
Mostly a content update towards an upcoming public demo version, including some bugfixes and improvements...
Rework of scoring calculation to align with player leveling and progression
Slightly increase speed of clue and suspect card placement on game start
Minor UI improvements regarding positioning
Add 2nd game mode "Spawning Clues" - where not all clues are visible at the beginning of the game
Add player progression, leveling and unlocks
Add persistent base data, like key stat tracking, player profile saving, ...
Add highlight animation for level up and unlock of items after gaining xp from winning a game
Fix (default) match setup settings and display of it, e.g. when starting a new round
Fix default language setting to be aligned with game languages first, not OS
Fix clue indicator tooltip to show up
Fix tooltip handling for overlapping items
Fix (UI) element spawning regarding lists, correct colors and more
Fix stat values not properly using their min/max values
For sure other stuff...

For this update, I wanted to make the camp location more unique, and so it is now re-worked to make you feel like you're in an actual camp/city/town that you found on your way!
I am, however, a bit scared that this will unbalance the game....... So, I would appreciate any and all feedback regarding difficulty after this update!
Thank you all, see you guys on the next one!
- Overhauled Camp location;
- Hammerfall: +25% Base Damage -> +100% Damage;
- Tweaked non-boss battle music;
- Harvest: Double your gold -> 50% chance to double your gold;
- Change pause menu wording to "Back to Main Menu" instead of "Quit";
- Re-worded Peasant Strength description;
- BT's Sell Button now appears on hover;
- Updated Charge BT's Icon for clarity;
- Added "Screen Mode" and "Resolution" options;
- "Game Lost" menu now appears faster;
- "Ruler in Disguise" Event no longer soft locks the game;
- Map Scroll/Drag is now normalized;
Hello, Raiders!
It has been a while since we launched ARC Raiders and we'd love to hear your thoughts on how you have been feeling about it so far. We have made a short survey that we'd greatly appreciate if you could fill out with your feedback. This survey is designed to gather your insights on gameplay, preferences, and what makes ARC Raiders truly stand out for you. It'll take just a few minutes to complete, and your input is invaluable.
The survey will be closed on Nov 24 at 11PM CET (Nov 24 2PM PST, 25 Nov 7AM KST).
Thank you for joining the fight against the ARC.
See you Topside!
The ARC Raiders Team

We’re giving away 50 \[Wooden Chopsticks] consumables you can use in the game!
Every player can enter the code during the event to redeem it. Be sure to get it and try the items out!
Item Code: EVA6WJCV
Code Expires: 11/26/2025 at 20:00 PST

Portals surge open across the southern reaches of Nytheria, tearing through the weave of magic. Guided by the legendary wizard Bigby, you and your allies confront the Athar — heretics who defy the gods and wield forbidden power from the fallen deity Aoskar.
As lightning crackles and arrows fly, the battle for the first key fragment reaches its peak. The air hums with divine energy, and every strike brings you closer to the truth behind these rifts — and to the gaze of something far greater.
Will you stand against those who would challenge the gods themselves, or be consumed by the power they seek to control?
⚔️ Join the Dragonheir x D&D: Portals and Keys collaboration and uncover the secrets that bind the planes!
🔥Download Dragonheir NOW:
https://dragonheir.sgrastudio.com/
#Dragonheir #collaboration #DND



Hello, survivors! Something extraordinary is happening in the Wasteland: Engineers and Lunatics have formed an alliance. They have already managed to create several weapons that combine the unique features of both factions. Let's take a closer look at what they've come up with, as well as other new features in November's major update. It's time for “Forced Measure”!
Join us on November 18 at 14:00 UTC at the Crossout Twitch channel and at the Crossout YouTube channel