Tune into GGG Live on Thursday July 18th (PDT) to find out everything about Path of Exile: Settlers of Kalguur and you’ll be able to earn the Corsair Back Attachment with Twitch Drops.
This time around GGG Live will exclusively be focused on Path of Exile: Settlers of Kalguur, meaning there will be no Path of Exile 2 news.
How to Participate
Simply link your Path of Exile account to Twitch (see below) and tune into GGG Live at http://www.twitch.tv/pathofexile, or any channel in the Path of Exile Directory for 45 minutes. Drops will be enabled from 1PM PDT until 10PM PDT
You will get the Corsair Back Attachment after 45 minutes of accumulated watch time on any channel with drops enabled streaming Path of Exile during the event. This means that the drop is guaranteed for everyone who has watched any Path of Exile stream for this amount of time. This promotion is available for all accounts.
If you’re planning to stream Path of Exile during our livestream and want to enable Twitch Drops for your viewers, you can do it via your Twitch Creator Dashboard here.
Linking your Path of Exile Account to Twitch
Visit your Twitch Settings page while logged in. If your account isn't connected, click the "Connect" button for Twitch under "Other Connections". Complete the process on Twitch and you will be redirected back to your Twitch Settings page. If your account is already connected, this page should say "Your Path of Exile account is currently linked to your Twitch account."
After you've accumulated enough watch time to earn your Corsair Back Attachment, you must redeem them from your Twitch Inventory before the promotional period ends. Then they will be available in your microtransactions list in Path of Exile.
We can’t wait to share the details of our latest expansions with you! To stay up to date in the lead up to the livestream be sure to check out our Twitter, Facebook and Forums. We'll see you at GGG Live at http://www.twitch.tv/pathofexile!
Sleeve Shock July update is now live! Due to an error on our end, the update did not correctly load in on the 1st, but now it's all fixed and is now live!
Happy Sunday everyone! Despite me getting hit with a pretty bad cold in the middle of the week, I managed to hit one of my milestones by finishing all the sketches necessary for scenes! I finished 5 this week, which for me, feels like a lot! Here’s a quick preview of one of them!
I also wanted to share another enemy type that I briefly previewed in a past update. That being the Blast Chemist!
This nerdy gal specializes in bomb and explosive skills. The skills can do a lot of damage when they hit, and can also numb you, leaving you open for a follow up attack. However, this dorky chick occasionally has too much fun with her concoctions, opting to waste a turn to laugh at you instead.
Just like the other enemies though, once you’ve defeated her, you can punish her however you see fit…
I currently have the full resolution Blast Chemist character portraits as well as her Bite Scene images available as a preview for all my $5+ patrons. I hope you’ll check her out and tell me what you think of her design!
Features - Adding "Unlock head movements" option. This allows you to move your head freely but expect the screen to be slightly distorted when not in the "optimal" position. - Adding warning text for the "delete models" option to insure that users are aware that the content of the folder will be deleted when they are using a custom folder. The default path to the models is also displayed by default now. - Adding F1 to F12 shortcut buttons. They can be used even if Deep Desktop is not the focused window. - Switching from Arrow buttons to Tabs buttons in the capture menu. - The cursor is automaticaly moved to the window when launching the program. This behavior can also be mapped to a shortcut. Ideally would have also brought the window to the foreground but the behaviour was inconsistent so it was removed for now.
Version 1.1.0.3 has arrived, and we're thrilled to announce a major update: we've transitioned to server-side operations. This means you can now seamlessly idle the game in the background while enjoying other games! Along with this, we've introduced new server-side anti-cheat measures to address market imbalances caused by the removal of Easy Anti-Cheat. Rest assured, we are diligently working to stabilize the market and anticipate resolving these issues soon.
ALL USERS MUST UPDATE THE GAME TO CONTINUE TO GET DROPS
- Custom anti-cheat improvements to stop speed hacking and exploits shown to us by the community. - Drops are now handled by our servers - Created a server to monitor drops as a way of detecting hackers - Updated notifications to show you what you received - Resolved issue where select players were not getting drops - Loading now will reset your two hour timer but NOT your hours played. - Incentivizes the players to idle the game more.
Small patch that adds custom keybindings only for ball reset. Now that the groundwork has been laid, I can add custom keybindings for further actions. If you'd like to see more keybindings for other actions, let me know!
Also more country flags for our friends around the globe!
Changes: - added custom keybindings for Reset Ball - added more flags to ball customization (Brazil, Austria, Sweden, Netherlands, Poland, Norway, Switzerland, Denmark)
Horde area to the far west of Breza is not meant to be farmed. Horde monsters are buffed in this area, and we have set up a hidden trap for players who venture too deep.
Added a bit more humor to the dialogues with the first two philosophers on the path of not doing (the main quest).
Fixed an issue with the interaction between the Cheating Death skill and the first philosopher test.
Fixed an audio bug with the Last Guardian in cases where the player would quickly slay his first phase.
Green trolls and cyclops are buffed a bit more.
There is one new message to hint to the player how to leave the Eternal Warrior's Hall after Game Ending 2.
Adding positive talents with game favors will make them more expensive if the player has 9 or more positive talents already.
The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.
A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.
0.9.0 Major Features
Removed the pitch black fog of war effect obscuring parts of the map that have never been seen.
Minor Features
Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns.
Adjustments
Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12.
Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard.
Slightly increased the amount loot level goes up based on the depth of the region into the mission.
Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment.
Threat level is completely reset when entering the boss stage.
Increased enemy bombardment delay by 1 second.
Bug Fixes
Fixed ending a campaign not reseting the weather.
Fixed weapon inaccuracy not being applied to weapon shots.
Fixed non-player Granvirs starting the final boss fight.
Fixed the weapons vendor having 2 random components instead of 2 random weapons.
Fixed the Loaded Lance reload group saving to the wrong binding.