic Fog weather now linked to MSQ.,
Altered: Cultist Tower DNGN area in old world south west, added more mobs & structures + changed buildings.,
Added:MSquest Cease and Desist. Help out the safe haven by placing a moon shrine and removing void transmission posts.. forcibly.,
Added: More Void Transmission posts to Old world area.,
Added: Void Generators now spawn void depots and pools in the area,,
Added: Cease and Desist void tower quest shows current vs goal in regards to towers destroyed.
- Added: Cultist base in north east corner of old world now exists
- Added: Waste pumps now display how many a player has disabled in total when interacted with
- Added: MS Quest "Reaping Rewards" Players deal with the cultists who've moved in to an established town forcibly.
- Fixed: Celestial Lock UI sits behind other active UI elements now.
- Added: Telling an NPC will now set its origin to that point.
- Altered: Enemies you'd expect to fly can now traverse empty tiles.
- Altered: Fall Death. Players will find deaths due to falling are handled a bit different and may be tweaked further in the interest of feeling fair & better visually translated to players.
- Altered: Goddess Statue no longer alters time, Players must now specifically sleep at a bed to speed up/Fast forward day/night cycle.
- Altered: Players must now break the void smoke stack in the cultist tower to end the toxic fog in the wasteland.
- Added: MS Quest " Hand Over Fist" Players deal with cultists inside of a mysterious tower... is this the end of the cultist?!
- Altered: Parry combat msgs adjusted.
- Added: Quest log now displays current MSQ ACT.
- Altered: Ammo no longer shows @ mouse unless show detailed info is true
- Added: Players now receive EXP for destroying cultist related machinery.
- Altered: Players now flip when they jump!
- Altered: Players will find jumping is less critical and they may get closer to the edge without fear of immediate death.
- Added: Muzzle flash now shows via lighthue
- Added: Firing things aside from the bow now cause screen shake
- Added: Bullet Spread! Bullets dont ALWAYS fire straight, neither do you!
- Altered: Weapons now flip with players when they jump!
- Altered: Muzzle flash now properly displays on loop when holding down fire key.
- Fixed: Ranged weapon depth. Ranged weapon now displays properly in the wasteland.
- Fixed: Shadows now disappear properly from entities suspended
- Added: Name of item shows around player when picked up.
- Added: Scav Talents Scavs may now come equip with talents that can benefit you, or the wasteland as a whole.
- Added: Scav Talent: Builder. A Scav with this talent will build you an assortment of needs. Like a bed, or a workbench, furnace...etc.
- Added: Scav Talent: Farmer. A Scav with this talent will plant crops for your to harvest and collect. Nice yield!
- Added: Plasmas now distort reality when near them.
- Altered: Players no longer receive a cache for freeing prisoners.
- Altered: Bullets now break objects.
- Fixed: Tile Sync, much faster, doesn't cause slowdown at start.
- Fixed: Enemy Duplication!
- Fixed: Objects spawning/colliding/unable to create due to being placed too closely.
- Fixed: Mossty half stack sprite
- Fixed: Cultist Flag sprite
- Added: Players can now carry placeable objects around physically in world. walk up to any placeable and hold E for now!
- Fixed: Mossy tan half stack sprite
- Added: Interactable timer + bar that shows above players head with text under players feet.
- Added: When attempting to grab an object, the player will now see a progress bar shoot from left to right, will perform task once finished.
- Added: Objects, Items can now be dropped into pitfalls, fall death
- Fixed: All mushrooms sprite collisions.
- Altered: Picking up, trying to get the feel just right, will continue to mess with until I feel its right.
- Altered/Added: Deep sea water changed visually
- Fixed: Boat now sits properly behind player body.
- Added: Players who are swimming and jump will now be propelled forward.
- Fixed?: Enemy random death on spawn
- Fixed: Primordial death credit works correctly again ( needs to go in obj destroy event again now that packet is fixed )
- Fixed: Log Debris sprite collisions.
