+2018-02-14: - Reworked Mouse/Tablet input handling - Fixed cursor jerking to bottom right corner when accidentally wiggling mouse while using tablet - Fixed letterboxing cursor behavior (clipping/confining) - Fixed desynced slider ticks (e.g. Der Wald [Maze], first three sliders) - Linux: Fixed crash when reloading osu database beatmaps via F5 in songbrowser
- Added Score v2 mod - Added search support to options menu - Added proper volume overlay HUD with individual sliders for master/effects/music - Added/Fixed ConVars: osu_slider_followcircle_size_multiplier, osu_cursor_trail_alpha, osu_hud_volume_duration, osu_hud_volume_size_multiplier - Linux: Updated BASS audio library to version 2.4.13 (19/12/2017)
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
+2018-05-25: - Updated pp algorithm (2), see https://github.com/ppy/osu-performance/pull/47 - Updated pp algorithm (1), see https://github.com/ppy/osu-performance/pull/42 - Removed number keys being hardcoded keybinds for pause menu (1,2,3) - Don't auto minimize window on focus lost if in borderless windowed fullscreen - Fixed macOS library file signature - Fixed smooth cursortrail not expanding with animation - Fixed sample volumes being reset when tabbing out or losing window focus - VR: Fixed reverse arrows not being animated - Windows: Improved multi-monitor handling, Disable IME by default - Linux: Window no longer resizable, Fullscreen toggling fixes
+2018-02-14: - Reworked Mouse/Tablet input handling - Fixed cursor jerking to bottom right corner when accidentally wiggling mouse while using tablet - Fixed letterboxing cursor behavior (clipping/confining) - Fixed desynced slider ticks (e.g. Der Wald [Maze], first three sliders) - Linux: Fixed crash when reloading osu database beatmaps via F5 in songbrowser
- Added Score v2 mod - Added search support to options menu - Added proper volume overlay HUD with individual sliders for master/effects/music - Added/Fixed ConVars: osu_slider_followcircle_size_multiplier, osu_cursor_trail_alpha, osu_hud_volume_duration, osu_hud_volume_size_multiplier - Linux: Updated BASS audio library to version 2.4.13 (19/12/2017)
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
Lots of tiny bugfixes and improvements happened between 28.91 and 28.97, here is a summary of the bigger changes/additions:
- Star ratings in songbrowser for everyone (even without osu!.db database) - Added smooth cursortrail support - Added Daycore Mod - Added new experimental mod "Mafham" - Added tablet options: "Ignore Sensitivity" and "Windows Ink Workaround" - Added "Borderless Windowed Fullscreen" mode - Added support for osu!'s "BeatmapDirectory" parameter - Added sliderbreak counter to statistics overlay - Added background image drawing options (playing in public etc.) - VR: Added slider sliding vibrations / haptic feedback - VR: Added layout lock checkbox (Oculus players rejoice) - Switched to osu!lazer's slider body fade-out style for shrinking sliders - Switched to osu!'s old 2009 BASS audio library dlls to fix all desynced beatmaps - Minor performance improvements (empty transparent skin images + overall rendering) - Smoother snaking sliders - Fixed hitsound volume & sample type inaccuracies - Fixed approach circle fade-in duration, and hidden slider body fade-out
To read the full changelog, click on the version number in the bottom left corner of the main menu in-game.
. There was some discussion about very high ARs being easier to read here than on osu!, and the reason for that was the approach circle fade-in duration. The difference was very tiny, but still noticeable to skilled players. It has been fixed since 28.95, everything should now be 100% pixel perfect equal with osu!.
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
Lots of tiny bugfixes and improvements happened between 28.91 and 28.97, here is a summary of the bigger changes/additions:
- Star ratings in songbrowser for everyone (even without osu!.db database) - Added smooth cursortrail support - Added Daycore Mod - Added new experimental mod "Mafham" - Added tablet options: "Ignore Sensitivity" and "Windows Ink Workaround" - Added "Borderless Windowed Fullscreen" mode - Added support for osu!'s "BeatmapDirectory" parameter - Added sliderbreak counter to statistics overlay - Added background image drawing options (playing in public etc.) - VR: Added slider sliding vibrations / haptic feedback - VR: Added layout lock checkbox (Oculus players rejoice) - Switched to osu!lazer's slider body fade-out style for shrinking sliders - Switched to osu!'s old 2009 BASS audio library dlls to fix all desynced beatmaps - Minor performance improvements (empty transparent skin images + overall rendering) - Smoother snaking sliders - Fixed hitsound volume & sample type inaccuracies - Fixed approach circle fade-in duration, and hidden slider body fade-out
To read the full changelog, click on the version number in the bottom left corner of the main menu in-game.
. There was some discussion about very high ARs being easier to read here than on osu!, and the reason for that was the approach circle fade-in duration. The difference was very tiny, but still noticeable to skilled players. It has been fixed since 28.95, everything should now be 100% pixel perfect equal with osu!.
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- Thanks to Francesco149 for letting me use his implementation of Tom94's pp algorithm! ( https://github.com/Francesco149/oppai/ ) - Added pp to ranking/results screen - Added live pp counter to statistics overlay (Options > HUD > "Draw Stats: pp") - Added new experimental mods "Full Alternate", "No 50s" and "No 100s no 50s" (thanks to Jason Foley for the last two, JTF195 on github) - Clamped Speed/BPM override sliders to the minimum possible 0.05x multiplier (no more negative zero) - Unclamped visual AR/CS/HP/OD values in mod selection screen (e.g. negative OD due to EZHT) - Fixed Auto clicking circles too early directly after loading finished (at time 0) - Fixed ALT+TAB and general focus loss while starting a beatmap causing it to stop with a D rank and 100% acc - Fixed "CursorCentre: 0" skin.ini parameter not working as expected
(As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- Thanks to Francesco149 for letting me use his implementation of Tom94's pp algorithm! ( https://github.com/Francesco149/oppai/ ) - Added pp to ranking/results screen - Added live pp counter to statistics overlay (Options > HUD > "Draw Stats: pp") - Added new experimental mods "Full Alternate", "No 50s" and "No 100s no 50s" (thanks to Jason Foley for the last two, JTF195 on github) - Clamped Speed/BPM override sliders to the minimum possible 0.05x multiplier (no more negative zero) - Unclamped visual AR/CS/HP/OD values in mod selection screen (e.g. negative OD due to EZHT) - Fixed Auto clicking circles too early directly after loading finished (at time 0) - Fixed ALT+TAB and general focus loss while starting a beatmap causing it to stop with a D rank and 100% acc - Fixed "CursorCentre: 0" skin.ini parameter not working as expected
(As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- Major performance optimizations - Switched score calculation to 64-bit. The maximum score is now 18446744073709551615 - Fixed spinning spinners after dying in VR - Fixed Auto failing impossible spinners
- Major performance optimizations - Switched score calculation to 64-bit. The maximum score is now 18446744073709551615 - Fixed spinning spinners after dying in VR - Fixed Auto failing impossible spinners
- Added "OS TabletPC Support", use it if tablet clicks are not working properly (Options > Input > Tablet) - Fixed being able to spin spinners with relax while paused
- Added "OS TabletPC Support", use it if tablet clicks are not working properly (Options > Input > Tablet) - Fixed being able to spin spinners with relax while paused