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And of course, Wishlist and Follow Sledding Game

Calling all horror game fans: Ire: A Prologue is now available on Steam!
Ire: A Prologue is our love letter to 80’s and 90’s horror, a suspenseful supernatural thriller that takes place on a deserted boat stranded in the Bermuda Triangle. Emily’s father, the ship’s captain, has gone missing—and the only clues to his disappearance lie within Emily’s memories. You’ll need to unravel the mystery while playing a deadly game of cat and mouse with a monster that lurks the ship’s corridors.
Hear more about the characters and the story from our incredible voice cast Jesse Vilinsky, Erika Ishii, and Marcelo Tubert:
From all of us developers here at ProbablyMonsters, thank you for checking out our game, and we can’t wait to hear your feedback! For more news and updates, be sure to follow us on our social media channels:
See you in the Bermuda Triangle,
Team Ire
During the Xbox´s ID@Xbox showcase we finally got a glimpse of some extended gameplay through a developer commentary walkthrough made by game directors Adam Sjtärnljus & Klas Martin Eriksson. 🍃
The dev duo guides us through some of Lana and Mui´s new abilities in the game and some of the new intriguing puzzles and challenges they are faced with. (Most importantly yes - you can still pet Mui!)
Have a watch now!💚 Link: [url]Planet of Lana II - Extended Gameplay - ID@Xbox x IGN Showcase 2025[/url]
& Don't forget to wishlist Planet of Lana II!
Execution experience has been significantly optimized:
Attacked enemies will now display a health bar and an execution threshold.
Enemies can be executed for a short period after being downed.
The invincibility duration for enemies after their guard is broken has been greatly increased.
The execution UI has been visually improved.
Fix for rare spell soft lock that was occurring for multi-target spells.
Spells or items that modify movement directly are now applied before and after rolling movement dice instead of just before.
In DEORUM, you're going to mine strange materials, craft grotesque and bizarre coins, earn arcane resources, and spend them on unlocking new things and upgrading your productivity. Your mysterious oppressor will guide you through your path - a path of oppulence and revelation.
We're very interested in hearing your feedback about the game, so we're planning to launch a public playtest on Steam later next month.
If you're interested in sharing your thoughts or the game itself, please consider wishlisting DEORUM and following us to get updated once the playtest registration is live!
Do you have any questions about the game? Leave them in the comments!
Thanks!
Patryk
Hi everyone!
Here are the patch notes for the update called The Sommelier! Since this update changes a lot of things in the game and introduces a French translation, I ask you to be kind regarding any bugs or translation issues (which you can report in the Steam discussions under a post called “Problème de traduction”).
For bugs, you can report them under this post or in the BUGS post in the Steam discussions, and we will fix them as soon as we can! This update was a huge amount of work, and we didn’t have time to fully test it. We are already aware of some issues, but since they weren’t considered critical, we decided to release the update anyway.
Also, to convince you to buy the game, there’s a sale going on! I’ve talked enough, so without further ado, let’s get started!
French translation!!!!
Winemaker scenario:
- The goal is to produce five-star wine
- Special building : winery. Used to make wines, making wine feel like a puzzle where you must find the right values to increase the quality. You can choose the aging method, wine type, grape variety... Also, there are 6 upgrades available in the building!
- A beautiful French themed decor
Exhibition system:
- Allows to generate daily Knowledge or Morale using your artifacts
- The cost and quantity of generated resources depend on the number of artifacts available
Floating objects:
- Can now be infected
- New mesh for money
New building : Lighthouse
- Increase the speed and frequency of ships
- Increase frequency of floating objects
- Reduce chance of infection of floating objects
- 5 upgrades.
New technologies:
- Modernization replaces Wires technology. Improves efficiency and unlock Auto report upgrade.
- Preservation unlocks the new Exhibition menu
New upgrades:
- HQ: Auto report allows to automatically check boxes in the inspection menu
- HQ: Fountain pen allows removing ink stains in inspection menu
- HQ: Electrification increase Morale
- Security Post : Dog training allows knowing if there are insects on the ship you inspect
- Lighthouse: Automatic Light allows the Lighthouse to work without employees
- Lighthouse: Magnet of Knowledge allows having Knowledge in floating objects
- And more in the Lighthouse and Winery
Ships rework:
- New flags
- New numbers
- New names
- New ship parts
- New ship type (the barge)
- Full rework of ship generation to allow for more diverse ships and more possible spawn points for insects
Events:
- Added 5 new events
- The new Earthquake and Landslide events can destroy your houses!
- You can take a loan from a French investor !
- The tsar sends an architect to build a building for you!
Scenarios rework:
- Peaceful city now have wheat fields and beach where people can relax
- Librarian now have a beautiful archeological site
- Battleship now have a bigger military camp and a big crane to construct the battleship
- Lighthouse hope now have abandoned houses and a ship wreck near the Lighthouse
- Pumpkins keeper now have a cemetery and pumpkins in the city
- Siberia now have a glacier and ice sheets in the water
- Added new flowers, new animals, new meshes to improve the general flavor
Sounds:
- Added ambient sounds like birds, winds or waves
- Added more car sounds
- Added an option in the settings to skip Car broken and Monthly pop changes events
- Events choices are now disabled for a short time when an event appears on-screen to prevent from mis clicking
- Show the amount and the value of the resources you will send with your car
- Can continue a scenario once finished
- Knowledge gained from inspection will be less random
- Female employees are now part of your port
- Added a tooltip to explain what do employees in the different buildings in the Staff menu
- Tooltip explaining what is affected by the difficulty setting
- Horse is a bit slower
- Easier Peaceful city scenario
- Morale
- Fix Sawmill and Fishing dock not saving their progress
- Fix UI when using Fahrenheit temperature unit
- And many mores
Thanks for reading all of this! If you have any issues or feedbacks, feel free to post in discussions!
Have a great day!
During the Xbox´s ID@Xbox showcase we finally got a glimpse of some extended gameplay through a developer commentary walkthrough made by game directors Adam Sjtärnljus & Klas Martin Eriksson. 🍃
The dev duo guides us through some of Lana and Mui´s new abilities in the game and some of the new intriguing puzzles and challenges they are faced with. (Most importantly yes - you can still pet Mui!)
Have a watch now!💚 Link: Planet of Lana II - Extended Gameplay - ID@Xbox x IGN Showcase 2025
Our latest game Gaze of Dread is out now. It took us way longer than expected but we're glad it's finally out. For those of you who have been patiently waiting for The Director's Disorder we're sorry we've taken so long and we thank you for still having interest in it. There might be a low-key announcement about our next game hidden in Gaze of Dread so if you decide to play the game, keep an eye out :)