A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week. Below you can find the patch notes.
Balance
Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer
Bug Fixes
Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
Fix for custom race tooltips
Fix for population units disappearing during bombardment
Fix for captured spies outliving their empires
Fix for endless processing turn when invading a colony where one of your spies is assigned
Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
Fix for duplicated tech icon (Survival and Battle Pods)
Fix for information displayed in the “show info tooltip”, when meeting the Antarans
Fix for a random crash when using assigning a location to one of your spies
Fix for missing Minor Civilizations in Cluster and Spiral galaxies
Localization update for “mind control”
Spanish LA translation update
Fixes for several typos throughout the game in English
Fix for missing notification key after colonizing a minor civilization
Fix for Identical key IDs for "Start Mission" and "Assign Mission"
Fix for truncated political status "Independent"
Fix for the “Mod update” option not working properly
Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
Fix for specials’ tooltips showing incorrect information in tactical battles
Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
Texts in “Custom Race” screen have been enlarged
Fix for a typo that was causing the Trilarian defeat assets to appear broken
Fix for minor civs protectorate race icon in Diplomacy
Planet names can now can occupy 2 lines.
Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
Fix for misaligned class type on minor civilization screen, in Russian language
Fix for the header not being fully displayed in the tutorial
Fix for wrong spy race pop up showing when a mission is cancelled
Fix for incomplete description in espionage pop-up and loss of "view planet" functionality
Thank you for all of your reports, and please keep the feedback coming!
A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week. Below you can find the patch notes.
Balance
Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer
Bug Fixes
Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
Fix for custom race tooltips
Fix for population units disappearing during bombardment
Fix for captured spies outliving their empires
Fix for endless processing turn when invading a colony where one of your spies is assigned
Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
Fix for duplicated tech icon (Survival and Battle Pods)
Fix for information displayed in the “show info tooltip”, when meeting the Antarans
Fix for a random crash when using assigning a location to one of your spies
Fix for missing Minor Civilizations in Cluster and Spiral galaxies
Localization update for “mind control”
Spanish LA translation update
Fixes for several typos throughout the game in English
Fix for missing notification key after colonizing a minor civilization
Fix for Identical key IDs for "Start Mission" and "Assign Mission"
Fix for truncated political status "Independent"
Fix for the “Mod update” option not working properly
Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
Fix for specials’ tooltips showing incorrect information in tactical battles
Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
Texts in “Custom Race” screen have been enlarged
Fix for a typo that was causing the Trilarian defeat assets to appear broken
Fix for minor civs protectorate race icon in Diplomacy
Planet names can now can occupy 2 lines.
Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
Fix for misaligned class type on minor civilization screen, in Russian language
Fix for the header not being fully displayed in the tutorial
Fix for wrong spy race pop up showing when a mission is cancelled
Fix for incomplete description in espionage pop-up and loss of "view planet" functionality
Thank you for all of your reports, and please keep the feedback coming!
Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support. https://www.youtube.com/watch?v=skHvOO9YUnc The new content can be divided in two parts:
“Revenge of Antares Race Pack” DLC
We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!
Update v54.6 highlights
The Antarans are back!
Leaders and Governors
Minor Civilizations
Ship profiles for Tactical Battles
A complete revamp to Espionage
Support for Mods in Multiplayer
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update” Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them. Read on for the full patchnotes, and as always we are eager to get your feedback!
Detailed Changes v54.6
AI
Improved evaluation of planet rating for better deal evaluation
Improved invasion analysis and execution
Improved Opportunity Rating and Opportunity Threshold analysis
The AI is now better at handling its Command Points at an Empire level
The AI is now better at organizing its defenses
Decreased colony ship output
Improved war possibility factor analysis regarding economic considerations
Balance
Pollution:
Pollution Processor cleaning effect increased from 10 to 15
Core Waste Dump cleaning effect increased from 100 to 150
Pollution absorption for Barren biomes increased to 60 (previous 30)
Rebalanced Peaceful and Militaristic traits.
Rebalanced Research speeds:
Research cell output increased from 2 to 3.
Techtree nodes cost increased by 33%.
Rebalanced share charts costs.
