AFTERBLAST launches in about 10 days (Wednesday, Nov 26 at 4 PM GMT+1 / 10 AM ET), just wanted to do a post and give you all some additional details of the EA Release.
Price will be: $14.99 USD with regional adjusted pricing + a 10% launch discount (the lowest price it's ever going to be we think as a thank you for EA supporters).
Yes Steam Deck and controllers are supported.
Best place to get fast support would be the Discord Server, this is where the AFTERBLAST community is! But we are looking at the discussion boards and the discord server for issues.
That's all for now!
Karol & Filip
Hello dear adventurers!
I’ve added two things, and made an update to share them with you:
I’ve added Steam Cloud Save, so now if you play on a laptop, for example, you can continue your game on your desktop. If you don’t want your save to be shared, you can disable it as usual for all Steam games from the Game Properties.
The world map now shows visual hints at the destinations of your quests and jobs. The main and side quests are displayed with a red halo, and the jobs with an orange halo. This way you can move the view across the map and see where you need to go, even if you don’t remember, and it will help you know how far you are and trace your route.
📢 In case you missed the smaller updates from these past days, I also added a “message of the day”, which is a text with a link to communicate from inside the game a news item or blog post related to the game.
🏆 I also added achievements for defeating 100, 500, and 1000 enemies, and a leaderboard.
❓ And then what? I’m now working on reforming the cities to make them more fun and navigable, and on a system to upgrade character features through EXP points, which will be earned through chapters, defeated enemies, and exploring places.
The story is ready, and I still need to make the illustrations, which is quite laborious since, as you know, I use a mixed technique. It’s a story that will bring life to the main mission, and it is highly challenging, emotional, and epic.
I also already have inspiration for upcoming missions and things to add to the game.
As always, I love hearing your comments and suggestions.
Thank you so much for playing Caverns and Dryads and for your support! You’re fantastic!
-Louis.
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CHANGELOG
Version 1.4.13, November 16, 2025
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MOST IMPORTANT:
- Now the worldmap highlights with red hallo the places to where you have to go because of a main or secondary quest in red, and the places to go for jobs in orange.
- Cloud Save: now your game is saved in the cloud of Steam as many other games. You can disable this in the game Properties on Steam if you like. This allows you to continue your game in any computer.
OTHER:
- Fixed sound in the bar, that was not loud enough.
- Added hidden achievements for all the new upcomign story.
- Added sounds and music to be played in the new upcoming story.
- Mechanisms to balance the game in shops in order to modify the cities.
Hey everyone! 👋
I just wanted to give a big shoutout to OVERLOOK by the super talented Omidjm. If you loved exploring secrets, uncovering hidden stories, or just enjoying a game that makes you smile, you might really enjoy this one too!
I’ve been following Omid’s work for a while, and their passion really shows in every corner of this game. Plus, I’ve got a feeling some of you might even catch some surprises that reminded me a bit of OVERLOOK, but in their own clever way 😉
💡 Quick heads-up: There are only about 30 hours left on its launch discount, so now’s the perfect time to check it out!
Check it out here: https://store.steampowered.com/app/1780550/OVERLOOK/
Fix game opponent softlock after defeating Rank #2
Feedback form clears after sending
Dont show super effective/not effective on tooltip when swapping after opponent death
Correction of self-shadows caused by rotation and fade effects upon stage clear
Newly added “Demo Version” and “Soundtrack” (mp3, high-resolution) are now available.
Hello supervisors, thank you for your continued support and valuable feedback!
Today we’re releasing Patch 1.0.3, focused on fixing issues reported directly by the community.
Fixed several bugs identified and reported by players over the past week.
Addressed issues with incorrect hit detection in specific scenes.
Resolved rare cases where the game could freeze during level initialization.
Fixed problems causing certain UI elements to behave inconsistently on some resolutions.
Corrected minor localization mistakes highlighted by the community.
Improved stability in longer gameplay sessions based on user crash reports.
Cleaned up various small inconsistencies in menus and transitions.
If you discover new issues or have suggestions, please let us know through our official support channels. Your reports help us quickly identify and resolve problems to keep improving the game.
Thank you for being an active part of our community, your feedback truly makes a difference.
– Frostember Studios Team
We had the opportunity to showcase an early build of the game at DevGAMM Portugal 2025, where we gathered multiple feedback and improvement points.

We'll be having multiple playtest sessions throughout the following months, where we aim to collect your feedback and see what works and what doesn't, in order to deliver you with the best possible game.
With all of that being said, CRU is set to release on 2026. A more specific date will be announced later that same year.
Hello supervisors, thank you for continuing to play Lines We Draw!
Today we're releasing Patch 1.0.2, focusing on translation fixes, new settings options, and additional optimizations.
Updated inaccurate or missing text in the Czech language.
Improved formatting of dialogues and descriptions to better match context and readability.
Resolved issues where certain text lines displayed incorrectly or overlapped.
Added new graphics settings options for better performance customization.
Expanded audio settings, including separate volume controls for effects, music, and UI.
Further optimizations to rendering and asset loading for smoother gameplay.
Reduced CPU load during more demanding scenes.
Improved texture loading and memory handling.
If you encounter a problem or notice anything we may have missed, please contact us through our official support channels. A short description, system specifications, and steps to reproduce the issue help us greatly.
Thank you for your continued support, it's thanks to you that we can keep improving the game.
– Frostember Studios Team
✨ New
Cosmetics Added!
Hidden collectible cosmetics are now scattered throughout the world. Find them, equip them, and customize your frog’s look.
⚙️ Improvements
Small gameplay and performance tweaks across various areas.
UI polish and minor visual updates.
🐸 Movement Update
Glide now gives a slight forward boost, making long jumps feel smoother and more controllable.