Pathfinder: Wrath of the Righteous - Enhanced Edition - galagraphia
Ahoy, sailors!
A new update 1.4.0y has docked! If you participated in the beta branch, don’t forget to opt out to download it.
If you don’t want to switch to the new version yet, you can continue playing the 1.3.7d version if you select this branch in the game’s properties: This will allow you to avoid updating your game and your mods, but you won’t be able to play the new DLC until you update to version 1.4! Please keep that in mind.
Highlights:
After finishing the crusade project you need for the secret ending, you will get the copy of the report in your inventory;
Fixed the issue with the incorrect resolution if you had 2 different monitors;
Fixed the way your animal companion appeared in the second DLC;
Animal companions no longer run backwards, and we also fixed their position in the inventory;
Fixed the issue with the third floor of Gray Garrison being inaccessible in some cases;
Inventory and the battle log will work faster now;
Various fixes for different items, spells, and abilities (read more below);
The effects of buffs and negative statuses now pause during cutscenes;
Fixed some cutscenes that didn’t stop playing when they should.
Beware of possible plot spoilers below!
Quests
After finding Targona, sometimes the player received an update of the main angel quest, even if the player was not an angel – fixed;
Aeon's line in Regill's personal quest now works correctly;
After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;
Fixed a bug due to which the dialogue with Langrat was interrupted in the rich quarter;
Hand of the Inheritor initiated a dialog with the Commander at the Battlebliss after leaving them permanently – fixed;
If the player arrived with a full party at the Dry Crossroads area for Greybor's quest, no exits were available – fixed;
In some cases, the finale of the Battlebliss quest didn't work correctly, and Irmangaleth didn't kill Zeklex - fixed, now they will be killing each other properly;
Minor visual improvements in the finale of the Chasing the Spinner of Nightmares quest;
Remove Disease scroll didn't Improve Brodie's condition while he was sick with the ghoul fever – fixed;
Suture wouldn't disappear after being sold into slavery – fixed;
The reward for Aeon from Xanthir has been updated;
Fixed the issue when a scene with Areshkagal could play infinitely if Nenio was kidnapped or killed while in the party. Now, Nenio recovers after you finish talking with Areshkagal;
Now the Swarm That Walks can eat Malessa when she brings the "Help Jernaugh in Chilly Creek" quest;
Now you can complete “Talk to Inquisitor Liotr” objective in chapter 3, to continue the While the World Burns quest.
Areas
Yaker sometimes spawned at the Hellknights Outpost, even if he died in Drezen – fixed. Also fixed Regill's behaviour when he was attacking hellknights instead of the player's party;
A particular Wight in Pitaxian Wine Cellar changed its name to a Bloodstained Wight;
Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;
Fixed the display of the fog of war in Drezen;
Free crusaders now arm themselves properly before the attack on the Midnight Fane;
In the Inevitable Excess DLC, named NPCs weren't showing on the local map in the city of Iz - fixed;
Lighting in the Ziggurat was improved;
Minor visual improvements in the Chilly Creek village;
No more wind in the Areelu's Laboratory, grass should be still;
Now you can turn off negative AOE effects after the camp setup in Treshold;
One home guard in the Rich Quarter didn't follow the party – fixed;
Slaves at Fleshmarkets have been disarmed;
The Thieflings on the Market Square were hard to find. We added a little quest to lead players to them;
The camera movement was fixed in the Nexus;
When entering a room in Alushinyrra map showed the name of a part of the city, but not the name of specific location – fixed;
Fixed the passability inside the Tower of Estrod;
Fixed the position of camera in a cutscene in Ziggurat, when the party moved after the battle;
In Blackwater, it was impossible to get to Chief Khara's body after the barrier was removed – fixed;
In Colyphyr Mines, it was impossible to obtain the reward for killing Inevitable Darkness on Hard and Unfair difficulties in the DLC – fixed;
It was impossible to access the stairs to the 3rd floor in Gray Garrison – fixed.
Crusade
Minor fixes to the crusade have been added;
Some relic descriptions have been corrected;
Bonus from the Dead Men's Club organization increased from 2 days to 1 week;
The description of generals’ Formation ability has been fixed;
Flames of the Abyss spell now deals periodical damage as intended;
Now after the completion of the project to study the Records of Pulura's Stargazers, you will get a copy of their report, which contains a very important date;
The Power of the People didn't reduce the cost of recruiting mercenary units – fixed;
The Underground Avengers and Fear of the Surface crusade events could be launched several times – fixed;
There has been a reshuffle of personnel in the Cheliax army.