- Fixed: Hand over fist no longer appear if player is not on act 3.
- Altered: Weapon durability values changed.
- Fixed: Animated shallow water tile has been fixed.
- Added: Trainer type scav talent, allows scavs to build objects that will allow the player to grow.
- Altered: Shallow water tile, add same feel to shallow area that sea has gotten.
- Added: Constructor type scav talent, allows scavs to build structures. As this is a sub-category of building, scavs with this talent will typically go from building the structure, to furnishing it themselves. These types will really aid in the restoration of the wasteland.
- Added: Purple light hue to Celestine Order Pads.
- Added: TreasureHunter scav talent. Allows scavs to search and find treasure!
- Fixed: Crazy mem leak oh mai GaaaWwWwDDDDddDuh
- Altered: Vanity, interacting now hides all ui for better viewing.
- Altered: Swimming now obscurs players body fully. (might add depth later :) )
- Fixed: Shadow now longer shows under player when swimming.
- Added: Players can now enter and exit boats physically, but can still have one equipped without ever needed to be physically present!
- Added: Players will find some NPCs also have the aura of the moon.
- Added: on hit juice to all other projectiles + pickaxe on hit.
- Added: Players now float up and down in water
- Added: Items now dropped in water are submerged and float in water
- Added: Unmanned boats now float on the sea
- Fixed/Altered: Laser pointer when using gun
- Fixed/Altered: Boat no longer does a 360 flip when player does.
- Added: objects placed directly in water now float in place
- Altered: objects no longer have shadow in water.
- Fixed: Objects no longer duplicate when stacked.
- Added: combos! Melee slashes/hits now differ for a combo feel/look.
- Fixed: Entities no longer produce a shadow underwater ( the effect was bad+ not intended lol )
- Altered: Sprite of fish shows when fishing now instead of fishmeat
- Altered: "CAUGHT!" msg now appears in a different area to stop text overlap
- Fixed: Players are no longer rewarded with a sea cache unless they actually catch the fish!
- Added: Fishing stats catching screen!
- Added: Players now flip out of their mechs
- Fixed: Enemies should no longer spawn on wall tiles.
- Fixed: Enemies no longer detect players to shoot through objects.
- Fixed: Enemy insight target lock not targeting nearest mouse.
- Fixed: Jumping and landing on nothing broke tile detection. Works correctly now, you will die if you miss that fall.
- Fixed: Enemies no longer shoot player through wall tiles
- Fixed: Enemies no longer spawn in empty tile space (fall death)
- Fixed: Players can no longer use place mode to hop over wall tiles.
- Altered: Players can no longer grab things while piloting!
- Fixed: Players can no longer begin drowning when running out of stamina while using thruster pack over water.
- Altered: Players now start off neutral with factions
- Added: killing faction soldiers now dissolve reputation between the player and faction.
- Added: Players will now need to swear allegiance to a faction in order to begin accumulating faction reputation.
- Added: Players face now shows near level in top left corner
- Added: absorbSubordinate enemy talents, this allows any enemy with the talent to absorb another specific enemy to heal.
- Added: Primordial slime may now absorbSubordinates.
- Added: MSQ Act 1 is fully guided, if players use the showInfo status! (f3)
- Added: Lua now begins lis in drift for player
- Added: Alundra assigned basic scav talents.
- Added: NPCs can now and will now light stonepits and grills.
- Added: Spawn Protection to objects so they cant instantly start fall deaths.
- Added: Storage containers, store items when your inventory is overflowing.
- Added: Death Parts, upon destroying anything you may experience its own pieces flying back at you and around.
- Added: digging near water will create a channel of water.
- Added: Hit Flash for enemies, will now flash white when hit.
- Added: Interaction SFX. Interacting with objects using the ALT key now makes a sound.
- Added: Hair to player portrait (added helm too, not sure if i logged it )
- Added: Cache got glass smash sound also, could keep or remove not sure yet.
- Added: Storage container inventory got subtle UI.