Creative perk research bonus increased to +50%
Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
General
Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
Recyclotron structure added
Tactical
Added Ramming
Improved AIs selection of opening moves when entering combat
Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
SFX
Added new charging sound
Added notification sounds
Intro sounds added for: Amoeba, Eel, Squid and Dragon.
Updated Warp sound
UX
Economic Victory conditions graph improvements
The production queue is now fully functional
Added info during Cinematic battles for easier reference
Improved selection and formations visuals and feedback
New battle log with more information
Added Range Day indicator
Added "requires" field to Tech Applications
Added scientific victory requirement to scientific victory tech apps
Added and revised several tooltips
Use full empire name instead of race name in the title of espionage attack report
Hide view planet button in mission debriefing for empire missions
Integrated agent captured popup
Bug Fixes
Blanding error at the end of "new tech added"
Fixed inconsistencies between a monster destruction event and text
Fix for bombing flow AI attacks player’s colony
Fix for Escape button sometimes not responding
Fix for the game locking up/infinite processing turn after encountering the first race
Fix for an unusual softlock in strategy mode
Fix for Blueprint changes not being saved
Localization fix for: Key for 'Toggle Auto-turn' not ticking Auto-turn checkbox
Localization fix for old Pollution Immunity perk description in custom races
Fix for Missing key at Empire selection pop-up
Fix for a grammatical error in notifications appearing after annual payment agreement ends
Fix for negotiate button taking the player to a normal audience
Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade
Added Imminent biome degradation notification
Biome degradation now happens at the correct time
Colony production grid distribution fixed
Fix for incorrect food delta in colonies when polluted
Pollution Cleaning structures now are shown in pollution tooltip
Fix for subterranean farms not updating tile value in food line
Fix for incorrect production values showing after building the neutron collider
Fix for production speed, now it affects production costs instead of productive output
Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
Fix for weapons not being selectable after selecting an enemy
Fixes for some issues on specials and squadrons info update
Fixed several issues related to selecting multiple ships and giving them orders
Fixed automatic toggle on weapons when receiving a general/weapon focus order
Fixed tooltips for modules that don’t have a weapon type
Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
Autorepair achievement icon art fixed
Fix for tooltip displaying incorrect security level information
Fixed a bug that prevented the Amoeba from attacking in tactical battles
Fix for inconsistency in a tech bonus in two different languages
Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support. https://www.youtube.com/watch?v=skHvOO9YUnc The new content can be divided in two parts:
“Revenge of Antares Race Pack” DLC
We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!
Update v54.6 highlights
The Antarans are back!
Leaders and Governors
Minor Civilizations
Ship profiles for Tactical Battles
A complete revamp to Espionage
Support for Mods in Multiplayer
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update” Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them. Read on for the full patchnotes, and as always we are eager to get your feedback!
Detailed Changes v54.6
AI
Improved evaluation of planet rating for better deal evaluation
Improved invasion analysis and execution
Improved Opportunity Rating and Opportunity Threshold analysis
The AI is now better at handling its Command Points at an Empire level
The AI is now better at organizing its defenses
Decreased colony ship output
Improved war possibility factor analysis regarding economic considerations
Balance
Pollution:
Pollution Processor cleaning effect increased from 10 to 15
Core Waste Dump cleaning effect increased from 100 to 150
Pollution absorption for Barren biomes increased to 60 (previous 30)
Rebalanced Peaceful and Militaristic traits.
Rebalanced Research speeds:
Research cell output increased from 2 to 3.
Techtree nodes cost increased by 33%.
Rebalanced share charts costs.
Creative perk research bonus increased to +50%
Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
General
Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
Recyclotron structure added
Tactical
Added Ramming
Improved AIs selection of opening moves when entering combat
Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
SFX
Added new charging sound
Added notification sounds
Intro sounds added for: Amoeba, Eel, Squid and Dragon.
