
This update offers New Free Content - Halloween Decoration for all maps.
MAJOR UPDATES
All Maps Decorated for Steam Scream Halloween Event
Menu UI Game play Settings - Halloween Decorations Toggle On / Off Option





If you encounter any issues please report them in our forum here
https://steamcommunity.com/app/2972480/discussions/
Show us your support for the game and make a review. Thank you so much!
我们很高兴地宣布,《缚戎人》现已参与 Steam 举办的【沉浸式剧情游戏节】!活动时间为 10月22日至11月4日。
如果你热爱剧情丰富、世界观深厚、情感沉浸的游戏体验,千万不要错过这次机会,一起探索《缚戎人》和众多叙事佳作吧!
✨ **活动时间:**10月22日 – 11月4日

立即加入,开启你的《缚戎人》之旅!
Get ready to hunt, devour, cook and evolve! We are proud to announce that Hangry releases today, October 29th, in Early-Access! Get it while it's hot! Release promotion is 30% off which includes the comic book, "First Course", for a duration of 2 weeks.
Dive into a world of monsters that look as delicious as they are deadly. When Hangry's on the prowl, you can be sure he's going to sink his fangs into the juiciest prey he can find.
The comic book DLC that's included with your purchase, "First Course", explores the origins of how Hangry joined head chef, Goutra, and the shady world of the underground food industry.





(This game does have Steam Cloud functions, and your save files should still be there and working just fine after this update drops. If your save data becomes corrupted or wiped out, please tell me. This shouldn't happen.)
SPOILER WARNING
You might get spoiled by reading what updates were made, so be warned.