Classes & Mechanics
Added a missing description for Death Throes ability;
Lich spell Eyes of the Bodak didn't work correctly – fixed;
The description of Dhampir's Resist Level Drain ability has been clarified;
Updated the description of the Abyssal Skin spell;
Aeon's Pure Form didn't remove the negative effects – fixed;
Aivu can no longer equip full plate +5 for humanoids. Some toys are not for kids!
All animal companions with horns and tusks finally recalled they shouldn't bite, and started using their horns at full capacity. All animal companions with gore now perform a free trip attack with gore;
Angel's Ward Against Weakness didn't protect from ability drain – fixed;
Armor of bones now lasts one hour per oracle level, as it should have;
Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;
Azata's Chaotic Healing ability no longer begrudges the dhampirs, dooming the rest of the party to a slow death without healing. Now it obediently works, restoring the party's health (except for dhampirs with Negative Energy Affinity);
Cave Fangs Stalagmites is now a swift action;
Channel Negative Energy — Heal Undead now works correctly on the Lich's Skeletal Cleric. Praise the unlife!
Clerics will stop forgetting domain spells after a level up now;
Court poet's Song of Inspiration didn't boost the perception checks properly – fixed;
Dispelling Attack now works according to the description;
Divine Hound now properly calculates the power of their judgements as they level up;
Each type of Golden Golem now has a different Death Throes save difficulty;
The description of the Ecclesitheurge archetype has been corrected;
Enlarge Person and Reduce Person spells now become suppressed when the character is polymorphed;
Eyebite spell description has been updated;
Father of Worms has turned evil;
Feyspeaker druid finally got some new DLC spells in their repertoire;
Finnean couldn't turn into a composite shortbow after a certain story milestone – fixed;
Finnean couldn't turn into an Elven Curved blade after certain story milestone – fixed;
Finnean in his quarterstaff form didn't have a cold iron enchantment – fixed;
Fixed Sham shortsword's attack penalty;
Fixed the incorrect masterwork weapons' attack bonus type;
Fixed the number of Velociraptor attacks;
Gold Dragon now properly converts d6 to d8 for spell damage calculations;
Grease spell now works with Persistent spell metamagic;
Hellknight's "Censor" ability now works as it should. Silence, demon!
Inquisitor's Bane Weapon ability could be activated outside of combat – fixed;
Lann had an additional +2 to Constitution ability score, which he was not supposed to have – fixed;
Limitless Rage now has requirements;
Magic Nullification no longer disables when the character is under the effects of crowd control;
Magical Vestment could be stopped by the target's spell resistance – fixed;
Magical Vestment spell bonuses are now given as described;
Mind Blank now protects from all devices and spells that gather information about the target through divination magic (such as see invisibility, thoughtsense and true seeing);
Nature Mage Arcanist Archetype now can use arcane reservoir;
Nimbus of Light ability from the Sun Domain has the correct DC now;
Order's Wrath now targets your allies as well;
Paladins and Hellknights with low charisma will no longer suffer from the negative consequences of their own Smite or Mark of Justice;
Plagued Bears had very little HP – fixed;
Pure-Flame Infusion didn't ignore the spell resistance – fixed;
Ravener Dragon can't be scared anymore;
Saving against Drone didn't make the characters immune to it for the next 24 hours – fixed;
Scrolls of align weapon couldn't be used by characters who had the spell in their spellbook – fixed;
Seal of Fear Eater didn't grant the benefits of rage spell – fixed;
Serpentine Bloodline Arcana now allows to affect bestial creatures with mind-affecting spells;
Skeletal Finger now restores charges as described;
Slippery Mind rogue talent granted a smaller bonus on saving throws against mind-affecting conditions, than it should have – fixed;
Smite Chaos not works for all the characters who cast it on the same target;
Some kalavakuses went to therapy, and now believe that they are strong and capable demons;
Spirit Hunter's Spirit Weapon Enchantment no longer works without a weapon;
Spirit Paladins didn't have undead immunities and traits – fixed;
Steel Soul used to grant only +2 racial bonus to saving throws, instead of +4 – fixed;
The "Blood Drinker (Dhampir)" ability didn't grant more HP as the character gained more Hit Dice – fixed;
The "Decree of Hunt — Choose Prey" ability didn't disappear after the end of the fight – fixed;
The Blessing of Unlife spell now works correctly with negative levels;
The Corrupted Blood spell now has a correct range for AOE;
The Dawn Of Life tower shield now properly interacts with the dwarf's Slow And Steady ability;
The Hunter class is now able to interact with the Mystic Theurge class;
The Lead by Example ability is a swift action now;
The Pit of Despair spell now works similarly to Create Pit, and channels negative energy, according to its description;
The Rogue Talent class feature description has been updated;
The Sting of the Swarm feat now properly gives extra sneak attack dice for the damage;
The Stinking Cloud spell now works correctly with the Unstoppable mythic ability. The stench won't stop a true hero!
