Heaven Jade Chest 15 The Heaven Jade Chest 15 is a random chest that contains one of the following items. Only items in the list below can be acquired.
I am switching from Godot to Unity and redoing Dragon Kingdom from the ground up. Now is an excellent to join the discord to get more frequent updates and discuss with us potentially features. Some things in Dragon Kingdom may change from its current version. Once done with the switch to Unity and Dragon Kingdom is reprogrammed, new features will be included and will allow for more features to be added in the future. I am excited about this change and hope you all enjoy what we have in store. https://discord.gg/TmVNc6STNb
Because the lease of the game server expires on November 4, 2022, after careful consideration, I decided to stop renewing the server. Therefore, Andorra officially ended its operation at 24:00 on November 4, 2022, and was unable to log in to the game again.
Thank you for your support for the game over the years, and apologize for the inconvenience caused to the majority of players by the termination of the operation!
I sincerely hope that you will continue to support and pay attention to the new game I am making. It is tentatively named "The Legend of Heavenly Feathers: Reincarnation". It is planned to upload a trial version in the group in mid November.
Thank you very much for your support and understanding!!
Astronaut: The Best Playtest - Universal Happymaker
Tons of content this patch! The big news is more to do in space. All five High Priests have a destination in mind for your vessel, each with its own unpredictable challenges. Which will you discover?
LAUNCH EVENTS
Added Starnat's destination: Orbit
Added Rulu's destination: Alien Signal (this one is especially intricate)
Added the first secret destination...
Added option to launch a probe as your space activity
Launch mapestry now properly flies to destinations
New music and SFX for final scene after launch
UNIFORMS
All uniforms are now unlockable
They don't have any art yet. But they have gameplay effects!
MISSIONS
Earning Your Wings: Added mapestry, with temp art for now
TV Drama: Added special theme song for Spacewolves!
The Haunting of Porpoise Bay: Added final art for mapestry - for this mission, it's a clue-tracking board
UI
Replaced all fonts with open source fonts. Such is the life of an indie studio.
Added a button to the main menu to see the credits. They're temporary / incomplete; we'll add more folks before release.
Launch mapestry and tutorial mapestry now visible from "What Have You Done?" menu
BUG FIXES
Fixed weirdness with parade car positioning
Fixed crashes on edge cases of Astronaut Quest random events
Fixed money popup showing Glory instead
NEXT UP...
Our next major milestone is to release a Nice Bird and his progression system. Then, the final mission before beta...
Howdy all, We hope you will enjoy the pet video. Sandrock is now 20% off until November 1st. Meanwhile, "Builder Bonds" update has just come out. What a great time to celebrate Halloween with Sandrock!
After this update, you can build stronger bonds in Sandrock. You can also check our Pet System tutorial video here to learn more while downloading this new update (Subscribe to our new channel, please!!! )
Check the changelist below:
Added:
Added show room functionality, allowing you to view show room in the home edit mode
Added a new ability to combine furniture, machines, and soils and move them together.
Added the pet system and you can interact with animals in Sandrock
Added interaction system. it'll unlock when you become friends
Added the reply function. You will be prompted if the mail can be replied to
Added Tour de Rock
Added two-person sledding game/date activity
Added three new fishes in the desert area
Added a set of house customization styles and appearances
(P.S. Some of the new features are currently supported only in EN and CN. Localizations for other countries are still a work in progress and we plan to add them to the game in future updates. We appreciate your patience!)
Adjusted & Optimized
Adjusted the knowledge system, all knowledge points will be reset after the updates. Please study them again
Adjusted the Tour de Rock track and divided to Race mode and collection mode
Adjusted overhead icons for NPCs when they were exhausted
Adjusted the Selfie photo recognition so that photos taken while exercising are also counted as selfies
Adjusted the voice during conversations with NPCs and lowered other bubble volumes.
Adjusted the feeding preference of mounts
Adjusted the party banquet so that it could be held at the player's house
Changed the badge to currency means it won't take up space in the backpack
Changed how many times players can eat BBQ during the Winter Solstice
Optimized Workshop Pathfinder to reduce loading time when houses have complex layouts.
