You’ve trained for this. You’ve read the briefings. You’ve probably ignored most of them. Now it’s time to find out what kind of Earth Directorate agent you really are.
The Outer Worlds 2 has officially launched, and the rift-torn colony of Arcadia needs… well, someone. Navigate a world caught between military order, religious prophecy, and corporate branding—and decide which of them deserves your loyalty, your skepticism, or your best sarcastic remark.
Your decisions shape everything. Will you follow protocol, break it, or accidentally vaporize it? Forge alliances, betray them, or try to talk your way out of the mess you just created. Every choice carries weight—some of it explosive.
Players who grab the Premium Edition can dive even deeper with The Moon Man’s Corporate Appreciation Prize Pack, access to digital artbook and soundtrack, and a DLC Pass for two future story expansions. Because no matter what kind of agent you turn out to be, you might as well look good doing it.
So go on—report for duty, or whatever’s left of it. Arcadia’s waiting.
The universe needs a hero, but you’ll have to do.
Hey everyone!
It’s been just one day since launch — and I want to say a huge thank you to everyone who bought and played the game!
Also, big thanks to everyone who left positive reviews and reported bugs both here on Steam and in Discord — this really helps a lot!
This is the first small update focused mostly on fixing some critical bugs and improving a few things. Here’s what’s new:
Added a respawn function — if you get stuck somewhere, you can now respawn (available after completing the intro and unlocking the open world, from the pause menu).
Fixed issues with placing wood logs and gas canisters — they sometimes got stuck and couldn’t be placed.
Lowered default mouse sensitivity by about 10–15%.
Improved mouse sensitivity settings — now the range is from 0.1x to 2.0x (previously 0.4x–1.9x).
Mouse sensitivity now affects horizontal (X-axis) movement properly, not just vertical.
Better mouse rotation while climbing ladders.
Added more hidden wood and metal stations around the world — you’ll now find them in places like the junkyard, fishing village, garage, and more. Some work during the day using generators and fuel, others only at night.
Improved vehicle exit logic, so you’ll fall through the ground less often.
Fixed some collisions/hitboxes on the sawmill roof.
Automatic underground respawn — if you fall through the map, you’ll be respawned after ~20 seconds (you can still use manual respawn anytime).
Fixed BBQ Grill UI bug (it sometimes showed the water bottle crafting window).
Intro mission death — now if you die during the intro, you’ll just respawn at the start instead of restarting the whole game.
Rendering tweaks for screen tearing issues — I made some improvements, but since I can’t reproduce this bug on my setup, I’d really appreciate if someone who had this issue could test and let me know if it’s better now. (IMPORTANT !!!)If you will break any game settings and wont be able to restore defaults, you can try this temporary fix: Delete Settings.sav file from C:\\Users\\YOURUSERNAME\\AppData\\Local\\OI_World\\Saved\\SaveGames



I read all your comments and reviews — thank you again for taking the time to share your thoughts!
Sorry if I don’t always reply fast, but I’m doing my best to keep up.
Based on your feedback, here are a few things I’m already working on for upcoming updates:
Improve gamepad support and add gamepad key icons (Xbox & PlayStation)
Better saving system — maybe autosave or a way to build your own tent to save anywhere
Add Italian language and fix Chinese (it works, but store page says it’s not supported)
Improve loot drops from enemies
Improve quick weapon/item switching — possibly with assignable quick slots or a radial menu
Add a VSync and Fullscreen Windowed (Borderless) on/off option
...and more!
Check out the roadmap for more info about future plans. https://store.steampowered.com/news/app/1442530/view/533239065676352196
This is only the start — with your feedback and support, we can make this game much better together. Thanks again for being part of this journey!
We’re opening the doors to the Ragdoll Manufacturing Facility and looking for players who love breaking games and telling us how they did it.
If you enjoy discovering weird bugs, hilarious physics, or just watching ragdolls explode in unpredictable ways, we want you in the lab.
