So a few updates, since we care what you guys think. Plus watching a few of you streaming it and finding those little bugs. So here's a few little updates:
Spelling errors (Yes we're not all perfect, but we were very close!)
Theres an update in the Girls RV where you could click around before getting places that caused a slight bug.
Reworded one of the tasks to have "ALL" in it, so that might help some of you wondering why you can't proceed.
Hope you enjoy the game! If you haven't already got around to playing it, or got stuck. But do let us know if anything else niggles at you!
We're excited to announce that the long-awaited FBL Editor has officially been re-released! We can’t wait to see all the custom teams the community will create, whether they’re based on classic seasons (e.g., 2007) or modern ones (e.g., 2025/26), featuring Swedish teams, Czech teams, WFC squads, and many more.
We hope the community will collaborate, support each other with player stats, and share their custom leagues with everyone, whether on Steam, Discord, or other accessible platforms.
With the FBL Editor, you can create custom leagues, teams, players, jerseys, fields, and more!
After downloading and installing the FBL Editor DLC, right-click Floorball League 2010 in your Steam Library and select Manage → Browse Local Files. Then navigate to the “texturetemplates” folder. All required files will be located there.






v1.1 - Steam Edition
29. October 2025
by FIJOY Games
Added new templates.
Moved field, rink, and sideline ad textures from league-specific to team-specific. When Team 1 plays at home, they will use their own “home ground,” and when Team 2 plays at home, they will use theirs.
Updated existing templates.
https://store.steampowered.com/app/4054680/Floorball_League_2010/
Hello scavengers, sellers, and sharp-eyed shopkeepers!
DEMO is almost here - and with it, the most significant leap Pawnbroker Simulator has taken since the first demo. Over the past few months, we've reimagined, restructured, and refined key systems based on everything you told us (and everything we felt still needed doing).
https://store.steampowered.com/app/4008940/Pawnbroker_Simulator_Demo/
This devlog isn't just a changelog - it's a preview of what you'll experience soon: smarter customers, more precise feedback, and a smoother, more expressive gameplay foundation. Whether you're here to min-max profits or build the weirdest, grimiest pawn empire imaginable - this one's for you.
Before we talk about what's ahead, let's focus on what's now fully real, fully playable, and built with your feedback in mind.
Say goodbye to being dragged through rigid steps. The new tutorial system is guided by Uncle Barry, a warm, sarcastic voice in your ear who nudges, not nags. Lines like:
"Store’s lookin’ like it’s been sealed in a tomb. Grab something and clean the place up a little—window, floor, shelves. Even rats don’t walk into filth."
...set the tone. You'll get voice-guided moments, but you won't be forced. You'll also unlock access to a How To Play page - an encyclopedia of mechanics, if you choose to dive deep. It's a complete rework aimed at player agency and clarity.
[carousel autoadvance="true"]
[/carousel]"Customers love a clean store. You know who doesn’t? Roaches. Choose a side." ~ Uncle Barry
The store's appeal is:
Based on placement near the storefront, customizations, cleanliness, reputation, and item condition/rarity
Visually reinforced with placement indicators, bonus feedback, and grime decals
Directly tied to customer spawns - more appeal, more foot traffic
Backed by customer reviews, and those reviews now form your reputation
Customers no longer enter your store silently. They admire, complain, praise, or recoil — and their star ratings now shape your business.
[carousel autoadvance="true"]
[/carousel]"They used to leave if someone sneezed near the item they are interested in. Now they wait like real people — grumpy, impatient, and judging your layout."
~ Uncle Barry
Buyers used to act like impatient ghosts. If too many people stood near items, they'd skip them entirely and vanish. Now?
If something's blocked, they find a calm spot and wait.
If attraction is too low, they tell you: "Low Attraction."
If they're interested but the price is steep: "Too Expensive."
This overhaul makes the shop feel like a real space, where negotiation opportunities arise naturally instead of being hindered by pathfinding quirks.

We now show you the relevant skills and knowledge in context, right when they matter:
Examining an item? You'll see your Appraiser and Analyst levels right there.
Haggling? Your Negotiator badge shows up, too.
This transparency makes your progression visible and helps you understand which systems are empowering which outcomes.