Optimized festival banner prompt time
Optimized mission untracking to avoid some quest tracking issues.
Increased the distance to interactable objects while mounting
Made the NPC saying goodbye more reasonable
Modified the type of items that can be placed in display case furniture
Removed the confirmation option while exiting the Yakmel travel for the 2nd time
Reduced NPC's attention to panda eyes
Fixed:
Fixed the issue with the stats overlap when refining ranged weapons
Fixed the issue where Kid's quest and "How to Tune your Banjo" quest were triggering together on the ranch
Fixed an issue where the dialog interface could cause an error after changing the language
Fixed a parametric issue when creating a cat house after completing the quest "How to Tune Your Banjo"
Fixed an issue that resulted in the Banjo waiting at the inn if you didn't enter the Saloon during the quest - Pet Detective
Fixed an issue where models would overlap after selling a mount
Fixed an issue where the Dark Horse avatar icon was incorrect
Fixed an issue where cutscenes were causing the storyline to not trigger correctly
Fixed an issue that caused food to disappear during the Winter Solstice BBQ
Fixed an issue where the first tab was not selected by default when entering the Ranch Store
Fixed an issue where NPC gift actions on a player's birthday could not be completed on that day
Fixed several issues with the ranch prompt when the player was awake
Fixed an issue where dew collector water would decrease even with sand walls
Fixed some combat issues when monsters were too close to the player
Fixed an issue where bounty quests were still counting after failing
Fixed some issues where the NPCs did not behave correctly
Fixed some NPCs interaction issues
Fixed the plank road drop issue
Fixed an issue where saving and loading repeatedly resulted in incorrect commission rewards
Fixed incorrect mount refresh location if there is no stable version
Fixed an issue where players had to leave the monster's head after defeating it
Fixed an issue where trap objects were missing collision in Shipwreck Dangerous Ruins
Fixed an issue where untracking in the quest UI would not work
Fixed an issue where the game wasn't paused during the birthday selection UI
Fixed an issue where social UI navigation could duplicate stats
Fixed Whack-A-Mole text not matching the actual gols consumption
Fixes an issue that may cause the scarf not to appear
Fixed an issue where NPCs would not stop following after failling the quest Civil Business
Fixed issue where workshop license text was not long enough
Fixed an issue that may cause players' health recovery values were not displayed when using the restore space
Fixed an issue that may cause monsters' health recover values were not displayed when using buffs
Fixed an issue where donation UI sound effects were too loud
Fixed an issue where the save and read UI list was over the edge
Fixed a camera zoom-in issue while interacting with NPCs
Fixed an issue where Kid would appear in the Saloon during the quest -
Fixed an issue where the signboard on the Shonash Bridge was in the wrong position
Fixed an issue that resulted in players being unable to hold hands with Justice during a date
Fixed an issue where effects triggered by actions might not disappear
Fixed an issue that caused the Running Yakmel event would not be closed correctly
Fixed an issue where the female character would slide with a feather duster
Fixed an issue that caused quest UI text to disappear when attempting to cancel a quest
Fixed an issue that caused Jasmine to behave abnormally after the quest - a tour of Sandrock failed
Fixed the problem that Pen's attack behavior was abnormal after the quest - Tutorial in some cases
Fixed the problem that the dialogue between X and Fang was abnormal after the quest - Relapse
Fixed haircut UI button prompt issue on controllers
Fixed some text issues when trying to exit the haircut UI
Fixed an issue where the scrollbar and edit button overlapped in the calendar UI
Fixed an issue where the workshop license was not updated after switching languages
Fixed an issue where placing non-dyeable furniture would report an error in some cases
Fixed an issue that caused the workshop customization prompt to appear repeatedly after loading
Fixed an issue where Biocrust soil could be placed in the home edit UI
Fixed an issue where the plants on the terrain did not match the proper size
Fixed an error that could occur when interrupted by a conversation while planting
Fixed an issue where the name on the top of the monster's head would disappear after switching languages in Hazardous Ruins
Fixed several general issues with Kid Bubble dialogue during the quest Mystical Investigations
Fixed some inventory box issues after loading
Fixed some effects issues with the sandfishing spots
Fixed quest tracking issues in the Dancing and Running Yakmel event.