🧩 How it works:
Playtester sign-ups are live now!
Selected testers will receive Steam keys once testing begins.
Key distribution dates will be announced in our Discord.
Those who complete the feedback form after testing will keep access when we reach Early Access.
🧠 This is a pre-release version, so expect bugs, broken bits, and the occasional spontaneous ragdoll detonation.
👉 Join our Discord to apply: 🔗 https://discord.gg/ebvH7dGBP2 👈
Thank you for helping us test the physics of fun and good luck, testers! 💥
Dear ̤̤̈:̤̤̈̈̈Ṳ̤̈:̤̤̤̈̈:̤̤̤̈̈S̤̤̈:̤̤̤̈̈:̤E:̤̈̈:̤̤̤̈̈R̤̤̈:̤̈
Last week, you have received the indie horror invitation regarding our new brand-new technology : Your Forever Friend. We appreciate your support and feedback across all platforms. Thank you!
Another event took place: the launch of our Discord server.... Thank you to those who joined us. We want to know more about you.
Soon, the playtest will be released for those who have signed up to try out.
Details:
-The playtest is obviously not a complete version of the game, however, most of the features will be present in some amount
-It will feature unique cosmetics only obtainable during the playtest
-Full multiplayer and dedicated server support will come with the playtest
-There will be limited mod support for the playtest and none for the dedicated server
(This is because the base game must be released for it to work properly :( )
-As of this moment players will be able to start saves in the worlds Sidemap_19 (Large map) and FPSTest (Dueling arena level) However, when the time actually comes to release there may be more or less
-Provided you do not delete your appdata folder, all saves will transfer to the full release of the base game (This includes cosmetics and permanent unlocks)
-In the playtest discussion section there are details on how to report bugs and give feedback
-If you have any questions please comment below or make a thread in the playtest discussion section when released
Hope to see you out there
-DrierWhisper729
Author: Andreas Koch
Today, we are celebrating the anniversary of Dustwind. The game series launched in Early Access on November 1, 2017, and is now eight years old. How time flies!
Our Dustwind series has reached several milestones: we have released two complete games, both set in the same universe and highlighting different aspects of the timeline in Dustwind’s world. In addition to the original game from 2017, there are now a number of expansions and campaigns. We are particularly excited about the upcoming release of Canyon Cross, the first DLC for the new Dustwind: Resistance.
But today, we also want to celebrate the countless fans from the community who have made Dustwind what it is today. We look back on several hundred videos on YouTube, TikTok, and other social networks. We celebrate more than 200 maps and installments for Dustwind, which have been published by fans and players in the Steam Workshop. We have counted almost 350 reviews from players, which we are very proud of.
To celebrate the occasion, we have created a YouTube playlist of eight “historic” Dustwind videos:
Dustwind Anniversary Playlist
So today, to celebrate this anniversary, we are launching our Dustwind Anniversary Steam Sale from October 29 to November 10, with 90% off Dustwind and 35% off Dustwind: Resistance. Getting started in the Dustwind universe has never been easier or more affordable—the corresponding bundles will also be adjusted to the new prices.
Dustwind on Steam sale:
https://store.steampowered.com/app/600460/Dustwind/Dustwind: Resistance on Steam sale:
https://store.steampowered.com/app/3110370/Dustwind_Resistance/We are proud and excited to add another milestone to the history of Dustwind this year: the release of the new Canyon Cross DLC for Dustwind: Resistance. The DLC will be available later this year on Steam, PlayStation, and Xbox.
With the gameplay teaser, we are already giving you a first glimpse into the gameplay and the events surrounding the Canyon Cross settlement and what will happen to it.
We are very much looking forward to the upcoming release of Canyon Cross and thus to another step in the Dustwind universe.
Last but not least, we would like to thank all Dustwind fans for their long-standing support, for all the videos, for the reviews, and for playing our game!
