you will be able to build your own loadouts, each will have its own number from 1 - = (max 12 loadouts) and you will also be able to cycle between them with middle mouse button

the game has a reocil system and other elements that deteriorate with each other depending on which weapon you hold, for example, it is better to hold such an rpg in both hands at the beginning, but it will be possible to upgrade

You can't hold two weapons in your hand if you only own one, just craft the same weapon again then it will work normally until one breaks

however, this does not apply to loadouts, you can easily put one weapon in all loadouts, if the weapon is once in it

Crafting works similarly to minecraft, crafting from Item slots and certain materials, some special weapons will only be able to be crafted from special parts

the upgrade will be common to all weapons of the same type, so you won't lose upgrades when a weapon breaks and you don't have to upgrade two of the same weapon twice

if you are injured and the injury comes to your hand, you have a 0% chance of dying but you will lose important things, if you lose your hand you cannot use it for duel wield or two-handed holding, the weapon in the opposite hand is automatically taken as one-handed including recoils and other properties...

you can hold alt and mouse to change the angle of the weapons at will, double-click alt to return both to the middle

That's all, don't forget to wishlist on steam, so far wishlists go faster than with absolute full life, the steam page has been out for a few days and we already have 200 wishlists, absolute full life was able to do this after a month.
https://store.steampowered.com/app/4146470/Sebevrah/
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- New role: Pathfinder, who senses lies as keenly as the scent of blood.
- MafiaPass – a season pass with exclusive rewards and a secret plot!
- Season 1 is now open – the beginning of a detective story full of secrets and betrayals.
The action takes place in 1903. The city holds more secrets than it seems...

Updated to version 0.8.9.3.
The save file storage path and saving method have been revised.
When upgrading circuit items, the information of the two selected items is now displayed.
A marker has been added in the inventory for circuit items that can be upgraded.
An error code is now displayed if an error occurs at the start of the game.

Fixed an issue where the game could crash after losing, restarting the level, and losing again.
Fixed a boss fight bug where the remaining player could not escape after defeating the boss if the other player had already died.
If you find any bugs, feel free to let me know.
I only noticed this crash after two defeats because I happened to be watching a stream.
Carnival: Improved being able to UV monkeys that are directly below you
Carnival: Inspired perk should now work on dolls emerging from sewer pipes as a client
Replaced the FPS limit dropdown with a slider that supports up to 360 FPS
Fixed an issue where the coins used stat was not reliably being increased
Work on the update took three months. It's not just a minor patch, but at the same time, it's not a game-changer.
- The map has received a major update: new generation, tiles with grass instead of desert, borders and soldier placement have been improved, and the map has been enlarged.
- The information menu no longer full-sreen, it now appears at the bottom.
- More detailed reports on population dynamics and growth charts.
- Updated font (temporarily) to a mono one, Anonymous Pro. Does it look better?
- Updated highlighting (allowed = green, war = red, impossible = black)
- Removed the VSync = 2 option, which caused fps to drop to 30
- Fixed a bug related to paintings and endings. If you play through Steam, those associated with achievements will be restored automatically
- Daily cycle: a new day after 5 reactions
- Added a couple of offers


Lighting tweaks to improve that "What's there?" question.
More sounds added around the mansion.
Better FPS overall
No frame spikes
Eliminated most of the bugs