EMERGENCY FIXES:
While removing many of the unused songs, I ended up removing 2 that are actually VERY important. So if you had a problem where the game couldn't load these two songs, the game will work now:
"lil house small dog"
"pack 2 (5)"
DIFFICULTY FIX:
choosing the game's "EZ" and/or using the retrocompatible "eeZZZ" code from Demonpact: Clarice wouldn't give EVERY character +10HP. Now it does. For all of them.
PARTY MEMBER FIX:
In "lolwtf" mode, PRICK says they double the ATKs of all enemies. That's false, they just boost them by 20%.
ENEMY FIX:
BELLADONA'S red form did not actually attack you with blue and yellow attacks. Those were always white.
Dear Navigator,
Strinova has successfully completed a non-disruptive update on October 28, 2025.
Thank you for your patience. Below are the update details.
Update Time
October 28, 2025, 9:30 (UTC+0)
Update Scope
Full Server
Bug Fixes
1. Fixed an issue where the red dot notification in the EBackground interface wouldn't clear
2. Fixed various text display issues.
3. Fixed an issue where Meredith's Crisscross weapon skin couldn't be previewed properly in the armory.
4. Fixed display issues with acquisition methods for certain Eimotes and Chips
Added Steam Rich Presence.
Added Steam Player Grouping.
Will show you which friends are playing together on Steam.
Made Rich Presence code in general slightly more efficient.
Hey everyone, happy Halloween season!
October has been an incredibly busy and exciting month for the team. Between finalizing the demo, starting playtesting, and fixing many bugs, Subliminal is definitely starting to feel like the experience we’ve been looking for. With the Halloween demo right around the corner, it’s been all hands on deck to make sure everything looks and runs exactly the way we wanted it to.
Let’s take a look at what’s been going on this month!
Playtesting Applications:
We received over 80 playtesting applications from our wonderful Patreon supporters, which was amazing to see! We carefully sorted through each person to find the best fits for our hardware testing needs varying from very high to very low specification systems.
Bug Fixes:
Our in-engine team fixed around 200 bugs per week this month! Most of them were small but meaningful fixes in regards to optimization, texture errors, visual glitches, or general gameplay polish. A huge month for cleanup overall, and seeing smaller, more detailed bugs getting fixed is a great sign.
The Basement:
The Basement level got a ton of love this month, with optimization efforts including instanced high-geo carpet flooring, reworked lighting, and a few simplified models to improve performance. We’re definitely approaching our target framerate for this section! We also added more to explore here with some expanded rooms and hallways with a few new scenes as well.
Card-Specific Optimizations:
We added several new GPU-specific optimizations to improve how different hardware handles Subliminal’s lighting and post-processing.
Full DLSS 4, FSR 4, & XeSS Support:
We've integrated the latest versions of NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS for the best upscaling and performance options available. Intel XeSS and FSR can be used on any of the three main GPU vendors. In short, whether you're team green, red, or blue – Subliminal is ready for you. Was that a bit too cheesy?
Revamped WaterWorks FX:
The WaterWorks area now features reworked water effects that look far more full and realistic. Personally, I love how this turned out, I think it adds a lot to the atmosphere!
Streaming Optimizations:
We finished up our level streaming optimization pass which minimized any remaining loading hitches or stuttering appearing in-game. We’ll continue to refine this as playtesting continues to make sure everything feels smooth.
While last month focused on fixing lighting errors, this month focused on optimizing lighting.
Lighting has always been one of the most important visual tools in Subliminal. We utilize it to control the mood and perspective of almost every scene in-game. But with that complexity comes challenges. Overlapping light sources can drastically affect performance and is also unnecessary in some areas. This month, our team revisited many of our lighting setups to correct overlaps and implement light culling. Light culling is an optimization technique that unloads lights out of range of the player so they don’t weigh down performance when no longer visible.
These changes have had a huge impact on stability and framerate, especially on lower-end hardware. The result? Subliminal runs better than ever now, while still looking as eerie and beautiful as it always has.
We’ve officially begun our first round of playtesting, and it’s been an amazing experience so far! Thank you to everyone who applied, and congratulations to those who were selected to playtest the Halloween Demo and Episode 1 of Subliminal.
Playtesting has given us a ton of useful information so far for optimization, as well as insights into how players will explore and experience the puzzles in-game. We’ve also gotten some great reactions from the group in terms of feedback! One of the biggest surprises? The average demo playtime was nearly double what we originally expected! That tells us that players are spending more time on puzzles, and exploring and engaging with the environment longer than we anticipated, which is incredibly rewarding to see.
With the demo releasing in just a few days, the team’s been polishing and debugging nonstop to make sure the first public “showcase” feels just right. Expect some scares, some secrets, and teasers for what’s to come in Subliminal Episode 1 later this year.
As we head into November, the team is shifting gears towards testing and marketing to prepare for Episode 1’s launch. Much of this month will be focused on finalizing the multiple ending sequences in Episode 1 to prepare for the transition into Episode 2! While it’s definitely going to be a busy month filled with many long nights, the energy within our team is higher than ever as the finish line for this first major milestone is in sight.
We cannot wait to see everyone’s reactions once the demo is live, and we’ll be monitoring feedback closely as we continue refining for the Episode 1 release.
This month has really reminded us why we love sharing these updates with you all. Seeing playtesters react to the world we’ve built, seeing performance increase while visuals continue to stun, etc. It’s been a really rewarding and validating experience seeing the culmination of three years of working together.
As always, thank you for reading, thank you for following, and thank you for being patient with us as we continue to make Subliminal the best it can be.
– The Accidental Studios Team
Dear Navigators, the latest STRINOVA update is now available.
We thank you for your patience and support, and hope you enjoy the update!
▽ Update Range:
STRINOVA Open Beta Server
▽ Maintenance Compensation
Dream Tokens × 100, Basestring × 100
▽ Update Content
The experimental center at Base S12 was suddenly attacked by Crystalline. Massive crystal clusters erupted from the ground, causing severe damage to research pods. The entire area quickly became distorted, turning into a crimson wasteland.

Halloween is approaching! We've prepared a special festive surprise for the battlefield. After this update, three maps, \[Pier Town], \[Loch District], and \[Eury Cave], will be temporarily decorated with Halloween-themed elements. We hope you enjoy the unique holiday atmosphere in combat.
The structure of \[Pier Town] has been adjusted. We reduced the area of the lower water level and optimized the layout of some covers to improve the overall combat experience on this map.
Added the new Map Workshop module \[Glide Ring]. Navigators entering in Glide form will receive a thrust boost.

Added \[Trap Door Kit], which includes switch and door components. Press F to activate the door.
The switch and door must be placed as a complete set in Build Mode.
This module is located in the \[Utility Pack] category of the Map Workshop backpack.

Added \[Destructible Block], size 3X1X3. Navigators can destroy this block by attacking it.
Default health is set to 200 in the current version (custom health parameters will be supported in future versions).
This block cannot be destroyed in Build Mode; it only becomes effective when the game is started.

Added \[Fatal Zone]. Navigators entering this zone will be instantly eliminated instantly eliminated.
Cannot be eliminated in Build Mode; it only becomes effective when the game is started.

Added Decoration Modules:
Added 17 \[Halloween Theme] decoration modules.


Added 8 \[Desert Style] decoration modules.