Updated Warp sound
UX
Economic Victory conditions graph improvements
The production queue is now fully functional
Added info during Cinematic battles for easier reference
Improved selection and formations visuals and feedback
New battle log with more information
Added Range Day indicator
Added "requires" field to Tech Applications
Added scientific victory requirement to scientific victory tech apps
Added and revised several tooltips
Use full empire name instead of race name in the title of espionage attack report
Hide view planet button in mission debriefing for empire missions
Integrated agent captured popup
Bug Fixes
Blanding error at the end of "new tech added"
Fixed inconsistencies between a monster destruction event and text
Fix for bombing flow AI attacks player’s colony
Fix for Escape button sometimes not responding
Fix for the game locking up/infinite processing turn after encountering the first race
Fix for an unusual softlock in strategy mode
Fix for Blueprint changes not being saved
Localization fix for: Key for 'Toggle Auto-turn' not ticking Auto-turn checkbox
Localization fix for old Pollution Immunity perk description in custom races
Fix for Missing key at Empire selection pop-up
Fix for a grammatical error in notifications appearing after annual payment agreement ends
Fix for negotiate button taking the player to a normal audience
Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade
Added Imminent biome degradation notification
Biome degradation now happens at the correct time
Colony production grid distribution fixed
Fix for incorrect food delta in colonies when polluted
Pollution Cleaning structures now are shown in pollution tooltip
Fix for subterranean farms not updating tile value in food line
Fix for incorrect production values showing after building the neutron collider
Fix for production speed, now it affects production costs instead of productive output
Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
Fix for weapons not being selectable after selecting an enemy
Fixes for some issues on specials and squadrons info update
Fixed several issues related to selecting multiple ships and giving them orders
Fixed automatic toggle on weapons when receiving a general/weapon focus order
Fixed tooltips for modules that don’t have a weapon type
Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
Autorepair achievement icon art fixed
Fix for tooltip displaying incorrect security level information
Fixed a bug that prevented the Amoeba from attacking in tactical battles
Fix for inconsistency in a tech bonus in two different languages
Wargaming Labs and NGD Studios Release Epic Expansion, Introducing New Alien Races and more
November 18, 2016 — The battle to conquer Orion is set to become even more challenging. On December 1, Master of Orion’s anticipated “Revenge of Antares" DLC will become available, giving access to independent civilizations, a new victory condition and more. The expansion also introduces three new playable races to the massive galaxy. Arriving in the DLC expansions are the Trilarians, Gnolam, and Elerians — formidable aliens that will open up new paths to victory as commanders strive for dominance of the galaxy.
“We’re excited to introduce new content for players of Master of Orion,” said Jacob Beucler, Publishing Product Director for Master of Orion. “They will find themselves in a new environment, filled with new challengers, adventures and new enemies to face off with or forge an alliance with. This content will add new dimensions to the game’s already robust lore.”
Three of the newly available races (Trilarian, Gnolam and Elerian) can be purchased in a single bundle. With the addition of these playable races, the possibilities and strategy multiplies as players forge their galactic destiny in even more unique ways.
Additionally, as a response to the dedicated Master of Orion player community, a free expansion will also be offered to all players. This expansion deepens the gameplay by allowing them the ability to recruit new leaders to their side, battle the fourth new, non-playable race; the Antarans and interact with independent civilizations.
So, just who are these new alien races and what roles do they play in Master of Orion? The aquatic Trilarian are a peaceful race that has abandoned the concept of war. However, when a true threat presents itself, their resolute honor compels them to fiercely fight for their objective.
The Gnolams are known as the most skilled traders in the galaxy, basking in the decadence that their wealth and luck brings them. This charmed race is the constant benefactor of good fortune, making them beneficial allies or cunning enemies.
The elegant yet xenophobic race the Elerians, present an interesting and exclusive aspect to the game. They will trade and communicate with other races, yet reject any potential negative alien influence on the Elerian culture. This resistance to all outside cultures makes them uncompromising foes.
The Antarans are a mysterious race genetically engineered by ancient and unknown masters. In time, they have become deeply war driven, bent on a fervent path of galactic expansion. Heavily militarized and despotic, the Antarans move through the galaxy bending all they encounter to their will.
Master of Orion DLC will be purchasable for $9.99 via Steam
About Master of Orion Master of Orion is a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style, Master of Orion builds on the iconic explores, eXpand, eXploit, and eXterminate, gameplay that the original game pioneered. This reimagined title stays true to its legacy, delivering on the promise of deep strategy, hard fought battles, diplomacy, and exploration—all with a healthy dash of humor.