Fixed map missing issues after upgrading the Game Center
Fixed some Blender effects issue
Fixed some text issues within quest Donate for bridge
Fixed an issue where the storage box list could not be selected with controllers
Fixed incorrect camera movements in the home editing UI with controllers
Fixed the problem that the modified material could not be pulled down with controllers
Fixed some targeting issues in the home editing mode with controllers
Fixed an issue where museum cabinets could not be seen in the UI
Fixed some prompts and interactions issues in the sand painting event
Fixed the issue that Pen and Yan dialogue incorrectly shows up
Fixed the problem that the description source of Hemostat and Strong Medicine was wrong
Fixed an issue where there were no Sand traps in the Refiner
Fixed an issue where the mount store could not be purchased using the controller
Fixed the incorrect button prompt of the controller on the feeding UI in the stables
Fixed an issue where mounts did not drink water daily
Fixed an issue where mounts would be overlapped after returning/selling the mount
Fixed an issue where the mount training tutorial did not switch languages correctly
Fixed an issue where mounts did not move after the stable was moved
Fixed an issue where adding foods to the stable could be over limits
Fixed an issue where repeated saving and loading would trigger repeated gifts
Fixed Mi-an behavior issues when accepting orders
Fixed an issue where the sand for the Tailoring Machine would always be selected
Fixed a text issue with the sale UI of the Wandering Y Store after switching languages
Fixed some targeting issues in the face customization UI
Fixed some of Unsuur's waking-up issue
Fixed some hair issues
Fixed some position issues while Chatting by the oasis during a play/date
Fixed an issue where the volume of music was not controlled by settings
Fixed an issue where the air wall would not work when installing the crane in the Salvage yard
Fixed the respawn issue of the Sword in the Store
Fixed some trap issues in the Day of Memories
Fixed overlap issue when taking photos with Trudy
Fixed an issue that could lead to other UI issues when the selection dialog was force-exited
Fixed an issue that would cause the sand wall's wind-blocking effect to disappear when sitting on a chair in the workshop
Fixed an issue where taking a photo with a camel would not work with controllers
Fixed an issue where Tutorial still existed in the accessible quest list when it was unavailable
Fixed some issues with buying mounts by using controllers
Fixed an issue where interactions still work after turning camera mode on
Fixed an issue when the ranch store's sale page was empty
Fixed an issue where fertilizers did not affect plants' yields
Fixed an issue where the quality of the Sword in the Stone would be random
Fixed an issue where the NPC behavior of the Dance off conflicted with the Sunday's sermon behavior
Fixed an issue where plants on terrain were not removed after home expansion
Fixed an issue where the Winter Solstice would not end automatically while dancing
Fixed a health bar issue after defeating the masked man during the quest Cheery Conspiracy
Fixed some collision issues when placing a ladder against the wall
Fixed an issue where Stables and Barns were not using the items in the Storage Box
Fixed the problem that the remaining points will not be displayed in real-time when adding points
Fixed an issue where the NPC always follows players after the quest Cheery Conspiracy
Fixed some NPCs behaviors issues caused by loading different players' saves
Fixed an issue where the Super Shock Shield was unlocked early
Fixed an issue where the buttons of the Refiner UI would change at different resolutions
Fixed the problem that monster hatred was not blocked during the dialogue process of the quest - You Spin Me Round
Fixed a CG issue during the quest A New Look
Fixed an issue where some info prompts did not change after switching languages
Fixed the issue of missing stones when re-entering the desert cave
Fixed the model issue of the Yakboy Sofa
Fixed an issue with ranged weapons in Breach Ruins
Fixed a carpet display issue during the quest - Classic Projection
Fixed a fricative sound issue when sand running
There may still have some quest-tracking issues in the game, we'll try to hotfix them asap!
