Bug fixes and teleporter work today. It's a bit less than usual since I spent half the day creating a proper press kit and dealing with fake press requests.
Fix for crash reported by Rubisco where the constant buffer allocator ran out of space
Potential fix for crash reported by Rubisco caused by surround sound speaker setups
Fix for crash reported by Rubisco caused by infinitely sized collision bounding box
New teleporter model in - it's much harder to miss now!
Slightly raise the speed of the ember particles that float towards the exit. Ssshh!!! It's a secret!
Bug fixes and teleporter work today. It's a bit less than usual since I spent half the day creating a proper press kit and dealing with fake press requests.
Fix for crash reported by Rubisco where the constant buffer allocator ran out of space
Potential fix for crash reported by Rubisco caused by surround sound speaker setups
Fix for crash reported by Rubisco caused by infinitely sized collision bounding box
New teleporter model in - it's much harder to miss now!
Slightly raise the speed of the ember particles that float towards the exit. Ssshh!!! It's a secret!
Add the proper fix for the animation crash. In very extreme cases, the animation will now pop rather than the game crashing.
Downgrade some errors in the log to warnings since they're innocuous
Grass should be green, right? Grass is green now in the front end.
Fix hit flash that sometimes gets stuck on when you kill the worm
I love random number generators. Sometimes a butterfly will flap its wings and a rock will appear in the front end right where the camera is. Switched the fixed seed for the front end so that there's no rock!
Fix an error with the gun cone angle upgrade which caused it to expand to 360 degrees. It's now 80 degrees at its widest.
Add the proper fix for the animation crash. In very extreme cases, the animation will now pop rather than the game crashing.
Downgrade some errors in the log to warnings since they're innocuous
Grass should be green, right? Grass is green now in the front end.
Fix hit flash that sometimes gets stuck on when you kill the worm
I love random number generators. Sometimes a butterfly will flap its wings and a rock will appear in the front end right where the camera is. Switched the fixed seed for the front end so that there's no rock!
Fix an error with the gun cone angle upgrade which caused it to expand to 360 degrees. It's now 80 degrees at its widest.
Thanks so much to all those who bought the game on day one! Special thanks to those who gave their feedback, reported bugs, submitted logs and minidumps, there are a few tweaks and fixes going in today.
Issues:
The grass is white in the front end
Changes:
Add a workaround for the animation pool crash. This seems to be the crash that most people are getting.
Fix a potential hang when beating or losing the level
Fix exploit where you can farm health underwater with a certain powerup
Expose GPU and CPU profilers (more on this later)
Dash is now invulnerable to mines as well as projectiles, hits etc.
Tweak forest terrain coloring to remove some of the greens
Tweak forest lighting and fog settings
Perform a quick color grading pass on the forest level
Tweak the grass colors in general
Change to use dead grass in areas where mines may spawn, and use healthier looking grass near powerups
Brighten up the flower colors that grow near the powerups
Fix the IK look offset on the health containers so that the player doesn't look so high
Remove error about converting unicode characters - this was being wrongly triggered by non-English keyboards
Thanks so much to all those who bought the game on day one! Special thanks to those who gave their feedback, reported bugs, submitted logs and minidumps, there are a few tweaks and fixes going in today.
Issues:
The grass is white in the front end
Changes:
Add a workaround for the animation pool crash. This seems to be the crash that most people are getting.
Fix a potential hang when beating or losing the level
Fix exploit where you can farm health underwater with a certain powerup
Expose GPU and CPU profilers (more on this later)
Dash is now invulnerable to mines as well as projectiles, hits etc.
Tweak forest terrain coloring to remove some of the greens
Tweak forest lighting and fog settings
Perform a quick color grading pass on the forest level
Tweak the grass colors in general
Change to use dead grass in areas where mines may spawn, and use healthier looking grass near powerups
Brighten up the flower colors that grow near the powerups
Fix the IK look offset on the health containers so that the player doesn't look so high
Remove error about converting unicode characters - this was being wrongly triggered by non-English keyboards
Getting close now... Let's hope Jury Duty stays away.
Replace placeholder powerup rock mesh
Replace placeholder health rock mesh
Suppress spawning while the player is near the spawn area. This is specifically to allow new players some space to practice without getting overwhelmed. The difficulty timer still runs.
Swarmers now have footstep sounds and sounds before they lunge at you
Use a red hit-flash to emphasize when you're making contact.
Getting close now... Let's hope Jury Duty stays away.
Replace placeholder powerup rock mesh
Replace placeholder health rock mesh
Suppress spawning while the player is near the spawn area. This is specifically to allow new players some space to practice without getting overwhelmed. The difficulty timer still runs.
Swarmers now have footstep sounds and sounds before they lunge at you
Use a red hit-flash to emphasize when you're making contact.