PROFOUND - Rust Jesus
So I'm trying to get the build approved for this game, its a bunch of nonsense to say in English that I'm trying to get this game approved for launch.
To make a long story short, steam has gone back and forth on me with different issues, I've fixed, or tried to fix, most of the issues they keep claiming to have.
But there's one tickling me right now, I've just re-submitted the store approval 3 times and yet the store page is live. So, I've spent a month waiting for the store to go live but its been live for like a year or more.

Anyways thought this was funny, and annoying. I've notified steam so hopefully they fix their clear mistake.
Squawky - sparklabsgaming.steam
Fixed a couple in game notes that were not translated in German
Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·增加战斗中长按F8可以让妖精们一哄而散然后战斗失败,可以用此功能快速重开战斗。
·在采蘑菇篇时,小木屋旁的妖精会对此操作进行提示。
Samuel Prince Attorney at Law Chapter 2 - whitetophatofficial1907

Samuel Prince Attorney at Law Chapter 3 is out now!

(If you haven't played Chapter 2 yet, you can buy the Chapters 1-3 bundle for a slight discount)

Samuel Prince Attorney at Law Chapter 1 - whitetophatofficial1907

Samuel Prince Attorney at Law Chapter 3 is out now!

(If you haven't played Chapter 2 yet, you can buy the Chapters 1-3 bundle for a slight discount)

Totally Spaced - bigTbone59

Welcome back to your reinitialization training simulation! Please take time to orient yourself to this new environment.

The Training Simulation Update is now available in the main game!

In this update, we've added a beginning tutorial section to help newcomers with controls and mechanics. If you've been thinking that Totally Spaced seemed overwhelming to get in to, worry no more! When you start a new game, you will be transported to the user-friendly, simulated environment that will walk you through all the out's and in's of how to play.

You'll learn such things as:

1. Pushing buttons on your keyboard

2. Pushing in-game buttons

3. Pushing in-game buttons, but in sequences

And more!

We will continue to polish the tutorial, including adding a full voiceover guide to make it a more immersive and accessible experience. So stay tuned for that!

We are still trying to figure out how to teach players to 'git gud'; so if you are a game journalist, unfortunately, this super simple tutorial section still may be too difficult for you. And if you are not a game journalist and are still struggling with the tutorial, please let us know of any issues you are having so we can fix them!


In other news, we are still hard at work making updates to improve the game as well as add more content. You can expect the release of another small regular update soon that will add a few puzzles to an early section of the game.

Then we will be working on the next major update, Chapter 2.

If you'd like to try out the game in early access, playtest brand-new content in the beta version, leave feedback, or report bugs, please reach out to us on Discord!

Ancient Chinese Cities (Playtest) - 虾不咕

新增内容:

  • 增加歇山住房、硬山大门;

  • 规范建筑命名中...

修复内容:

  • 新建筑暂时放在“住房”标签内,因为之后会改这部分UI。

  • 修复水缸不显示的问题;

  • 选择路灯不再显示摆放样式选项,需要点击一下移动才能更改样式;

oneway.exe: Module 1.0 - Disordered Media
Fixes a softlock that occurs in Ophelia's route, one in the room, one in the desktop.
Patch also includes replacement of missing assets in Meaty's route. Why those assets love to just sneak off...we'll never know.
Patch introduces... da da da DA: quicker message loading in Fantome and Grapeline as well as unlocked conversations persisting into new routes/loops!~

:D

As always, any reports (especially sent through our Discord forum) will be addressed ASAP!!!!!!!!!!!!!!!!!!
Thank you, and all the best,
Bugs Ray
Kitesurf Runner - dumpsterbuddhagames
Fixed a bug with characters outfits
Oct 27
Fox and Shadow Playtest - JacksonM8 Games

The team has finally recovered from an amazing and hectic PAX Aus 2025, so it's high time we released some of the content updates that snuck their way into the PAX exhibition build. We've even added a few extra balance tweaks on top, we'd love to hear your thoughts on balance!