- Added: Mossy Stone Stalagmite now heals player and glows at night.
- Added: Whole lotta juice to items. Spinsies, Shrink enlarge, flash
- Added: Quest Icons now shrink and enlarge
- Added: Slowfall. Attacking while falling now slows players fall.
- Added: Mouse cursor now hides when hiding UI
- Added: SFX to character sheet toggle
- Added: SFX to menu hide toggle
- Added: SFX to questlog toggle
- Added: player now gets bloodier as the battle rages onward.
- Added: Explosive Barrel now flashes before exploding
- Added: Breakables now flash when hit
- Added: Bushes now sway
- Added: Flowers now sway
- Added: Crops
- Added: Players can now hear the materialization of enemies when close enough, hear them de-materialize when slain.
- Fixed: Enemy ice spike now directed at player instead of always left or right. c:
- Fixed: Adjusted wall collision masks to help grab function.
- Added: Players now simulate "breathing"
- Added: Available stat points msg now animated
- Added: Name under character portrait
- Altered: Sevreth now longer disappears at the beginning of act 2.
- Added: Encountering a myth on the sea incurs the mist to roll in! Behemoth mist overlay
- Added: Tormentor skin to player skin usage.
- Fixed: Traveling merchants no longer hurt contracted celestials.
- Fixed : NPC Behavior!
- Altered: Exploding Barrels now hurt players.
- Added: Synced image angle of player.
- Altered: Footsteps no longer play with player jumps over water
- Altered: Dummy player shadow no longer shows when they are swimming.
- Altered: Dummy player can now properly jump over water visually.
- Added: Breathing juice to dummy players.
- Added: breathing juice to NPCs/Enemies.
- Added: Player off hand now tied to juice also.
- Fixed: MSQ NPCs juice sript
- Added: Bounty hunter flag now spells out wanted above the flag!
- Fixed: Packet directly interfering with faction dissolvement
- Fixed: Request event not working properly.
- Fixed: Controller support, you can now player with controller.
- Added: Blood tiles.
- Added: Blood tiles spawn around when slaying something in the world.
- Fixed: MSQ/Shop NPCs now drop emotes properly.
- Added: Barrels can now be used as storage containers
- Added: Trees can now vary in size
- Added: UI SFX across the board
- Altered: Storage containers now display correctly.
- Altered: Celestial UI now works properly safe/warning wise.
- Added: Out of fuel messages when not wearing celestial reader
- Altered: enemy insight targeting without distance check.
- Altered: Faction slayers sprites to stop jitters (temporary)
- Altered: Faction Slayers relation to player titles.
- Fixed: Primordial Boss Slime AI fixed
- Added: Bosses can now have Phases, enemies for that matter, can have phases. Phases are defined ONLY as multiple healthbars, but can also come with change behaviors and states.
- Added: Normal enemies with phases will be known as elite celestials.
- Added: Primordial Slime can now grab players and they must break free manually by blocking/parry/or jumping.
- Added: Bleeding now causes entity to produce 1 tile of blood where they reside
- fixed: Dummy offhand check missing, re-added.
- Added: Players can now jump over warp portals.
- Added: Mush Mom now causes mushrooms to shoot spores at player when near.
- Added: Spore Drop: Mush mom now spawns mushrooms as the fight progresses\\
- Added: Ortega, the Empire General MSQ NPC.
- Added: Primordial slime leaves behind slime trail
- Added: Fixed green Wyvern AI.
- Added: Syndicate base near Thalassara, North of.
- Added: network deactivate case, despawned objects/entities will no longer count as being destroyed.
- Added: Desert Rocks now change size
- Fixed: Players now cannot interact with bed while in dialogue
- Fixed: Jump gap sfx playing infinitely when gapping. Have been playing with no sound lol
- Altered: Players can no longer begin bird/bug catching while in conversation or in inventory.
- Added: Buttons now have UI SFX
- Fixed: Questlog internal issues.
- Altered: UI Buttons, squared instead of rounded.