Previously, the examination system was a foggy mess. You never knew:
How many points were available
Which ones were revealed
Or which ones you'd clicked
Now? It's clean.
Each Examination Point (EP) is represented by a chip.
Chips animate when revealed (via rotation/zoom) and again when clicked.
Auto-examined points are marked upfront.
It's now a tactile, informative, and dare we say, satisfying part of your day.
"Matching items talk to each other now. Not literally. But if your CRT TV and your 90s camcorder fall in love, don’t say I didn’t warn you."
~ Uncle Barry
We've implemented a new synergy feedback system that shows clear, visual connections between items that belong together — think EAFC Ultimate Team squad builder, but for pawned goods.
Put two items from the same type near each other? You'll see a glowing line between them.
Stack matching items in a focused display? That attraction bonus isn't just imagined - it's real, and you'll feel it.
This makes organizing your store strategic, not just aesthetic. Build themed displays. Create rare clusters. Or enjoy the satisfaction of watching your collectibles link up.

"Reviews are in. One guy said your store felt like a crime scene. Another cried in a good way. You’re at 3.5 stars — just like my blood pressure."
~ Uncle Barry
The old reputation UI is gone. In its place is a review-based reputation system that simulates actual customer logic.
Each customer leaves a review based on:
One main focus (70% of the score)
Two auxiliary focuses (15% each)
These focuses range from Store Atmosphere to Shopping Outcome, and the feedback is always specific. Your reputation score is now the average of your last 20 reviews, meaning every interaction counts.
There's also a helpful tooltip panel that breaks down:
Item spawn effects
Bonus systems
Appeal influence
"Come hang in Discord. We got pawn jokes, hot takes, and at least two people who know what they’re doing. Maybe you’ll be the third."
~ Uncle Barry
- The Pawnbroker Simulator Team
Dear Lord, the server will undergo maintenance on October 30, 2025 at 9:00 AM, which is expected to last 5 hours. Please log out of the game in time to avoid unnecessary losses. The update content is as follows:
(If there are any discrepancies between the announcement and the in-game events, the actual events in the game shall prevail. Please also pay attention to the event expiration time displayed in the game to avoid missing the event.)
—Bewitching Gu Corrupts the Heart, Shadows Abound— A sudden burst of fiery rain appeared in the sky above Miao territory, stirring up the wind and clouds, causing unrest throughout the land. A pervasive white mist hangs over the Hundred Thousand Mountains; eerie villages, adorned with vibrant totems yet utterly deserted; a shaman dances gracefully on an altar, his face veiled only in silver… As a peacock feather resurfaces, a strange and eerie past slowly resurfaces in Feng Li's mind…
【Event Time】November 4, 2025, 0:00 ~ November 6, 2025, 23:59
【Event Details】 The Miao Bloodline returns for a limited time! Participate in the event for a chance to obtain the Miao Bloodline Ancestor "Lone Feather" and the Miao Bloodline Attendant "Nian Wuxin," as well as the limited-edition outfit "Linshui Miao Yun," exclusive name card, incense, title, avatar, and avatar frame. Even more valuable items such as the Elixir of Immortality, Purple Qi Eastward Tickets, and Red Faction Fragments await your collection.
(For detailed event information, please refer to the in-game event description.)
—Firefly's Message—
【Event Time】 October 31, 2025, 0:00 ~ November 6, 2025, 23:59
【Event Content】 The Firefly's Message event includes sub-events such as 【Firefly Poems】, 【Radiant Dust】, 【Lucky Fortune Telling】, and 【Goldfish Scooping】. Participating gives you a chance to win rare prizes such as the dazzling quality pet "Sweetie" (equipped by the Pastry Ancestor and unlocking the Spiritual Connection skill), the Magic Weapon Ancestor skin "Summer Heartbeat", the avatar "Passionate as Fire" & avatar frame "Rich Hot Pot", and scene gift boxes. A wealth of valuable items await your collection.
