Oct 11, 2016
Mafia III: Definitive Edition

Lincoln Clay returns from Vietnam in 1968, only to find himself fighting another war on the streets of New Bordeaux, Louisiana. A feud between his adopted family members of the black mob and a Haitian crime syndicate turns bloody, and suddenly his plans to leave his hometown behind for a job in California are put on hold.Clay s violent homecoming and a daring bank heist are the focus of the first few hours of Mafia III, and it s a strong start. The story is fast-paced and cinematic, using stylish editing to jump backwards and forwards in time, reinforcing the setting with evocative 60s music. With tracks from The Beach Boys, Jimi Hendrix, Elvis Presley, and The Rolling Stones, they must have spent a fortune licensing the game s soundtrack.New Bordeaux is an analogue of New Orleans, a city that was racially segregated in the 1960s, and Hangar 13 a new studio formed by 2K Games to develop Mafia III hasn t shied away from this. Racial slurs are used with abandon, frequently aimed at Clay. And if you enter a whites only establishment like a bar or restaurant, the owner will angrily confront you and call the police if you refuse to leave.While exploring I accidentally stumbled into a bar on the edge of the bayou, and didn t realise it was segregated until the owner came over and said as much, but in more colourful language. I refused to leave, of course, wanting to test the limits of the game, and he made a dash for the phone. I had to grab him and choke him to death before he alerted the cops.

It s weird seeing one of the most shameful periods in American history reduced to a game system like this, but I m glad Hangar 13 tackled it head-on rather than tiptoeing around it. With a few exceptions, like a gang of yee-hawing cartoon rednecks Clay encounters, the racism feels like it s there because it s a natural part of the setting, not just for shock value.The city itself is a straight-faced homage to New Orleans, not an exaggerated Grand Theft Auto-style parody. There s a good amount of variety, from the colonial architecture of the French Ward to the swampy depths of Bayou Fantom, but the muted colour palette and restrained art design make for a bland and largely forgettable open-world.An unexpected betrayal is when Mafia III begins to lose its way, and the promise of those early hours fades. Clay survives an attempt on his life and embarks on a single-minded quest for vengeance, which involves conquering New Bordeaux district by district until he has enough power and influence to dethrone Italian mob boss Sal Marcano.This is when the racket system comes into play. To claim a district, Clay has to bring down, then take over, rackets run by rival gangs. These include prostitution, drug dealing, contraband smuggling, and other illegal activities. The more you own, the more money you ll earn, and with every racket that falls Clay gets closer to Marcano.Every racket has a Dollar value, and your job is getting that number to zero by killing people, breaking stuff, and stealing money at various locations scattered around the map. Then when you ve caused enough trouble, the boss will be lured out of hiding, giving you a chance to kill him and incorporate his business into your burgeoning criminal empire.

When this was first introduced I enjoyed it. Creeping into gang-controlled territory, quietly stabbing people, slipping money into my pockets, sneaking up on lieutenants and interrogating them, and causing mischief. But then I realised, after completing countless slight variations of the same mission for several hours, that this was the entire game.

The rackets aren t side missions you can dip in and out of at your leisure. It feels like they should be, but the game is actually built around them. Complete enough and you ll unlock the occasional story mission, some of which are genuinely fun, but then it s back to the grind. Driving between boring locations, killing generic gangsters, and occasionally smashing or setting fire to something to drive the value of the racket down.Amazingly, considering the size of the city they ve built, they reuse some locations. You ll clear a warehouse, factory, or strip club of enemies to draw the boss out, then return later to finish him off, and the goons will have respawned often in the same position. It s fairly shameless filler.Honestly, if the rackets were a side mission in another game you d ignore them. They somehow make running a crime empire seem like the most boring, repetitive job in the world. And just when you think you ve made some progress, more open up in the next district, and the tedium continues but this time with a slightly different backdrop.Most open-world games are glorified checklists, but the best ones hide it with variety, engaging missions, and a story you care about. Mafia III just feels like busywork, and the narrative slows to a crawl after a promising opening act. Playing as a black war veteran in a segregated city is a compelling concept, but Clay is a deeply uninteresting character, whose place in the world is more interesting than anything he does or says in it.The slick presentation, impressive facial animation, and solid voice performances fail to disguise the fact that this is a wholly unoriginal and joyless revenge story. It has none of the charm of Mafia II, which at least told its tropey mob story with some personality and enthusiasm. In fact, Mafia III barely feels like it s part of the same series, despite the presence of Vito Scaletta as one of Clay s partners in crime.He recruits three associates to help run the empire, each offering special services that can be used in the field. You can call up Cassandra s mobile arms dealer if you re low on ammo or need to buy new guns, or use Vito s Italian mob connections to hire some armed heavies in a pinch. And when you capture a territory you choose which of the three gets to run it, which can cause conflicts within the group. This is one of the game s best ideas, but overshadowed by the lack of imagination elsewhere.

