Alchemia Story - Alchemia Story Team

This is Alchemia Story Team.

We will perform a maintenace with the details below.

Scheduled date (JST)

2025/10/29 (Wed) 14:00 - 17:00

Maintenance Details
Update

◆Event Update

\[Start]

 ┗Released a limited campaign map

 ┗ No Tickets Needed Area Boss Campaign2

Fixed issues

◆An issue where autorun stops within Krishna Kingdom when setting Mamono School as the destination from outside maps.

◆Some small adjustments and corrections

We apologize for the incovenience caused, and appreciate for your cooperation.

*Please note that items and EXP gained right before the maintenance starts may disappear.

*Please make sure to log out before the maintenance starts.

REAL ESTATE Simulator - FROM BUM TO MILLIONAIRE - Maxim T

Buy rundown apartments, clean and renovate everything by hand, furnish to impress, and flip for maximum profit — now with no loading screens between locations.

Drive your own vehicle to deliver furniture 🚚 manage projects across a living world with a dynamic day/night cycle 🌇 and respond to changing market prices 📈

Every decision shapes your success.

From small studios to luxury lofts — build, renovate and expand your way from ruins to riches 💼
Better visuals, smoother systems, more freedom. This is property management taken to the next level.

⭐ Add to your wishlist and stay tuned — big updates are on the way!

https://store.steampowered.com/app/3743420/Real_Estate_2/

Cantirium: God Slayer - nekodteam
War Robots: Frontiers - [CM] Melissa

Across Tortuga’s neon horizons, echoes hum in the static. Pilots report seeing shapes in the smoke—machines moving as if they never stopped fighting. Old code reawakens. Fragments of long-fallen War Robots flicker back to life, caught between data and dream.

Something ancient stirs in the network. Maybe the cataclysm never ended. Maybe we just forgot we died.

The Wild Hunt has begun.

NEW WAR ROBOT: DECKER

Born from the depths of FortEvo’s shadow archives, Decker is a spider-like Assault-class War Robot that moves with the patience of a predator. Each step echoes through the digital underworld—a remnant of machines that refused to die quietly.

Its Core Gear: Chain Overload channels unstable warp current, chaining energy between systems until it bursts in a storm of destructive feedback. Pair Decker with the Hefty Weapon, a dual-barrel heavy autocannon that never stops chewing through armor.

Together, they embody the spirit of the Wild Hunt: relentless, spectral, unstoppable.

Available in Daily Deals and Direct Offers.

NEW WEAPON: HEFTY

Twin autocannons thunder in unison, cutting through armor with continuous mid-range bursts. The Hefty weapon turns pressure into precision—ideal for holding lanes and breaking enemy momentum.

Available in Daily Deals and Direct Offers.

NEW GEAR: SUPPLY SURGE

Time your recovery and turn the tide. After 1.2 seconds of charge-up, Supply Surge restores 1 gear charge and slashes cooldowns by 60%. Perfect for pilots who thrive on timing, aggression, and controlled chaos.

Available in Daily Deals and Direct Offers.

NEW MAP: TORTUGA

[carousel][/carousel]

The reimagined Tortuga shimmers between realities: half-ruined city, half-holographic garden. Lights flicker where the old grid overlaps with something else—something older.

Expect shifting cover, layered verticality, and mid-range arenas perfect for the hunted and the hunter alike.

NEW HERO PILOTS: EMMA JAMES & “DREDGE” COLLINS

[carousel][/carousel]

Not all ghosts fade. Some return.

Emma James
Ace Talent — Ghost Visor
When hit, enemies become marked—revealed, targetable, and take +4% damage for 6 seconds. Cooldown: 16 seconds.

“Dredge” Collins
Ace Talent — Fragments Synergy
Each assist you score boosts your signature ability’s strength by +10% for 15 seconds. Stacks up to 4 times.

FESTIVE EVENTS (October 28 – November 4)
Intel Discount Event

This week, the Tortuga engineers invite Pilots to take a closer look at the following Builds:

  • War Robot Modules: Pursuer, Fury, Varangian

  • Weapons: Pulsar, Orkan, Scatter

  • Gear: Energy Wall, Recon Mode, Fuel Burn, Flash Bang, Blink, Homing Missile

Painted and Dangerous!

Celebrate Halloween in style! Log in daily and complete 6 battles each day to earn spooky seasonal cosmetics and rewards.

Event Duration:

  • Start: October 28, 09:00 UTC

  • End: November 4, 09:00 UTC

How to Participate:

  • Complete your Training Battles to qualify.

  • Play 6 battles and claim rewards as you go.

  • You must receive the previous reward to be eligible for the next one (you can’t skip rewards).

Rewards:

  • Reward 1: Pumpkin Orange Paint, Mr. Hands Sticker

  • Reward 2: Void Crystals Wrap, 15,000 Salvage

  • Reward 3: Abyss Warden Paint, Vampire Bat Sticker

  • Reward 4: Shattered Bloodstone Wrap, 15,000 Salvage

  • Reward 5: Toxic Husk Paint, Creepy Cat Sticker

  • Reward 6: "Dredge" Collins Pilot

Haunted Workshop: Halloween Build & Art Contest

The veil between worlds is thinning, Pilots… and the workshop is alive! Unleash your dark creativity in this year’s Haunted Workshop event. Build terrifying War Robots, craft spooky artwork, or design your own nightmare on legs — show the community what lurks in the shadows.

Event Dates: 

  • Start: October 28, 09:00 UTC

  • End: November 4, 09:00 UTC

How to Enter:

  • Join the official Discord server.

  • Post a screenshot, video, or artwork of your creation in the #haunted-workshop channel.