The descriptions of Mystic Theurge's class abilities have been updated;
The golden dragon's "Perfect Mind" stopped pondering on The Ultimate Question of Life, the Universe, and Everything and now works correctly;
Treat Affliction could trigger the Destructive Dispel on an ally – fixed;
Undead are now immune to Energy Drain;
Void Form now works as intended, however if you already took it, you will need to retrain your character;
Warpriest's Powerful Healer blessing now only works on that warpriest's healing spells;
Warpriests now have access to the Life Bubble spell;
Winged characters will stop falling into pits now;
Winter Witch's Cold specialization now upgrades properly;
Wolf-Scarred Face Oracle curse now gives 10% spell fail chance for all spells;
You can free your friends from domination with Break Enchantment or Dispel Magic now;
Abilities that deal damage in response to an attack (such as brimorak's Boiling Blood or Unholy Aura) can no longer deal critical damage or have the properties of the attacker's weapon;
Champion of The Faith's Smite ability now adds their warpriest level to the damage rolls, instead of character's level;
Dazzling Display animation now works when the character is mounted;
Fixed metamagic for Corrosive Touch, Shocking Grasp, Touch Of Gracelessness, Frigid Touch, Force Punch, Vampiric Touch, Bestow Curse, Contagion, Touch Of Slime;
Fixed saving throw DC when using the Seal of Reflective Mind ability;
Fixed the description of Mind Blank buff;
Fixed the issue which happened when a character had multiple feats replacing the dice for unarmed combat. Now the game will be using the feat which provides the highest damage. And if you activate an ability for unarmed combat damage, the attack with use the dice from that ability;
Fixed the Penetrating Strike and the Greater Penetrating Strike feats, which properly ignore the damage reduction now;
Fixed the progression for the Elemental Witch archetype;
For Gold Dragon, all the weapons, including the natural weapons in dragon form, count as +5 weapons now;
Gold Dragon's Perfect Soul ability grants a bonus to your highest base stat now. Additionally, with two identical stats, the topmost one in the character sheet will be selected;
Inspire Ferocity now takes into account whether the characters' Inspire Rage — Accept Effect is turned on when rage is applied to them;
Pentamic Faith discipline now has Hellknight Order of the Godclaw prerequisit instead of the Godclaw faith;
The spellbook selection for Loremaster now loads the right spell book for Crossblooded Sorcerer (retraining is required for those who have already made a choice and faced this error);
Weapon Finesse (Mythic) will work with the finesse weapons only from now on.
Turn-based mode
Frost giant now has a portrait for the initiative order;
Gelatinous Monument now has a portrait for the initiative order;
Hamadryad now has a portrait for the initiative order.
Items
Soulshear now summons a Marilith demon instead of Marilith's cultist;
A certain light shield could be equipped into a chest slot – fixed;
A minor text fix for the Jaws of the Jackal gauntlets' description;
Boots Of Outbreak now give a +20 feet bonus to moving speed instead of +10;
Breastplate of the Tireless Warrior now properly protects from the fatigue;
Call of the Fiery Things now works according to its description;
Casting a Prayer used to trigger Belt of Demonic Shadow – fixed;
Cloak of Darkest Rites item description corrected;
A coffee cup that used to look like a pepper now looks like a normal cup;
Darkness Caress now correctly calculates bonus damage when charisma changes;
Death's Consonant heavy pick didn't use the Intelligence stat for attack rolls – fixed;
Devouring Lust's ability had incorrect name and description – fixed;
Divine zap now works with Gloves of the Neophyte;
Doubling Annoyance now works according to its description;
Eye for an Eye and Elemental Punisher bows no longer consider the buffs when calculating additional piercing and elemental damage respectfully;
Finnean's Elven Curved Blade form has a Lich variation now;
Finnean's form of Quarterstaff didn't have a cold iron effect – fixed;
Fixed the description for the Quarterstaff of the War Mage;
Fixed the stats of Holy Blare falchion to match the description;
Haramaki armor now counts as light armor;
Now you can show The Staff of Extinguished Flame to Cessily;
Pure Savagery didn't have a weapon type – fixed;
Regill's original armor now can be equipped not only by Regill;
Ring of Pyromania bonus stayed after removing the ring – fixed;
Rune of Jandelay has a proper icon now;
Saving throw type of Terrifying Tremble item is changed from Reaction to Fortitude;
Sometimes you couldn't collect loot after saving and loading – fixed;
The Ancient Root club now works according to its description;
The Dawnflower's Kiss item description updated;
The Debilitator is now properly recognised as a mithril weapon:
The Mangling Frenzy belt now works correctly with inspired rage;
The Promise of Power now deals the correct amount of damage per use;
The Undying Love of the Hopebringer Now works with the Shield master feat properly;
The bonus from Fang of Malice is now correctly displayed in the combat log;
The description of Crippling Kiss has been corrected;
The description of Stormlord's Resolve has been updated;
The description of the Winter's Mark two-bladed sword has been fixed;
Triumphant Noontide ability and its effect had incorrect name and descriptions – fixed;
Veteran Marksman's Bracers now make the enemies roll the Fortitude saving throw;
Ward Master's Amulet now works as it should;
Warden of Darkness had incorrect weight – fixed;
Haste effect from Aeon's cloak The Bound of Possibility no longer stacks with the regular Haste spell; instead, it replaces it.