Before we dive into the details though, a huge thanks to everyone who dropped by the booth! It was amazing to see people turn up wearing the Fox and Shadow shirt, we're so stoked to see so many players are as excited about Fox and Shadow as we are.

Patch notes:

Adds a new set of moves for the Careless trait:

The Careless set serves as a move set where you use health and a lack of fine control to play cards instead of energy. We’re looking forward to seeing how people mess with these moves!

  • Bounce:

    • Base: Deal 4 damage to a random enemy. Take 2 damage and draw 1 card.

    • Adv.: Deal 6 damage to a random enemy. Take 2 damage and draw 1 card.

  • Copy Cat:

    • Base: Take 2 damage, draw 2 cards and gain 2 Swarm.

    • Adv.: Take 2 damage, draw 2 cards and gain 3 Swarm.

  • Misfire:

    • Base: Deal 3 damage and Apply 2 Melt to a random enemy. Gain 2 Melt.

    • Adv.: Deal 3 damage and apply 2 Melt to 2 random enemies. Gain 2 Melt.

  • Randomize:

    • Base: Gain 2 Shields and 1 Output. Apply 1 Output to a random enemy.

    • Adv.: Gain 4 Shields and 1 Output. Apply 1 Output to a random enemy.

Rebalances the existing HotShot x Swarm moves

  • Phalanx:

    • Base: 5 -> 4 Shields gained per enemy

    • Adv.: 8 -> 6 Shields gained per enemy

    • Notes: Phalanx was simply too powerful in multi-enemy fights. It dwarfed the majority of the other defensive options by too large of a  margin. This change tones down the effectiveness of this card, without completely crippling it.

  • Rollout:

    • Base: Deal 6 -> 4 damage to selected enemy. Deal 4 damage to all enemies

    • Adv.: Deal 8 -> 6 damage to selected enemy. Deal 6 damage to all enemies.

    • Notes: Similar to Phalanx we considered Rollout to be too strong of a move.  Due to the nature of the move, it would hit its primary target twice. This meant that effects like output or berserk would be applied twice, allowing players to carve through enemies like butter. We still want it to serve as an effective tool to fight multiple enemies, but not out perform every other leap move for the same cost. 

  • Firewall:

    • Base: Convert Melt to Berserk

    • Adv.: Convert Melt to Berserk. Gain Shields equal to Berserk.

    • Notes: After some testing we decided to replace Firewall’s with an entirely new move.  Previously Firewall helped with passive generation of Berserk stats as you got hit. However this didn’t fall in line with the idea that the Hotshot is a reckless combatant, rather than a reactive fighter. The new move here gives players a viable alternative to Heatsink for managing the status debuff “Melt” and at the same time giving players the ability to hit (and get hit) harder. 

  • Deflector: can no longer target self

  • Move descriptions clarified, typos removed

  • Fixed color tag typos in narrative dialogue & options

Rebalances shop purchasing options:

The merchant seemed a little lacklustre as a spot to visit on the map, so we added a bit of spice that brings it closer to what our intention is for the final product.

  • Modded cards now cost more, Virus-ridden ones tend to cost less

  • Added an extra pre-set purchase list to the scenario generation options (2 -> 3)

Adds new Plate Mods:

  • Cycling: When played, draw 1 card.

  • Discharging: When played, deal 1 damage to a random enemy.

  • Guarding: When played, gain 3 Shields

  • Rallying: When played, gain 1 Swarm

  • Rampaging: When played, gain 2 Berserk

  • Recharging: When played, gain 1 Energy next turn

Updates plate mods:

  • Sharpened: Changed name from "Sharp"

  • Weakening: Changed name from "Weaken"

Adds new Viruses:

  • Overclocked: When played, gain 1 Output and 3 Melt.

  • Pirating: When played, take 5 damage and deal 3 damage to all enemies

  • Vanishing: When played, deplete this card.

Narrative:

  • Fixed broken color tags in narrative dialogue & options

Tutorials:

  • The Combiner button must now be clicked to dismiss the Combiner tutorial, instead of just hitting accept

  • Addressed typos

...