Feb 5, 2018
McRogue - Bearmasher


Bug fixes and teleporter work today. It's a bit less than usual since I spent half the day creating a proper press kit and dealing with fake press requests.
  • Fix for crash reported by Rubisco where the constant buffer allocator ran out of space
  • Potential fix for crash reported by Rubisco caused by surround sound speaker setups
  • Fix for crash reported by Rubisco caused by infinitely sized collision bounding box
  • New teleporter model in - it's much harder to miss now!
  • Slightly raise the speed of the ember particles that float towards the exit. Ssshh!!! It's a secret!
  • Tweak the bloom in the forest
Feb 5, 2018
McRogue - Bearmasher


Bug fixes and teleporter work today. It's a bit less than usual since I spent half the day creating a proper press kit and dealing with fake press requests.
  • Fix for crash reported by Rubisco where the constant buffer allocator ran out of space
  • Potential fix for crash reported by Rubisco caused by surround sound speaker setups
  • Fix for crash reported by Rubisco caused by infinitely sized collision bounding box
  • New teleporter model in - it's much harder to miss now!
  • Slightly raise the speed of the ember particles that float towards the exit. Ssshh!!! It's a secret!
  • Tweak the bloom in the forest
Feb 4, 2018
McRogue - Bearmasher
Another day, another build.

  • Add the proper fix for the animation crash. In very extreme cases, the animation will now pop rather than the game crashing.
  • Downgrade some errors in the log to warnings since they're innocuous
  • Grass should be green, right? Grass is green now in the front end.
  • Fix hit flash that sometimes gets stuck on when you kill the worm
  • I love random number generators. Sometimes a butterfly will flap its wings and a rock will appear in the front end right where the camera is. Switched the fixed seed for the front end so that there's no rock!
  • Fix an error with the gun cone angle upgrade which caused it to expand to 360 degrees. It's now 80 degrees at its widest.
Feb 4, 2018
McRogue - Bearmasher
Another day, another build.

  • Add the proper fix for the animation crash. In very extreme cases, the animation will now pop rather than the game crashing.
  • Downgrade some errors in the log to warnings since they're innocuous
  • Grass should be green, right? Grass is green now in the front end.
  • Fix hit flash that sometimes gets stuck on when you kill the worm
  • I love random number generators. Sometimes a butterfly will flap its wings and a rock will appear in the front end right where the camera is. Switched the fixed seed for the front end so that there's no rock!
  • Fix an error with the gun cone angle upgrade which caused it to expand to 360 degrees. It's now 80 degrees at its widest.
Feb 3, 2018
McRogue - Bearmasher
What a day... Thanks to MrSandcraft and Budee for posting up minidumps - they were immensely helpful in tracking down some problems.

Here's what's new:

  • Fix a crash if one of the jumping robots happens to die right when it's about to jump.
  • Potential fix for a particle crash when purchasing power ups.
  • Reduce the likelihood of a worm spawning if you're running away from lots of enemies.
  • Change minidumps to MiniDumpWithDataSegs so that it will be a bit easier to work out why certain crashes occur
Feb 3, 2018
McRogue - Bearmasher
What a day... Thanks to MrSandcraft and Budee for posting up minidumps - they were immensely helpful in tracking down some problems.

Here's what's new:

  • Fix a crash if one of the jumping robots happens to die right when it's about to jump.
  • Potential fix for a particle crash when purchasing power ups.
  • Reduce the likelihood of a worm spawning if you're running away from lots of enemies.
  • Change minidumps to MiniDumpWithDataSegs so that it will be a bit easier to work out why certain crashes occur
Feb 3, 2018
McRogue - Bearmasher


Thanks so much to all those who bought the game on day one! Special thanks to those who gave their feedback, reported bugs, submitted logs and minidumps, there are a few tweaks and fixes going in today.

Issues:

  • The grass is white in the front end

Changes:

  • Add a workaround for the animation pool crash. This seems to be the crash that most people are getting.
  • Fix a potential hang when beating or losing the level
  • Fix exploit where you can farm health underwater with a certain powerup
  • Expose GPU and CPU profilers (more on this later)
  • Dash is now invulnerable to mines as well as projectiles, hits etc.
  • Tweak forest terrain coloring to remove some of the greens
  • Tweak forest lighting and fog settings
  • Perform a quick color grading pass on the forest level
  • Tweak the grass colors in general
  • Change to use dead grass in areas where mines may spawn, and use healthier looking grass near powerups
  • Brighten up the flower colors that grow near the powerups
  • Fix the IK look offset on the health containers so that the player doesn't look so high
  • Remove error about converting unicode characters - this was being wrongly triggered by non-English keyboards
Feb 3, 2018
McRogue - Bearmasher


Thanks so much to all those who bought the game on day one! Special thanks to those who gave their feedback, reported bugs, submitted logs and minidumps, there are a few tweaks and fixes going in today.

Issues:

  • The grass is white in the front end

Changes:

  • Add a workaround for the animation pool crash. This seems to be the crash that most people are getting.
  • Fix a potential hang when beating or losing the level
  • Fix exploit where you can farm health underwater with a certain powerup
  • Expose GPU and CPU profilers (more on this later)
  • Dash is now invulnerable to mines as well as projectiles, hits etc.
  • Tweak forest terrain coloring to remove some of the greens
  • Tweak forest lighting and fog settings
  • Perform a quick color grading pass on the forest level
  • Tweak the grass colors in general
  • Change to use dead grass in areas where mines may spawn, and use healthier looking grass near powerups
  • Brighten up the flower colors that grow near the powerups
  • Fix the IK look offset on the health containers so that the player doesn't look so high
  • Remove error about converting unicode characters - this was being wrongly triggered by non-English keyboards
Feb 2, 2018
McRogue - Bearmasher


Getting close now... Let's hope Jury Duty stays away.

  • Replace placeholder powerup rock mesh
  • Replace placeholder health rock mesh
  • Suppress spawning while the player is near the spawn area. This is specifically to allow new players some space to practice without getting overwhelmed. The difficulty timer still runs.
  • Swarmers now have footstep sounds and sounds before they lunge at you
  • Use a red hit-flash to emphasize when you're making contact.
Feb 2, 2018
McRogue - Bearmasher


Getting close now... Let's hope Jury Duty stays away.

  • Replace placeholder powerup rock mesh
  • Replace placeholder health rock mesh
  • Suppress spawning while the player is near the spawn area. This is specifically to allow new players some space to practice without getting overwhelmed. The difficulty timer still runs.
  • Swarmers now have footstep sounds and sounds before they lunge at you
  • Use a red hit-flash to emphasize when you're making contact.
...