A temporary inspection will be conducted on March 3rd (Fri). Please refer to the schedule below to avoid any inconvenience while using the game.
[Maintenance Time] - March 3rd (Fri), 11:00~11:35 (UTC)
[Precautions] - The game service will not be available during the inspection and the inspection schedule may change.
[1.047 Update Details]
<Maintenance Content> - Fixed issue where 'Overheat Ginseng' item can be used while the effect of the previous use is still active. - Fixed translation for Chinese keyboard shortcuts. - Fixed issue where players are unable to enter the Kahil Mercenary Guild even if they exceed the level limit. - Increased gold acquisition rate in normal mode. - Decreased gold acquisition rate for regular monsters. - Increased gold acquisition rate for boss monsters. - Added feature to view in-game announcements. - Fixed issue where players were unable to participate in Mobidic and Dart Game events outside the village even after entering the village.
1. Added crew switching function 2. Added new Rouge skills wood bombs and many other skills 3. Added new level North Africa Station (the name is a bit corny, need to change) 4. Added difficulty switch function 5. Added a countdown display for various buff/debuff during combat 6. added a batch of game sound effects
Today’s update is an exciting one. Gripper has a release date!
Join None and Cat-Kit on the 29th of March, when Gripper will release on Steam, Nintendo eShop and Epic Games Store. For more details & wishlisting visit our site: http://gripper-game.com/
The Heart Core team has been working hard on Gripper for over three years now, so we’re really excited you’ll be able to jump into the game soon. We plan to share some more info about some of the cosmetic progression Gripper offers in our next post.
Leading up to the release, we’ll also be holding a couple of competitions, where you’ll get the chance to win a digital copy of Gripper. To keep up to date with these competitions, be sure to follow us on Twitter, YouTube, RedditTikTok, you can also join the Discord server.
And here's our Release Date Trailer on YouTube: Trailer
That’s it from us for now, a short but very exciting update.
We can’t wait for you to experience Gripper for yourself, The Heart Core Team
Finally after a lot of hard work I can tell you that a free game update is available for everyone to edit their own maps to make the city of your dreams!
In addition, the DLC has been released that brings 2 new biomes with new models, rules and new mechanics.
We are excited to announce that Grace Online, our solo-developed project, is now available on Steam Early Access! The game has been in development for some time, and we are thrilled to finally share it with the world.
In Grace Online, you will enter a beautiful open world full of wonders and dangers. Explore vast landscapes, encounter fierce creatures, and uncover hidden treasures. The game is still in development, and we need your help to make it even better.
By joining the early access community, you will have a chance to provide feedback and suggestions directly to the developer, shaping the game's development as it progresses. Your input will be essential in making Grace Online the best it can be.
We look forward to hearing your thoughts and ideas as we continue to work on the game. Thank you for your support, and we hope you enjoy playing Grace Online!
Get ready! We are launching next week on Monday - March 6th, 2023 at 5 PM CEST! ✅
In the prologue, you will get 5 maps available and more futures compare to the demo version, and defend your undead outposts from the persistent forces of the so-called “good”! Show your older brother that you are no longer a child! Get ready next week! 💪
We do have a little sneak peek from the launch trailer, you can watch it right now! ⤵️
Thank you for the warm reception of the Modifiers Update and for bringing to our attention some unwanted issues that occured after the update. We just released a hotfix that should deal with them.
Fixed a missing description for the Friend or Foe working effect in the Corrupted Caravan glade event.
Fixed a bug with the Frosts modifier not reducing the minimum allowed distance for building another Hearth.
Fixed a bug with the Trade Route panel not updating available offers in real time when the "show available" checkbox is active.
Fixed a bug with input fields not preventing shortcut activation when clicked.
Fixed a bug with the Land of Greed modifier not working after the game was reloaded.
Fixed an issue with the "no firekeeper" alert showing up when the game is paused and a new firekeeper is assigned.
Fixed a bug with the Resolve preview in the villager panel showing an incorrect value.
Also, please be aware that the new Modifiers (and the new Modifiers spawn rate) from yesterday's update will be available after you start a new Cycle.
We're extremely grateful for your support and hope that you'll enjoy the new update. Have a fantastic weekend!
Sword of the Necromancer: Revenant - Grimorio of Games
From the Grimorio of Games team, thank you so much for believing in the project! Thanks to your support we made it to the top 10 Spanish videogame Kickstarter campaigns ever!