If you like Sandrock, please leave a review on Steam. We hope to have your support and we appreciate your feedback!
Thank you, builders!
Catch up with us around the web for more Sandrock information:
Resource Packs are one of my favorite features I've added to the game because it's fun to see what everyone makes. However, they haven't gotten the love that they deserve - making weapon skins was a huge pain, and the way to make a pack beyond the most basic texture changes was confusing.
In this update there are a few breaking changes to Resource Packs, but I promise it's worth it in the long run! For the past month I've been working on some major improvements. I've overhauled the documentation, redesigned the UVs for the rifle, sniper, shotgun, and sights, and added some new fun features.
First, let's start with the new features!
Completely new Resource Pack menu!
You can now use more than one Resource Pack! Resource packs at the top of the Active list will have a higher priority than ones below it. For example, if you have a pack with some cool weapon skins but you still want to change the way the maps look, put the pack with the weapon skins above the one that changes the level textures.
Redesigned UV Maps
UV maps are used to map a 2D texture to a 3D object. It's how weapon skins are created in Redmatch 2. The old UV maps were horrible to work with and looked like a mess.
I've redesigned the UV maps for the rifle, shotgun, sniper, weapon sights, and grapple hook. You can see all the UV maps on the new documentation website, but here's an example of the old vs new UV maps for the sniper:
Unfortunately this does mean that any packs that had custom rifle, shotgun, or sniper skins will need to redo them. It should be a lot easier now though.
Emissive Materials
Who doesn't like glowy things? Any material in the game can now glow with emissive textures!
File Change Detection
In the previous version you had to press F5 every time you changed a file to refresh it in-game, and it would reload the entire Resource Pack. I've added a new system that will automatically reload any file you change in-game instantly. You can still press F5 to reload everything if you want.
New Expansive Documentation!
It sounds boring, but it's super useful for making Resource Packs! Every file that you can change is listed on the website, as well as what JSON variables you can change and what everything does. It's organized into categories for easy use.
The UV maps for rifle, sniper, and shotgun have been completely changed. You'll need to redo any existing skins for them if you still wish to support your Resource Pack.
kill_points_icon has been renamed to kill_icon and now also changes the icon that appears when you get a kill.
background_scroll_vertical and background_scroll_horizontal have been consolidated into background_scroll instead.
reload has been renamed to shotgun_reload
If your resource pack has a video background, you will need to change the name of the video file from background to background_video
Added 2 new level textures, level_brown and level_tan which affect Village and Outskirts.
You can now set custom fonts for damage_indicator_text, timer_text, total_ammo_text, and others
You can now rotate weapons with the arrow keys as well as clicking and dragging in the main menu.
Added a Finnish translation (thanks Pavee)
Resource Pack fonts now have fallback support for all languages
Tweaked the default metallic amount of all level materials. Colors are slightly less muted now. I'm putting this in the patch notes for the one person who thinks they're insane when all the colors are just slightly different
You can now make any image in a Resource Pack sliced or tiled
Added error logging for syntax errors in Resource Pack JSON files
Replaced the font properties system with the much better font styles system, which lets you give Resource Pack fonts custom outlines, drop shadows, and colors.
You can now change the pivot point of UI Transformations in Resource Packs
Bugfixes
Many fixes to the Ukrainian translation
Changed the sights in the weapon customization menu to be the updated models
Sped up resource pack load times
Tooltips are now affected by custom resource pack fonts
Fixed a bug where changing reflex_body or red_dot_body with Resource Packs would affect the sight's glass
Post processing will no longer apply in the weapon customization menu if you have post processing disabled
Fixed the "smoothness" variable for materials in Resource Packs not working
Fixed Team Deathmatch spawns on Streets
Fixed Team Deathmatch spawns on XEO
Fixed Resource Pack fonts not returning to the default when switching packs
Fixed a lot of dynamic localization issues
The revolver cylinder now keeps its rotation change after each shot instead of being reset to the initial rotation