Magicka - Valve
Changelist for version 1.4.8.0
• Added new DLC; Olympian Onslaught (4 new PvP arenas)
• Added new DLC; Triathlon of Terror (3 new challenge levels)
• Added new DLC; Athletic Techniques (Magick Pack)
• Added new DLC; Sporting Goods (Item Pack)
• Fixed various minor issues

Magicka - Valve
Changelist for version 1.4.7.0
• Added new DLC; Other Side of the Coin (including 1 new story challenge, 1 arena challenge, 6 new achievements and much more)
• Added new DLC; World's End Challenge
• Added new DLC; Mirror Crystal Cavern Hideout Challenge
• Added new DLC; Volcano Hideout Challenge
• Challenge/Versus mode now properly updates level list when switching between online and local games.
• Updated localization for certain languages and achievements.
• Added a bleed resistance to some NPC’s and bosses.
• Fixed the art size of the Outsmouth challenge in the Online lobby.
• Fixed an issue where the game would crash when hosting certain levels using Italian.

Magicka - Valve
Version 1.4.6.5
- New robe available, Reddit Robe

Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Updated the Hungarian localization.
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added a new Magick; Confuse to the Original Campaign and the Basic Magicks pack.
Magicka - Valve
* Fixed Hungarian menu fonts

Magicka - Valve
Magicka Changelist 1.4.5.3

Fixed a network crash for the Final Boss in The Stars Are Left Campaign.
Fixed a crash in The Stars Are Left Chapter 2 related to Intel and ATI cards.

Magicka - Valve
Changelist 1.4.3.2
Adjusted fairy dialog timing.
Fixed collision geometry in Chapter 8 final scene.
Fixed a bug in the Epic staff.
Fixed incorrect positioning of steam store highlight.
Fixed a bug in arcane/life beam damage calculation.
Fixed a bug where Fafnir would stop acting if a player was revived by the faerie.
Fixed a bug where Death would stop acting if a player was revived by the faerie.
Updated recent localization.

Magicka - Valve
Patch 1.4.3.1 Changelog 2011-11-15

• Added saveable checkpoints. Checkpoints will now save your progress up to that point.
• Added an automatic-revive fairy for single player games.
• Added an option to revisit old chapters in a campaign.
• Fixed decal limit graphics option.
• Added additional graphical options for particle effects.
• Improved server browser usability.
• Improved body collision detection and overall physics.
• Frame rate stuttering should be less noticeable for some users.
• Extended particle system with particle lights.
• Added bleed status effect, similar to the poison status effect it can be removed by healing.
• Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.
• Added gamepad rumble when a player character is revived.
• The seven day cruise achievement will now display its achievement progress.
• Level restart will now properly reset any active particle effects.
• Both confuse and fear particle effects will now properly stop when a character drowns.
• Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
• Improved etherealize network synchronization.
• The space robe's now use the correct portrait.
• Characters with grab abilities will now properly play a grab-intro animation.
• Increase life/arcane beam range.
• Fixed a bug in the loading screen where it sometimes wouldn't render properly.
• Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
• Charm will now properly affect other enemy players.
• Collision between a projectile and a spell mine will now properly cause the mine to detonate.
• Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
• Decreased Fear range from 10 to 5 units.
• Decreased aura and buff intensity and details to reduce the graphics clutter.
• Casting a lightning spell within an area shield will now properly target the closest target.
• Overkilled frozen characters will now properly explode.
• Overkilled frozen characters will now properly spawn frozen gibs.
• Fixed some minor colouring issue on the health bars.
• Marginally increased the health bar height on player characters.
• Damage numbers caused by status effects will now properly display for network clients.
• Fixed an issue which incorrectly set the players team in non-versus games.
• Fixed an issue where non local characters could get stuck in casting self animation.
• Beastmen will now properly crouch before jumping.
• Fixed user input control when feared or panicking.
• Fixed a small bug in the AI, enemies should now be more responsive.
• Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
• Fixed Chapter 4 scene 2 (inn) fade to black bug.
• Changed the resolution of:
"Content\EffectTextures\ParticlesC.xnb"
"Content\EffectTextures\ParticlesD.xnb"
"Content\UI\HUD\CounterAnimation.xnb"
This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.
• Fixed proper removal of status effect light source when a character is burning and killed.

Magicka - Valve
Features
  • Added to camera tracking an influence towards enemies in the immediate vicinity.
  • Added Polish localization.
  • If any versus game has one or less players it will automatically end.
  • Added an ethereal state to newly respawned players in versus mode.
  • Added two new achievements
Fixes
  • Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.
  • When local players are dead the camera will now instead track network players.
  • Characters charging during a Krietor mode reset are now properly reset to an idle state.
  • Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.
  • Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.
  • Self shields are now correctly removed when casting invisibility.
  • Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.
  • Added some stability to game start.
  • Adjusted self casted projectile spells position and direction.
  • Improved fire efficiency greatly.
  • Magick and Item packs are now properly hidden in lobby when Krietor’s Tourney is selected.
  • Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.
  • Fixed the movement influence on avatars when they are feared.
  • Krietor versus mode will now properly remove an active Meteorshower magick when it resets.
  • Nullify will now affect every entity, independent of distance.
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