Thanks to the backers, we will have:
Additional fully voice acted scenes!
More music by Dale North and Emi Evans!
2 New game modes! Boss Rush, Colosseum
2 extra bosses and 2 extra Revenant summons (designed by the backers!)
A customizable character that will be part of the story!
We didn't manage to reach the Challenge Dungeon goal, nor the 3D remake of the first Sword of the Necromancer game, but don't worry!
Maybe we can't make the 50-level Challenge Dungeon, but we can slip some kind of post-game challenge anyway (one easier and cheaper to make). As for the remake, we can wait until we start selling Revenant to fund it, or maybe ask for your help in the future with a new campaign exclusively for it.
But rest assured that we will definitely make Sword of the Necromancer: Resurrection!
About the Social Stretch Goals, backers and followers helped us unlock:
A building material pack
3 new weapon types: Katana, Naginata and Dual Knives
A special unique shield: the Aegis
A new optional boss: the Whispike Queen
2 sets of costumes: Classic and Alternative
All of these unlocks will be given for free as a DLC key to all the backers of the game.
It's been a long wait for proprietresses old and new! We've got some very important updates this time! Please check it out!
New Features
A new free track editor for DLC2.5! Since the release of DLC2.5: Music Lovers' Challenge, the DLC has been well-received by many players! We've been working on an editor that allows players to use the music gameplay of DLC2.5 to create their own custom maps, and now that it's in a more stable state after two rounds of testing, we're henceforth releasing it!
I hope this feature can give everyone a better gaming experience.
PS: Please be aware, the track editor is currently not supported on Mac.
Adjustments and Optimizations
Tweaked Rinnosuke's description of the "Savory" tag in the Chinese version.
Yuyuko's budget has been increased from 1300~1800 to 1500~2000.
Tweaked Yamame's Spell Card description in the Chinese version.
Lowered the number of Spell Cards required for Yuyuko's second phase from 10 to 5. (Difficulty significantly decreased)
Adjusted the default portraits of characters during work.
Now during work, the UI for receiving tips occurs at a fixed interval. (So it's unlikely for the money to remain uncollected after business is concluded)
Cheering sprites for DLC3 characters will now appear in Gensou Beat.
The final task of the main game, starting the concert, now cannot be done during a night when another event(usually DLC) exists as well.
Now when DLC files are missing, the system give a prompt for the missing DLC.
Bug Fixes
Fixed various spelling and grammatical errors in the English translation of the game.
Fixed a bug where some saves could not complete DLC3 due to the main concert not refreshing Mamizou's position.
Fixed a bug where the effect of Kogasa's Reward Spell Card's additional order rate clashed with the effect of the Suspicious kitchenware.
Fixed a bug where when queueing guests are seated during some active buffs, they will continue to be affected by it even after the buff ends.
Fixed a bug causing left and right drift on controller.
Fixed a bug where the [Items] tab of the inventory would display over hints.
Fixed a bug where Kasen would not show up in Former Hell for some saves with the DLC2 pass.
Fixed a bug where the system would not prompt you to go to the basement after receiving a new gift.
Fixed a bug where the Third Eye/Eyes of Deduction would not update after guests are affected by Yuuma's Reward Spell Card.
Fixed a bug where Nitori's bag would be shifted to her front when her sprite is viewed from behind.
Fixed a bug where the stun duration of Tojiko's lighting strike in the DLC3 cooking contest was too short.
Fixed a bug with the texture and effects layering of Futo's burning plates.
Fixed a bug where some of the text in the inventory may be badly formatted in the English version.
Fixed a bug where the seasoning label in the second phase of the DLC2 Bizarre Cooking Competition would not display in the Korean version.
Fixed a bug where the names of Hakurei Shrine and Human Village were swapped in the Korean version.
We have two good news to tell you this time. The first good news is that our game won the Game Star award this year, which is a great encouragement to our little indie team and makes us feel the support of our players again.
The second good news is that, hey, yeah, our Steam Winter Special sold pretty well last year, so we decided to implement a big update that everyone has been knocking on the door for a long time. That's right, we're going to update the avatars of all the characters in the game.
Here are a few sketches of the settings made by our artist, and the finalized avatars are expected to be updated in two weeks. Please wait for us a little longer.
Lastly, thank you again for your support. We will continue to work hard to make the game better and better!