- Added: Combo style now saves
- Added: Upon drowning, players sink and then die.
- Altered: Increase size and changed shape of blood particles.
- Altered: Finalized finish state of MSQ 1 quests, they will now disappear when completed again.
- Altered: Quest text + some alignment
- Altered: Skill system menu
- Fixed: Players can no longer go into conversation while using network chat
- Added: interact SFX to quelling celestial pillar.
- Added: PaperDoll section to inventory.
- Altered: Inventory layout + item description
- Altered: Inventory sort layout / management
- Fixed: Camera related issues harming playing with a controller.
- Added: Players can now use inventory buttons properly.
- Added & Altered: Melee weapons now move with player input and swinging will now stop the player for a short time while swinging.
- Fixed: Cursor being hidden while in chat after finishing a request.
- Added: Players can now access Questlog with controller via middle stick press, may change later.
- Added: Players can now cycle through hot swap by holding right bumper and pressing up/down on d-pad. Same for down.
- Added: Players can now use hot swap items by holding right bumper and pressing X or Square.
- Altered: SFX of fabricator when hit.
- Fixed: Wyvern skill usage.
- Added: BackFlip - Enemies can now do flips while attacking.
- Added: Green Wyvern now backflips
- Altered: player back items now juiced
- Added: Players can now get dazed when hit too many times in quick succession
- Added: Players can no longer jump when in the dazed state
- Added: Player can no longer move (animation) when dazed
- Added: Enemies can now have different dazed infliction power.
- Added: Poison status ailment, players can now become poisoned and sustain damage consistently while.
- Added: poison mist now builds poisoned state.
- Added: Players can now become frozen.
- Added: Enemy ice spike now freezes players that are hit.
- Added: Snow now falls and builds when snowing.
- Added: Rain puddles form when raining.
- Added: Ice visuals / sSkillIceShield to game for frozen state + skills later.
- Added: Alundra quest msq hint now pops even if she hasn't spawned yet.
- Fixed: MSQ Hints no longer pop when in dialogue
- Altered: Long slash now causes melee weapon to make slash animation
- Altered: Piercing Blow angle now matches visually.
- Added: Text chat will now appear above players heads.
- Added: MSQ guidance for every single quest, get lost and dont want to figure it out? got ya.
- Altered: Plasma sync GUI
- Altered: Active Reload GUi
- Added: effect tile interactions to player..
- Added: effect tile interactions to objects.
- Added: effect tile interactions to NPCs
- Added: effect tile interactions to player..
- Added: Birds can now change altitude
- Altered: duration of fire burning hostiles
- Altered: Location of the "Build" GUI active notif
- Altered: Laser sight x,y origin
- Added: Synced status ailment, players will now see other players as they get effected.
- Fixed: Players will no longer shoot / swing their weapon upon equipping a new weapon.
- Added: whirlwind slash, slash everything around you, at the same time!
- Added: on hit slash mark when enemies are hit
- Altered: Long slash sprite
- Added: players will no longer be harmed by weather related creations while piloting a mech
- Added: Low Gouge now causes entities to begin bleeding immediately.
- Added: Falling Spike skill, allows player to come crashing down mid air with a melee swing, or strike the ground when stationary. Using at the right time will cause a player to bounce.
- Altered: Melee skills SFX
- Added: Skill Slots are now level locked!
- Added: Enemies may now be "Elite", this will be shown by a yellow outline + center in their vital loop.
- Added: Enemies can now jump
- Added: Enemies can now be disoriented/juggled.
- Added: Whirlwind now deflects enemy projectiles.
- Fixed: Dummy whirlwind animation *not* animating.
- Fixed: Dummy falling spike not creating the ground damage tile.
- Altered: Players can now avoid spikes by jumping over them.
- Added: Enemy skill : Long Slash. - > slash with slightly longer reach
- Added: Enemy Skill : Slash. -
- Added: Enemy Skill : Low Gouge - > causes player to bleed.