The repetitive mission structure might not have bothered me as much if the game was more fun to play, or if there were any interesting systems to experiment with. The melee combat has a satisfying crunch to it, but the firefights are about as generic as cover-based shooters get. Vehicle handling, even with the vaguely more responsive simulation mode activated, is frustratingly weightless and slippery. And the AI is astonishingly dumb, with enemies behaving more like confused robots than people.The PC port is pretty bad too. The textures are muddy and the image is curiously blurry, even when set to your monitor s native resolution. The fact that I couldn't hit 60 frames per second with a GTX 970, even on medium settings, suggests poor optimisation. And the aggressive colour grading an attempt to create a vintage 60s aesthetic is way too overpowering. The city can look spectacular at night, especially when it rains, but overall the image quality and the fidelity of the world are incredibly disappointing.The shift away from the Italian mob and the choice to tackle a difficult period in American history was a bold, subversive move especially for a series with such an established, passionate fan base and in that sense I have a lot of respect for Hangar 13. The 60s setting is nicely realised too, with some fantastic world-building helping to establish the era.It s just a shame the game attached to it is so rote, unambitious, and poorly designed. It draws too much water from a very shallow well, repeating the same mission types far too often, and wrapping its story around a territory system that just isn t deep or entertaining enough to support an entire game. Mafia II was criticised by many for being too linear, but I d take that over this aimless parade of dull any day.

Mafia III: Definitive Edition

I think three updates might be enough for Andy's news article about Mafia 3's 30 frames-per-second lock, so I'm turning over a fresh page, quill in hand, to bring you the news that the promised patch is available to download now. If you've not been following this minor controversy, Mafia 3 launched with a 30fps lock on PC, and there are probably dozens of frothing YouTube videos about that. The developers promised a patch that would allow 60fps play, and whadda ya know, that patch is here.

You can now play Mafia 3 at 30fps, 60fps, or some crazy fps like 227 if you prefer, as there's also an "unlimited fps" option. Oh, you wanted more fps, so say the patch notes; here, have all the fps in the world.

"To select your framerate, just head to the display menu in-game. Just make sure to tailor the framerate settings to the power of your machine. This patch also includes improvements to keyboard remapping, so head to the controls menu to check out the options. Note: this patch resets keyboard mapping to default, so any changes you made to the controls previously will need to be customized after installing the patch."

We'll bring you our review of Mafia 3 soon (PC Gamer wasn't given review code in time for a timely review), but for now, have a read of Andy's impressions of its first few hours.

Mafia III: Definitive Edition

Mafia 3 is out now on PC, but our review isn t ready. Why? Because 2K only gave us review code yesterday afternoon UK time. Not ideal, but here are some early impressions based on seven hours of play. I quite like it.First, let s talk about the frame rate. As I write this, Mafia 3 is locked to 30 frames per second on PC. The developer says it s aware of this, and that a patch due for release this weekend will fix it, but it s still bewildering. They should have known PC gamers would react badly.But I have, at least, managed to tune it out. At first the controls felt sluggish, in that way games running at 30fps do, but I ve slowly gotten used to it. I don t even think about it anymore, and I m managing to enjoy the game for what it is, rather than the amount of frames it s running at. Of course, as soon as the patch is out I m switching to 60.I loved Mafia 2. Yeah, it was a pretty by-the-numbers shooter, whose open-world was ultimately an elaborate, overly detailed backdrop for a linear action game. But it was a superb period piece set in a beautiful, atmospheric city, and had an engaging story and colourful characters.And my opinion of Mafia 3 is much the same. It s definitely more of an open-world game than the previous one, with fewer scripted missions and more stuff scattered around the map you can access at your leisure.