  • In-game builds: anything goes, no restrictions.

  • Artwork: must be War Robots: Frontiers-related.

  • Give your creation a spooky name and include your in-game nickname.

  • Multiple entries allowed, but you can only win once.

  • No AI-generated content.

Prizes:

  • Top 5 Entries: Receive special Halloween Pilots.

  • Participation Reward: 15,000 Salvage for every valid participant.

  • Artistry Award: Additional 2,500 Credits for participants submitting artwork.

Fire up your workshop, Pilots — it’s time to make something that goes bump (and blast) in the night!

Haunted Steel

The ghosts of the workshop have gifts for the brave.

Activate the promo code HAUNTEDSTEEL to claim your Halloween arsenal: 3-Day Premium Account, Nanite Nightmare Sticker, Tentacular Jack Sticker, Pumpkin Pilot Sticker.

Redeem the code before the shadows fade — and show your colors on the Wild Hunt.

Pilots, Tortuga awaits!

Sharpen your senses, ready your Chains, and step into the fog—because the shadows bite back.

Bunny's Tea Time - 혜패
Hotfix Notes Fixed UX issue where the highlight would turn off even when building mode was still active. To address the issue of rabbits getting stuck inside furniture, rabbits can now be moved in building mode. Additionally, code has been added to automatically move rabbits if they remain stationary for too long. Fixed the click area of the game exit button. Build Mode UX fixes Added shortcut descriptions to the settings window Fixed a sleeping animation bug
Fantasy Town - 魔法药水

1. Data adjustment.

2. Resource modification.

WorldNeverland - Daily Life in the Elnea Kingdom - Another Life Adventure - althi_staff

・This update includes security enhancements and minor fixes to ensure a more stable gameplay experience.

Sexuality in Ancient Rome - Games For Pleasure

🍷 Ave Optimization – Roman Lust Update!

Even the Empire needs maintenance between orgies:

  • 💻 Post Process Toggle Added – Now you can turn it ON/OFF in settings.

    • AMD & NVIDIA users keep the visual glory.

    • Old GPUs skip the fancy bloom for higher FPS.

  • ⚙️ Lumen & Nanite Controls – Switch them off if your PC starts acting like a Roman peasant under tax season.

  • 🌍 Quest Fix for Non-English Players – Whether you speak Latin or not, quests now work for everyone.

  • 💪 AI Carry Fix – You can finally put down that Roman soldier instead of hauling him like a stolen statue.

  • 🔊 Sex Sound Bug Fixed – No more silent moaning when spawning inside another Roman.

  • 🚪 Door Fix – No more “F to open” triggering from 10 meters away mid-sprint.

🍇 Rome runs faster, moans clearer, and doors behave like proper marble, not nightclub curtains.

Sex on the beach - Games For Pleasure

🌴 Smooth Lust & Sunny Frames – Beach Update!

This patch makes your tropical paradise faster, sexier, and finally free from stuck NPCs:

  • 💻 Post Process Switch – You can now toggle post process ON/OFF in settings.

    • For AMD & NVIDIA GPUs it’s ON by default (cinematic lighting & glow).

    • For integrated GPUs it’s OFF — enjoy more FPS and fewer meltdowns.

  • ⚙️ Disable Lumen & Nanite – Added settings to turn off heavy rendering features for smoother performance.

    • Great for lower-end PCs or beach laptops!

  • 🌍 Quest Fixes (All Languages) – No more broken progression for players not using English — everyone gets their happy endings now.

  • 💪 AI Carry Fix – You can finally put the AI back down after picking them up. No more eternally carried lovers.

  • 🔊 Sex Sound Fix – Fixed awkward muffled moans when the player spawns inside an NPC collider.

  • 🚪 Door Logic Fixed – No more doors flinging open just because you sprinted at them like a drunk lifeguard.

🍹 Faster, sexier, and way less buggy — the beach just became your favorite performance hotspot.

Leapventure: Countless Biomes - Chaottic Entertainment
🗺️ Level Changes
- Minor adjustments in Area 1
- Unique Ice Shield cooldown added to the Area 2 end boss
- Introduced a new mechanic in Area 2
- Small tweaks in multiple Area 2 levels

🎨 Visual Improvements
- Bonus Continue reworked (new visuals + effects)
- Respawn Point is now visible
- Checkpoints updated (new backgrounds + activation effect)
- Portals now guide the camera to the exit and include visual lighting
- Multiple new death animations
- Overlay icons upgraded
- Added button icons in Options → Controls
- Periodically appearing blocks in Area 1 now show a transparent pre-spawn indicator
- Removed level names
- Improved level number displays at checkpoints
- Added new doodads (volcano, snowy mountains, environmental props, etc.)
- Overlay now shows text when achievements and score are disabled due to using “Next Level”
- Improved Heat Shield in Area 2 – Level 20
- Added fiery emote for normal enemies in Area 1
- Added AFK indicator
- Added death location marker showing where players died
- Updated several level backgrounds
- Plus a few more minor visual tweaks

🔊 Sound Improvements
- Added new revive sound
- Added new death sound
- New portal sound
- Environmental SFX added near certain objects (bonus continues, portals, bonfire, flowing lava)
- New tornado sounds
- Added sound effects to snowballs
- Added sound to nets
- A few additional small audio improvements

General Changes:
- Default graphics settings set to Medium → minimal quality loss, major FPS boost
- Added new achievements with matching skins
- Added several Easter eggs
- Probably some more stuff I forgot about

🔄 Currently in Development
- Multiplayer
- Leaderboards
- Area 3 – Nature Theme
...