Increased the maximum number of uploadable maps from 10 to 20.
Added Subscription System:
Navigators can now subscribe to their favorite creators. Check followed creators in the \[Custom] -> \[Subscriptions Tab].
When subscribed, a notification email will be received in the mailbox.
Added \[Profile - Map Workshop] display interface.
Displays the creator's total popularity, total number of works, total number of fans, as well as the Map Workshop works uploaded by the Navigator.
Optimized the UI display logic of the \[Custom - Map List].
Clicking on a map will bring up a secondary page, allowing Navigators to intuitively view map information and preview images.
A combat scythe with a forged crescent blade, sharp as the wind when swung, allowing for accurate strikes against enemies. Offers longer range, higher damage, and slower attack speed compared to the Ninjato.
Special Skill:
Sword Clash: After a brief delay, hurl the War Scythe to ensnare and pull back the first enemy hit.
Outbreak: After a short delay, throw the War Scythe to bind and drag back the first struck enemy, while dealing damage to surrounding foes.

The new Crystalline entity Blade Fiend makes its debut! It boasts higher mobility but sacrifices durability.
Active Skill - Phantom Leap:
Harness energy for an enhanced jump.
Ultimate Skill - Swift Thrust:
Dash forward, damaging enemies along the path.


Ranked Rewards: Complete 10 Ranked matches and reach the Proton tier during the season to unlock the seasonal reward outfit upon season conclusion.
Reward Name: Kokona - Outfit - Pressure Lock (Rare)

Challenges Rewards: Reach the Gold tier in Challenges during Season 6 to receive the figure reward.。
Reward Name: Yvette - Figurine - Stuffed Teddy (Rare)