Still, I m enjoying my time in New Bordeaux, mainly because of the setting. The graphics don t have the high-end sparkle of something like Grand Theft Auto 5, but it makes up for it with detailed world-building, excellent sound design, and some impressive lighting especially in the rain at night.It s an incredibly stylish game too, using cinematic editing and licensed music, Scorsese-style, to reinforce the 60s setting. The story is a pretty standard crime yarn so far, but it s told confidently, and the cutscenes feature some incredible facial animation. Nice to see my old pal Vito back too.The setting throws up some interesting moments in the open-world. I wandered into a bar and was wondering why the owner started hurling racist abuse at me. Turns out it was whites only'. I refused to leave, so he ran off and tried to call the cops. But I managed to choke him out before he did.

Also, on the subject of NPCs, I gotta hand it to this waitress. Scared for her life, but holding that tray like an absolute pro. Give that woman a raise.

A big part of the game is taking over rackets (drugs, prostitution, etc.) which involves a lot of driving around the map beating people up, destroying stuff, and intimidating people. And, for the last two hours, I feel like this is all I ve been doing. After a very plot-heavy first few acts, it feels like ages since I saw the last cutscene or story mission. Hopefully the racket system isn t the whole game.When I saw some early footage of Mafia 3 showing off the stealth and the see-through-the-walls Batman vision, I groaned. But, surprisingly, it s one of my favourite parts of the game. The AI isn t terribly smart, but sneaking around and quietly strangling racist rednecks is really fun. It reminds me ever so slightly of Metal Gear Solid 5, but nowhere near as deep or polished.Mafia 3 isn t the best open-world game I ve played, but it certainly isn t the worst so far. My review, which you can read next week, will be much more in-depth, but I still haven t fully decided what I think of it yet. I know I don t hate it, but I m not sure if I love it either.

Mafia III: Definitive Edition

Update 3: Update HardererAnother statement on the Mafia 3 website indicates that the promised patch will arrive sooner than we might have expected:

We currently have a patch running here at the studio that includes 30, 60, and unlimited frames-per-second options in the video menu, among other improvements for the PC version of Mafia III. We re verifying the patch now to ensure everything is working as expected. If everything goes well, we expect the update to go live this weekend. We will be keeping the PC community up-to-date on the status of the patch throughout the weekend and thank you for all the feedback!

Update 2: Update HarderA statement on the official Mafia 3 website acknowledges that at launch, Mafia 3 will run at a maximum 30 frames per second on all platforms. The statement mentions that the studio is at work on a patch "that will give players the option to play Mafia 3 at higher framerates." Here's the statement in full:

We know how important having options that best suit your PC s performance capabilities are. The team has been hard at work ensuring that Mafia III s performance is consistent across all platforms, and right now the game runs at a solid 30 frames-per-second. We are currently working on an update for PC that will give players the option to play Mafia III at higher framerates. We ll share more details about the update, and when you can expect it to arrive, very soon. In the meantime, the team welcomes feedback and would like to hear from you about what performance adjustment options are important to you. We re actively considering a number of additional post-launch improvements on PC that would give players more control over how they can tailor the game s experience to suit their rig s performance. It s been an incredible journey developing Mafia III and we couldn t be more excited to get the game in your hands and hear what you think!

Update:Nvidia's latest game ready driver is out now. But even after updating the frame rate is still stuck at 30. I've also been searching for any files to tweak to uncap the FPS, but no luck so far.

Our original story is below:

We received Mafia 3 code this afternoon, and I've started work on the review. But I noticed that the controls felt kinda sluggish, before realising that, if my Fraps readings (and my eyes) are correct, the game is locked to 30 fps.

I thought maybe my PC just couldn't handle it, so I shifted down 720p and the lowest graphics settings, but it was still locked to 30. I'm running a GTX 970, an i5-6600K overclocked to 4.5GHz, and 16GB of RAM, which should be more than enough. And it still happens when I disable the in-game vsync option.

So yeah, not great. Whether this is something that'll be fixed in a day one patch, or will be sorted via a forthcoming graphics driver update, remains to be seen, but as it stands it feels like Lincoln is trudging through sludge as I walk around the (very pretty) city of New Bordeaux.

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