- New secret vendor with lvl 40 potions
- 6 new monsters for different areas






- New skill \[Shared Stomach]

- \[Enchanting], \[Commerce], \[Aggressive Steps] and \[Spell Burden] were reworked to have 5 max levels instead of 10. If you had more than 5 invested you'll get points returned
- Fixed hidden issue with social target sharing. As a result monsters will share taget with each other more willingly now and you can attract attention faster
- Monsters summoned by disturbance now target player from the start
- Opening chests in the open areas can now attract attention
- Secret vendors are now more noticeable
- Snake ring lifesteal nerfed a bit: from 2-4% to 1-3%
- \[Follower Weapon] and \[Static Electricity] will no longer spawn out of reach
- Monsters with disabled physical attacks can now cast spells properly
- Attack speed animation issue for Stump Surprise
Added a new random event that can happen on medium/high anxiety.
Changed a random event to now happen on medium and high anxiety rather than just high.
Fixed some box colliders near woodhill trail to be more accurate and less clunky.
Fixed the chair box collider in the blue container.
Adjusted crowbar sound effect delay when swinging.
🎉 We did it!
After 10 months of hard work, we’re finally ready to present our game — you can now join the server and start testing! Play from both mobile and PC.
💻 The Steam version has also been updated — feel free to join, test, and share your feedback!
🐞 Found any bugs? Report them here in the comments or on Discord. 🏠 Build your home, ⚔️ fight, 🌾 farm — the content & improvement phase starts now!
We’ve completed the core mechanics, and from now on, it’s all about refinement and expansion.
LET’S GO! 🚀
November has (almost) come...

Equipment and HUD improvements
Player voiceline reactions
Starting environment progress
Bug fixes, small improvements
Finishing the closed playtest build
Preparing the open demo build, Steam Page overhaul, new trailer
We’re finally getting closer towards the first proper playtest build! Due to many unexpected surprises and complications with combining full time jobs with gamedev we’ve taken longer than we anticipated, but now we can finally see the light at the end of the tunnel and will launch the closed playtest later this November, followed by an open demo available to everyone by the end of this year.
Your trusty wooden skis and a portable radio are the two unique items that will be present throughout the entire game.

You will also be able to put an item into your hands, such as a weapon or a lantern, as well as assign a ‘Quick Use’ Item to be able to use it without opening your inventory.
In order to reflect the current status of your character, such as hunger, thirst, warmth and so on, as well as to increase immersion, we’ve introduced a dynamic speech system that your character will say periodically depending on survival stats. We’ve ordered over 70 voice lines from a professional voice overt artist to reach the highest quality voice. Here are some examples of the voice lines your character will say throughout the game:
If I stop now, I might not get back up.
My mouth’s bone dry.
Wait... am I warming up...? That’s not right…
There’s gotta be something good in here…
Creating a large, detailed and interesting environment takes a long time. Our largest island in POLYARIS will be 16 km2 large and will feature many abandoned settlements with unique structures, some lurking with danger. This is where your skis will be your best companion to traverse quickly.
The closed playtest demo will feature a smaller island off the shore of the main one, where we will introduce the core gameplay elements of the game at a smaller scale. While we’re actively working on the environment at the moment, it’s still far from being finished, but I just thought I’d share a work in progress landscape of the main island here:

That’s just a small amount of work we’ve done over the past months, but these are the key details we are ready to share for now.
We’ll see you in the Arctic in November!
Per always, here's our Discord link:
And also, this table below, because I don't have a single clue how to remove it and generally don't care haha.
Until then!

Hello everyone!I'm thrilled to announce that NEXEN is officially out now on Steam! Face the endless labyrinth, confront the unknown, and try to survive what’s hunting you.
Explore a living, shifting labyrinth filled with tension and dread. Collect glowing orbs, complete scattered objectives, and survive a relentless pursuer that reacts to your every move.
Every sound matters. Every step is a risk.
Can you outlast the maze?
NEXEN is launching with a 10% discount for one week only!
Join the hunt now and experience the horror at a reduced price during Steam’s Scream 4 Fest.
https://store.steampowered.com/app/3815160/Nexen/
Stay tuned on Twitter (X), or hop into the Discord if you’d like to chat.
ːccheartː UNCERT Games

Hey everyone!
The nightmares are calling! During the Steam Scream Fest, Asleep – Act 1 is 85% OFF.
It’s the perfect moment to experience Ana Lúcia’s haunting journey — if you dare to dream tonight.
https://store.steampowered.com/app/1583850/Asleep__Ato_1/
AND THERE’S MORE: the Asleep: Act 1 + Act 2 + Clock Tower: Rewind Bundle is 47% OFF!
Three horror adventures that will turn your nights into unforgettably terrifying experiences.
https://store.steampowered.com/bundle/59442/Asleep__Clock_Tower_Rewind/
It’s time to step into the nightmare.
— Black Hole Games & Critical Leap
Fixed not being able to select a background while in-game.