(For detailed event information, please refer to the in-game event description.)
First Round Event Preview (October 31, 2025, 0:00 ~ November 3, 2025, 23:59)
1. Babel (October 31, 2025, 0:00 ~ November 6, 2025, 23:59): Participate in the event for a chance to obtain the Babylonian progenitor "Hammurabi" and the Babylonian courtier "Usur," as well as a wealth of rare items.
2. Dessert Shop (October 31, 2025, 0:00 ~ November 2, 2025, 23:59) Participate in the event to earn points. After the event ends, players can claim rewards based on their point ranking. Points can also be exchanged for rare prizes such as Qilin Tokens, Peony Tokens, and Ancestral Relics.
During the event, the Qilin Pavilion and Peony Pavilion within the Recruitment Hall will be open. Players can use Qilin Tokens and Peony Tokens to exchange for designated Ancestors and Attendants.
(After the event ends, unused event items will be converted into event points. Unredeemed points will be retained and can be redeemed again when the next event begins.)
3. Limited-Time Consumption: During the event, consuming a specified number of Gold Ingots will grant generous rewards.
4. Feeding Achievement: During the event, feeding a specified number of animals will grant generous rewards.
5. Peach Blossom Treasure: Past dual titles and speech bubbles will make a limited-time return. During the event, items can be used to exchange for treasures. When the server-wide points reach a certain value, all players will receive additional items.
6. Revitalizing the Azure Phoenix (October 31, 2025, 0:00 ~ November 6, 2025, 23:59): During the event, completing the revitalization assessment will grant generous rewards. (Note: The daily leaderboard closes at 10 PM. Tasks completed after the leaderboard closes will not be counted towards the score.)
Second Round Event Preview (November 4, 2025, 0:00 ~ November 6, 2025, 23:59)
1. Maple Shadow Treasure Trove (November 4, 2025 ~ November 24, 2025): A special limited-time event.
2. Heavenly Official's Blessing: Unlock and claim various gift packs within the limited time.
3. Limited-Time Consumption: During the event, consume a specified number of Spirit Jade to receive generous rewards!
4. Prince Achievement: During the event, reach a specified number of newborn princes (including royal children) to receive generous rewards.
5. Imperial City Guard: During the event, collect intelligence fragments or maps to obtain valuable sealed letters. These sealed letters can be exchanged for various rare in-game items in the \[Supreme Rewards] section! 6. Waterwheel Whistles: During the event, obtain water buckets through events or by spending gold ingots. Use the buckets to spin the waterwheel for rich rewards.
7. Spring Hunt and Autumn Hunt: During the event, participate in dungeons by consuming event stamina. Successfully challenging dungeons will reward you with the event item "Martial Arts Token," which can be exchanged for rare rewards such as "Purple Qi Eastward Vouchers" in the event shop.
8. Colorful Paper Blessings: Consume Colorful Paper Blessing Jade to pray for blessings and obtain rewards such as incense effects, red faction fragments, and "Purple Qi Eastward Vouchers." Don't miss out, my lord!
9. Candied Hawthorn Berries: The sweet and sour candied hawthorn berries are so tempting! During the event, complete designated tasks to unlock corresponding candied hawthorn berries and obtain rare items such as dazzling pets and initial ancestor fragment boxes.
10. Puzzle Solving: During the event, complete puzzle-solving tasks to unlock puzzle rewards. Light up all the puzzle pieces to receive the ultimate gift!
11. Dragon Treasure: Candied hawthorn berries can be exchanged for rare treasures such as human faction fragments. What a great deal! My Lord, don't forget to prepare some candied hawthorns to take advantage of the situation!