UI
Added the description for Aeon's Mythic Suppression ability;
Armor proficiencies now have defense tags for the search purposes;
Fixed an issue when the interactive tooltips could not be displayed;
Fixed the display of characters' barks;
Fixed the typos in French interface;
In the Inevitable Excess DLC, in the lair of the Spinner of Nightmares the map exit icon wasn't displayed on the minimap – fixed;
Now the "Law" blessing for the Warpriest, received at the 10th level, has a description when choosing a blessing effect;
The option to receive experience only by active companions used to break the progression in the Through the Ashes DLC. Resolution: disabled the option while playing the DLC;
Queen Galfrey (both alive and undead) got the full-size portraits for the bio and the loading screens;
Setting fire to tar in the catacombs no longer generates a technical message in the battle log;
Shamans and witches had the same icons for their shared hexes. Now, the witches received their own icons for their hexes;
Smite Chaos Ability description has been corrected in the Russian localization;
The DLC save transfer window layout has been fixed;
Weapon type is now recognized correctly;
Fixed animal companions' rotation in the inventory.
Audio
Some background sounds from Drezen could be heard in other locations – fixed;
The commander didn't play the Demon roar sound effect in the dialogue with Minagho - fixed;
Added happy crowd noises when your army wins a battle;
The Other has new sounds now.
System
Fixed the issue with the incorrect resolution if the player had 2 different monitors;
Inventory and game log work faster now;
Buffs, poisons and other effects kept working during cutscenes, which sometimes could cause a character to die or get ability damage. Now the cutscenes' time is excluded from the logics of the effect;
In RTWP combat, it became easier for the characters to pass each other by in narrow places.
Visual
During a friendly sparring with Lann, the area no longer gets covered in blood;
Fixed the appearance of the unnamed crusader interacting with Ember in Chapter 2;
Fixed the bug with Woljif's shadow, which didn't appear in the cutscene when you first meet him;
Fixed the walking animations for Stone Golems;
Fixed visual errors while ascending to the Alushinyrra throne as a mythic Demon;
Mephistopheles in Drezen was standing halfway in the wall of the prison – fixed;
The scene in the basement of the tavern was improved;
Shut off the water supply to the fountains in Rich Quarter because the town is captured;
Some halflings still equipped swords that were too big for them. We made them grab a more suitable weapon;
Fixed some visual issues in one of the final cutscenes in the mines of Colyphyr;
Some animal companions were still running backwards – fixed;
Some flags and banners didn't react to the weather correctly – fixed.
Misс
Axiomites from the first DLC have been weakened on the normal difficulty and below;
Fixed camera movements in Alushinyrra Upper City;
Fixed getting multiple XP for respawning characters in Alushinyrra;
Fixed rider's interaction with objects;
Fixed the animation for Order's Wrath spell;
Fixed the issue of infinite loading of a save with a monk under the polymorph effect;
In the Through the Ashes DLC, the animal companion of the main character now appears at the start of the DLC and doesn't disappear. Additionally, we've improved the starting cutscene to include the animal companion;
Minor text fixes;
Oops, we’ve fixed the capes again;
Some typos have been corrected;
Staunton Vhane has stopped creating absolutely exact copies of his resurrection items and finally realized that he is dead. In chapter 5 he is armed with the best of what he found in Drezen and most importantly, he is now considered undead;
When loading the game, in some cases a message appeared about the identification/removal of the item – fixed;
Added some fire to the romantic scene with Camellia;
Fixed combat log messages for bolstered metamagic;
Fixed the beta issue when the characters could not be loaded properly on sequential load of the same saved game file from the main menu;
Fixed the beta issue, when the character disappeared when exiting the area after retraining;
Fixed the issue with the never-ending cutscene in the end of Rich Quarter level in the Through the Ashes DLC;
Fixed the visual and attributes for the Mythic Lich in the Inevitable Excess DLC;
The Commander's stash was not transferred to a new Inevitable Excess DLC game when importing a save file from the main campaign – fixed;
When importing a save, sometimes the selection window didn't show up even if there were multiple suitable save files – fixed.