- Added: Enemy Skill : Piercing Blow - > charges into enemy
- Added: Enemy Skill : Whirlwind - > can deflect player projectiles.
- Added: Enemy Skill : Falling Spike - > dazes and pushes back player.
- altered: Assigned skills to enemies.
- Fixed: Mini map opening while chatting.
- Added: Old world order quest now starts as expected
- Added: small explosions now instantly destroy cult depots.
- Added: Status Nulls, will stop players from being harmed.
- Added: Nullification to status ailments can now be gained from killing primordials same as traits.
- Fixed: Lisbeth position being shown in stigmata far after msq 1 had been completed.
- Altered: Overkill & Limit break displaying simultaneously when only one or the other should be.
- Altered: Limit Break text

Good evening! Today, we have some mostly QoL changes as well as a couple smaller additions including combatants having proper stats (which affect their rolls) as well as the location hierarchy for better visibility on a location!
Anyways, enjoy!
Skaldsong 1.4.7:
========
- Added toggle in character generation to assign character to current player upon generation.
- Added location hierarchy in location info window at top of overview.
- Added windows now snap when resizing.
- Added stats to combatants.
- Added the ability to link characters to combatants in the combantant info window.
- Improved character assignment code for MP.
- Fixed description hovers leaking thru tabs.
- Fixed Recenter on Party inverting the Y-axis.
The demo is close to be uploaded! Hopefully you will have fun or you will understand what the game is about when it comes to the storytelling focus. Enjoy it! 
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Category
Item Name
Purchase Limit
Price
Included Items
Quantity
Step-up Item
\[Free] Divine Gem
1 per account
Free
Divine Gem
100
Guardian Growth Support I
1 per account
$3.99
Refined Soul Gem
8
Guardian Growth Support II
1 per account
$5.99
Refined Soul Gem
14
Guardian Growth Support III
1 per account
$9.99
Divine Gem
300
Refined Soul Gem
24
Guardian Growth Support IV
1 per account
$14.99
Divine Gem
400
Refined Soul Gem
40
Guardian Growth Support V
1 per account
$29.99
\[Choice] Leg. Guardian Chest
1
Legendary Aura Elixir
10
Sale Period: 11/5/2025 7:30 AM - 11/26/2025 7:30 AM
Where to Purchase: Shop > Guardian Growth Boosting
Item description
Category
Item Name
Purchase Limit
Price
Included Items
Quantity
Step-up Item
\[Free] Hero Recruit Plaque
1 per account
Free
Hero Recruit Plaque
1
Dark Gathering Support I
1 per account
$9.99
Limited Hero Recruit Plaque
10
Hero Recruit Plaque
1 per account
Free
Hero Recruit Plaque
5
Dark Gathering Support II
1 per account
$19.99
Limited Hero Recruit Plaque
25
Hero Recruit Plaque
5
Request Scroll
1 per account
Free
Request Scroll
5
Dark Gathering Support III
1 per account
$29.99
Limited Hero Recruit Plaque
40
Hero Recruit Plaque
10
Limited Hero Recruit Plaque
1 per account
Free
Limited Hero Recruit Plaque
5
Dark Gathering Support IV
1 per account
$59.99
Limited Hero Recruit Plaque
80
Hero Recruit Plaque
10
Dark Fruit
1 per account
Free
Dark Fruit
200
Dark Gathering Support V
1 per account
$99.99
Limited Hero Recruit Plaque
40
Hero Recruit Plaque
30
Limited Hero Recruit Plaque II
1 per account
Free
Limited Hero Recruit Plaque
50
Sale Period: 11/5/2025 7:30 AM - until further notice
Where to purchase: Shop > Must-Have Items
Item description
Category
Item Name
Purchase Limit
Price
Included Items
Quantity
Item
Boss Trial (Party) Nameplate
5 per week
Divine Gems x100
Hero Recruit Plaque
5
Item
Raid Battle Key
3 per week
Divine Gems x120
Clan Name Change Ticket
3
Changes to Skin Items
We'd like to inform you that the contents of Skin Items have been updated. From now on, when purchasing certain Skin items, you will also receive additional Divine Gem as a bonus reward.
