Blood & Bananas - Spotted Moth

What you can expect in this update is some more leniency with how information is displayed, the mouse object gives a lot more information than before when you hover the mouse over the UI.

The main part of this update is the party and spendings, you need to make sure your country supports your party if you want to stay in power long. You can pass debates changing how your party functions, if you're a democracy you have to win the election to keep playing as the country (You can win it back the next election). So pay attention to the party view as an indicator on how well your party is doing. You can cheat this mechanic heavily and that's the point.

Spendings are also introduced by right clicking your entity and navigating to the bottom right corner of the diplomacy view. This has functionally created a force limit as military upkeep will take from weekly gain. Welfare and social spending with expected values directly connected to your party, food tax which can increase population and stability if lowered. Companies have military and building spendings.

More exact information coming on the day of the update, thank you for your patience.

It will most likely be out 31 of oktober but it may be delayed by a couple of days at most.

Pearls of Atlantis: The Cove - alancaselli
New DLC on the way: Premium Edition!
Coming on the 31st of October. \[Link to the DLC]
Players with Premium Edition will be:
  • Able to Play all the levels freely without the use of oxygen.

  • Building Gallery Decorations instantly.

  • Earning their Rewards with increased values.

Updates to the base game:
  • Game Balance changes to the Gallery and Level system.

  • Minor fixes.

Cross of Auria - iArtefact

Development on the 2025 Halloween event is progressing well. A bug was reported on Discord which forced this early rollout. For now, the world map has seen a minor change and allows access to Brandywine Forest - the host location for upcoming Halloween themed DLC event. Progress is blocked beyond the first quest & second zone. If you choose to explore this area now, I recommend using an additional save file. A message plays in the first zone also saying as much.

This update also launches many changes to enemy skills as well as gives some enemies the new unmitigated Attack. In my quest to not have enemies ever do 0 damage without access to a functioning plugin, I've created a secondary Attack command that does 2x the Atk stat as damage with normal variance and does not take into account the defender's (Ruby's team) armor. I think upgrading the engine itself is what allowed the TurnOrderDisplay (top right during combat) to function, but also broke the ArmorScaling. I prefer TOD to function - I can just do extra work for AS.

While the new zone on the world map isn't finished, it also isn't empty. The enemies there will respawn upon leaving and returning. These zones do not currently have step-based random encounters, so the only enemies you encounter will be the ones you bump into. The Halloween themed enemies in this area have increased stacking drop rates from landing Saboteur debuffs. Ex: Landing Attack Break will increase the drop of some items by x%, then landing Magick Break will increase that drop rate even further. This is limited to one increase per state landed, so using the same one over and over won't give higher bonuses. Exact drop rates may be revealed in the future if we end up doing a full postmortem guide.

It is important to note that the Sabotage version of Attack Break and the Skill version of Attack Break share the same debuff state, meaning that once you learn all the skills you can, you don't have to keep leveling Saboteur if you don't want to. The same goes for Synergist abilities. Learn Skills start becoming available for both Saboteur and Synergist beginning at level 20. The classes themselves become available to Ruby's team once a character has brought White Mage or Black Mage above level 5 for Synergist and Saboteur respectively.

Final note... I'm not going to scrap the 2020/2021 Halloween events from the Veil like I previously intended. I think what I created for the alternate outfit event in both story and gameplay is unique enough within the game to not take it away. However, as the easier event by far, I will have to cut item drop rates across the board with the next update, however soon that is with Oct 31st being the latest. So, if you have not visited the Veil and taken part in the alternate outfit Halloween event, you have 3 more days to get super easy drops. The items used in the 2025 event are the same as the ones from 2020/2021 and progress made during the new event will work toward those orange weapons!

6.8.3.2 \[Build #188, Release Date: October 28, 2025]

Fixes:- Fixed an issue where pets would rejoin the team during the Frostslayer class trial event before canonically added back to the team.