ALIENS: FIRETEAM ELITE - PATHOGEN and HARDCORE UPDATES
You asked for new missions. You asked for new enemies. You asked for a shot at a Queen.
Well, be careful what you wish for, Marines.
The Pathogen hive is here, and the swarm is angry. Get your Fireteam and get ready for more gear, more enemies, and more action. Delve deep into a new campaign that will pit you against the first boss fight of Aliens: Fireteam Elite - The Pathogen Queen.
See what mysteries the Pathogen update holds with more details below!
As if all the exciting updates that came with the Pathogen DLC weren’t enough, we’ve also got a free new game mode, dozens of new challenge cards and so much more coming your way.
Hardcore is AFE’s newest game mode and it’ll be a challenge for even the most battle-hardened marines. Do you have what it takes to avoid permadeath? Or will you crumble like so many before you?
It’s not just a new game mode, though. We’re also bringing you 32 new challenge cards and 13 new attachments. From ‘Unpredictable Mutations’ to ‘Make Sure It's Dead’, these new cards truly live up to their name.
On the cosmetics side of things, you can count on new weapons colors, new decals, new emotes and more!
If you’re the kind of person that needs all the details, keep scrolling and you’ll find them below. If not, hurry up and get back to protecting LV-895. Those Xenomorphs are getting out of hand!
Pathogen and Hardcore updates are scheduled to be available by 10 am PT on August 30th, 2022
Note: Platform availability times may vary.
ALIENS: FIRETEAM ELITE - PATHOGEN
Available immediately for those who own the Pathogen Expansion DLC
New Campaign Delve deeper and fight together for survival against a new Xenomorph threat in this new 3 Mission Campaign.
Available through Mission and Campaign Completion:
Four (4) new Weapons:
LEM StG24 Storm Rifle (Complete Promise of a Flower: Scout)
Thunderbolt Mk.2 Autocannon (Complete Promise of a Flower: Approach)
EDS-93 Zadak Plasma Discharger (Complete Promise of a Flower: Strike)
U1A2 GL Conversion (random drop for completing Promise of a Flower missions on Intense+ difficulty)
Seven (7) new Perks: (one for each Class Kit - awarded for completing the entire Promise of a Flower Campaign.)
Gunner: Mini-Grenades
Demo: Precision Rockets
Tech: Particle Turret
Doc: Field Station
Phalanx: Shock Ordnance
Recon: Best Friend
Lancer: Particle Pulse
One (1) new Weapon Decal:
Hive Hunter - (awarded for completing the entire Promise of a Flower Campaign.)
Available from Park’s Armory:
Four (4) new Weapons:
2B1 Vajra
4C2 Astra
6A Jaipur Submachine Gun
8A7 Dambulla Machine Pistol
Four (4) new Weapons:
2B1 Vajra
4C2 Astra
6A Jaipur Submachine Gun
8A7 Dambulla Machine Pistol
Five (5) new Weapon Colors:
Alphatech Khaki
UPP Pattern Ulm
UPP Pattern Fulda
UPP Pattern Kassel
UPP Pattern Kiel
Thirteen (13) New Attachments:
C36B5 Karachi Overwatch
C32D6 Nagpur Shroud
C34F3 Hamsa Null Compensator
T23A8 Khulna MDS
T24C6 Sylhet Stalker
T27A Jaffna N-SITE
M12E1 Patna LiteMag
M17C2 Kolkata Eviscerator
M13F2 Basra XPRES
LFN Reverberator
Alignment Module
Lightweight Induction Coils
H105D7 Gada Executioner Harness
One (1) new Head Accessory:
Alphatech Cap
Two (2) new Weapon Decals:
Signal Trace
Alphatech Logo
Two (2) new Emotes:
So Done
Pose - Aim
Available from Hidden Caches in the new Campaign:
Seven (7) new Weapon Colors:
Metallic Fade Amber
Metallic Fade Citrine
Metallic Fade Amethyst
Metallic Fade Sapphire
Metallic Fade Aquamarine
Metallic Fade Emerald
One (1) new Head Accessory:
Backwards Cap & Shades
Three (3) Weapon Decals:
FUBAR
Behavioral Inhibitor
Pastoral
Four (4) new Emotes:
Not A Chance
That's Nuts
Winded
Spirit Squad
ALIENS: FIRETEAM ELITE - HARDCORE
New Game Mode: Hardcore For the toughest Marines looking for a true challenge, Hardcore Mode poses the riskiest gameplay yet. In Hardcore Mode, players will be able to start with new characters and play at a difficulty of their choice, but be warned, in this mode death means it's "Game Over". However, as you progress through Hardcore Mode, all unlockable items are made available in Park’s Armory, after your character faces permadeath.