Please note that for players who have already purchased the Skin items eligible for bonus Divine Gems, the corresponding amount of Divine Gems included with those items will be retroactively delivered via in-game mail.
Sale Period: 11/5/2025 7:30 AM - until further notice
Where to Purchase: Shop > Skin
Category: Special
Pure White Sovereign Jinsoyun Set
Bladestorm Yehara Set
Beach Girl Ayura Set
Category: Artist
Genius Engineer Guri Set
Goddess of Change Yura Sehwa
Brilliant Barkeep Naksun Set
Additional Changes
Divine Gem Bonus Items will be Reset after maintenance on 11/5.
"Hog. Pastures Pt. 1 Prize II" will be added after maintenance on 11/5.
"Soul Dossier" Season Update Announcement for Bear's Paradise - November 5th
Dear Agent
The "Soul Dossier" server will undergo maintenance at 10:30 on November 5th (UTC+8). The maintenance is expected to last for 180 minutes. During this period, all agents will be unable to log in to the game. Please arrange your time accordingly to avoid any unnecessary losses. The server's reopening time may be advanced or delayed depending on the actual situation. We appreciate your understanding and support.
▶ Maintenance Compensation ◀
10,000 Soul Coins, 500 Ancient Coins, 1 Good Luck Treasure Chest, 1 Forget Worry Wine, 3 Double Soul Coin Cards
Please collect it through the game email, agents. Pay attention to the collection time~
"Season Balance Adjustment 2.0"
Based on player feedback and in-game performance, corresponding adjustments will be made to the characters. The adjustment of the Rogue Auxiliary Star is still under discussion. If you have any good suggestions, you can provide feedback to the official team.
• <Human Camp>
All Humans can run when using the observation key.
"Soul is right and true."
When the primary star skill is right-clicked to charge up, it will additionally consume 2 stamina points per second.
The distance increased per second by right-clicking to charge up the primary star's skill for knockback has been reduced from 70 to 60.
"Jia Hui"
The attack range of the primary star's skill has been reduced: 190 -> 180.
"Shangxiang"
The charging time of the primary star's skill is reduced: 0.9 -> 0.7
The control duration of the primary star skill hitting a Ghost is reduced: 1 -> 0.8
"Manlin"
After the primary star skill binds the Human, it can left-click to pull itself over.
The slow effect on Ghosts (close range, medium range, long range) is reduced: \[0.25, 0.3, 0.35] -> \[0.2, 0.25, 0.3]
"Blue Heron"
Total Soul Value Increase: 55 -> 60
Primary star skill flight speed increase: 435 -> 440
Increased running speed: 435 -> 440
"Li Xiaotu"
Overall strength value decreased: 110 -> 10
Increased running speed: 425 -> 440
Wei Qingyu
The cooldown of the primary star's skill "Stab" has been reduced: 25 -> 15.
The release time required for the primary star's skill, Stab, has been reduced: 1.5 -> 1.2
"Nan Gong Yichen"
The speed of the flying sword flight of the primary star skill increases from 500 to 550.
The stamina consumption of the primary star's skill during flight is reduced: 5 ->> 4
"Ruyi"
- Added: While in the state of transforming into a paper pigeon, you can right-click to select the position of a paper pigeon within a 7-meter range nearby (only those within your line of sight) to swap positions. The cooldown is 45 seconds.
"Jiang Muwan"
The duration of the paper pieces released by the primary star's skill increases: 40 -> 60.
"Angelica dahurica"
The time required to open the paper crane has been reduced: 5 ->> 4
Shen Wanyin
Increased physical exertion: 5 ->> 8
The movement speed reduction of the primary star's skill Earth Mound is now 410 from 420.