Updates & Changes:- All store pages for Cross of Auria and associated DLC have been updated to reflect the following changes: Developer Name, Publisher Name, YouTube link (removed), and Social Media link. Long story short, I'm using a new name online (iArtefact) and all my new projects, plus this one, reflect that. Discord name is Artefact Kingdom - once you join, you must select the appropriate role to see the CoA section.
- Part of the Overworld has been updated to allow access to the new DLC zone.
- Lash now has a 30% chance to apply Element Break, is classified as a Magical Attack, has a 2 turn cooldown, and has a massive % damage based Mastery Effect up to level 5.
- Gale Guard reworked. Corresponding state has been removed. Ryan will still use this skill with its new effects.
- Charge now does Physical instead of Inherited damage, has +50 Speed, and has a % damage based Mastery Effect.
- Flutter now has +25 Speed and a % damage based Mastery Effect.
- Sticky Slap now has a flat damage based Mastery Effect.
- Leech is now considered Physical element, can apply Poison (20%), has a 5 turn cooldown and has a flat damage based Mastery Effect.
- Wing Slap now has a 3 turn cooldown.
- Bite now has a % damage based Mastery Effect.
- Chomp now has a % damage based Mastery Effect.
- Slap now has a % damage based Mastery Effect and no longer has a reduction to Speed.
- Enraging Flames now properly has a 2 turn cooldown and has a mastery effect.
- Small Candy Pouch randomizer is now 3-5, up from 1-5.
- Large Candy Pouch randomizer is now 9-12, up from 4-12.
- Sweet Candy and Sour Candy can now be consumed to restore some HP (10% and 20% respectively).
- Blazing Candy now does AoE fire damage and can cause Burn.
- Hallows Frames now have distinct icons.

Notes, Known Issues & Other:
- This update rolled out due to the pet fix - the Halloween 2025 event is not yet complete. However, the first quest may be started! Progress beyond it is currently blocked.
- A warning message appears in the first zone of Brandywine Forest to make a new save. I strongly recommend doing so during event construction.

Comet Angel - cross couloir ☄

​After a two-year long development period, Comet Angel is finally out now! I'm so, so excited and proud to be able to share this project with all of you. I've been able to grow a tremendous amount as an artist, developer, and person over the course of the game's development. I really hope you all enjoy spending time with Izzy and Nat. For everyone who has been following along with the game over the past two years, thank you so, so much for joining me on this incredible journey.

Much love,

Cross Couloir

Booty Farm [18+] - community

Grittney's brooding takes a turn for the worse once she experiences a writer's block.

And guess what? She's now moping in rhyme. It's working for us, not gonna lie.

”You either die a goth girl or live long enough to find out it was just a phase”

October 28th - November 8th 🚪🖋️📜

There Is No Game: Wrong Dimension - XeNoTimE

Hi users!

Glitch finally struck, but we fought back. Here’s a tiny non-patch that aimed to:

• Fix the interaction issue on touchscreen-enabled computers

• Fix a font issue on the Chinese version

Wishing you no fun with our non-game!

6:32am
Station Master RPG - Telegraph Studios

Thank you for playing Station Master RPG!

Here's what's new in this update:

  • Fixed savegames taking very long to load if there are many passengers at the station

  • Fixed passengers going home after using automatic ticket gates

  • Fixed passengers not finding their way to the platform in some cases

  • Added option to enable "debug flags" which are red flags placed where a passenger could not find their way to the platform

I am now about a month behind schedule with updates due to my recent illness. However, I will do my best to catch up.

If you stumble across any problem with the game, make sure to report it in the Steam Community section!

Thanks to all of you for playing this game! I really appreciate it!

~ Shioyama

6:31am
Flower Fight - viator
- Character Rework [Pory]
- [Christmas Mimi] Super Plague - Turn Restriction Removed
- [Christmas Mimi] Plague Remnants - Turn Restriction Removed
- [Agnis] Resurrection - Turn Restriction Removed
- [Agnis] Overload - Turn Restriction Removed
- [Agnis] Royal Flare - Turn Restriction Removed
- [Lina] Pumpkin Candy - Reduced Strength Duration
- [Ichika] Multi-Channel - Cost Increased
NTR Tales – Adventurer Corruption - naughtyarcadestudio

Hello, everyone!

I am thrilled to announce that NTR Tales: Adventurer Corruption is finally available! 🎉

Follow and give your opinion on the game to help the NTR Tales series continue!

Thank you all for your support, it's thanks to you that this release was made possible 💖

So, without further delay, let's enjoy Aria's slow descent into lust!

🔞 This game contains explicit sexual content intended for adults only. 🔞

All characters are 21 years or older.

No non-consensual or underage material is depicted.

The focus is on netorare. Caelum may not understand what happens... but you will.

For those who dare to resist temptation, a True Love path exists.

Mech Havoc - midgamedev

A quick hotfix with UI corrections and small balance updates. More fixes later this week.

Bug Fixes

⦁ Mr. Riggs. Fixed an issue where an incorrect number of weapon slots was displayed.

⦁ XOR Railgun. Corrected size: previously shown as Portable, now correctly listed as Medium.

Balance Changes

⦁ Mathilde
- Slot 1 now also accepts Experimental weapons.
- Added Slots 3 & 4. Each can equip one Portable Rocket weapon.
- Added a dozer blade at the front which can block enemy shots. It has 20HP and 80 Armor.

⦁ Jackrabbit
- Fixed stats incorrectly displaying 4 weapon slots. It now has 4 weapon slots.

⦁ Arachne
- HP: 500 > 600.

...