Players can expect a fresh perspective on the original 10 races, each offering different styles of play. Within thousands of ever-changing galaxies, hundreds of unique technologies, and dozens of ships waiting to be tested, no two games will ever be the same.
About Wargaming Labs WARGAMING Labs is an organizational unit within Wargaming that acts as a breeding ground for new ideas and solutions. We believe that people and companies with great ideas should be given an opportunity to shine and those with talent should be nurtured.
WARGAMING Labs is aimed at testing and implementing innovative projects created within Wargaming or shared with us. It will generate, evaluate, and launch in-house products that go beyond the company’s paradigm, as well as support external development teams in game’s creation and publishing. Here we experiment with new game mechanics, platforms, services; business models, and create new products at the company’s studios in cooperation with 3rd party developers.
Wargaming will work with internal and 3rd party studios worldwide, publishing games across a number of platforms. We believe that good ideas become great when working together and are open for collaboration.
To learn more about WARGAMING Labs and also submit your project, please visit: • www.Wargaminglabs.com
Media Contacts For press enquiries, please reach us at: Alex Brewer Senior PR Manager press@wargaming.net
Wargaming Labs and NGD Studios Release Epic Expansion, Introducing New Alien Races and more
November 18, 2016 — The battle to conquer Orion is set to become even more challenging. On December 1, Master of Orion’s anticipated “Revenge of Antares" DLC will become available, giving access to independent civilizations, a new victory condition and more. The expansion also introduces three new playable races to the massive galaxy. Arriving in the DLC expansions are the Trilarians, Gnolam, and Elerians — formidable aliens that will open up new paths to victory as commanders strive for dominance of the galaxy.
“We’re excited to introduce new content for players of Master of Orion,” said Jacob Beucler, Publishing Product Director for Master of Orion. “They will find themselves in a new environment, filled with new challengers, adventures and new enemies to face off with or forge an alliance with. This content will add new dimensions to the game’s already robust lore.”
Three of the newly available races (Trilarian, Gnolam and Elerian) can be purchased in a single bundle. With the addition of these playable races, the possibilities and strategy multiplies as players forge their galactic destiny in even more unique ways.
Additionally, as a response to the dedicated Master of Orion player community, a free expansion will also be offered to all players. This expansion deepens the gameplay by allowing them the ability to recruit new leaders to their side, battle the fourth new, non-playable race; the Antarans and interact with independent civilizations.
So, just who are these new alien races and what roles do they play in Master of Orion? The aquatic Trilarian are a peaceful race that has abandoned the concept of war. However, when a true threat presents itself, their resolute honor compels them to fiercely fight for their objective.
The Gnolams are known as the most skilled traders in the galaxy, basking in the decadence that their wealth and luck brings them. This charmed race is the constant benefactor of good fortune, making them beneficial allies or cunning enemies.
The elegant yet xenophobic race the Elerians, present an interesting and exclusive aspect to the game. They will trade and communicate with other races, yet reject any potential negative alien influence on the Elerian culture. This resistance to all outside cultures makes them uncompromising foes.
The Antarans are a mysterious race genetically engineered by ancient and unknown masters. In time, they have become deeply war driven, bent on a fervent path of galactic expansion. Heavily militarized and despotic, the Antarans move through the galaxy bending all they encounter to their will.
Master of Orion DLC will be purchasable for $9.99 via Steam
About Master of Orion Master of Orion is a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style, Master of Orion builds on the iconic explores, eXpand, eXploit, and eXterminate, gameplay that the original game pioneered. This reimagined title stays true to its legacy, delivering on the promise of deep strategy, hard fought battles, diplomacy, and exploration—all with a healthy dash of humor.
Players can expect a fresh perspective on the original 10 races, each offering different styles of play. Within thousands of ever-changing galaxies, hundreds of unique technologies, and dozens of ships waiting to be tested, no two games will ever be the same.
About Wargaming Labs WARGAMING Labs is an organizational unit within Wargaming that acts as a breeding ground for new ideas and solutions. We believe that people and companies with great ideas should be given an opportunity to shine and those with talent should be nurtured.