The S6's Season Pass commence simultaneously! Earn Memory Sequences, Bablo Crystals, Superstring outfits, Battle Credits, and more for free. Unlock the Advanced Warrant to additionally obtain Epic-quality sets and other premium rewards!
Unlocking the Advanced Warrant PLUS grants all rewards from the Advanced tier, immediately increases Season Pass Level by 25, and awards the exclusive S6 Season Pass Chip Case.
Skills
Temporary Armor granted by Active Skill increased from 30 to 35.
String Energy Network
Awakening 3: Armor Restoration effect increased from 30 to 35.
Skills
Active Skill: Number of scans reduced from 2 to 1; Skill stacks increased from 1 to 2; Reveal duration increased from 2 seconds to 2.5 seconds; Pulse wave diffusion time decreased from 2 seconds to 1 second.
Ultimate Skill: Cast speed increased by 20%; Duration reduced from 24 seconds to 20 seconds; Stealth Breaker time reduced from 5 seconds to 3.5 seconds.
String Energy Network
Awakening 2 adjusted: Enemies scanned by Pulse Blade generate an electromagnetic chain that applies a Slow effect. The Slow persists briefly after leaving the chain's range or after reaching its max duration.
Awakening 3 adjusted: The reveal duration from Pulse Blade is shortened, but the scanning effect does not disappear immediately. If enemies remain within its scan range, it will reactivate the scan.
String Energy Network
Temporary Armor granted by Awakening 2 increased from 20 to 35.
Skills
Tactical Skill: Rate of Fire reduction effect adjusted from 45%–15% to 30%–10%. In addition to the original effects, it now also applies a Slow effect.
Skills
Tactical Skill: Rate of Fire reduction effect decreased from 25% to 15%; Stun duration falloff now begins at 5 meters instead of 0 meters. Besides the original effects, it now also causes scope blur.
Heavy Attack damage reduced from 90 to 80.
Increased the drawing animation speed for cards.
Superstrings no longer clear previous status effects after evolving during the Final Showdown.
Enhanced Ninjato, Enhanced Knockback Ninjato, Wave Break, Lightning Shadow, Zephyr Blade—all Crystallines' primary weapons now support holding down the left mouse button to perform continuous light attacks.
Fragrans
Active Skill movement speed/fire rate bonus adjusted from 37.5%-22.5% to 12.5%-7.5%. Regardless of which effect is activated, Fragrans's damage amplification increased to 1.15-1.1x (decays over time, multiplicative with basic damage multiplier); after Awakening 2 is activated, the damage amplification will not decay over time during its duration.
Ultimate Skill speed boost effect reduced from 25% to 15%; duration increased from 8 seconds to 10 seconds; damage per second adjusted from 110 to 100; during activation, personal damage amplification increased to 1.15x (multiplicative with basic damage multiplier).
Fuchsia
Passive Skill initial HP bonus when absorbing crystals reduced from 400 to 200; subsequent absorption HP bonus reduced from 200 to 100.
Active Skill damage amplification effect increased from 20% to 25%; movement speed bonus reduced from 20% to 10%.
Tactical Skill movement speed bonus reduced from 30% to 15%; during activation, personal damage amplification increased to 1.2x (multiplicative with basic damage multiplier), and HP cost increased from 10 to 50.
Maddelena
Active Skill stack count reduced from 3 to 2; duration reduced from 15 seconds to 12 seconds; damage per second adjusted from 35 to 60.
Tactical Skill added effect: deals continuous damage to enemies within the area.
Lawine
Active Skill pulse wave hit damage increased from 200 to 360.
After activating Awakening 3, can perform one additional scan but damage reduced from 360 to 260.
Leona
Tactical Skill added effect: enemy roles passing through the Bulletproof Glass will receive continuous damage and a slow effect; attacking the Bulletproof Glass will cause reflected damage.
Bai Mo
Tactical Skill added effect: deals damage to hit enemy targets.
Ming
Tactical Skill added effect: deals damage to enemies within the blast radius when exploding.
Kanami
Tactical Skill added effect: When triggered, the trap deals continuous damage to enemies within its area.
Fragrans
Tactical Skill Max HP bonus increased from 500 to 800.
Celestia
Active Skill temporary armor granted to self increased from 300 to 350.
Tactical Skill temporary skill armor increased from 200 to 300.
Meredith
Ultimate Skill duration reduced from 20 seconds to 15 seconds; damage increased from 55 per second to 75 per second.
Kokona
Tactical Skill duration increased from 25 seconds to 30 seconds; health regeneration increased from 50 per second to 75 per second.
Bloodthorn Empress
Active Skill adjusted to \[Rapid Onslaught]: After activation, increases attack speed and damage for a duration.
Attack speed bonus reduced from 35% to 25%; damage bonus changed from increasing base damage by 35% to amplifying damage to 1.1x (multiplicative with base damage multiplier).
Ultimate Skill adjusted to \[Pyroclasm]: Quickly launches a projectile toward the crosshair direction, creating an area explosion upon collision with enemies or obstacles. Click the skill key to begin charging; explosion radius and damage increase with charge time.
Projectile's Max HP increased from 3000 to 6000; ultimate points required reduced from 5000 to 3750.
Darkthorn Empress
Ultimate points required reduced from 6500 to 4500.
Blast Fiend
Active Skill damage adjusted from 15% of Max HP and Max Armor to 600 + 15% of Max HP and Max Armor (the HP and armor portions do not benefit from base damage multiplier bonuses).
Ultimate points required reduced from 6000 to 4500.
When holding the card \[Absolute Defense], the maximum movement speed is now capped at 130%; movement speed bonuses cannot exceed this limit.
\[Full Armor] is adjusted: Gain +{500/1000} Armor per Crystalline kill, up to 5 stacks. \[Sustained Vitality] is adjusted: Gain +{500/1000} HP per Crystalline kill, up to 5 stacks.
Block activation delay is now reduced. Block cooldown adjusted from 1 second to 3 seconds. Total block release duration adjusted from 0.8 seconds to 0.7 seconds (effective block duration remains unchanged). Successfully blocking an opponent's heavy attack resets the block cooldown.

A new Crystalline is stirring—watch your back.
Event Period: After the update on October 23, 2025 until December 20, 2025, 06:59 (UTC+0)
Event Rules: Complete a single simple task during the event to unlock rewards.
Rewards Include: Crystalline: Blade Fiend, Outbreak - Standard Pack、Outbreak - Standard Pack 2.
*After the event ends, the Crystalline Blade Fiend can be purchased in the Armory.

A new voyage is about to begin—come claim exclusive gifts for Navigators!
Event Period: After the update on October 23, 2025 until November 27, 2025, 06:59 (UTC+0).
Event Rules: Accumulate login days during the event to unlock rewards.
Rewards Include: Melee Weapon: War Scythe, Spray: One of a Kind, Memory Sequence, Basestring, and more.
*After the event ends, the melee weapon War Scythe can be purchased in the Armory.

The contract is sealed; your arrival shall mark the beginning of the feast.—Or so the script says.
Event Period: October 30, 2025, 07:00 until December 9, 2025, 06:59 (UTC+0)
Event Rules: Complete daily tasks during the event to earn points and unlock milestone rewards.
Rewards Include: Memory Sequence, Topo Crystal Ring, Chat Bubble, Emote, and other prizes.

