Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc.
New procedural challenge maze rooms
Most update content is done, hope you'll like it!
PS. If you're eager to try the new content and willing to help, follow me on twitter: @antonkudin, I'll be looking for testers in a few days time.
Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc.
New procedural challenge maze rooms
Most update content is done, hope you'll like it!
PS. If you're eager to try the new content and willing to help, follow me on twitter: @antonkudin, I'll be looking for testers in a few days time.
Made solid progress on design of new boss, new enemy!
Also lots of exciting new exciting under-the-hood features that will improve current 'walking' enemies and will be base of new cool enemies that navigate environment in a believable way.
Basically very smart enemies of all kinds that will chase you down!
Made solid progress on design of new boss, new enemy!
Also lots of exciting new exciting under-the-hood features that will improve current 'walking' enemies and will be base of new cool enemies that navigate environment in a believable way.
Basically very smart enemies of all kinds that will chase you down!