Six (6) new Weapon Colors:
Strawberry (Purchased at Park’s Armory)
Surplus (Purchased at Park’s Armory)
Expanse Zenith (Intense+)
Expanse Sunset (Intense+)
Expanse Twilight (Intense+)
Expanse Daybreak (Intense+)
Five (5) new Weapon Decals
Bug Sprayer (Purchased at Park’s Armory)
Harsh Language (Purchased at Park’s Armory)
Spirit of 2176 (Intense+)
Nearfields (Intense+)
Goodbye Mousey (Intense+)
Four (4) new Perks: (earned as Hidden Cache rewards)
Extended Duration I
Extended Reach I
Force Multiplier I
Quick Charge I
Five (5) new Emotes
Pose - Confident (Purchased at Park’s Armory)
Dance - Chicken (Purchased at Park’s Armory)
Dust Off (Intense+)
Sneaky (Intense+)
Pump Iron (Intense+)
One (1) new Head Accessory:
Protective Headset (Purchased at Park’s Armory)
Thirteen (13) new Weapon Attachments: (available through gameplay: Mission completion, Tactical Ops, Challenge Cards, etc)
Slanted Brake
Slotted Bell Brake
Alloy Muzzle Brake
Riser Mount MDS
Illuminated Reflex Sight
T22E4 Sargodha N-HANCE
Stabilizing Magazine
Compound Magazine
Scout Magazine
Tempered Chamber
Expanded Reserves
Reinforced Barrel
Servo-Assisted Armature
Thirty-two (32) new Challenge Cards: (available through Hidden Caches and packs in the Armory)
On the Job Learning
I Only Work Here
Tactical Acquisitions
Recalibrated Weapons
In the Zone
Even Playing Field
Rear-Mounted Reloader
Don't Get Comfortable
Watch Your Spacing
Immaculate Regicide
Thick Soles
Rocket Punch
Immovable Object
Unpredictable Mutations
Pathogen Swarm
Before My Coffee
Safety in Numbers
Too Old For This Crap
Deep Wounds
Let's Cause A Ruckus
Plus Ultra
Prototype Weapons
Pulled Punches
Sorry, Try Again
Make Sure It's Dead
Unstoppable Foes
Just Keep It Together
Synthetic Backup
They Hunt In Pairs
Out of the Shadows
They're Everywhere, Man!
We Pissed Them Off
BUG FIXES
WEAPONS & ATTACHMENTS
The Destabilizing Magazine now properly has a 100% Proc Rate.
The Combat Actuator attachment now works properly with flamethrower weapons.
The Counterbalanced Magazine attachment should now function as intended for projectile-based weapons.
The Flywheel Chamber attachment's effect now functions as expected with projectile and flamethrower weapons.
The Rapid Dispersal Unit attachment's proc effect now applies properly for projectile-based weapons.
The Expanded Reserve's proc effect now applies properly for projectile-based weapons.
The Anti-Materiel Brake attachment now functions as intended with projectile-based weapons.
The Counterbalanced Brake will now proc its effect as intended when used with projectile-based weapons.
The Alignment Module attachment now functions as intended when used with projectile-based weapons.
Fixed an issue where sometimes players would not see the correct Armature Attachment on other team members.
KIT SKINS
Additional Kit Skins have been added to the Endeavor Veteran Pack and Wey-Yu Armoury DLC packs for the Phalanx and the Lancer Class Kits.(note: Players who own the DLC already will receive an in-game notification indicating they are getting the full DLC bundle when obtaining these Kit Skins, however the fix only adds the additional Kit Skins.)
ACHIEVEMENTS
Achievement descriptions should now indicate if they must be achieved on a single character.
ANIMATIONS
Fixed an issue where players were unable to swap weapons when rapidly toggling the Phalanx's Shield Up ability
Improved the animation when using the P.649 HEL weapon.
CLASS KITS, ABILITIES, & PERKS
DEMOLISHER: The"Rampage" Perk should now apply its full effect as intended.
DEMOLISHER: The "Rifle Mastery" Perk should now properly apply its Reload buff
DOC: The Handling stat for the "Readiness Perk" now applies properly.
DOC: Fixed a bug where sometimes the player would get interrupted while interacting with objects when they had the Surgeon's Hands Perk equipped.
PHALANX: The Resilience Perk now properly applies its ADS Movespeed buff.
PHALANX:The "Focus Under Fire" Perk now properly applies its Aim Assist and Reload Speed buffs
PHALANX: The "Push the Frontline" Perk now applies its Stability and Accuracy effects as intended.
RECON: The "Painkillers" Perk now applies its intended damage resistance effect.
RECON: The "Threat Detected" Perk now properly updates the equipped weapon's Stability and Accuracy ratings.