Entity “Moth”Entity “Helena”
- Added a new attack pattern that wraps the player in a cocoon.
- Players now need to be more cautious when using light sources.
- Helena now more actively pursues players who are outside the classroom during class time.
- Improved visibility of the escape classroom to help players navigate more clearly.



- Speedrun: Rankings are determined based on the time taken to complete the game from the first to the final stage.
- Best Employee: Rankings are based on the total value of items sold.
- Death Champion: Rankings are based on the number of times the player has died in the game.

Hey peakbaggers ːporterHeyː
This patch brings some much needed fixes. In particular, this remedies the issue with levels overwriting certain physics objects and other special objects that would get wiped from custom levels.
There's also a few quality of life updates, so be sure to check out the patch below.
You can now keep selection on placed objects by toggling Keep Selection Single or Keep Selection Multi in the Tool Context Menu.
Single will keep the selection on the immmediately placed object, and Multi will keep the selection on every consecutively placed object. If you prefer the usual way of placement, just keep both of these disabled.
Fixed a bug with the Peak Page saving inconsistently with the rest of the editor. The Peak Page settings will require you to place an object before being able to save a page.
The Peak Page button will no longer be interactible unless everything required has been set up in a custom level.
Added options under Tools to disable and enable the Distance Activator, as well as set its values individually for Activate and Deactivate distances.
Added options to reset the Player Spawn, Summit Box.
Reverted the right-click to deselect for now. You can now press Alt+ D or the usual Escape to deselect.
NOTE: You might need to set these manually in the Peak Editor Keybindings. If you don't care about your keybindings being reset, you can just press "Restore Defaults".
Alpha 1 : Keep Selection (Single) - Immediately selects the object after placing.
Shift + Alpha 1 : Keep Selection (Multi) - Keep selection on consecutive placements selects the object after placing.
Alpha 2 : Toggle Snap
Alpha 3 : Toggle Align Rotation
Alpha 4 : Toggle Align Rotation
Alt + D : Deselect
You can find a list of these hotkeys in the Peak Editor Settings as well.
If you have any previous mods installed (not workshop items), please be aware that not all are compatible with the editor.
I'd suggest uninstalling any mods and verifying the file integrity afterwards to make sure mods aren't affecting the Peak Editor and Custom Levels in any way.
Fixed a Major bug with physics objects and other misc objects getting deleted from Saved Levels due to Auto-Save overwriting editor objects as "non-existing" during Quick Playtest.
Fixed a Time Attack issue where it would set a record regardless of the default values.
Fixed some Pocket Watch issues.
Fixed an issue with climbing tools and idols not restoring to their original state if they were removed by removal zones doing Quick Play test.
Fixed a bug with Ice Axes not getting removed properly in the Remove Ice Axe trigger zone.
Fixed a snapping and surface offset issue going beyond the offset limits.
Fixed a bug with not being able to rest on walls using crampons in custom levels.
Fixed a bug with idols not changing materials if in use in custom levels. (They will only change in Full Playtest mode)
Fixed a bug with the selection on hanging bodies.
Fixed a bug with the Large stalactite having context for the breakable ones when not supposed to.
Added a missing "Very Severe" grade to the Grade list for Peak Pages.
Fixed an issue with text alignment not being saved;
Other misc fixes.
1. Fixed the issue where items would be returned to the backpack during transactions
2. Fixed the issue where the quick bar was not updated after picking up an item
3. Fix the item that Uncle SAN might bring back zero items
4. Fixed the issues of monster refresh and abnormal monster AI in the Wilderness
Update Announcement:
1. Added convenient feature - Building Overview
2. Optimized player personal settings interface
3. Added setting to disable click effects
4. Added the ability to remove avatar frames
5. Optimized some tutorial prompts

Hey everyone! 👋
It’s kind of surreal thinking back to when we first posted A Dream That Changes Everything on Steam. Back then, it was just a small project, a story we wanted to tell, unsure if anyone would even find it.
And now, here we are. Over 2000 people have wishlisted the game, and more than 700 players have joined us on this journey. That’s beyond anything we ever imagined. Your support, reviews, and messages have meant the world to us. 💖
Since launch, we’ve had time to breathe, learn, and reflect. Making A Dream That Changes Everything taught us so much, about storytelling, game design, and most of all, about the kind of experiences we want to create.
Seeing players connect with the game in ways we never expected has been both humbling and inspiring. You’ve helped us grow, and we’re so grateful for every bit of feedback, discussion, and support.
We’re not done with A Dream That Changes Everything just yet. There are a few ideas quietly forming behind the scenes. Nothing to announce yet, but please keep an eye out for it.
At the same time, we’ve also started working on something new, a brand-new game that we’re incredibly excited about. It’s still early, but we can’t wait to share more when the time’s right. If you’ve enjoyed ADTCE, your support and wishlist on our next project would mean the world to us.
And of course, if you’d like to stay updated, come hang out in our Discord community! That’s where we announce, share, and chat about what we're working on!
“When we first hit publish, we didn’t know what to expect, just a small team hoping our story would reach someone out there. The fact that so many of you found meaning in it, shared your thoughts, and supported us through every step has been nothing short of amazing. You’ve turned what started as a dream into something real. Thank you for being part of this journey, and for supporting us.”
Warm Regards,
Pjoy Games
Hello Washers, We're working on our first patch for PowerWash Simulator 2 to get out as soon as we can. We're really sorry to players who have struggled to play online.
This update includes:
Multiple improvements for multiplayer connectivity
Scissor Lift stuck in Theatre Job fix
Steam Deck resolution fix
PowerWash Points Cap notification removal and max point increase
PS5 empty store fix
Switch 2 save data loss issue fix
We also hope to get key rebinding in with this patch. Our team is currently testing, and we'll share with you all as soon as we have a date to go live.
If you have any issues playing PowerWash Simulator 2, please reach out to our Support Portal so we can help to get you cleaning ⤵️
https://futurlab.freshdesk.com/support/home
Follow this link to keep up with all PowerWash Simulator 2 news ⤵️
https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/