Following the Operation Restraint, humanity began to delve deeper into the Sanctuary of Chaos. Through exploration and contact, they gained further understanding of the Crystalline hive characteristics, pinpointed the Forgotten Fortress, and are preparing to launch a heavy strike against the Crystallines.
Event Period: November 6, 2025, 07:00 – December 25, 2025, 06:59 (UTC+0)
Event Rules: Complete event missions during the event period to collect event tokens, which can be used to unlock item rewards, clues about the mysterious Crystalline entity, and Superstring stories.
Event Rewards: Includes limited Chip Case, Medals, Chip Skins, Memory Sequences, Basestring, and more.
Event Period: Starting after the update on October 23, 2025; this activity will be permanently available.
Event Rules: Based on different playstyles, the system will provide one free trial deck each for Superstrings and Crystallines. Navigators can use these trial decks unlimited times in Outbreak. The free trial decks will rotate every seven days.

Memory Sequence Pack & Directed Sequence


"Reconstruction - Mist Walker" is now available for a limited time. Navigators can use "Memory Sequences" to perform reproductions, with a chance to obtain the Legendary-quality character outfit "Yugiri - Mist Walker", the Legendary-quality weapon skin "Retribution - Flower Hymn", and other Epic-quality outfits.

Partial Obtainable Content Preview:

Open Period: October 30, 2025, 01:00 – November 27, 2025, 00:59 (UTC+0)
The guaranteed pity counter accumulated by Navigators in "Reconstruction - Mist Walker" will carry over to the next reconstruction event.
The set guarantee counter accumulated by Navigators in "Reconstruction - Mist Walker" will not carry over. That is, upon first obtaining a Legendary-quality skin, there is a 50% chance to receive either "Yugiri - Mist Walker" or "Retribution - Flower Hymn".
Box Adjustment: The method for obtaining Chip Skin set has been changed to direct granting upon acquiring the character outfit and weapon skin, and the probability of obtaining character outfits and weapon skins has been increased.

Memory Sequence & Directed Sequence

UI optimized for the Superstring screen.


Added a favorite marker button; marked Superstrings will be pinned to the top of the list.

Preset loadouts for Superstrings can now select unequipped secondary weapons, tactical items, and melee weapons.
Added Superstring profile & story system.

Added tutorial content for unlocking Audrey to the beginner process.
Chat character limit increased from 50 to 100.
Fixed the issue where the Kanami - Lustrous Dream glide effect couldn't be purchased.
Fixed the issue where Yvette's Dormitory chess progress would freeze under certain conditions.
Fixed the issue of overlapping character skin illustrations.
Fixed the issue where the Prism Blade in-game model would display abnormally under specific conditions.
The adorable, doll-like heiress “Miku Kondou” makes her dazzling debut!
Enjoy increased drop rates for Pink Sweetheart Miku Kondou and step into her dreamy pink world!
Event Period: After the October 29 update – November 26, 02:00 (UTC)

The irresistible heiress adores her “Glamorous High Heels”!
Give her favorite gift to increase intimacy and unlock special voice lines and stories!
Event Period: After the October 29 update – November 26, 02:00 (UTC)
Amid candlelight and champagne, uncover the forbidden prologue of “Sayaka Ouchida.”
Purchase the Fantasy Time – Sayaka Ouchida Pack to obtain:
● Exclusive Character: Sayaka Ouchida
● Key of Erotica ×3
● Star Coin ×800
This pack includes items that unlock the exclusive “Fantasies” scenario — your own personal chapter awaits.
Lose yourself in her elegance and allure—this will be a feast impossible to resist.
Event Period: After the October 29 update – November 5, 02:00 (UTC)

Amid candlelight and champagne, unveil the forbidden story of “OPAL.”
Purchase the Fantasy Time – OPAL Pack to obtain:
● Exclusive Character: OPAL
● Key of Erotica ×3
● Star Coin ×800
This pack includes items that unlock the exclusive “Fantasies” scenario — your own personal chapter awaits.
Lose yourself in her elegance and allure—this will be a feast impossible to resist.
Event Period: November 5, 02:00 – November 12, 02:00 (UTC)

The alluring Oni Princess is here—big wins are about to explode!
Spin the reels and chase the jackpot. Feel the heat of the ultimate battleground!
Event Duration: Permanently available after the October 29 update

Spin the reels in the slot machine “Oppai Island” and burn your chips!
Complete missions to earn generous rewards including Banknotes, Gift Cards, and Green & Blue Gifts!
Event Period: November 5, 02:00 – November 12, 02:00 (UTC)

This update adds new main story content up to Chapter 3 - Episode 7.
Continue following the journey and dive deeper into the world of Urban Mainstray alongside the characters.