TECHNICIAN: The "Agile Practices" Perk should now buff reload speed as intended.
TECHNICIAN: The "Super Serum" effect should now properly apply its full Handling buff.
COSMETICS
Updated the display names for the Lancer Specialist helmets to "Specialist Shielded Helmet" and "Specialist Shielded Helmet - Elite".
Fixed an issue where the Close Encounter weapon skin was not being added to a player's inventory when purchased for 0 credits in Park's Armory.
CROSSPLAY
Fixed an issue where players sometimes did not receive cross platform game invites if they received one on the title screen.
Fixed a bug where players would occasionally be unable to receive cross platform friend requests from a recently unblocked player.
ENEMIES
Fixed a bug where enemies sometimes weren't properly moving between walls, ceilings, and floors
ENVIRONMENT
Fixed an issue where players could clip into the Fabrication Reprocessor.
Fixed several instances where a player could move into a spot to avoid damage while in combat.
Fixed a rare issue with some enemy spawns in The Gift of Fire: Boarding missions.
Fixed a rare issue that could sometimes cause enemies to get into places where players were unable to shoot them.
Fixed a bug where players could roll out of the playable space.
Fixed a clipping issue in the mission: The Only Way to be Sure: Regicide.
Fixed several instances where a player could get stuck in cover.
SETTINGS
Fixed an issue where Windows Gamepass players would have their graphics settings reset when switching profiles.
Added an option in Settings to Exit to the Title Screen.
UI
Fixed an issue where pings would remain after a consumable item such as a MedKit had been picked up.
Fixed a bug where Handling Bonuses from Perks were not correctly reflected in the Weapon Stat screen.
Fixed a bug where the health indication floater would display when a player loaded into a mission or switched between Kits.
TECHNICIAN: Fixed a bug where "Unknown Attribute" would display on the Sentry Turret tooltip when the Parasocial Relationship Perk was attached.
Fixed an issue where sometimes the Analog Cursor would disappear with repeated profile swapping on Xbox Consoles.
Fixed an issue where the menu cursor would sometimes be active during gameplay at the start of a mission.
Fixed a bug on the Active Mission screen that displayed incorrect subheader text while in certain Game Modes.
Fixed a bug that sometimes caused the Cycle Complete screen in Horde Mode or Restock Turrets to initialize without a cursor.
Fixed an issue where the "New" label was not correctly displaying in the Core Perks tab.
Fixed a bug that caused Bonus Credits earned from a successful Challenge Card to be displayed without a "Bonus" label.
GENERAL
Fixed an issue where a bot would sometimes fail to replace a player if one of the player characters was dead and another abandoned the mission.
Made some optimizations so that players who lose their connection should be able to log back into the game more quickly.
There is now a greater focus on being in town. The lobby-like feel of the game has been mostly removed.
The design of the town is still a work in progress...
Most game screens can be opened by clicking on one of the NPCs in town. to ease into town mode, all game screens can still be opened form the buttons at the top of the UI.
When a screen is opened (profile, merchant, etc.) the game background will blur slightly. If this causes a performance issue with anyone please let me know and I can add a toggle in settings to disable that.
The camera can no longer be panned around in town.
Diamonds
Diamonds can now be purchased via Paypal and applied to your account. At this time Diamonds are priced at 300 for 1$. Click the + icon at the top right of the UI to purchase Diamonds on the HEXAD website.
HEXAD and RMT
My current philosophy on RMT is to only provide QoL and cosmetic features for purchase using diamonds.
Will you be able to purchase high end items that give a competitive advantage, or items otherwise unobtainable without RMT? No, never.
Will you be able to purchase items that allow you to advance faster (time limited bonus to gold/exp/fragment/etc)? Maybe. This is a bit of a grey area for me and I'll look to community input before I make any decision in this regard.
UI
This release has pushed more iconography into the UI than text. This is partly due to space constrains text imposes, and the lack of localization. Icon heavy UI has disadvantages, but we're going to try this out for a while and see how it goes. :)
Hero and Item windows now open up on the left and right side of the screen, and the hero preview has been moved to the center of the screen. In these screens the game log will also shift to the middle.
The game log now auto transparencies itself when it is not in focus. There are still some buggy aspects of using the chatbox due to this change, but it should be workable... In a future release the chatbox text will also fade out after a few seconds when the chat box is not in focus.
Hero skill description screen has been removed temporarily.
Stash
Stash slots now use square icons. As much as I like the novelty of hexagon grids for this game, I think for inventory the squares make more sense for now.
Stash size has been changed from 75 to 90 slots by default.
More stash slots can be purchased for 6 Diamonds each.
Items can now be highlighted using filter keywords. 'artifact', 'fire', 'honor', etc. It's not a very smart filter yet; you cannot do phrases like "fire damage" in this release.