When leaving the land, the percentage of recovered health points decreases: 0.7 -> 0.3
"Xiang Nuannuan"
The stamina consumption of the primary star's skills is reduced: 6 -> 5
- Walking speed increase: 299 -> 30
After losing the Non-Toxic status, the probability of dropping both souls upon being hit by a Ghost decreases: 75% -> 70%
Su Qingli
Butterflies can now fly towards the mouse cursor (no longer just horizontally).
• <Ghost>
Jiang Gunan
Flight speed increase after reaching max level of Skill -3: 520 -> 70
Increase the damage of each layer of corpse poison: 0.3 -> 0.5
Optimize the operation mode of flight.
"Spoon Maniac"
The actual damage reduction caused by domain skills: 4 -> 2
When using domain skills, one can turn into a ghostly mist but cannot release flying spoons.
- Normal attack damage reduction: 20 -> 18
"Little Spider"
Sealing the spider monster doesn't consume the fragments in your hand, but you still need to have the corresponding fragments.
"Nine-tailed Fox"
The upper limit of the false elemental energy fragments released by -1 skill decreases: 15 -> 13
The number of times the portal can be used has been reduced: 4 -> 3
"Lei Zhenzi"
The lightning strike delay during flight is reduced from 0.45 to 0.55.
The time interval between the 3 skills within the domain time has been reduced from 3.5 to 4.
The attack damage of Lightning Strike has been reduced: 30 -> 20
The time required to dismantle the mine cone has been reduced: 5 ->> 4
"White Ghost"
The range of the Soul Summoning Banner has been reduced: 1500 -> 1400.
The acceleration effect within the Soul Summoning Banner has been reduced: \[0.53, 0.56, 0.58, 0.63] -> \[0.45, 0.47, 0.48, 0.50]
During the removal field's release period, the deceleration effect of the Soul Summoning Banner on Human.
"Black Wukong"
- Normal attack damage reduction: 100 -> 85
"Unhappy couple"
- Normal attack damage reduction: 70 -> 65
- Cooldown time of domain skills increased: \[50, 45, 43, 40] -> \[50, 48, 46, 45]
- Field Skill Damage Reduction: \[12, 13, 16, 20] -> \[12, 13, 15, 16]
"Minor Epidemic"
The number of layers required for Toxic Burst increases: 3 -> 4
- Reduction in damage from each layer of epidemic poison: 0.5 -> 0.4
Poisonous explosion damage reduction: 35 -> 30
The direction in which the Plague Demon now releases poison bombs within its domain tends to align with the position of the mouse cursor.
"Yang Qilang"
- Stamina recovery per second increased: 2.7 -> 2.8
"Yellow Fairy"
After releasing the field, the Human who selects a person will receive a life-saving red envelope.
When the Human does not make a selection, the duration of the movement speed bonus that Huang Xian gains is increased from 10 to 15.
When the Human does not choose a time, the movement speed bonus that the Yellow Immortal gains increases from 0.3 to 0.5.
"Yuki-Onna"
The domain skill is adjusted to be released by holding down the right mouse button, and canceled by pressing the R key.
• <Deception>
"Shattered Town"
After pressing the H key \[2 seconds ->> 1 second], the Ghost's next normal attack within \[10 seconds ->> 5 seconds] can directly destroy the Soul Binding Talisman. Cooldown: 90 seconds.
"Soul-seizing"
Increase the probability of a Human losing both souls after losing a non-toxic soul from 30% to 15%, and the earth attribute begins to devour the soul.
"Yin Soul"
Each time a Human falls to the ground, there is a \[50% -> 30%] chance of losing an additional Soul, and the Earth attribute begins to devour the Soul.
"Soul essence"
After sealing the array eye, the Human has a \[50% ->> 30%] chance of not restoring their Soul.
"Soul Blaze"
Reduce the amount of soul value damage caused per second from 5 to 2.
"Pyramid Map"
The position of the array eye has been optimized.
The lighting effect within the map has been optimized.
Fixed the issue where some ground-targeting skills couldn't be cast.
Fixed the issue where some dog holes couldn't be passed through.