WARGAMING Labs is aimed at testing and implementing innovative projects created within Wargaming or shared with us. It will generate, evaluate, and launch in-house products that go beyond the company’s paradigm, as well as support external development teams in game’s creation and publishing. Here we experiment with new game mechanics, platforms, services; business models, and create new products at the company’s studios in cooperation with 3rd party developers.
Wargaming will work with internal and 3rd party studios worldwide, publishing games across a number of platforms. We believe that good ideas become great when working together and are open for collaboration.
To learn more about WARGAMING Labs and also submit your project, please visit: • www.Wargaminglabs.com
Media Contacts For press enquiries, please reach us at: Alex Brewer Senior PR Manager press@wargaming.net
Today we released a mini update to address some of the issues what you have reported since v51.2 was deployed. Read on for the notes, don’t hesitate to report if any other ongoing issue and please keep the feedback coming!
Fix for an endless processing turn related to a perk from the Sakkra’s.
Fix for an endless processing turn issue caused by AI bombardment/invasion.
Fix for an endless processing turn if Esc was kept pressed during voting in the Galactic Council.
Fix for the menu failing to display UI options on startup in Windows.
Fix for the game not working if it had mods installed with the old system.
Fix for “Get Mods” button not being clickable with certain video capture software running.
Fix for UI notification bar glitching where trying to close a notification.
Fix for Weapons/Specials with AutoCast turned off turning back on when manually used.
Fix for AutoCast not toggleable if Special/Weapon is cooling down.
Fix for Core system showing the last selected weapon on the preview.
Today we released a mini update to address some of the issues what you have reported since v51.2 was deployed. Read on for the notes, don’t hesitate to report if any other ongoing issue and please keep the feedback coming!
Fix for an endless processing turn related to a perk from the Sakkra’s.
Fix for an endless processing turn issue caused by AI bombardment/invasion.
Fix for an endless processing turn if Esc was kept pressed during voting in the Galactic Council.
Fix for the menu failing to display UI options on startup in Windows.
Fix for the game not working if it had mods installed with the old system.
Fix for “Get Mods” button not being clickable with certain video capture software running.
Fix for UI notification bar glitching where trying to close a notification.
Fix for Weapons/Specials with AutoCast turned off turning back on when manually used.
Fix for AutoCast not toggleable if Special/Weapon is cooling down.
Fix for Core system showing the last selected weapon on the preview.
As you may know, we have heavily relied on your feedback since the beginning of the journey of Master of Orion. It has guided us through the whole development process, it has also helped us staying true to this legendary franchise and we really can’t thank you enough for that.
Since the very first day of Early Access, we have been collecting your main concerns and requests, and making sure that they got implemented in the game through frequent updates.
However, we have kept some Aces up our sleeve… we are talking about some major features that have been frequently requested and which required a big development effort. They have been on the works for a while now, and we are very close to unveiling them.
We are very excited of sharing a sneak peek of a very impactful game update that we have planned for the end of this year. It will be divided in two parts:
All Master of Orion holders will receive a handful of -game changing- new features: if you played the old Master of Orion games, several elements on the list will sound familiar to you. And if you didn’t, don’t worry, they will definitely increase the depth of the game and enrich the gameplay experience.
3 new races will be available via DLC: Just when you thought that you have met all the aliens out there, three new empires join the fight for Orion!
As you may know, we have heavily relied on your feedback since the beginning of the journey of Master of Orion. It has guided us through the whole development process, it has also helped us staying true to this legendary franchise and we really can’t thank you enough for that.
Since the very first day of Early Access, we have been collecting your main concerns and requests, and making sure that they got implemented in the game through frequent updates.
However, we have kept some Aces up our sleeve… we are talking about some major features that have been frequently requested and which required a big development effort. They have been on the works for a while now, and we are very close to unveiling them.
We are very excited of sharing a sneak peek of a very impactful game update that we have planned for the end of this year. It will be divided in two parts:
All Master of Orion holders will receive a handful of -game changing- new features: if you played the old Master of Orion games, several elements on the list will sound familiar to you. And if you didn’t, don’t worry, they will definitely increase the depth of the game and enrich the gameplay experience.
3 new races will be available via DLC: Just when you thought that you have met all the aliens out there, three new empires join the fight for Orion!