Dyes
Metallic and Glowing Dye are meant to be rare; that is why they cost Diamonds. However, with this change and Diamonds being a purchasable cosmetic I want there needs to be a way to keep the dyes you purchased. I do not have a solution for this yet, but all Diamond costs for dye purchases are being tracked and will be refunded when a solution is provided.
Cosmetics
Cosmetic Item Diamond costs have been modified to make purchasing them more meaningful.
Added Off Hand Target Shield.
Added Main Hand Wooden Sword.
Item Tooltips
Item tooltip backgrounds are now colored to their corresponding rarity type.
Appearance Editor
The UI for the Appearance Editor has been reworked.
Skills
Charge skill description has been updated to show the potential status effects.
Chain Hook skill description has been updated to show the potential status effects.
Models
Fixed an issue with the Wand model not showing selected colors.
Training Items
Fixed a bug that was causing training items to show health and power that had been removed from certain items.
Loot Chests
The chance for items to be upgraded one level above the rarity of the box has been changed to 5% down from 16%.
We would like to sincerely apologize for the inconvenience that all Dragonians have been going through since Aug. 29th caused by the unstable server connections.
MIR4 is currently having an "unstable connection issue caused by some malicious external acts to incur massive traffic surge", and we are trying our best to solve the issue.
To enable all Dragonians of the Mir continent to enjoy the game stably, we will exert all possible efforts to solve the issue with continuous monitoring of the game.
Once again, we apologize with our deepest sincerity for giving inconvenience on your gameplay, and we will always do our best to provide a stable gaming environment.
Thank you for playing our Early Access version. We will conduct maintenance for this game during the following dates and times.
■Date and time of maintenance 8/31 13:00PM - 15:00PM (JST)
We also plan to add a "Mission" and "Emote" function after this maintenance.
We have released this title as an early access version in order to build it up together with you, with your support, opinions and messages. We hope you will continue to support us in our ongoing development. Thank you very much for your support.
The Colosseum is about to open, and to celebrate the launch of the new Season and game mode, we’re offering a set of in-game rewards you can grab via Twitch Drops!
Tune in to Twitch streams hosted by select Conqueror’s Blade content creators between September 1 (15:00 UTC) and September 12 (12:00 UTC), rack up a certain amount of viewing time, then claim the spoils.
Earn and claim Expansion Permits, Silver Keys, Epic Artillery Chests, Greater Scrolls of Glory to boost your Battle Pass Tiers, a Framing Emote, and much more to aid you in your rise to glory in Conqueror’s Blade: Colosseum.
You can also claim one additional instant reward every day (up to a total of twelve throughout the two campaigns), by watching for a total of one hour and thirty minutes per day to earn a Twitch Drops Progression Bundle containing two Basic Supply Crates and two Common Honor Medals!
Your rewards will appear in your Drops Inventory when you’ve collected enough total viewing time from participating streams. Don’t forget to claim them as soon as possible so you can work towards the next reward! Check out the Colosseum Launch Twitch Drops rewards below:
September 1 (12:00 UTC) - September 7 (12:00 UTC)
Watch for:
Twitch Drop:
1 hour
5x 1-Battle Super Hero XP Cards
+1 hour
3-Day Premium Account
+1 hour
2x Expansion Permits
+1 hour
2x Greater Scrolls of Glory (5,000 Glory each)
+1.5 hours
1x Silver Key
+1.5 hours
'Framing' Emote
+3 hours
1x Random Epic Artillery Chest
September 7 (12:00 UTC) - September 12 (12:00 UTC)
Watch for:
Twitch Drop:
1 hour
5x 1-Battle Super Unit XP Cards
+1 hour
3-Day Premium Account
+1 hour
5x Unit Medals
+1 hour
2x Greater Scrolls of Glory (5,000 Glory each)
+1.5 hours
1x Random Rare Artillery Chest
+1.5 hours
1x Rare Equipment Schematic
+3 hours
1x Epic Doctrine Selection Crate
How to link your account and claim Twitch Drops
To claim your items, make sure you link your Conqueror’s Blade account with your Twitch account:
Log in here (use your Steam account if that’s how you play the game).
Make sure to log in with your correct established account. If you register a new account, rewards will automatically be assigned to that account.
Select ‘Link with Twitch’, and make sure you confirm the connection.
If you’re having trouble, our handy video contains some tips and tricks to help you get started with Twitch Drops:
Where to watch Conqueror’s Blade on Twitch
If you’re new to Conqueror’s Blade on Twitch, the following channels are all participants in the Content Creator Program and will be streaming Conqueror’s Blade throughout this event as their schedules allow. Remember to follow or subscribe to those you enjoy!